This is just plain wrong. I sitting here, laying out some general lines for a more RP-oriented build which was supposed to use a Quarterstaff. So, I began... after a while I had it figured out and loaded my leveler module. I built the character and all seemed fine.

UNTIL I EQUIPPED THE DAMN QUARTERSTAFF! "Offhand weapon: not applicable", it said. "This must be some soft of error", I thought, and re-equipped the weapon. "Offhand weapon: not applicable", was still there. At this point I fell off my chair and started crying like a little baby, "why, why, why!?". That went on for... some time, and when I was done with that I got seriously pissed and loaded a practise opponent. Being a Cleric, I cast the standard Darkfire and look at that - the fire is on both ends of the damned stick! Then I realized it probably was meant to be a double-sided weapon, and went to the toolset (after beating the practise opponent to a bloody pulp).

In the toolset I found Quarterstaff under "double-sided". This convinced me. It must be a bug. So, I checked out the baseitems.2da and changed Quarterstaff to a double-sided weapon by simply changing one of the figures from 4 to 8 - as simple as that. I was satisfied; my build had a purpose again.

So, the purpose of this thread is to... hony my skills in writing in English? No, not that... well, it's the official thread for whining about quarterstaffs Are you with me people? Let's make quarterstaff be the epic weapon it was meant to be! (ie. have BioWare change that 4 to 8 in an official patch, meh)

Thank you for reading this meaningless BS

EDIT: must've been too emotional writing this
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< XmikeW> im glad though.. i used to think that -all- finns were supersmart nerds.. but, after seeing 1) (C) law ..2) your culture minister ..and 3) the äm-irk girls... i can say that you guys are definately typical human beings after all [smile_:-)

Edited By FinneousPJ on 12/11/05 20:46

I don't mind quarterstaff being a two handed weapon. It means that mage's can use the weapon without any special feats, and I think that it is most traditionally viewed as a mage weapon.

I am guessing that you are a PNP'er who is somewhat disappointed by the translation of this weapon. It would be nice if there was an option to wield a double-sided weapon as either two weapon or double handed, but I guess this option is not possible within the game engine.

What about using the dire mace and calling it a war-quarter staff? It pretty much fits the build and nets you a d8 damage. I am now very confused! I am making a wizard, who uses both a staff and an off-hand item (not a shield). I have, by accident, clicked on a monster meaning to cast and the items remain. I am not sure what you mean Finn? Maybe if we see the build??

Peace
Quote: Posted 12/12/05 01:27:11 (GMT) -- avado

I am now very confused! I am making a wizard, who uses both a staff and an off-hand item (not a shield). I have, by accident, clicked on a monster meaning to cast and the items remain. I am not sure what you mean Finn? Maybe if we see the build??

Peace

Quarterstaves are different from the staff is say a staff of power. For whatever reason a "staff" is treated as single handed weapon, allowing you to equip a weapon or shield in your offhand. A quarterstaff is treated as a two-handed weapon.

Does this help?
Quote: I don't mind quarterstaff being a two handed weapon. It means that mage's can use the weapon without any special feats, and I think that it is most traditionally viewed as a mage weapon.

I am guessing that you are a PNP'er who is somewhat disappointed by the translation of this weapon. It would be nice if there was an option to wield a double-sided weapon as either two weapon or double handed, but I guess this option is not possible within the game engine.

What about using the dire mace and calling it a war-quarter staff? It pretty much fits the build and nets you a d8 damage.
Sure, dire mace is a fine weapon but

1) I'd have to burn a feat on exotic weapon profiency
2) that's not the point! The point is that quarterstaff should have been a double-sided weapon

Quote: I am now very confused! I am making a wizard, who uses both a staff and an off-hand item (not a shield). I have, by accident, clicked on a monster meaning to cast and the items remain. I am not sure what you mean Finn? Maybe if we see the build??

Peace
Like Kung_Fu_Charlie already said, you have the wrong weapon now
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< XmikeW> im glad though.. i used to think that -all- finns were supersmart nerds.. but, after seeing 1) (C) law ..2) your culture minister ..and 3) the äm-irk girls... i can say that you guys are definately typical human beings after all [smile_:-)
Quote: Posted 12/12/05 08:38:51 (GMT) -- FinneousPJ

Sure, dire mace is a fine weapon but

1) I'd have to burn a feat on exotic weapon profiency
2) that's not the point! The point is that quarterstaff should have been a double-sided weapon

I agree with what you say.

Personally, I am happy to see the game that I love so much and have played for so long as a computer game. I will take this limitations just to be able to play this game.

But, if they were to be able to implement that, I wonder if it would be possible to allow single-handed weapons to be weilded with two hands?(and this is the only way I think they could) My barb/bard/rdd would love to be able to alternate his katana from one to two hands.
Quote: But, if they were to be able to implement that, I wonder if it would be possible to allow single-handed weapons to be weilded with two hands?(and this is the only way I think they could) My barb/bard/rdd would love to be able to alternate his katana from one to two hands.
That would indeed be cool. The easiest way to go about this would probably be to make two models of each of the weapons, eg. a two-handed quarterstaff and a double-sided quarterstaff. Kinda lame, yes, but easy enough - I could accomplish that.

As for switching between two different "wielding" modes, I don't think the game engine will ever allow that
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Surely, without war there would be no loss - hence, no mourning, no grief, no pain, no misery... Finneous, I couldn't agree more!!

A quarterstaff is the quintessential double-sided weapon if their ever was one. If a quarterstaff isn't getting an off-hand attack then it isn't a quarterstaff...its a club!!

Of course, to be fair, I have heard good arguments why it isn't. Namely that it wouldn't be a simple weapon anymore (probably martial, would guess). That would mean that Wizards and other non-warrior classes wouldn't have access to it unless they cross-classed or burned a feat.

But I disagree. Let it be a simple-double-weapon. Yes, without the proper feats (Two-weapon fighting, Ambidexterity, Improved...) you will suffer quite an AB loss, but that's the price you pay for wanting to master this weapon. Otherwise, use a club or a dagger. Besides, a Mage staff isn't a quarterstaff, so wizards could still use them without issue.

just my 2 cents... You are correct sir! I have made an error! What i thought was a quarterstaff is a mere Magic staff! Serves me right for not lookin and I apologize for leading the thread into an area that it wasnt intended.

Peace Ohmygod, 8 responses by now! My first TOQT ever and it's already grown to be a huge, innovative and intelligent discussion. Thank you for contributing, and siding with me on this issue.

Now, I think it is time to STICKIFY this thread and move on to the general discussion on the official NWN forum. Justice prevails as TOQTs take over!

And, of course, since we have grown this big, we should form a guild and set up a demonstration at the BioWare headquarters(taff, hilarious).

Seriously though, it's cool that other people have noticed this and agree with me. We can only hope that NWN2 allows this sort of functionality (changing wielding styles).

Oh, avado, no need to apologize, I have already forgiven you Better yet, since you already have done well and taken part in this thread, why don't you express your opinion on the actual matter.

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Surely, without war there would be no loss - hence, no mourning, no grief, no pain, no misery... If that long pole of wood is a quarterstaff, then who can wield a wholestaff?

Seriously though, having studied martial arts myself, (though not staff-fighting(aikido?)) you can look it up, and see different combat techniques. I am no expert on this, but I think the style switch is doable. F.ex. using it as a 2-hander and, like the bastard sword, spending a feat to be able to use it as a dualweapon(in this case).

I took a quick peak at it, and one shall basically hold one hand on the middle of the staff. Then the other hand should be placed halfway between that and the end of the staff. That opens for two handed strength, or more agile dualstyle, the low grip defending the offhand damage.

My two cents worth of ranting on this. Oh really... I think you misunderstood - I'm not saying that it's physically impossible for me to get out of this here chair, fetch a stick from the forest and beat people with both ends of the stick. No, what I mean is that the NWN game engine is built so that it will not allow weapons to have multiple styles for wielding them.

Thanks for the reply though, and the idea of spending a feat to get the ability to switch weapon modes is cool. Of course, if I were to implement this, Monks would first of all be able to use Flurry of Blows with a quarterstaff and also switch the staff's modes for free.
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Surely, without war there would be no loss - hence, no mourning, no grief, no pain, no misery...
Quote: Posted 12/12/05 20:48:19 (GMT) -- FinneousPJ

Of course, if I were to implement this, Monks would first of all be able to use Flurry of Blows with a quarterstaff and also switch the staff's modes for free.

Yes!!!

I am so tired of kamas! I would love to be able to use the quarterstaff with the monks unarmed open hand attack progression.

Edited By Kung_Fu_Charlie on 12/13/05 00:29

FinneaousPJ, I found a hak that may solve your dilemna:

Click Here

3.5 Ad&D Rules by TigerMouth
Quote: Posted 12/13/05 05:28:30 (GMT) -- Kung_Fu_Charlie

FinneaousPJ, I found a hak that may solve your dilemna:

Click Here

3.5 Ad&D Rules by TigerMouth
Thanks, I'll try that later.
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Surely, without war there would be no loss - hence, no mourning, no grief, no pain, no misery...
Quote: Thanks for the reply though, and the idea of spending a feat to get the ability to switch weapon modes is cool. Of course, if I were to implement this, Monks would first of all be able to use Flurry of Blows with a quarterstaff and also switch the staff's modes for free.

That's the 3.5 rules, yes. It will probaly be like this in NwN 2.