How would you define a low, mid and high magic setting? What kind of weapons, what level of items on general, the amount of attributes bonuses on items etc. etc.


My thoughts:

Low
---
+3 enhancement/attack bonus
+3 AC bonuses
+3 attribute bonuses
+3 skill bonuses
NO Haste
NO Keen
NO Healing Potions
NO damage bonus(es), except perhaps on Monk gloves

Mid
---
+5 enhancement/attack bonus
+5 AC bonuses
+4 attribute bonuses
+3 skill bonuses
NO Haste
NO Keen
NO Healing Potions
minor damage bonus

High
---
+7 enhancement/attack bonus
+7 AC bonuses
+5 attribute bonuses
+5 skill bonuses
Haste
Keen
Healing Potions
major damage bonus or perhaps numerous minor bonuses

something like that.

I would like to know what most people expect to find (and what they don't expect to find) in each magic setting for my module project, and which setting do they prefer.

Thanks all.
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May be helpful
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_________________
Now is my day's work done;
I'll take good breath:
Rest, sword; thou hast thy fill of
blood and death.