I am looking for some advise, again.

A paladin gets very few feats. I know his magic compinsates for the lack of feats but I would like to get things like Improved Knockdown so I am debating whether I should take both Divine Might & Sheild. What does the community think about this.

Let me clarify - This is my first paladin (in NWN) on a Roleplay server.

For those that care here is the idea...

A Pally/Sorc/RDD (Roleplayed as a Gold Dragon) I think he is going to be fun to play with but as I mention I am low on feats when I wrote him up so I am looking for some guidance. Well, first off, for a paladin build I would take DM and DS over the IKD feats - no sneak damage, so IKD doesn't gain you that much. Since a knocked-down enemy can't hit you, and you want to do as much damage while they are down as possible, if you do decide to take IKD and drop one I would drop DS and keep DM.

Second, it also depends on your equipment. For a two-handed weapon build, I would tend to favor DS to make up for not using a real shield. For a sword-and-board build, I would tend to favor DM to boost the damage output.

Last, since you are going the RDD route, do you plan to go Str-based, or are you going to boost Cha significantly? If you plan to neglect Cha and pump Str instead, skip both (they won't add much, just 2-3). If you plan to pump Cha and neglect str (except for the +8 from RDD), then they become much more worthwhile and I would take both over things like IKD.

TM The inked-up Zen master speaks wisely. Heed his advice. Wax on, wax off. He who catches fly with chopsticks, he can do anything.
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Ariel, Ookla, RIDE! Thank you for the advise. I am doing only 2 points into STR and the rest into CHA, so I have choosen both of the Divine feats. I think this character will be fun to play. Actually may be my first build to post on the board.

Thanks again! Remember that STR boosts your AB. Low STR = Low AB. So even if you have a ton of divine damage, if you can't hit the monster except on a 20, then it's wasted.

My Sorc 22/Pal 8/RDD 10 has 14STR (26CHA), but I always max my STR with spells/items for 22STR. With buffs, I can hit 59AB and around 68AC. Very fun char to play.

-pc you have inspired me to do this build,

12 8 12 8 14 18
20 8 14 8 16 30

Level 01: Sorcerer(1): Power Attack I, Spell Penetration
Level 02: Sorcerer(1), Paladin(1)
Level 03: Sorcerer(1), Paladin(2): Greater Spell Penetration
Level 04: Sorcerer(2), Paladin(2): CHA+1, (CHA=19)
Level 05: Sorcerer(2), Paladin(3)
Level 06: Sorcerer(3), Paladin(3): Divine Shield
Level 07: Sorcerer(3), Red Dragon Disciple(1), Paladin(3)
Level 08: Sorcerer(3), Red Dragon Disciple(2), Paladin(3): CHA+1, (STR=14), (CHA=20)
Level 09: Sorcerer(3), Red Dragon Disciple(3), Paladin(3): Still Spell
Level 10: Sorcerer(3), Red Dragon Disciple(4), Paladin(3): (STR=16)
Level 11: Sorcerer(3), Red Dragon Disciple(5), Paladin(3)
Level 12: Sorcerer(3), Red Dragon Disciple(6), Paladin(3): CHA+1, Combat Casting, (CHA=21)
Level 13: Sorcerer(4), Red Dragon Disciple(6), Paladin(3)
Level 14: Sorcerer(5), Red Dragon Disciple(6), Paladin(3)
Level 15: Sorcerer(5), Red Dragon Disciple(6), Paladin(4): Divine Might
Level 16: Sorcerer(6), Red Dragon Disciple(6), Paladin(4): CHA+1, (CHA=22)
Level 17: Sorcerer(7), Red Dragon Disciple(6), Paladin(4)
Level 18: Sorcerer(8), Red Dragon Disciple(6), Paladin(4): Extend or Maximise (dont know which to take)
Level 19: Sorcerer(9), Red Dragon Disciple(6), Paladin(4)
Level 20: Sorcerer(10), Red Dragon Disciple(6), Paladin(4): CHA+1, (CHA=23)
Level 21: Sorcerer(10), Red Dragon Disciple(7), Paladin(4): Armor Skin, (CON=14)
Level 22: Sorcerer(11), Red Dragon Disciple(7), Paladin(4)
Level 23: Sorcerer(12), Red Dragon Disciple(7), Paladin(4)
Level 24: Sorcerer(13), Red Dragon Disciple(7), Paladin(4): CHA+1, Improved Combat Casting, (CHA=24)
Level 25: Sorcerer(14), Red Dragon Disciple(7), Paladin(4)
Level 26: Sorcerer(15), Red Dragon Disciple(7), Paladin(4)
Level 27: Sorcerer(16), Red Dragon Disciple(7), Paladin(4): Epic Spell Penetration
Level 28: Sorcerer(17), Red Dragon Disciple(7), Paladin(4): CHA+1, (CHA=25)
Level 29: Sorcerer(18), Red Dragon Disciple(7), Paladin(4)
Level 30: Sorcerer(19), Red Dragon Disciple(7), Paladin(4): Automatic Still Spell I
Level 31: Sorcerer(20), Red Dragon Disciple(7), Paladin(4)
Level 32: Sorcerer(21), Red Dragon Disciple(7), Paladin(4): CHA+1, (CHA=26)
Level 33: Sorcerer(22), Red Dragon Disciple(7), Paladin(4): Automatic Still Spell II
Level 34: Sorcerer(22), Red Dragon Disciple(8), Paladin(4)
Level 35: Sorcerer(22), Red Dragon Disciple(9), Paladin(4): (INT=16)
Level 36: Sorcerer(23), Red Dragon Disciple(9), Paladin(4): CHA+1, Automatic Still Spell III, Epic Spell: Epic Mage Armor, (CHA=27)
Level 37: Sorcerer(23), Red Dragon Disciple(9), Paladin(5)
Level 38: Sorcerer(23), Red Dragon Disciple(9), Paladin(6)
Level 39: Sorcerer(24), Red Dragon Disciple(9), Paladin(6): Epic Spell: Epic Warding
Level 40: Sorcerer(24), Red Dragon Disciple(10), Paladin(6): CHA+1, (STR=20), (CHA=30)


Conc.
Spellcraft
Taunt
Tumble,
all maxed out.

anything like yours?

Edited By aluka on 01/28/06 06:10