There are MANY builds utilizing this class combo, but when I was researching to create this build, I was surprised to find out that nobody ever thought about lowering Monk to 2 in order to optimize the saves and both spellcasting and melee power. After exchanging ideas with many people, including the author of the build that mainly inspired this one (Nature's Wyrm), Kail Pendragon, I came up with a final version of this character that would suit most environments. Here we go:
Druid (28) / Monk (2) / Champion of Torm (10)
RACE: Human
ALIGNMENT: Lawful Neutral
Playable 1-40 PvM (Very Hard from 1-16, Hard from 16-21, Smooth from 22 on) Untested PvP
STARTING STATS:
STR - 08 (-1) DEX - 08 (-1) CON - 10 (+0) WIS - 18 (+4) INT - 14 (+2) CHA - 14 (+2)
ENDING STATS:
STR - 08 (-1) DEX - 08 (-1) CON - 10 (+0) WIS - 34 (+12) INT - 14 (+2) CHA - 14 (+2)
AB: 50 (55 with Divine Wrath) AC: 63 (68 with Expertise on) HP: 880/780 Saves (Fort/Ref/Will): 40/37/38 (45/42/43 with Divine Wrath)
Fully Buffed DS Stats with no items:
AB: 56 (61 with Divine Wrath) AC: 75 (80 with Expertise on) HP: 1000/900 Saves (Fort/Ref/Will): 43/39/45 (48/44/50 with Divine Wrath)
Fully Buffed DS Stats with good +5 items:
AB: 56 (61 with Divine Wrath) AC: 81 (86 with Expertise on) HP: 1000/900 Saves (Fort/Ref/Will): 43/39/45 (48/44/50 with Divine Wrath)
Your Spell DCs (with Owl's Insight) will be the following:
Grease: 35 Extended Grease: 36 Stonehold: 40 Extended Stonehold: 41 Empowered Stonehold: 42 Storm of Vengeance: 43 Creeping Doom: No Save
But THE BEST THING about the Conjuration school and the one that many people easily overlook is that Grease is a Reflex Save spell, Stonehold is a Will save spell and Storm of Vengeance is a Fortitude Save spell. That means you will ALWAYS have a spell ready to attack your opponent's weakest save. As an example, I was fighting 3 Prismatic Dragons simultaneously on the Training Mod. Before shifting to DS, I cast 4 Extended Greases and 4 Greases around me. They COULD NOT STAND STILL to attack me, because they would always fail at least one save and get Knocked down. ALL THREE OF THEM .
Too bad Conjuration is also the school that is most affected by immunities. If your server has permanent freedom items in abundance, forget about this school and go for Evocation instead. The main problem is that the Evocation spells are mostly Reflex save spells, and therefore subject to Evasion / Improved Evasion. If those are also in abundance, get Transmutation for Drown DC or Necromancy for Finger of Death and Slay Living. I hate those insta-death spells, for real, so I don't use them much, but if nothing else will work, then what the hell...
Take it EZ!
I am sorry, the server I was playing on must've changed SoV to be a Fortitude save spell, because I vividly recall being very happy to have one spell for each save available, but I was testing this on a Training Mod and I found out in regular NWN it's actually a Reflex Save spell, so I stand corrected.