Monk 20/Wizard 4/Pale Master 16
Human
Lawful neutral or Lawful evil

Stats

STR 13
DEX 13
CON 16 -> 26
INT 16
WIS 8
CHA 8

Pre-epic: Monk 14/Wiz 4/PM 2

Feats: Luck of Heroes, Toughness, Dodge, Mobility, Spring Attack, Extend Spell, Maximize Spell, Lightning Reflexes.

Epic Monk 6/PM 14

Feats: Epic Damage Reduction III, Armor Skin, Energy Resistance Acid II, Energy Resistance Fire II, Epic Reflexes.

Naked End Stats:

Skills: 43 in Concentration / Discipline / Hide / Listen / Move silently / Tumble - Spellcraft 40 - and a few to spare.

AC: 35
HP: max 655
AB: 24/21/18/15/12.
Damage: 1-20 +1 (20/x2)
Fortitude 32 (40 vs spells)
Reflex 28 (36 vs spells)
Will 26 (34 vs spells)
Spell Resistance: 30

Spells:
0 (4): 4 x Resistance
1 (5): 5 x True Strike
2 (5): 5 x Death Armor
3 (5): 5 x Dispel Magic
4 (3): 2 x Lesser Spell Breach, Stoneskin
5 (3): Energy Buffer - Bulls Str. (max) - Cats Grace (max)
6 (2): True Seeing - Mestils Acid Sheat (extd)

PRO
Immune to Critical Hits
Immune to Stun
Immune to Hold
Immune to Paralyzation
Immune to Mind-affecting spells
Immune to Poison
Immune to Disease
Damage Reduction 20/1
Damage Reduction 9/-
Acid resistance 20
Fire resistance 20
Improved Evasion
Level 6 wizard spells
A lot of Hitpoints

CON
Low AB
Low Damage
Low'ish SR
Buff spells easily dispelled by mages

My own comments:

The original idea was to make a mage-killer that could kill a mage protected with shields (fire/acid) before he had a chance to IGMS me to death, I got away from that idea and just played around with it a bit.

BAB is lower that it could be because I took 2 PM levels pre-epic, I did that to get Maximize spell pre-epic so I wouldn't waste an epic feat on that. (need to be able to cast level 3 spells to take Maximize spell)

I tried to get permanent abilities that's why i didn't pick any epic spells although it might be a good idea to do that.

I hope someone can give me ideas on how to make this better.

Edited By MartinJHolm on 03/11/05 15:40

Ok, there are really only two problems I see with this build:

1) Your AB is horrendous, and

2) You only have 4 caster levels.


Really, you shouldn't even be able to hit most mages with this build, unless they intentionally keep their AC low because they want melee characters to be able to hit them.

If you want a better AB, you might consider taking something other than Monk. The only thing Monk is really doing for you is giving you Evasion and helping to boost your saves, which I admit is nice, but probably not worth it.

Paladin would seem like a better choice as you would potentially be able to use a Holy Avenger, which dispels on-hit with no save, although of course you would either need a decent Paladin level (15+) or a mod in which you could actually find the weapon.

The other thing, of course, is not to pump so many points into Con. Rather than putting all your points into Con, get a decent starting Con, maybe 14, and take Toughness. Then, put the rest of your stat points into either Str or Dex and this should help your AB. If you choose to go Dex-based, make sure to take the Weapon Finesse feat.

You might consider a Sorc/RDD build or Bard/RDD rather than a Wiz/PM build. The PM build would of course allow you to take Epic Spells, but since you're not taking any of those anyway it might not be worth it. RDD would give you IMMUNITY to Fire, so then if you took a few Energy Resistance: Acid feats you should do OK.

So, to sum it all up, maybe try something like a Sorc/Paladin/RDD. You can go heavy on either Sorc or Paladin, depending on whether you prefer to focus on spellcasting or melee. If you take enough Sorc levels you might actually be able to use Mord's to dispel a caster's buffs, but of course high level casters would probably resist this. To add to what he said: your SR is meaningless with only 20 monk levels. 30 SR is nothing to a mage. You're just as vulnerable to a mage, except that you'll take a little less reciprocal damage than some. But, unless your server has really screwed up items, you'll most likely be taking a lot more damage than you dish out, and that's not even taking into consideration the IGMS being spammed into you.
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Have I mentioned I hate IGMS? First of all as I said I drifted from the original idea and just played around with the build.

@CrispyCritter

1) Indeed the AB is terrible - in testing I didn't find it as big a problem as it looks like.

2) Well 4 WIZ + 16 PM should give me 12 casting levels as far as I know, he can cast spells as a 12 level Wizard anyway I didn't note the DC but the spells (mainly True Seeing) were meant for buffs when I tested against a high level Rogue. Dispel magic and Spell breach works even against a high level wiz/sorc and they will remove some spells.

I'm very well aware of the possibilities in chosing sorcerer instead of wizard but besides for the spellcasting CHA isn't really that usefull. INT is always usefull.

Also going for high CON and DR was intentional, changing that would kinda ruin my concept of a human+undead+outsider kind of character

Thanks for the comments.

Edited By MartinJHolm on 03/11/05 18:02

Quote: 2) Well 4 WIZ + 16 PM should give me 12 casting levels as far as I know, he can cast spells as a 12 level Wizard anyway I didn't note the DC but the spells (mainly True Seeing) were meant for buffs when I tested against a high level Rogue. Dispel magic and Spell breach works even against a high level wiz/sorc and they will remove some spells.

Sadly, I'm afraid that's not correct. If you're not playing on a world with the PrC, or one that fixes the PM caster level bug, your PM levels don't count for caster levels. Thus, you only get 4 caster levels, as that is your Wizard level.

As for Dispel, this probably isn't going to do much against a higher level mage. You will get (1d20 + 4) to beat a check of (Caster level + 11) in order to dispel, meaning that if you're trying to dispel something off even a 15th level caster, there's pretty much no chance of it happening.

As for breaches, they should be able to remove some spells, but I think they mostly remove defensive spells like mantles and things of that nature.
Quote: Posted 03/11/05 17:59:50 (GMT) -- MartinJHolm
2) Well 4 WIZ + 16 PM should give me 12 casting levels as far as I know, he can cast spells as a 12 level Wizard anyway I didn't note the DC but the spells (mainly True Seeing) were meant for buffs when I tested against a high level Rogue. Dispel magic and Spell breach works even against a high level wiz/sorc and they will remove some spells.

I think there is a little confusion about the above part of the pos. What Martin (I think) is trying to say is that the above build gets the same spell slots as a level 12 wizard (which it does). However you are also quite correct (iirc) in pointing out that the effective casting level of this wizard is 4 (ie all spells cast are the same efficiency ,duration etc as a level 4 wiz).

Syrath
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It's SHADOWDANCER, dammit, shadowdancer!!!
Quote: Posted 03/11/05 17:59:50 (GMT) -- MartinJHolm

I'm very well aware of the possibilities in chosing sorcerer instead of wizard but besides for the spellcasting CHA isn't really that usefull. INT is always usefull.

*edited by avado, because he realized that the statement was made by someone who is clearly focused on skills, and hasnt had the priviledge of seeing some crazy powerful characters, use CHA. If avado had posted the comment, he would have lost mega "sim" points with the community. Avado is sitting patiently waiting for someone to help this man understand the power of CHA*

PEACE (only thing left from original post) Avado, I believe he made that statement in regards to this build only. I have never seen a crazy powerful charisma build utilizing Monk and Pale Master.
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If everyone is thinking alike, then someone is failing to think.
Quote: Posted 03/12/05 06:28:30 (GMT) -- avado
*edited by avado, because he realized that the statement was made by someone who is clearly focused on skills...
Hehe... in many PW's CHA is not a very usefull stat - playing campaigns with interaction and roleplaying will of course be very different. I stand corrected. Martin, you must not have ever been smacked down with a smite evil/good before. Charisma based characters can deal out a heck of a lot of damage, its just that they are limited in the number of times they can do it per rest. A well built Charisma char can be better then a well built strength meleer.
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If everyone is thinking alike, then someone is failing to think. Indeed, that's why you should always stay "neutral".


Again as I said my build was just a concept human turned "undead-outsider" - if I thought the build was great I would have posted it in the appropriate forum.

The input I was looking for was more in the vein of what are good feats to get for that type of character.

I might not be a master builder (that almost sounded dirty) but I'm not exactly a noob either
Quote: Posted 03/12/05 12:10:57 (GMT) -- MartinJHolm

Indeed, that's why you should always stay "neutral".



some advice: NEVER NEVER reamin neutral! Neutral is for druids and people who play it safe, who are scared to take a risk! Pick a path and follow it, right or wrong.

Hmm.. i best remove the druids from above cuz i dont want those tuff as nails beasts huntin me! *avado hugs a tree* Love to the forest ones!

Peace The CHA is useful for Paladins and any other classes that uses it... The higher you have it as, the stronger your ablities, spells and so on is. For example, Death Hunter has high CHA and that boosts the divine wrath, others... giving it more power into Smites and defensive capabilities.

Anuis

P.S. when I deleted my previous post.. for some reason this thread disappeared... strange.... so I posted something again to make it to appear again on the list.
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