You might think that this would give you +22 to your saves and +24 vs spells. Is this the case? Or would it be maxed at +20?
Thanks.
First off I'd do a search for "saves" because I did a while back and know I read something about the cap.
If it's like the +12 ability or +20 AB cap, your feats usually do not count (Great Fort, Divine Grace, etc.). The cap is usually to magically increased things, like spells or items.
Otherwise you'll have to wait for an expert.
There is a cap on saves like everything else, but I've never seen anything written about it.
You should look at Evo_Dragon's Max Save (P7 BG3 CoT30, build. Max Possible Saves Build / Paladin7/Blackguard3/Cot30 It's a cheap trick through alignment shifting and so forth, but that has the highest saves on record I believe.
.... .... .... .... .... .... griphook ..Fixed Broken link
Edited By griphook on 07/23/05 18:38
Quote: Posted 07/18/05 18:42:45 (GMT) -- mphacon
In this thread a saving throw cap is talked about (at +20). My question is what counts towards this cap?
I am doubting that the regular feats do: Iron Will/Lightening Reflexes/Great Fortitude Epic Will/Reflexes/Fortitude
Correct.
Luck of Hero's: No Divine Grace: No Sacred Defense: Yes (bad luck for CoTs) Dark Blessing: No Spellcraft: Yes Hardiness vs Spells/Illusions: Should be No but I´m not sure (Yes wouldn´t make sense).
Basically all direct magical enhancements (abilities that are activated using a script, spells, bonuses from items) count towards that cap.
Quote: Example: Dwarven Paladin 10 Champion of Torm 30 with 24 Charisma.