Interesting about this build is that it combines, Epic Dodge, 2 Epic Spells (whatever you like solong Warding is in it)and AQS I, II and III. Well here goes.

Wizard(23), Assassin(7), Shadowdancer(10), Halfling

STR: 6
DEX: 19 (28)
CON: 12
WIS: 8
INT: 17 (20)
CHA: 8

Halfling: (Fearless, Good Aim, Lucky, Skill Affinity: Listen, Skill Affinity: Move Silently, Small Stature)
01: Wizard(1): Weapon Proficiency Martial, {Scribe Scroll}
02: Wizard(2)
03: Wizard(3): Toughness
04: Wizard(4): INT+1, (INT=18)
05: Wizard(5): Spell Penetration
06: Wizard(6): Weapon Focus: Shortbow
07: Wizard(7)
08: Wizard(8): DEX+1, (DEX=20)
09: Wizard(9): Dodge
10: Wizard(10): Quicken Spell
11: Wizard(11)
12: Wizard(12): DEX+1, Mobility, (DEX=21)
13: Wizard(13)
14: Assassin(1)
15: Assassin(2): Spring Attack, {Uncanny Dodge I}
16: Assassin(3): DEX+1, (DEX=22)
17: Assassin(4)
18: Assassin(5): Maximize Spell
19: Assassin(6)
20: Shadowdancer(1): DEX+1, {Hide in Plain Sight}, (DEX=23)
21: Wizard(14): Armor Skin
22: Shadowdancer(2): {Darkvision, Evasion}
23: Wizard(15): Great Intelligence I, (INT=19)
24: Wizard(16): DEX+1, Great Intelligence II, (DEX=24), (INT=20)
25: Wizard(17)
26: Wizard(18)
27: Wizard(19): Epic Weapon Focus: Shortbow
28: Shadowdancer(3): DEX+1, (DEX=25)
29: Shadowdancer(4)
30: Wizard(20): Automatic Quicken Spell I, Automatic Quicken Spell II
31: Shadowdancer(5): {Defensive Roll}
32: Shadowdancer(6): DEX+1, (DEX=26)
33: Wizard(21): Automatic Quicken Spell III
34: Shadowdancer(7): {Slippery Mind}
35: Shadowdancer(8)
36: Wizard(22): DEX+1, Epic Spell: Epic Warding, (DEX=27)
37: Shadowdancer(9)
38: Shadowdancer(10): {Improved Evasion}
39: Assassin(7): Epic Dodge
40: Wizard(23): DEX+1, Epic Spell: Epic Mage Armor, (DEX=28)

Hitpoints: 294
Skillpoints: 322
Saving Throws (Fortitude/Will/Reflex): 18/20/31
Saving Throw bonuses: Spells: +9, Traps: +3, Poison: +3, Fear: +2
BAB: 20
AB (max, naked): 19 (melee), 33 (ranged)
AC (naked/mundane armor/shield only): 30/30
Spell Casting: Wizard(9)
Alignment Changes: 0

Concentration 43(44), Hide 42(51), Move Silently 42(53), Set Trap 27(36), Spellcraft 43(48), Spot 27(26), Tumble 42(51), UMD 40(39)


01: Concentration(4), Hide(2), Move Silently(2), Spellcraft(4), Save(4),
02: Concentration(1), Spellcraft(1), Save(7),
03: Concentration(1), Hide(1), Move Silently(1), Spellcraft(1), Save(6),
04: Concentration(1), Spellcraft(1), Save(10),
05: Concentration(1), Hide(1), Move Silently(1), Spellcraft(1), Save(10),
06: Concentration(1), Spellcraft(1), Save(14),
07: Concentration(1), Hide(1), Move Silently(1), Spellcraft(1), Save(14),
08: Concentration(1), Spellcraft(1), Save(18),
09: Concentration(1), Hide(1), Move Silently(1), Spellcraft(1), Save(18),
10: Concentration(1), Spellcraft(1), Save(22),
11: Concentration(1), Hide(1), Move Silently(1), Spellcraft(1), Save(22),
12: Concentration(1), Spellcraft(1), Save(26),
13: Concentration(1), Hide(1), Move Silently(1), Spellcraft(1), Save(26),
14: Hide(9), Move Silently(9), Tumble(16),
15: Hide(1), Move Silently(1), Tumble(1), UMD(5),
16: Hide(1), Move Silently(1), Tumble(1), UMD(5),
17: Hide(1), Move Silently(1), Tumble(1), UMD(5),
18: Hide(1), Move Silently(1), Tumble(1), UMD(5),
19: Hide(1), Move Silently(1), Set Trap(2), Spot(2), Tumble(1), UMD(1),
20: Hide(1), Move Silently(1), Tumble(1), Save(7),
21: Concentration(8), Spellcraft(5),
22: Hide(2), Move Silently(2), Tumble(2), Save(4),
23: Concentration(2), Spellcraft(4), Save(4),
24: Concentration(1), Spellcraft(1), Save(8),
25: Concentration(1), Spellcraft(1), Save(13),
26: Concentration(1), Spellcraft(1), Save(18),
27: Concentration(1), Spellcraft(1), Save(23),
28: Hide(6), Move Silently(6), Tumble(6), Save(16),
29: Hide(1), Move Silently(1), Tumble(1), Save(24),
30: Concentration(3), Spellcraft(3), Save(25),
31: Hide(2), Move Silently(2), Tumble(2), Save(30),
32: Hide(1), Move Silently(1), Tumble(1), Save(38),
33: Concentration(3), Spellcraft(3), Save(39),
34: Hide(2), Move Silently(2), Tumble(2), Save(44),
35: Hide(1), Move Silently(1), Tumble(1), Save(52),
36: Concentration(3), Spellcraft(3), Save(53),
37: Hide(2), Move Silently(2), Tumble(3), Save(57),
38: Hide(1), Move Silently(1), Tumble(1), Save(65),
39: Hide(1), Move Silently(1), Set Trap(25), Spot(25), Tumble(1), UMD(19), Save(2),
40: Concentration(4), Spellcraft(5),


Good now for a few modifications you could take in mind:

You could drop 2 dex for 2 intelligence thus increasing the number of spells you have available and still keep epic dodge.

Skillpoint selection: Could go for more spot and drop set trap but i decided to do it this way. Your choice there.

Now the thing i already see coming is: why WFS and EWFS in shortbow?? Of course we can change that if you dont like it. For example go: GSP and ESP.

The bow is just for when you run out of offensive spells and then you strike from afar hiding and shooting while Death Attack makes paralyse possible. So that just gives you abit of a ranged presence (not much though).

Anyway hope you guys like it and feedback always welcome.

Edited By Kail Pendragon on 04/13/10 14:40

Quote: Posted 04/13/10 12:27 (GMT) -- Dramonin

Now the thing i already see coming is: why WFS and EWFS in shortbow?? Of course we can change that if you dont like it. For example go: GSP and ESP.


LOL umm, k! wf/ewf is a great addition to the build. It would make more sense to do AA with wiz, but this is fine.

What IS bizarre is your waste of 4 feats! You do realize that you are a wizard right? I assume the wizard can cast haste, no? Then you just wasted 4 feats for a spell. Unlike nwn2, where quicken is viable, it has long been understood that quicken isnt that useful, especially auto quicken 3, when there are MANY more useful and viable options available.

Dont get me wrong, you can do it like this. It just seems that for the huge investment of 4 feats, for something that is replaced by a spell or perma item (which is fairly commonly used), maybe there is a better option. It isnt incorrect, just not optimal.

Oh, and i LOVE the idea of HIPs, epic dodge'n epic warding wizard! In itself, that makes for one heck of a tough *** dude! You might want to try ICC and Combat Casting instead of Auto-Quicken, if perma-haste is available then they both do the same thing. Of course two spells per round when haste is rare is a neat perk. Your low Death Attack DC aside, wouldn't this be better simply by doing it Wiz26/SD1/Rogue13? You'd be impossible to dispel short of Mord's, get a better AB (if you like), still have EpicDodge, more sneak attack damage + Epic Wizard feat.

In most cases I find SD10 very wasteful when you have more than 10 levels to spend when you go for ED.
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Sons of Odin fights to die and live again First of all I fail to see what ED brings to this this build other than lowering spell penetration by somewhere between 10 and 15 and dropping spell DC by 7 or so, effectively crippling the wizard part, indeed making it a shadow of the mage it could have been.

An AB of 33 is a bit low even for a "spellsword" type of build and since GMW doesn't work on ranged weapons, you have no means of improving the AB other than Cat's and True strike.

Wiz35/Rogue4/SD1 (or something thereabout) with focus on intelligence will get the job done for you. Enough skillpoints for an arcane rogue type and much better spellpower. You can still melee the mobs MM style. You can compensate for the lack of dex bonus on the stealth skills by taking skill enhancing feats like Stealthy/SF/ESF.

If you insist on ranged warfare, a Wiz23/AA15/SD2 with int 20, dex 28 and your feat selection will have a ranged AB somewhere between 40 and 44 depending on when you start to take the AA levels. It will also do 8hp more damage on evey hit. But you can't play a halfling that way and still have a legit character

A couple of details:
You want 41 ranks in UMD to make the corrected score 40.
You only want 40 ranks in Tumble because it is the ranks that count towards the AC bonus
A tumble higher than 14 makes Spring attack superfluous.
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I generally avoid temptation, unless I can't resist it... Without too many changes, I would go Wizard 25 / Rogue 10 / SD 5 instead. Now your spells can't be dispelled, get more skill points and still keep ED.
Quote: Posted 04/15/10 18:09 (GMT) -- ptlee00

Without too many changes, I would go Wizard 25 / Rogue 10 / SD 5 instead. Now your spells can't be dispelled, get more skill points and still keep ED.
FYI you need only 24 Wizard lvls to be undispellable, which leaves the possibility for a late rogue level for rogue skills dumps
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We will die On a server without bioware haste Auto-quicken 3 is a must for casters. There are definately places for this build. Ok.ok. I see some good points you all point out. Thanks.
Now after taking them into considaration i will now post 2 more similar builds:
wiz/sd/rogue
wiz/sd/monk

See ya all!
Quote: Posted 04/16/10 05:15 (GMT) -- DocRufio

On a server without bioware haste Auto-quicken 3 is a must for casters. There are definately places for this build.

What are you saying? Haste is a SPELL that wizards can cast. It makes the waste of 4 feats rather silly.

Yes, while auto quicken is a feat like any other, unless the character has 4 feats to WASTE, there are so many other better options available! Even 3 epic toughnesses would be better than wasting 3 epic feats for something that is pretty well duplicated by a spell.