I've posted this one on the main forum aswell, its here to dig up aswell now


a small bit of help on how my build kind of looks like:

1)monk:evasion, monk ac, cleave..etc //feats:power attack
2)monk:deflect arrows
3)monk:monk speed(speed goes up 10% every three levels)
//feats:weapon focus(unarmed strike)
4)monk://+1 strength
5)monk:immuun to disease
6)monk:improved knockdown,(speed +10%) //feats:great cleave
7)monk:?? monk://+1 strength
9)monk:improved evasion //feats: improved critical(unarmed strike)
10)monk:??
11)monk:
12)monk:spell resistance(10+monk levels)//+1strength, feats:improved initiative
13)monk:??
14)monk:??
15)monk:quivering palm //feats: resist energy :fire
16)monk:+1strength
17)monk:??
18)monk:empty body //feats: blind fight
19)monk:??
20)monk:imunity mind spells, damage reduction +20/1
21)wizard://feats overwhelming critical(unarmed strike)
22)wizard:((this would be a good level to raise your spellcraft to 25))
23)wizard:??
24)palemaster:+2ac //+1strength, feats:devastating critical(unarmed strike)
25)palemaster:??
26)palemaster:??
27)palemaster:+2ac //feat:epic skill focus(discipline)
28)palemaster:+1strength
29)palemaster:??
30)palemaster:immunity paralyze, hold, stun//feat:epic weapon focus(unarmed strike)
31)palemaster:+2ac
32)palemaster://+1strength
33)palemaster:immunity critical hits//feat:epic prowess
34)palemaster:??
35)palemaster:+2ac
36)palemaster://bonus feat:epic energy resistance(acid), feat: natural armor(AC+2),+1strength
37)palemaster:??
38)palemaster:??
39)palemaster:+2ac //bonus feat:epic mage armor, feat:epic energy resistance(fire)<<or epic improved initiave, not sure yet>>
40)monk://+1constitution<<max out discipline here,bring tumble to 40, raise hide and move silently here equally till your skill points are all used, or put more into spellcraft at level39 if it suit you better>>

Pro's: high AC, imunities(mind, stun, paralyze, hold, critical hits), devastating criticals, 5attacks/round(without furry of blows or any items),31 spell resistance, speed = 170% of normal

Con's: low Attack bonus, low Hit die, no uncanny dodge.. (note: you will have true strike, and since you have 5 attacks a round you can cast true strike from distance run with your mega speed and still get 3 to 4 chances to hit with +20 ab.)



This is about it, if I find any mistakes or thing I left out, I'll change it later.

~Cheers