STR: 6
DEX: 13
CON: 16
WIS: 8
INT: 17 (30)
CHA: 14

Gnome: (Defensive Training vs. Giants, Hardiness vs. Enchantments, Low-light Vision, Offensive Training vs. Goblinoids, Offensive Training vs. Reptilians, Skill Affinity: Concentration, Skill Affinity: Listen, Small Stature, Spell Focus: Illusion)
01: Wizard(1): Combat Casting, {Scribe Scroll}
02: Wizard(2)
03: Wizard(3): Still Spell
04: Wizard(4): INT+1, (INT=18)
05: Pale Master(1)
06: Pale Master(2): Toughness
07: Pale Master(3): {Darkvision}
08: Pale Master(4): INT+1, (INT=19)
09: Bard(1): Armor Proficiency Heavy
10: Wizard(5): Maximize Spell
11: Wizard(6)
12: Pale Master(5): INT+1, Dodge, (INT=20)
13: Wizard(7)
14: Wizard(8)
15: Pale Master(6): Expertise
16: Pale Master(7): INT+1, (INT=21)
17: Wizard(9)
18: Pale Master(8): Improved Expertise
19: Pale Master(9)
20: Pale Master(10): INT+1, (INT=22)
21: Pale Master(11): Great Intelligence I, (INT=23)
22: Wizard(10): Great Intelligence II, (INT=24)
23: Wizard(11)
24: Pale Master(12): INT+1, Great Intelligence III, (INT=26)
25: Pale Master(13): Automatic Still Spell I
26: Pale Master(14)
27: Pale Master(15): Automatic Still Spell II
28: Pale Master(16): INT+1, Automatic Still Spell III, (INT=27)
29: Pale Master(17)
30: Pale Master(18): Epic Spell: Epic Mage Armor
31: Pale Master(19): Epic Spell: Epic Warding
32: Pale Master(20): INT+1, (INT=28)
33: Pale Master(21): Epic Spell: Hellball
34: Pale Master(22): Epic Spell: Dragon Knight
35: Pale Master(23)
36: Pale Master(24): INT+1, Epic Spell: Greater Ruin, (INT=29)
37: Pale Master(25): Improved Combat Casting
38: Wizard(12)
39: Wizard(13): Armor Skin
40: Bard(2): INT+1, (INT=30)

Hitpoints: 407
Skillpoints: 350
Saving Throws (Fortitude/Will/Reflex): 23/24/19
Saving Throw bonuses: Spells: +10, Mind Effects: +2
BAB: 19
AB (max, naked): 18 (melee), 21 (ranged)
AC (naked/mundane armor/shield only): 36/46
Spell Casting: Wizard(9),Bard(1)
Alignment Changes: 0

Concentration 43(48), Discipline 43(41), Heal 43(42), Listen 43(44), Lore 5(17), Perform 4(6), Spellcraft 40(50), Taunt 43(45), Tumble 43(44), UMD 43(45)

01: Concentration(4), Heal(4), Spellcraft(4), Save(8),
02: Concentration(1), Heal(1), Spellcraft(1), Save(10),
03: Concentration(1), Heal(1), Spellcraft(1), Save(12),
04: Concentration(1), Heal(1), Spellcraft(1), Save(15),
05: Concentration(1), Heal(1), Listen(8), Spellcraft(1), Save(10),
06: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(12),
07: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(14),
08: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(16),
09: Concentration(1), Discipline(10), Heal(1), Listen(1), Spellcraft(1), Tumble(10),
10: Concentration(1), Heal(1), Spellcraft(1), Save(3),
11: Concentration(1), Heal(1), Spellcraft(1), Save(6),
12: Concentration(1), Heal(1), Listen(3), Spellcraft(1), Save(7),
13: Concentration(1), Heal(1), Spellcraft(1), Save(11),
14: Concentration(1), Heal(1), Spellcraft(1), Save(15),
15: Concentration(1), Heal(1), Listen(3), Spellcraft(1), Save(16),
16: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(19),
17: Concentration(1), Heal(1), Spellcraft(1), Save(23),
18: Concentration(1), Heal(1), Listen(2), Spellcraft(1), Save(25),
19: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(28),
20: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(32),
21: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(36),
22: Concentration(1), Heal(1), Spellcraft(1), Save(41),
23: Concentration(1), Heal(1), Spellcraft(1), Save(47),
24: Concentration(1), Heal(1), Listen(3), Spellcraft(1), Save(50),
25: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(56),
26: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(62),
27: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(68),
28: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(74),
29: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(80),
30: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(86),
31: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(92),
32: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(99),
33: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(106),
34: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(113),
35: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(120),
36: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(127),
37: Concentration(1), Heal(1), Listen(1), Spellcraft(1), Save(134),
38: Concentration(1), Heal(1), Save(143),
39: Concentration(1), Heal(1), Save(152),
40: Concentration(1), Discipline(33), Heal(1), Listen(3), Lore(5), Perform(4), Taunt(43), Tumble(33), UMD(43),

Advantages:
- good hp for a caster (407 normal and 687 with 12+ con)
- immunities to hold, stun, paralyze, sneak and dev.crit
- good list of skills.
- good AC.
- epic spells for offense and defense.
- can learn all lvl 9 wizard spells.

Disadvantages:
- mediocre spell power (with only 13 wizard lvls you dont get full spellpower of the Isaacs for example)
- should focus on spells with no dc check.

- low saves.
Though your spellcraft and the spell: Prot.from Spells makes it durable.

The maxed AC and saving throw calculations:

AC (accumulative from up to down):
naked = 36.
armor/shield = 46.
with impr. exp = 56.
with bigby int. = 66.
with epic mage armor = 86.

now with armor and gear
(including bigby and impr. exp):

euipment with 5+ ac bonus and haste = 95.
euipment with 6+ ac bonus and haste = 100.
and with the spell: mage armor they both get another +1.

Saving throw calculation:

fort: 23 +6(con) +10(skill) +8(spell) = 47.
will: 24 +6(wis) +10(skill) +8(spell) +2(race) = 50.
refl: 19 +6(dex) +10(skill) +8(spell) = 43.

Any suggestions of improvement are welcome!
Im having in mind that there could be a better choice for the dodge feat.
Might also chance some start stats to get some more benefit on other areas but that would be at the sacrifice of another.

Well hope to get some good feedback.

Edited By Kail Pendragon on 04/09/10 20:54

Most wizard builds that take PM only go for 10 levels (crit immunity) so that there are plenty of wizard levels to back up damage shields and other buffs.

As your build stands, because of the extra PM it has a lesser duration for spells, a lesser ability to dispel (no spell penetration) and easily dispellable buffs.

As far as the Auto-Still feats, you might want to replace them with ranks in craft armor so that you can have a mythril chain shirt with no arcane spell failure.
Quote: Posted 04/01/10 19:20 (GMT) -- WhiZard

Most wizard builds that take PM only go for 10 levels (crit immunity) so that there are plenty of wizard levels to back up damage shields and other buffs.

As your build stands, because of the extra PM it has a lesser duration for spells, a lesser ability to dispel (no spell penetration) and easily dispellable buffs.

As far as the Auto-Still feats, you might want to replace them with ranks in craft armor so that you can have a mythril chain shirt with no arcane spell failure.

True enough but on this build i focused on AC more then on spellpower. Also the reason for the heavy armor and Auto Still feats. Still thanks for the feedback, i didnt know that one of craft armor skill.