I was reading a post today Click Here
It got me thinking. When nwn2 comes out, are we gonna be without a home!!? Where are we gonna all share our builds! Has anyone else thought about it?

The biggest thing is, nwn2 is a lv 20 game! omg. No more EPIC lvls! (for a while at least).

I just thought I'd put this out there for us to share our thoughts.

btw, does anyone know when its comin out?
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Quote: Posted 07/24/06 22:47:54 (GMT) -- FinneousPJ

You should listen to avado

I really have no idea why people won't progress to NWN2? For the non epic levels, just play NWN till NWN have expansions out. Not really what I was talkin bout! Guess it was my bad!

You cant call the guild Epic char builders cuz there is no epic! Or can you? hmm.. maybe epic could mean that we are the best of the best!

Just playin
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Quote: Posted 07/08/06 16:20:00 (GMT) -- Thaxll'ssyllia

I think avado answered your question like no other could...
Anuis's already thinking of having a guild for NWN2, I guess we'll have to change name though, given the lack of epic lvls at the start. "Excellent Character Builders" or "Excellent Builds" guild are some possibilities that come to my mind, but it's just mt 2 cents.


Cheers,
Kail
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Stand and fight, live by your heart
Always one more try, I'm not afraid to die
Stand and fight, say what you feel
Born with a Heart of Steel! I'd really like to continue this excellent commuity, and Anuis would be great as owner of the new guild. If it ain't broke and all that.......
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I see the fear you have inside, you can run but never hide.
I will hunt you down and tear you limb from limb.

I run the Pre-Epic Builders guild. Join and share your experience.
Quote: Posted 08/10/06 05:14:03 (GMT) -- avado

Not really what I was talkin bout! Guess it was my bad!

You cant call the guild Epic char builders cuz there is no epic! Or can you? hmm.. maybe epic could mean that we are the best of the best!

Just playin

Why? Aren't we indeed the best? The Epic Builders of Characters?
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Heavy metal
Or no metal at all
Whimps and posers
Leave the hall! Indeed. And with 4 classes to use in the builds and all new exploits/synergies to discover and use to our advantage, we'll be rocking! Those hardcore roleplaying anti-powergamers will roll over and die! By the Gods, we'll make the buggers' eyes water! Heh, how about the Exploited Character Builders Guild?
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It's rogue, dammit, ROGUE!!!
Quote: Posted 08/10/06 14:14:58 (GMT) -- Cinnabar Din

Indeed. And with 4 classes to use in the builds and all new exploits/synergies to discover and use to our advantage, we'll be rocking! Those hardcore roleplaying anti-powergamers will roll over and die! By the Gods, we'll make the buggers' eyes water! Heh, how about the Exploited Character Builders Guild?


As far as I am concerned it is set. Let it be the Exploited Character Builders Guild!

Hail to Powerbuilding!
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Heavy metal
Or no metal at all
Whimps and posers
Leave the hall!
Quote: Posted 08/10/06 14:35:53 (GMT) -- Kail Pendragon

Quote: Posted 08/10/06 14:14:58 (GMT) -- Cinnabar Din

Indeed. And with 4 classes to use in the builds and all new exploits/synergies to discover and use to our advantage, we'll be rocking! Those hardcore roleplaying anti-powergamers will roll over and die! By the Gods, we'll make the buggers' eyes water! Heh, how about the Exploited Character Builders Guild?



As far as I am concerned it is set. Let it be the Exploited Character Builders Guild!

Hail to Powerbuilding!

Sounds good

Nobody's going to stop us from making powerful builds, my only concern is attaining the game.

Quote: Posted 08/10/06 03:06:57 (GMT) -- avado
btw, does anyone know when its comin out?

I read around IGN that NWN2 will be released in late October... but I'm not 100% sure of the date, not very far from that I suppose. Maybe someone around could give the anxious players like me a most accurate date? maybe not...

Edited By Thaxll'ssyllia on 08/10/06 19:42

I don't know about an exact date, but I've been reading late October as well. For some reason the 20th sticks in my mind, but I've no basis for that date whatsoever that I can find.
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It's rogue, dammit, ROGUE!!! I suggest we just use pidgeons with builds wrapped around their legs!

-DaMouse
Quote: Posted 08/10/06 14:35:53 (GMT) -- Kail Pendragon

As far as I am concerned it is set. Let it be the Exploited Character Builders Guild!

Hail to Powerbuilding!

Exploited character builders!! I love it! I am glad to see that we are all on sort of the same wavelength, in that we carry this wonderful group on to the next generation! And god help all of us when they release Epic lvls in nwn2!! I am also glad that we have peeps who can read the codes (cuz i cannot) so you will be able to answer questions around the div fav exploit etc. Thanks all.
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Quote: Posted 07/24/06 22:47:54 (GMT) -- FinneousPJ

You should listen to avado

Quote: Posted 08/10/06 08:09:00 (GMT) -- Kail Pendragon
but it's just mt 2 cents.

Kail's spelling sucks bum. Indeed. But beware, I can edit out all the evidence including your quote


Cheers,
Kail
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Heavy metal
Or no metal at all
Whimps and posers
Leave the hall! *Cracks and pops his neck* I am planning on making NWN 2 guild. Perhaps it will be same name, but with NWN 2 tag on it, after all... it is foreseeable that the expansion will likely to have level 40 characters... hopefully.

But as someone suggested, Epic Builder of Characters would be good name for a guild, or Excellent Character Builders, both are equally good names.... Will have to think on it for while. That reminds me.. I will need to preorder NWN 2. lol.

And yes, I know no one has seen me posting for long time... but I am here. Just not much time to post and do couple builds as I planned on doing. Hopefully, when I find another job(the job I am at currently stinks and I am looking for another better job before I quit this company, but when that happens, I don't know.) then I will be posting often as I used to.

But for now.. I am lurking about.. checking on you all once a while.

And please give Kail a round of applause for all of help that he has been doing and good job that he has done.

Anuis
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- Epic Character Builders Guild

- Life is but a dream...

- I know more than I am letting on...

-I think, Therefore I am.

Edited By Anuis on 08/14/06 02:24

Anuis! Good to see you're still around!

*applause for Kail*
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It's rogue, dammit, ROGUE!!! Hear hear, appluases at Kail Pendragon.

Hey, the current name "Epic Character Builders" refers to the builders being epic, not the characters, it wouldn't be wrong in any gramatical sense, not that changing it would be bad either... Hey, Anuis: nice to see you -- and three cheers for Kail .... hip, hip, hooray: Click Here

A combo of 4, huh? Sounds pretty darn cool to me; new nuances to discover, new powers to seek .... yep, we be an epic community of character builders, indeed! Check out the NWN2 Bard. Some cool stuff coming their way:

Bard

A bard brings forth magic from his soul, not from a book. He can cast only a small number of spells, but he can do so without selecting or preparing them in advance. His magic emphasizes charms and illusions over the more dramatic evocation spells that wizards and sorcerers often use. In addition to spells, a bard works magic with his music and poetry. He can encourage allies, hold his audiences rapt, and counter magical effects that rely on speech or sound. Bards have some of the skills that rogues have, although bards are not as focused on skill mastery as rogues are. A bard listens to stories as well as telling them, of course, so he has a vast knowledge of local events and noteworthy items.

Class Features:
• Alignment Restrictions: Any nonlawful – bards are wanderers, guided by whim and intuition.
• Hit Die: d6
• Base Attack Bonus: Medium
• High Saves: Reflex and Will
• Weapon Proficiencies: Simple weapons plus longsword, rapier, short sword, and shortbow.
• Armor Proficiencies: Light armor and shields (except tower shields).
• Skill Points: (6 + Int modifier x 4 at first level) 6 + Int Modifier.
• Class Skills: Appraise, Bluff, Concentration, Craft Alchemy, Craft Armor, Craft Trap, Craft Weapon, Diplomacy, Discipline, Hide, Listen, Lore, Move Silently, Parry, Perform, Sleight of Hand, Spellcraft, Taunt, Tumble, and Use Magic Device.
• Spells: A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth). Bards do not suffer from arcane spell failure when wearing light armor: medium and heavy armors still incur the normal failure chance.
• Bardic Knowledge: A bard picks up a lot of stray knowledge while wandering the land and learning stories from other bards. Whenever a bard makes a Lore check, he adds his bard level to the result.
• Inspiration: The very presence of a bard is a constant inspiration to his companions. Unlike bardic music, bardic inspirations are always active and do not have a limited number of uses, however, the bard may only use one inspiration at any given time. At 1st level, the bard can only inspire courage, but as he increases in level, he gains access to a variety of inspirations from which his companions (and himself) may benefit. There are seven types of inspirations.
• Inspire Courage (1st level): This gives a bonus to hit and damage. It starts at +1, and becomes +2 at 8th level, +3 at 14th level, and +4 at 20th level.
• Inspire Competence (2nd level): This gives a skill bonus to all allies. It starts at +2 and becomes +4 at 11th level and +6 at 19th level.
• Inspire Defense (5th level): This gives a dodge AC bonus to all allies. It starts at +2 and becomes +3 at 10th level, +4 at 15th level, and +5 at 20th level.
• Inspire Regeneration (7th level): This heals all party members a certain number of hit points every round. This starts at 2 hit points per round, becomes 4 at 12th level, and 6 at 17th level.
• Inspire Toughness (8th level): This gives a bonus to saving throws for all allies. It starts at +1, then +2 at 13th level, and then +3 at 18th level.
• Inspire Slowing (11th level): All enemies that come within 20 feet of the bard have to make a Will save (DC 13 + = Bard level + CHA modifier) otherwise they will be slowed down. Initially they are slowed down 15% but at 16th level they are slowed by 30%. There are no further penalties besides movement, unlike the slow spell.
• Inspire Jarring (14th level): All enemies within 20’ of the bard suffer a -4 penalty to all Discipline and Concentration checks and -2 to all Will saves.
• Bardic Music: Once per day per bard level a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). The bard’s ranks in the Perform skill, and in some cases his bard level, determine what bard songs he can use. Bardic music has a duration of 10 rounds, unless an individual song specifies otherwise.
• Countersong (Req: Perform 3): This song puts a buff on the targeted ally that lasts for 10 rounds or until discharged. Any hostile magic spell that would affect the countersong’s target has to make a Spell Resistance check of 10 + levels of bard the singer possesses. Whether the spell is blocked or not, the counter-song is discharged.
• Fascinate (Req: Perform 3): Every hostile creature within 90 feet must make a Will save (against a DC of 11 + ½ the bard’s level + the bard’s Charisma modifier). This is an enchantment (compulsion) mind-affecting ability. If the target fails this save, then they are dazed for as long as the song is playing and the bard is within 90 feet of them. If a creature is attacked, or is within 10 feet of a creature being attacked, the effect ends for that creature, though anyone who fails their saving throw will be dazed for at least one round. There is a cool down of 10 rounds before this ability can be used again. Fascinate effects up to one enemy per level of the bard.
• Haven Song (Req: 3rd level, Perform 6): This song renders all enemies who fail a Will save (DC 11 + ½ the bard’s level + the bard’s Charisma modifier) to be unable to attack the bard, unless the bard takes hostile action against them or their allies (for example, attacking or casting a harmful spell). The Fascinate and Cloud Mind songs do not count as hostile actions.
• Cloud Mind (Req: 6th level, Perform 9): This is a more potent, single-target version of the Fascinate bard song. The saving throw DC is increased to 14 + ½ the bard’s level + the bard’s Charisma modifier, and enemies being attacked nearby don’t break the effect. There is a 5-round cool down before this ability can be used again.
• Ironskin Chant (Req: 9th level, Perform 12): This song provides damage reduction 5/- to the party for 4 rounds.
• Song of Freedom (Req: 12th level, Perform 15): At 12th level a bard gains this ability which allows them to do the equivalent of a break enchantment spell, with the caster level being equal to the bard’s spell level.
• Inspire Heroics (Req: 15th level, Perform 18): This song inspires either the bard or a single targeted ally. For 5 rounds, the inspired creature gains a +4 dodge bonus to AC and +4 morale bonus to saving throws. Additionally the inspired creature gains +4 temporary hit points per level. There is a cool down of 20 rounds before this ability can be used again.
• Inspire Legion (Req: 18th level, Perform 21): This song inspires all allies within 60 feet. The game determines the highest base attack bonus of all allies in the area of effect, and all affected characters now use this as their new base attack. All affected characters get a +4 competence bonus to damage rolls as well. This ability lasts for 10 rounds. There is a cool down of 5 minutes (game time) before this ability can be used again.
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It's rogue, dammit, ROGUE!!!
Quote: Posted 08/17/06 02:53:43 (GMT) -- Cinnabar Din
• Weapon Proficiencies: Simple weapons plus longsword, rapier, short sword, and shortbow.
• Armor Proficiencies: Light armor and shields (except tower shields).

OMG!!! simple plus longsword and rapiers!!! WOOT We are starting to see some beautiful things! Maybe, just maybe we will have dwarves get Dwarfwaraxes free!!! Please oh please let this bees!!

Hmm.. im not to crazy bout the tower shield thingy... THanks for the info cinn!!
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Quote: Posted 07/24/06 22:47:54 (GMT) -- FinneousPJ

You should listen to avado

Quote: Posted 08/17/06 04:20:12 (GMT) -- avado

Quote: Posted 08/17/06 02:53:43 (GMT) -- Cinnabar Din
• Weapon Proficiencies: Simple weapons plus longsword, rapier, short sword, and shortbow.
• Armor Proficiencies: Light armor and shields (except tower shields).

OMG!!! simple plus longsword and rapiers!!! WOOT We are starting to see some beautiful things! Maybe, just maybe we will have dwarves get Dwarfwaraxes free!!! Please oh please let this bees!!

I don't think they get them as free proficiencies like Elves do with rapiers etc, but they do get them as a martial weapon instead of exotic.

Quote: Hmm.. im not to crazy bout the tower shield thingy... THanks for the info cinn!!

No problem. And the tower shield is implemented as per 3.5 rules, I believe, which means a -2 penalty to your AB when you use it in combat.

Lots of good info posted by cdaulepp over on the NWN2 boards. Full descriptions of:

NWN2 Base Classes.

NWN2 Prestige Classes.

NWN2 Races.

Enjoy!
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It's rogue, dammit, ROGUE!!! Yeah, NWN2 is gonna open up some nice class combos. The changes will bring some fresh air into character building, new ways to go, a new land to be explored... and exploited .


Thanks for praising my job, I just do my best to help our little community.


Cheers,
Kail
_________________
Heavy metal
Or no metal at all
Whimps and posers
Leave the hall! nwn2.. what we gonna do!!

...

I don't know about we, but I'm planning an Arcane Trickster build
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"With Europe liberated, the people of the world turned their attention to that old devil, the United States of America [...] We taught that monster of old the true meaning of freedom."
Star Wreck I still see discipline on the skill-list.... AAARRRGGGH.
But those proficiencies for bards has been there since 2nd ed, just not in NwN. Dwarven Waraxe is a Martial weapon for Dwarves. Which means many classes gets the Dwarves this weapon for free, that is correct.
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I see the fear you have inside, you can run but never hide.
I will hunt you down and tear you limb from limb.

I run the Pre-Epic Builders guild. Join and share your experience. Yeah, Discipline, Knockdown, and Parry are still in. Tumble gives +1 AC for every 10 ranks instead of every 5, and you can only save a maximum of 5 skill points to carry to the next level.

Oh, and there's a Human-only feat you can choose called Able Learner, which allows you to buy cross-class skills at a single point per rank cost. Want to guess what almost every Human's going to spend their bonus feat on?

I'm looking at a Gold Dwarf Bard build, I think. Perhaps a Tiefling Arcane Trickster.
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It's rogue, dammit, ROGUE!!!
Quote: Posted 08/17/06 14:19:57 (GMT) -- Cinnabar Din

Yeah, Discipline, Knockdown, and Parry are still in.
This is very bad news. Wonder why they do so stupid moves...


Quote: Tumble gives +1 AC for every 10 ranks instead of every 5, and you can only save a maximum of 5 skill points to carry to the next level.

Tumble shouldn't give AC at all, but at least it's better. That skilldump rule is okay and welcome. but how hard is it to make half-ranks.......

Quote: Oh, and there's a Human-only feat you can choose called Able Learner, which allows you to buy cross-class skills at a single point per rank cost. Want to guess what almost every Human's going to spend their bonus feat on?
Bad idea again, but if they can't go higher than half the class-skills it might work. Until you have multi-classed to access all skills at max.

Quote: I'm looking at a Gold Dwarf Bard build, I think. Perhaps a Tiefling Arcane Trickster.

Will it be possible for me to make that Aasimar-pally turned Deathknight-Blackguard I wonder.... I have one in PnP. (Damn the ECL!!)
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I see the fear you have inside, you can run but never hide.
I will hunt you down and tear you limb from limb.

I run the Pre-Epic Builders guild. Join and share your experience.
Quote: Posted 08/17/06 14:26:11 (GMT) -- Grimnir77

This is very bad news. Wonder why they do so stupid moves...

One of the developers said he'd love to have changed them but they'd have had to tear the engine apart and rebuild, so they just couldn't spare the zots.

Quote: Tumble shouldn't give AC at all, but at least it's better. That skilldump rule is okay and welcome. but how hard is it to make half-ranks.......

Agreed. Although the half-ranks point was also a too much work to implement thing, according to the devs.

Quote:  Bad idea again, but if they can't go higher than half the class-skills it might work. Until you have multi-classed to access all skills at max.

It's actually a 3.5 feat (not in the core books though). Not sure how the max ranks in a skill will be calculated. It's wrong in NWN1 the way it works, so I'm actually hoping it will be changed.

Quote: I'm looking at a Gold Dwarf Bard build, I think. Perhaps a Tiefling Arcane Trickster.

Will it be possible for me to make that Aasimar-pally turned Deathknight-Blackguard I wonder.... I have one in PnP. (Damn the ECL!!)(/quote)

Hehe.

Oh, one other tidbit: you'll automatically get max HPs per level-up all the way through the character's life. That's caused a big uproar on the NWN2 baords, but the devs have said it hasn't adversely affected gameplay in their tests.
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It's rogue, dammit, ROGUE!!!
Quote: Posted 08/17/06 14:50:47 (GMT) -- Cinnabar Din
...
Oh, one other tidbit: you'll automatically get max HPs per level-up all the way through the character's life. That's caused a big uproar on the NWN2 baords, but the devs have said it hasn't adversely affected gameplay in their tests.

That's great news. How could it adversely affect gameplay anyhow? Not getting max HP adversely affects gameplay: the gods only know how many hours of my life have been spent rerolling
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Heavy metal
Or no metal at all
Whimps and posers
Leave the hall!
Quote: Posted 08/17/06 15:30:19 (GMT) -- Kail Pendragon

That's great news. How could it adversely affect gameplay anyhow? Not getting max HP adversely affects gameplay: the gods only know how many hours of my life have been spent rerolling

Didn't you know? Max HPs severely unbalances the classes and makes Rogues useless as well as nerfing mage spells. Oh, the injustice, the sheer unfairness of it all!

Hehe, you should really check out the NWN2 General Discussion forum. There's been people whining about it through two length-locked threads and they're well into a third. (To be fair, many of the posters just want to be able to script random HP rollss or 1/2 HD +1, but there are a lot who are whining about imbalance and nerfing of non-warrior classes. It's mildly amusing).
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It's rogue, dammit, ROGUE!!! Good to hear that max HP are in. When NWN2 was in early development I and others made a bunch of posts asking for max HP on level up and asked members of this guild to head over to the boards and ask for it as well. Which led to several multi-page threads that were locked for length. Maybe the petitioning and debating worked? With 20 levels I could probably design and level up a build in 30 mins now.

Any word on how skills will be handled? As I understand it, in 3.5 any skill which is a class skill for one of your classes can be increased to the maximum rank while leveling up another class for which it isn't a class skill but you have to pay double for it. If this is implemented, would that mean that humans with able-learner would have every skill which is a class skill for one of their classes as a class skill all of the time. That would be freakin' awesome. Any word on whether Aasimars and Tieflings could take able learner too?

It looks like it will be fun to have a new platform to build in. The real fun won't start until we get epic levels. It would be great to continue this guild in another incarnation for NWN2. Honestly, the mods here from Bilb0 to CD have always been great, and can hopefully keep it up while we transition.
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Two wrongs don't make a right but three lefts do.
Quote: Posted 08/17/06 22:26:12 (GMT) -- Mithdradates

Any word on how skills will be handled? As I understand it, in 3.5 any skill which is a class skill for one of your classes can be increased to the maximum rank while leveling up another class for which it isn't a class skill but you have to pay double for it.

No word on that yet, although cdaulepp went down to GenCon and tried out the game demo there. He said he was able to buy them as if class skills (meaning if it was aclss skill for the character, he could buy them as a 1 for 1 ratio even without the Able Learner feat). However, that's not a final build of the game, so I'm sure that will be changed. I've not seen a dev post on exactly how the maximum ranks are handled. I'm hopnig it will be character level +3 if it's a class skill for your character.

Quote:  If this is implemented, would that mean that humans with able-learner would have every skill which is a class skill for one of their classes as a class skill all of the time. That would be freakin' awesome.

It should, and yeah that would be uber.

Quote:  Any word on whether Aasimars and Tieflings could take able learner too?

From what I've been reading, I don't think so. Only pureblood Humans can take it.

Quote: It looks like it will be fun to have a new platform to build in. The real fun won't start until we get epic levels. It would be great to continue this guild in another incarnation for NWN2. Honestly, the mods here from Bilb0 to CD have always been great, and can hopefully keep it up while we transition.

Yeah, I think we'll have lots of interest to carry it over. And even without epic levels, with 4 classes available per character build, there's going to be some awesome character building going on. Epic levels will be just sugary candy coating on top. I'm really looking forward to it.
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It's rogue, dammit, ROGUE!!! All I can say is 4 different classes instead of 3. Wait untill the bumb the limit to 30 or 40 lvls. There will be people posting new builds for the next 10 years.
Quote: Posted 08/17/06 22:26:12 (GMT) -- Mithdradates
It looks like it will be fun to have a new platform to build in. The real fun won't start until we get epic levels. It would be great to continue this guild in another incarnation for NWN2. Honestly, the mods here from Bilb0 to CD have always been great, and can hopefully keep it up while we transition.

It is GREAT to have this from one of the FIRST of this guild! At least if you look at the new members list, miths name is right there!!! Thanks for sayin it mith. THis is what I was HOPIN would be the consensus!

Peace
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Quote: Posted 07/24/06 22:47:54 (GMT) -- FinneousPJ

You should listen to avado

Thanks, Cinn. Some cool stuff in dev't for sure, and oh the possibilities Bard lookin' pretty good (u knows I loves 'dem, too), and pally/DivChamp with smite ... infidel ... love it. Awww, but still don't get their summons (divine steed).... As to that trickster, yeah, def. looks fun ...hmmm.....

Max. HPs -- agreed, totally a good thing (c'mon, everyone re-rolls, and always did; while I'm sure rogues etc. may not like the idea of losing what was for them an exploit so far as ie ftr classes might otherwise roll low ... Ah, interesting though, about the tower shield thing; seems odd that pally's and some others not gonna get to use em anymore, then again, 5 smites .... what's not to love (well, a summoned horse would've been nice

Some of the prestige classes and expanded feats they're introducing are .... interesting; as to the skill thing, sounds like overall it might be a nice improvement, and should lead to some seriously uber and oh so creative character building - awesome.

Too bad about the human-only 'able learner' thing though, makin' it even more human-centric it seems - oh, and as to the human only bonus feat, uh, you mean you're *not* interested in skill focus: parry

Edited By TyrTemplar on 08/18/06 03:07

Huh, from what I've been reading, sounds like if Neverwinter Nights 2 is Neverwinter Nights + Icewind Dale; the races seem almost cut off, several amount of Bardsongs, automatic full HP at level up, I really don't think it's a coincidence by such. Another interesting tidbit from J.E. Sawyer:

Quote: Posted 08/18/06 20:41:44 (GMT) by J.E. Sawyer

Actually, what we've been experimenting with (on ability scores ONLY -- repeat, no difference from NWN1 except for what I'm about to say for ability scores) is that nothing stacks. No bull's strength + gauntlets + ring + rage + frenzy -- you'll always just take the highest bonus. It might sound draconian, but it seems to help reign in the high-end balance a lot for a wide variety of melee characters (PrC or not).

I quite like this, except for the Rage not stacking. I'm in the camp with the people that think class abilities should stack. Otherwise, big thumbs up from me.
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It's rogue, dammit, ROGUE!!! They should do it like in PnP. The same type does not stack. i.e. Bulls doesn't stack with girdles. Both enhancement. But not stacking the rage is just...... I can't believe it. Barbarians get the boot AGAIN! To much stacks in NwN I agree.
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Dragonlance ROH is back, better than before! and I spend a little time here WoG Yeah looking at NWN2, it seems like you would need to have sustained some kind of head trauma to want to play a barbarian. There doesn't seem to be anything to redeem them.
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Two wrongs don't make a right but three lefts do. Here's what J.E. has to say about the Frenzied Berserker's ability not stacking. No word about Barbarians from him though:

Quote: Posted 08/19/06 02:45:52 (GMT) by J.E. Sawyer

Quote: Posted 08/19/06 01:45:45 (GMT) by sly_1
It clearly states in the 3.5 ed Complete warrior book (the source for the frenzied berserker prc) that frenzy and rage are supposed to stack. In fact, that is one of the main reasons for going fb in the 1st place: the class is supposed to be balanced by the after effects of fury and/or rage (winded or exhausted) as well as the uses per day.
Yes, that's the theory, but it isn't balanced by that at all. Certainly not in a game like NWN2. Our FBs could very easily gain 50 STR at the higher levels. Combined with their power attack bonuses, they would annihilate almost everything in their path so quickly that their fatigue effects were irrelevant.

EDIT: And when I write, "they would" I mean that "they did" until we made the power attack and stacking changes. Now FBs are still very strong, but not absurdly so.

Oh, and another point of info (not on the stacking topic): he also said in another thread that you get no XP loss for using summons, familiars, or animal companions.
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It's rogue, dammit, ROGUE!!!
Quote: Posted 08/19/06 02:56:58 (GMT) -- Cinnabar Din

Oh, and another point of info (not on the stacking topic): he also said in another thread that you get no XP loss for using summons, familiars, or animal companions.

At least that is good, because that is how it is supposed to be. Just was made silly in NwN. But then again, durations in NWN were adjusted.
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I see the fear you have inside, you can run but never hide.
I will hunt you down and tear you limb from limb.

I run the Pre-Epic Builders guild. Join and share your experience. I do have one question... where will the NWN 2 guilds and forums be at?

I mean, since it originally was at the developer's, the Obsidian, site, but it moved over to here.. So I am assuming that the guild will be here as well? Please corret me if I am wrong.

I have been out of it for while, been busy with work. So, I am trying my best to catch up.

Anuis
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- Epic Character Builders Guild

- Life is but a dream...

- I know more than I am letting on...

-I think, Therefore I am.
Quote: Posted 08/19/06 04:48:58 (GMT) -- Grimnir77

Quote: Posted 08/19/06 02:56:58 (GMT) -- Cinnabar Din

Oh, and another point of info (not on the stacking topic): he also said in another thread that you get no XP loss for using summons, familiars, or animal companions.

At least that is good, because that is how it is supposed to be. Just was made silly in NwN. But then again, durations in NWN were adjusted.

It's part good and part bad, it's good becuase summons do not level up, so why the heck would they make you lose XP?

On the other hand, summons could be too powerful, NWN summons are quite nice pre-epic, but aded to a Cleric or Druid any melee is left behind, summons are very weak in epic (no epic yet in NWN2, I know) which lets them regular, hard to say in the end. In Baldur's Gate summons were so damn crap, seriously, they were meat that served only to resist a few hits for you, BG2 had some summons that dealt more in melee than most of my party members, and in Icewind Dale 2 summons were too overpowerful, a Cleric alone could defeat a full party with level 3 summons (which were actually the best summons).

I hope they manage well the summons, IMO the weak summons are more balanced, or else non-summoner classes are toast. I don't really believe they will though, you'll be watching how summoners become overpowerful. The Druids are gonna rock in NWN2.

Edited By Thaxll'ssyllia on 08/19/06 21:19

Yes, and I think I read the Druid is going to get Natural Spell as a feat choice, which will allow spellcasting while shifted. How overpowered is that going to be, me wonders...
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It's rogue, dammit, ROGUE!!! Indeed? Now, a spellcasting dragon... I like the idea (I mean, dragons are supposed to cast spells!) but it could end up being over the top. We'll see.


Cheers,
Kail
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Wait for me Dragon, we'll meet in the sky
By fire and magic, I'm sworn
Hell is calling, we cannot be denied
Fly to the blackness of the Storm

We must die to be reborn! I know shifter was removed from NWN2, it is possible that dragon shape won't be added either when the game goes epic.
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Two wrongs don't make a right but three lefts do. Druid's shifts seem to be there anyway, elemental shifts will own everybody at least before epic levels are implemented. Except perhaps for a turning cleric with an elemental domain.
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Two wrongs don't make a right but three lefts do. Can that really be done!?
Quote: Posted 08/20/06 21:58:22 (GMT) -- Thaxll'ssyllia

Can that really be done!?

"I see FEAR in your eyes. IT's good that you appreciate your situation!"
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Quote: Posted 06/28/06 00:22:49 (GMT) -- TyrTemplar

This post is for general information purposes only, and does not constitute a legal opinion or render any legal advice. It may not be relied on for any purpose, and gives rise to
Hardly... but really, can you turn an elemental shifted Druid in PvP just like that? I never even thought on it being plausible, but that makes me know nothing about it so I can't assure a thing. Yeah, Thax, that should be possible; I haven't tested it personally, but know for e.g. that when pally or cleric hit a rak with a bolt they've blessed, for said rak, even PC raks, it's instant death. Same is true in terms of dragon immunities/vulnerabilites, or so it seems that most PWs implement. This being true, then it logically follows that clerics should likewise be able to turn PC elementals.

Grim, your point re: PnP, well put. While I realize that, in translating the game to digital form, due to code issues and the like, changes and deviations from the so-called standard rules are inevitably necessary, and thus the need for re-balancing forever more. Ah, but for rage not to stack (brbns), to take away pally use of towers and create a new class that can smite ie infidels, and to detract even further from the attractiveness of the races, well ...

All this remains to be seen, as to how it all cashes out; then, I'm am all for improvements, and copyrighted games should, like any technology or IP-field, continue to grow and develop. Just as the computer replaced the typewriter, change is good. On the other hand, at what point do the changes so deviate from the thing it was designed to improve, that it becomes not an improvement per se, but an entirely different thing altogether? From what little I've seen so far, NWN2 doesn't by any means go that far, so hardcore D&D fans, gripes aside of course, should still be thrilled - def. some great ideas in the works (and others, well, not so good - then, only increases the need for our guild to continue, so we's can figure out how to gets around all the so-called "not so goods"

In the meantime, it's great to know our home remains: this be a wonderul community of course! And, I don't know about all of you, but I intend on enjoying all those great non-humans for as long as is humanly possible since they be (and always were) what makes the game so much more interesting and colorful

Edited By TyrTemplar on 08/21/06 04:02

You can tell the players that play the "crazed" voice set in game and those that do not! LOL If you can harm an undead shape with holy weapons and turn them with a cleric, it is quite easy to conclude that turnin ele shapes is the next in line! Maybe its the last thing that pvprs have to try! Oh, maybe its cuz they arent that good in nwn... but what do know bout druids!
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Quote: Posted 07/08/06 16:20:00 (GMT) -- Thaxll'ssyllia

I think avado answered your question like no other could...
Depends on the PW.

Then, in terms of testing things, how many of us pick elemental domain for our clerics? It should work; unfortunately, though, what *ought* to be is not always the same as what any given PW actually does (and some of them do the darnedest things).

Nevertheless, there's *always* a weakness in each and every class -- NWN2 proposes to do a lot of things, but that every class has a weakness, doesn't change that - and hence, our continued need to exploit & improve via multi-classing (and soon, we get 4

Oh, must say though, it's great to see that Avado here is enthusiastic and ecstatic about some of the changes bein' proposed for a certain class (can we guess what his fave class is? (you sure like 'dem clerics )

Edited By TyrTemplar on 08/21/06 05:35

Quote: Posted 08/19/06 01:20:34 (GMT) -- Grimnir77

They should do it like in PnP. The same type does not stack. i.e. Bulls doesn't stack with girdles. Both enhancement. But not stacking the rage is just...... I can't believe it. Barbarians get the boot AGAIN! To much stacks in NwN I agree.

FWIW, a recent post on the NWN2 forums says that Barbarian rage will stack.

FB won't stack.

MAX(FB or Other bonus') + Barbarian Rage

Lots of goodness.

Now to figure out when I can afford an Intel Mac that can run NWN2....