How would you define a low, mid and high magic setting? What kind of weapons, what level of items on general, the amount of attributes bonuses on items etc. etc.
My thoughts:
Low --- +3 enhancement/attack bonus +3 AC bonuses +3 attribute bonuses +3 skill bonuses NO Haste NO Keen NO Healing Potions NO damage bonus(es), except perhaps on Monk gloves
Mid --- +5 enhancement/attack bonus +5 AC bonuses +4 attribute bonuses +3 skill bonuses NO Haste NO Keen NO Healing Potions minor damage bonus
High --- +7 enhancement/attack bonus +7 AC bonuses +5 attribute bonuses +5 skill bonuses Haste Keen Healing Potions major damage bonus or perhaps numerous minor bonuses
something like that.
I would like to know what most people expect to find (and what they don't expect to find) in each magic setting for my module project, and which setting do they prefer.
Thanks all. _________________ Now is my day's work done; I'll take good breath: Rest, sword; thou hast thy fill of blood and death.
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May be helpful _________________ .:\_/:. Only those who have known darkness in (OvO) their hearts will see the shadows in life... (|__|) ..".."..
Ah, thanks Should've looked there first eh _________________ Now is my day's work done; I'll take good breath: Rest, sword; thou hast thy fill of blood and death.