Wizard(35)/PM(4)/Monk(1)

The purpose maybe quite silly, since I want to build an attack spell caster who is specialized in necromancy and can wear monk suits and does not have a low AC.

Race: Human or Elf (I choose human here)
Alignment: Lawful non-good

Status:
Str 8
Dex 12
Con 14
Wis 12
Int 18(38)
Cha 8

1 Wizard Luck of Heroes, Toughness
2 Wizard
3 Wizard Spell Focus(Necromancy)
4 Wizard Int+1
5 Wizard Great Spell Focus(Necromancy)
6 Wizard Craft Wand
7 Wizard
8 Wizard Int+1
9 Wizard Spell Penetration
10 Wizard Great Spell Penetration
11 Wizard
12 Wizard Int+1, Empower Spell
13 Wizard
14 Wizard
15 Wizard Maximize Spell, Extend Spell
16 Wizard Int+1
17 PM
18 PM Silent Spell
19 PM
20 PM Int+1,
21 Wizard Epic Spell Penetration
22 Wizard
23 Wizard
24 Wizard Int+1, Epic Spell Focus(Necromancy)
Great Intelligence I
25 Wizard
26 Wizard
27 Wizard Great Intelligence II, Great Intelligence III
28 Wizard Int+1
29 Wizard
30 Wizard Great Intelligence IV, Great Intelligence V
31 Wizard
32 Wizard Int+1
33 Wizard Great Intelligence VI, Great Intelligence VII
34 Wizard
35 Wizard
36 Wizard Int+1, Great Intelligence VIII,
Great Intelligence IX
37 Wizard
38 Wizard
39 Wizard Great Intelligence X, Epic Spell: Great Ruin
40 Monk Int+1

Skills: Concentration 43, Heal 43, Lore 43, Spellcraft 42, Listen 43, Hide 43, Move Silently 43,
Tumble 43, Discipline 43, Search 21, others...

(naked and without buff)
HP: 292
AC: 24
AB: 19
Fortitude: 22
Reflex: 18
Will: 26

Some minor modifications:
1. Replace Great Intellegence IX and X by Epic Spell: Epic Warding and Epic Mage Armor.
2. Reduce Dex to 10 and raise Wis to 14 (I don't know if it is better to do so.).
3. Reduce the starting Int to 17 and replace Great Intellegence X by an Epic spell.

By picking 4 levels of Pale Master, you get AC+4, darkvision and summon dead. And by picking 1 level of Monk, you can wear monk suits (I like monk suits:)) and add wisdom bonous on AC. Thank you for reading.

Edited By Grimnir77 on 04/07/10 17:37

Epic Ruin is not a great choice for an epic spell IMO. I'd take EMA or EW. It's pretty much a straight up caster his entire career, except the monk dump. I'd probably go for 10 PM and 2 monk for an earlier dump in discipline and tumble, and ability to use the monk armour. You'd loose 2 point of INT for it. It's nothing new either way though.
_________________
We are sons of Odin, and the fire that we burn inside
is the legacy of warrior-kings who reign above in the sky
I will lead the charge, my sword into the wind
Sons of Odin fights to die and live again
Quote: Posted 03/26/10 11:30 (GMT) -- Grimnir77

Epic Ruin is not a great choice for an epic spell IMO. I'd take EMA or EW. It's pretty much a straight up caster his entire career, except the monk dump. I'd probably go for 10 PM and 2 monk for an earlier dump in discipline and tumble, and ability to use the monk armour. You'd loose 2 point of INT for it. It's nothing new either way though.
Thanks, EMA seems to be better. But I think going for 2 monk does not bring you any advantage except that you can use monk skills early. And By picking 10 levels of PM, the character can be immune to critical hit and has much more AC, but the spell cast level of the character is a bit low.
Quote: Posted 03/26/10 10:58 (GMT) -- shinchern
The purpose maybe quite silly, since I want to build an attack spell caster who is specialized in necromancy and can wear monk suits and does not have a low AC.

Rogue could take care of the monk gear, though at the cost of no longer having the option of buffing WIS for more AC. That said, you could gain a point of unbuffed AC by moving the WIS points to DEX, if elven at least. Rogue also brings a better skill set. It would also open up the option for an XP penalty free halfling. If sticking w/ the monk level, a gnome may be preferable to an elf.

In any event, unless you have access to some serious stat gear, I'd say you rather failed at the last part...

Edit: Speaking of, if you did swap to rogue, you could work in the still spell feats, and end up w/ a significantly better AC, at least, again, so long as you can't max those stats.

Edited By onioneater on 03/27/10 03:21

Quote: Posted 03/27/10 03:19 (GMT) -- onioneater

Quote: Posted 03/26/10 10:58 (GMT) -- shinchern
The purpose maybe quite silly, since I want to build an attack spell caster who is specialized in necromancy and can wear monk suits and does not have a low AC.

Rogue could take care of the monk gear, though at the cost of no longer having the option of buffing WIS for more AC. That said, you could gain a point of unbuffed AC by moving the WIS points to DEX, if elven at least. Rogue also brings a better skill set. It would also open up the option for an XP penalty free halfling. If sticking w/ the monk level, a gnome may be preferable to an elf.

In any event, unless you have access to some serious stat gear, I'd say you rather failed at the last part...

Edit: Speaking of, if you did swap to rogue, you could work in the still spell feats, and end up w/ a significantly better AC, at least, again, so long as you can't max those stats.
Thanks a lot. Yes, a rogue level instead of a monk one brings more skill points and a better skill set. But can a rogue wear all monk's gears? Since some monk gears are said to be only available to monk. And if sticking with monk, I think dropping initial Dex to 10 and raising Wis to 14 is better.

If going with still spell and replace monk by rogue, I think maybe taking auto still spell I-III is necessary and the final Int is a bit low.
Quote: Posted 03/27/10 11:36 (GMT) -- shinchern
But can a rogue wear all monk's gears? Since some monk gears are said to be only available to monk.
Errr.... yes. Yes they can. Rogue opens up the character to all class specific gear, as well as divine scrolls, wands, and such.
Quote: Posted 03/27/10 18:03 (GMT) -- onioneater

Quote: Posted 03/27/10 11:36 (GMT) -- shinchern
But can a rogue wear all monk's gears? Since some monk gears are said to be only available to monk.
Errr.... yes. Yes they can. Rogue opens up the character to all class specific gear, as well as divine scrolls, wands, and such.

Only as long as the rogue has enough UMD skill to match the requirements on the items. I can't recall the DC of each, I think it's +5 for race, alignment +10, and I believe the value of the item also affects the DC necessary to be able to equip it.

And then the scrolls are entirely different DC... I believe it's 25 + spell level.

Again, I am not sure if this is correct... I am going off my memory...

Anuis
_________________
- Epic Character Builders Guild

- Life is but a dream...

- I know more than I am letting on...

-I think, Therefore I am.
Quote: Posted 03/27/10 19:51 (GMT) -- Anuis

Again, I am not sure if this is correct... I am going off my memory...

Anuis

Your memory is good. Here is the full description with table. He also takes the monk level at level 40, at which point plenty of UMD is there for the taking. Stated objective "TO NOT HAVE A LOW AC"... +4 from pm, sure. Tumble from monk, take it at 37 and leave tumble at 40. The 3 skills above 40 are wasted (tumble only uses BASE numbers, not modified numbers, so 43 +2 from dex wont make any difference in a tumble check).

You say not a low ac, yet you miss Epic mage armor? +20 is not LOW AC (albeit broken in chunks of 5/5/5/5). Epic Warding is for those that do get past the AC, though, just reading the wiki now, it seems my mind has fallen in love with the spell from the PRC rules (where you get 50/ caster level (so 35*50=1750) and +20 armor AC (BUT its a lv 10 spell, thus dispelable... in PRC), so im thinking its OK, but not the greatest! Yes, avado said it!

The 12 from wisdom grants +1 ac!! OOO!!! jk Rogue gives much better options with UMD and Tumble for dumps.

Other than that, i think i have seen this build before about 2 million times! Yes, it hasnt been posted before. So small points for originality. Though it is a straight up wizard build with Cheese a la mozzarrella thrown in. Dropping initial int to 16 would result in 2 extra AC.

Avado, he can use Owl's and Cat's to buff both Dex and Wis at a minimum, plus lack of need for a +5 natural armor amulet would allow for a wisdom amulet.
Quote: Posted 03/27/10 22:02 (GMT) -- avado

Stated objective "TO NOT HAVE A LOW AC"... +4 from pm, sure. Tumble from monk, take it at 37 and leave tumble at 40. The 3 skills above 40 are wasted (tumble only uses BASE numbers, not modified numbers, so 43 +2 from dex wont make any difference in a tumble check).

You say not a low ac, yet you miss Epic mage armor? +20 is not LOW AC (albeit broken in chunks of 5/5/5/5). Epic Warding is for those that do get past the AC, though, just reading the wiki now, it seems my mind has fallen in love with the spell from the PRC rules (where you get 50/ caster level (so 35*50=1750) and +20 armor AC (BUT its a lv 10 spell, thus dispelable... in PRC), so im thinking its OK, but not the greatest! Yes, avado said it!

The 12 from wisdom grants +1 ac!! OOO!!! jk Rogue gives much better options with UMD and Tumble for dumps.

Other than that, i think i have seen this build before about 2 million times! Yes, it hasnt been posted before. So small points for originality. Though it is a straight up wizard build with Cheese a la mozzarrella thrown in.
Thank you avado. Yes, maximizing the tumble skill at 40 is right. In fact, I don't want the AC mainly depend on the Dex, and I don't expect this character involved in any melee battle, the AC is for tackling range attack which are not avoidable. By taking rogue, the skill set and AC are better, but if monk, Wis can also contribute to AC.
Quote: Posted 03/28/10 04:38 (GMT) -- Magical Master

Dropping initial int to 16 would result in 2 extra AC.

Avado, he can use Owl's and Cat's to buff both Dex and Wis at a minimum, plus lack of need for a +5 natural armor amulet would allow for a wisdom amulet.
Thanks. Then the starting stats can be:
Str: 10
Dex: 14
Con: 14
Int: 16
Wis: 14
Cha: 8
Quote: 15 Wizard Maximize Spell, Extend Spell
16 Wizard Int+1
17 PM
18 PM Silent Spell
19 PM
20 PM Int+1, Maximize Spell

You also have a spare pre-epic feat to play with as on lvl 15 and 20 you take Maximize Spell.


Conlaoch
Quote: Posted 04/05/10 17:21 (GMT) -- Conlaoch

Quote: 15 Wizard Maximize Spell, Extend Spell
16 Wizard Int+1
17 PM
18 PM Silent Spell
19 PM
20 PM Int+1, Maximize Spell

You also have a spare pre-epic feat to play with as on lvl 15 and 20 you take Maximize Spell.

That is an error. No feat is earned at level 20 in this build.
Quote: Posted 04/05/10 17:21 (GMT) -- Conlaoch

Quote: 15 Wizard Maximize Spell, Extend Spell
16 Wizard Int+1
17 PM
18 PM Silent Spell
19 PM
20 PM Int+1, Maximize Spell

You also have a spare pre-epic feat to play with as on lvl 15 and 20 you take Maximize Spell.


Conlaoch

This sort of thing happens when you go from a build with 20 wizard lvls pre-epic (which WOULD give a bonus feat at 20, 15, 10, 5)and start messing with it.