I just built a Monk 27 / Sorc 2 / RDD 11 character and he's great defensively (immune to fire, paralysis, sleep, mind-affecting spells, disease, poison, 50% concealment, etc), but his offensive skills suck.

I took advantage of the NWN house rule that either:
1) a critical hit = an automatic hit
2) a natural 20 = an automatic hit

Under these rules:
[threat] [chance to crit]
20-20 -> 00.25%
19-20 -> 01.00%
18-20 -> 02.25%
17-20 -> 04.00%
16-20 -> 06.25%
15-20 -> 09.00%
14-20 -> 12.25%
13-20 -> 16.00%
12-20 -> 20.25%
11-20 -> 25.00%

If 2 is true and not 1, then you can assume that .25% of all your hits will automatically critical hit, no matter what. Otherwise, you can use this table to determine how many of your character's attacks will statistically critical hit.

For instance, the Kukri Master:
6 attacks/round, 13-20 range = .16 * 6 = .96 critical hits per round, or a 96% chance he'll make a critical hit in any given round, assuming he always hits. 2 things :

1°) If you roll on your threat range, but you don't beat the opponent's AC, you don't hit at all, Unless it's a natural 20.

2°) The threat roll needs to beat the enemy's AC a second time, it doesn't need to be in the threat range like the first roll.

Given these 2 points, you can't calculate any stats without the enemy's AC.
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If you call IGMS, Harm, Mestil's acid shield, the Bigby hands or Devastating Critical balanced in your post, don't expect me to like you.

I'm sorry about my bad english, I'm french.
In every lie lies a part of truth.