off-topic, & totally just for fun, but here's a totally meaningless personality test for the world perhaps, but neat for us RPG/D&D fans . . . it's a "what kinda D&D character are you?" (mine, borderline N/L + G, pally 1st choice or ftr, then bard; as to race, human or elf - hmmm, you don't say? tee hee.... (a neutral good elven pally-ftr-bard? neat idea - then, Rogues are just as fun and so totally RP'able, too, maybe even more so- LOL)
OK, just for fun, I toss this quiz out, if you haven't seen it (for anyone interested of course); totally all in how you RP it (thanks again, Av; love how you, Dark, Dragon & others see it, and yeah, as I'd play 'em, he'll guard ya while you sleep, use stealth to accompany (thus protect) the party rogue, rescue puppies, and even help li'l old lady wiz/socercess' cross the town street on his way to chug a pint or two at the local pub (just don't try and sneak his wallet (he's supposed to be a cop-type afterall)- LOL.
moved from the Epic Builds forum - finny _________________ "We keep our Feast of Feasts, sure of our bourne, Our aims self-same: The Guest of Guests, friend Zarathustra, came! The world now laughs, the grisly veil was torn, And Light and Dark were one that wedding-morn."
I Am A: Chaotic Evil Elf Mage Druid
Alignment: Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class: Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity: Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.
*~*~*
Hm, last time I was a Chaotic Evil Half-Orc Mage Thief. I guess this one's better _________________ "We keep our Feast of Feasts, sure of our bourne, Our aims self-same: The Guest of Guests, friend Zarathustra, came! The world now laughs, the grisly veil was torn, And Light and Dark were one that wedding-morn."
Beleive it or not, i came up as a Neutral Good Thief Paladin!! This will only make sense to the peeps coming from tyrtemps post! See Dark, paladin rogues Exist!! muhahahaha
Alignment: Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.
Race: Halflings are short and fat, like minuature people. (Think 'Hobbits') They enjoy the easy life, but aren't averse to the idea of an adventure from time to time. They get along with all races, and are known for their senses of humor. Halflings also tend to be light of foot, and can move quietly when necessary.
Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class: Monks are strange and generally not understood by the world at large. They live apart from people, and follow strict codes that restrain their behavior and lifestyle. They have an exceptionally calm outlook on life, and generally do not resort to violence unless absolutely necessary. Even when they do, their code of conduct forbids the use of all weapons - except their hands. As such, monks are extremely skilled at hand-to-hand combat, and no other style.
Deity: Urogalan is the Lawful Neutral halfling god of death and earth. He is also known as He Who Must Be and the Lord in the Earth. His followers guard the dead and protect halflings from those that don't stay buried. Their preferred weapon is the flail. Urogalan's symbol is a silhouette of a dog's head.
Interesting:
Neutral Evil Human Fighter Thief Follower Of Cyric
Alignment: Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.
Race: Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class: Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity: Cyric is the Neutral Evil god of death, murder, the dead, strife, tyranny, deception, and illusion. His followers are working to secure his position as a new god, and are in conflict with many worshippers of other deities. They wear black or dark purple robes, with silver trimming, and wear silver bracelets. Cyric's symbol is a skull set in a purple starburst. _________________ This signature will self-destruct in 5 seconds...
Well, why not?
Alignment: Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.
Race: Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
(Apparently, in the detailed results, Monk and Mage tied up in Secondary class, but they gave me mage)
Deity: Iyachtu Xvim is the Lawful Evil god of fear, hatred, malice, and tyranny. He is also known as the Godson and the Son of Bane. He appears as a gaunt, naked, scimitar-wielding man, or as a black cloud with glowing green eyes. His followers are working to strengthen his position in the world by converting (often by force) other deities' worshippers. They wear black robes with dark green trim, and wear black iron gauntlets with green eyes on the backs. Iyachtu Xvim's symbol is a black hand, inset with green eyes.
Edited By Thaxll'ssyllia on 06/27/06 15:19
Interesting...
Lawful Good Human Paladin Fighter Follower Of Tyr
Alignment: Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race: Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class: Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
Secondary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity: Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.
Lawful Good Elf Mage Monk Follower Of Mystra
Alignment: Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class: Monks are strange and generally not understood by the world at large. They live apart from people, and follow strict codes that restrain their behavior and lifestyle. They have an exceptionally calm outlook on life, and generally do not resort to violence unless absolutely necessary. Even when they do, their code of conduct forbids the use of all weapons - except their hands. As such, monks are extremely skilled at hand-to-hand combat, and no other style.
Deity: Mystra is the Neutral Good goddess of magic. She is also known as the Lady of Mysteries. Followers of Mystra wear armor and carry shields with her symbol on them. Mystra's symbol is a ring of stars.
Detailed Results:
Law & Chaos: Law ----- XXXXXXXXXXXX (12) Neutral - XXXXXXXXX (9) Chaos --- (-1)
Good & Evil: Good ---- XXXXXXXXXX (10) Neutral - XXXXXX (6) Evil ---- XXXX (4)
This was my RL character. Now what I roleplay is a different matter _________________ The curve is more powerful than the sword -- BG courtesan
Chaotic Good Gnome Mage Bard Follower Of Mystra
Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race: Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity: Mystra is the Neutral Good goddess of magic. She is also known as the Lady of Mysteries. Followers of Mystra wear armor and carry shields with her symbol on them. Mystra's symbol is a ring of stars.
Lawful Evil Dwarf Fighter Bard Follower Of Abbathor
Alignment: Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.
Race: Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.
Primary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity: Abbathor is the Neutral Evil dwarven god of greed. He is also known as the Great Master of Greed, the Trove Lord, and the Avaricious. His followers believe in the gaining of riches and wealth by any means necessary. Their preferred weapon is the dagger. Abbathor's symbol is a jeweled dagger. _________________ Experience is the mother of good judgement; bad judgement is the father of experience.
Well, here's mine:
True Neutral Half-Orc Mage Fighter Follower Of Azuth
Alignment: True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
Race: Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility.
Primary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity: Azuth is the Lawful Neutral god of wizards and mages. He is also known as the High One, and is the Patron of Wizards. His followers believe that a systematic approach to magic is the best, and they strive for calm and caution in order to avoid accidents. They wear shimmering robes, and are well-versed in magic, as well as typical priest spells. Azuth's symbol is a hand with a raised, glowing index finger.
Not really what I imagined myself as, but after looking at it for awhile, probably pretty close to what I would actually be. _________________ If everyone is thinking alike, then someone is failing to think.
Being that I jumped into the post so early, I didnt realize that everyone would post the results So, being the good paladin/thief that I am, i retook the test. Turns out that I had a LAWFUL change of heart! Its all good, cuz i really didnt know how to rp a neutral paladin!
I find it rather humorous that the pc told me I was a follower of Tyr! I was gonna pm tyrtemplar about what all this is with Tyr (yes Im not up on all the lore)
thanks finn, for puttin this up, and for helping me prove TWICE that a paladin can be a thief!
Lawful Good Human Paladin Thief : Follower Of Tyr
Alignment: Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race: Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class: Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
Secondary Class: Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity: Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.
Details, huh? Cool (note, as Avado did, I, too, retook the test, just so it's fair and all, ... and the results are:
You Are A: Lawful Good Human Paladin Bard, Follower Of Tyr
Alignment: Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race: Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class: Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
Secondary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity: Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.
Hmmm. That would explain a lot Bard almost tied with FTR this time, and elf a close second to human this time around so gave me human - interesting stuff! (Thanks, Finn for taking the test here, and so very glad to see everyone's enjoying it - and uh, hint, hint, i've a few pally bards out there...(ideas, anyone? This is fun!
Edited By TyrTemplar on 07/01/06 05:33
This is what I am, be careful of incurring in my wrath!
Lawful Evil Elf Mage Cleric Follower Of Velsharoon
Alignment: Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.
Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class: Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.
Deity: Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.
Edit: in this survey I end up being a Dragon with affinity to Phoenix though... how comes it doesn't surprise me?
Cheers, Kail _________________ Wait for me Dragon, we'll meet in the sky By fire and magic, I'm sworn Hell is calling, we cannot be denied Fly to the blackness of the Storm
We must die to be reborn!
Edited By Kail Pendragon on 07/01/06 10:25
In Kail's survey I also was a Dragon, with an affinity towards Crab. Again a magic user with leanings towards fighting(violence). Guess that kinda backs up my Half-Orc Wizard/Fighter from the first survey. _________________ If everyone is thinking alike, then someone is failing to think.
I was a Shadowlander with a little Mantis in me. _________________ "We keep our Feast of Feasts, sure of our bourne, Our aims self-same: The Guest of Guests, friend Zarathustra, came! The world now laughs, the grisly veil was torn, And Light and Dark were one that wedding-morn."
Ok I like playing paladins and Bards - I've also always been tempted by some sort of mage.
Did the quiz 4 times, tweaking answers each time - and everytime came up with:
Lawful Good Human Ranger Thief Follower Of Mielikki
Alignment: Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race: Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class: Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity: Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
I guess i've been playing the wrong characters....
You're just a filthy almost-Drizzt copy! _________________ "We keep our Feast of Feasts, sure of our bourne, Our aims self-same: The Guest of Guests, friend Zarathustra, came! The world now laughs, the grisly veil was torn, And Light and Dark were one that wedding-morn."
In Kail's survey: Unicorn/Dragon, as follows:
You are a:
Unicorn, the Unicorn have returned relatively recently to Rokugan. They're influenced by gaijin ethics and gaijin equipment.
You also have an affinity for the:
Dragon, The mysterious Dragon are, perhaps, closer as a clan to enlightenment than any other. Their mastery of magic is second only to the Phoenix.
(Guess that makes me the Dragon Slayer afterall. Hee Hee) (Kail, thanks for this - Neat!)
Edited By TyrTemplar on 07/01/06 18:45
On Tyr's test I ended up as a chaotic neutral human fighter/ranger, follower of Tempus. Actually, Chaotic Neutral is pretty much bang on for my personality.
On Kail's test I was a Scorpion with a Shadowlands affinity. Most of the questions were about combat though, and I never fight fair. _________________ Two wrongs don't make a right but three lefts do.
In the original survey i was a chaotic good human ranger fighter.
In Kail's survey I was a dragon with leanings towards phoenix.
On Tyr's test I ended up as a chaotic neutral human fighter/ranger, follower of Tempus. Actually, Chaotic Neutral is pretty much bang on for my personality.
Wish I were you _________________ "With Europe liberated, the people of the world turned their attention to that old devil, the United States of America [...] We taught that monster of old the true meaning of freedom." Star Wreck
You know, I always thought I was basically a good guy, but the evidence from these tests does not bear this out. The results of Kail's test:
You Are A:
Crane
Description: Cranes are the master artisans, searching for perfection in all crafts from painting to iajitsu dueling. Expert politicians, they are more at home in court then on the battlefield.
You also have an affinity for the :
Shadowlands
Description: The Shadowlands, led by Diagotsu, are the anthesis of everything the Empire stands for. They're evil, cruel, and vicious, and they like it that way.
Be afraid. Be very afraid... _________________ This signature will self-destruct in 5 seconds...
Huh, I got the same as you Cin, Crane with affinity for the Shadowlands, no use of copying the description at this point.
Probably one of the more unplayable combinations I've seen at this point...
Lawful Good Half-Elf Ranger Bard Follower Of Mielikki
Alignment: Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race: Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity: Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
In First Test...