Alright the concept was/is the hypothetical love child of Drizzt Do'Urden and Catti-brie. Whom is raised in mithral hall but trained to fight by wulfgar (rage) and Catti-brie (AA skills). Also I could find no evidence of a barbarian/sorcerer/arcane archer build so here's one of my takes on the hypothesis.

Build Name: Do'Urden Kin
Gender: (builder preference)
Race: Half-Elf
Alignment:Any Non-Lawful
Barbarian(21)/Sorcerer(1)/Arcane Archer(18)
Stats
Starting/Ending
str 15 / 25
dex 14
con 14 / 16
wis 10
int 13
cha 11

Ac 16
Hp 475 (don't know the max)

For 26
Ref 21
Wil 22

unarmed ab 37/32/27/22
ba 29
ab with mundane long bow 41/36/31/26

quick pros:
Thundering Rage
Devestating Critical: Long Bow

quick Cons:
Low Ac
Low Saves

01 (b1) *Point Blank Shot*
02 (b2)
03 (b3) *Weapon Focus:Long Bow*
04 (b4) S+1
05 (b5)
06 (b6) *Rapid Shot*
07 (s1) Familiar:Panther (builder preference)
08 (a1) S+1
09 (a2) *Power Attack*
10 (a3)
11 (a4)
12 (b7) S+1,*Cleave*
13 (b8)
14 (b9)
15 (a5) *Improved Critical:LongBow*
16 (a6) S+1
17 (a7)
18 (b10) *Great Cleave*
19 (b11)
20 (b12) S+1

21 (a8) *Great Strength 1*
22 (b13)
23 (b14)
24 (b15) S+1,*Terrifying Rage*
25 (a9)
26 (a10)
27 (a11) *Great Strength 2*
28 (b16) S+1
29 (b17)
30 (b18) *Overwhelming Critical:LongBow*
31 (b19)
32 (b20) S+1
33 (b21) *Thundering Rage*
34 (a12)
35 (a13)
36 (a14) C+1,*Epic Will* #Devestating Critical:LongBow#
37 (a15)
38 (a16)
39 (a17) *Toughness*
40 (a18) C+1 #Epic Prowess#
*=regular feat
#=A.A. bonus feat

skills
01 (b1) Di,He,In,Li,Lo +4
02 (b2) Di,He,In,Li,Lo +1
03 (b3) Di,In +1
04 (b4) Di,In +1
05 (b5) Di,In +1
06 (b6) Di,In +1
07 (s1) SC +10 Co +5
08 (a1) Hi +5
09 (a2) Hi +5
10 (a3) Li +5
11 (a4) -
12 (b7) Di,In +5
13 (b8) Di,In +2
14 (b9) Di,In +1
15 (a5) Ms +9
16 (a6) Ms +1
17 (a7) -
18 (b10) Tu +5 Di,In +2
19 (b11) In +3 Di +2
20 (b12) Di +2 In +1

21 (a8) -
22 (b13) Di,In +2
23 (b14) Tu +5
24 (b15) Di,In +2
25 (a9) -
26 (a10) He,Lo +5
27 (a11) -
28 (b16) Di,In +4
29 (b17) Tu +5
30 (b18) Di,In +2
31 (b19) Di,In +1
32 (b20) Di,In +1
33 (b21) Di,In +1
34 (a12) Hi,Li,Ms +5
35 (a13) Hi +5
36 (a14) Li +5
37 (a15) -
38 (a16) Tu +5
39 (a17) Ms +5
40 (a18) Sp +6

Total Skil Placement
Concentration(Co) +5
Discipline(Di) +36
Heal(He) +10
Hide(Hi) +20
Intimidate (In) +36
Listen(Li) +20
Lore(Lo) +10
Move Silently(Ms) +20
SpellCraft(Sc) +10
Spot(Sp) +6
Tumble(Tu) +20


As this is my first posting of a build, any constructive criticism or help in refining it is what I'm looking for.
_________________
Spirit, It is the hero's strength, the mother's resilience, and the poor man's armor. It cannot be broken, and it cannot be taken away. This I must believe. ~ Drizzt Do'Urden

Edited By sbtedarknight on 06/29/07 19:49

Just at a quick glance, Overwhelming and Thundering do not stack. One gets overrided by the other. That said, I would probably go Barb17/Bard4/AA19. One higher AB and damage, Tumble and UMD, and you still keep Terrifying.
_________________
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Ariel, Ookla, RIDE! I think the reason you don't find Barbarian / Sorcerer / Arcane Archer is because it's normally better to take Elf and go Barbarian / Wizard / Arcane Archer, you'll start with more DEX and less CHA, which is better, you could also drop WIS for something else, depends on how much you value that 1 will save.

Since Thundering Rage is of no use, as grizz said, you could change it for Great DEX I, also change some Barbarian levels for Arcane Archer (AA 22 / Barb 17 / Sorc 1), and gain a bonus feat at AA 22 for Great DEX II... or well, some other feat if you don't want DEX but AB is important and your DEX is truly low, because Epic Barbarian was only for Thundering Rage isn't it?

Edited By Thaxll'ssyllia on 06/30/07 01:02

Thank You For Your Input O Wise One's.

Quote: Posted 06/29/07 20:37 (GMT) -- grizzled_dwarflord
Just at a quick glance, Overwhelming and Thundering do not stack. One gets overrided by the other.

Wasn't sure if it did at range or not. Although you could kite with the dev. crit. bow attacks then when you get swarmed go into rage and switch to you're melee weapon with thundering ... (right? thundering is only in affect during a"rage".)

Quote: That said, I would probably go Barb17/Bard4/AA19. One higher AB and damage, Tumble and UMD, and you still keep Terrifying.

I only disagree because of my mind being set on sorcerer as the arcane class. The "race" is/would be a half-drow and drow have innate magic which say's sorcerer to me.

Quote: Posted 06/30/07 01:01 (GMT) -- Thaxll'ssyllia
I think the reason you don't find Barbarian / Sorcerer / Arcane Archer is because it's normally better to take Elf and go Barbarian / Wizard / Arcane Archer, you'll start with more DEX and less CHA, which is better, you could also drop WIS for something else, depends on how much you value that 1 will save.

Didn't even notice that I left it at 10. I think that was a habit thing not to have -'s in the stat's.

Quote: Since Thundering Rage is of no use, as grizz said, you could change it for Great DEX I, also change some Barbarian levels for Arcane Archer (AA 22 / Barb 17 / Sorc 1), and gain a bonus feat at AA 22 for Great DEX II... or well, some other feat if you don't want DEX but AB is important and your DEX is truly low,

That's more what my other versions of this build have b(16)/s(2)/a(22) or something like that. Also barb's can take armor pro: heavy and not lose any abilities when wearing heavy armor, I'm working on another build that uses this to help.

Quote: because Epic Barbarian was only for Thundering Rage isn't it?

Yes (in this version)





Alright, I have a bunch of builds for this guy/gal laying around (literally) with many variances to them so I guess I'll start with a broad spectrum question, And work from there.

Assuming the same classes which route would be the most advantagous in a build?


When referring to Crit. feats I mean overwhelming and devastating. When referring to rage I mean thundering rage.

I Thank You For Your Input O Wise One's And I Pray For More Divine Information.
_________________
Spirit, It is the hero's strength, the mother's resilience, and the poor man's armor. It cannot be broken, and it cannot be taken away. This I must believe. ~ Drizzt Do'Urden

Edited By sbtedarknight on 06/30/07 20:42

The Critical feats are pretty much your choice, I can't say if Devastating Critical will be better or not, it definitely reduces your ranged Ab since it makes you go 25 STR (and well, the mighty needs to be high for that STR not to go to waste) but if your enemies have low fortitude saves then the crit feats are worth it...

It's preferable to take it only in ranged IMO, your melee is weak in comparison with that much AA levels. You don't have the feats to take all the stuff on a melee weapon again, since your STR is high perhaps your melee won't be that bad.

More sorcerer isn't very good here, you can make sort of Fighter 4 / Sorcerer 21 / Arcane Archer 15 or something like it which grants buffs and all, sometimes Mestil's is pretty useful to have a good counter to those melees, and of course Epic arcane caster for Epic Warding, but that build is too far from your current one.

I still say you should go Wizard and Elf, that CHA is a waste...

Heh, it's nice to be addressed as a wise one

Edited By Thaxll'ssyllia on 07/01/07 01:18

Quote: Posted 07/01/07 01:15 (GMT) -- Thaxll'ssyllia
You don't have the feats to take all the stuff on a melee weapon again,


Yes you can, the crits at least maybe not all the same stuff but..
----------
build name: Another Do'Urden kin
Gender: builder preference
Race:half-elf
Alignment:
Barbarian(17)/Sorcerer(1)/Arcane Archer(22)
stats
starting /ending
str 16 / 25
dex 13 / 14
con 15 / 16
wis 08
int 13
cha 10

naked stats
ac 16 / 14
hp 421 / 541
/ raging
for 26 / 29
ref 21 / 21
wil 21 / 24

unarmed ab 36/31/26/21
unarmed raging 39/34/29/24

armed w/mundane longbow
43/38/33/28

quick pro's:
dev crits at range and melee
heavy armor to boost ac

01 (b1) *armor pro: heavy*
02 (b2)
03 (b3) *pbs*
04 (b4) s+1
05 (b5)
06 (b6) *wf:lb*
07 (s1) familiar
08 (a1) s+1
09 (a2) *rapid shot*
10 (a3)
11 (b7)
12 (b8) s+1,*blind fight*
13 (b9)
14 (b10)
15 (a4) *pwr att*
16 (a5) s+1
17 (a6)
18 (b11) *clv*
19 (b12)
20 (b13) s+1
21 (a7) *grt clv*
22 (a8)
23 (b14)
24 (b15) s+1,*ter rage*
25 (a9)
26 (a10)
27 (a11) *imp crit:lb*
28 (a12) s+1
29 (a13)
30 (a14) *imp crit:ls*#overwhelmingcrit:lb#
31 (a15)
32 (b16) s+1
33 (a16) *overwhelming crit:ls*
34 (a17)
35 (a18) #grt dex#
36 (a19) s+1,*dev crit: ls*
37 (b17)
38 (a20)
39 (a21) *epic will*
40 (a22) c+1 #dev crit: lb#

*= regular feat
#= aa bonus feat
ls is for long sword and your melee weapon must be simple or martial.

skills
01 (b1) di in +4
02 (b2) di in +1
03 (b3) di in +1
04 (b4) di in +1
05 (b5) di in +1
06 (b6) di in +1
07 (s1) co sc+10 tu +5
08 (a1) li +5
09 (a2) hi +5
10 (a3) ms +5
11 (b7) di in +1
12 (b8) di in +4
13 (b9) di in +1
14 (b10) di in +2
15 (a4) -
16 (a5) hi li +2
17 (a6) hi li +2 tu +5
18 (b11) di in +3
19 (b12) di in +2
20 (b13) di in +1
21 (a7) hi li +1 ms +5
22 (a8) -
23 (b14) di in +2
24 (b15) di in +2
25 (a9) sp +10
26 (a10) -
27 (a11) tu +5
28 (a12) -
29 (a13) hi li +5
30 (a14) hi li +4
31 (a15) hi li +1
32 (b16) di in +4
33 (a16) -
34 (a17) -
35 (a18) -
36 (a19) -
37 (b17) di in +9
38 (a20) tu +5
39 (a21) ms sp +4
40 (a22) he +1 ms sp +2

Total Skills

concentration(co) +10
discipline(di) +40
hide(hi) +20
intimidate(in) +40
listen(li) +20
move silently(ms) +14
spellcraft(sc) +10
spot(sp) +14
tumble(tu) +20
----------

see.

Quote: More sorcerer isn't very good here, you can make sort of Fighter 4 / Sorcerer 21 / Arcane Archer 15 ... ... but that build is too far from your current one.

Yup.

Quote: I still say you should go Wizard and Elf, that CHA is a waste...

Sorry not in my concept of the character.
I haven't checked any lower, but 10 still lets you qualify for aa.

Quote: Heh, it's nice to be addressed as a wise one

O' But when compared to me, most are...
_________________
Spirit, It is the hero's strength, the mother's resilience, and the poor man's armor. It cannot be broken, and it cannot be taken away. This I must believe. ~ Drizzt Do'Urden

Edited By sbtedarknight on 07/01/07 09:01

I've found Thundering Rage's deafness effect can be rather deciding in battles with arcane casters at times. 20% arcane spell failure is nothing to sneeze at.
Quote: Posted 06/29/07 20:37 (GMT) -- grizzled_dwarflord
Just at a quick glance, Overwhelming and Thundering do not stack. One gets overrided by the other.

I quote the wiki "Overwhelming critical stacks with the Thundering Rage massive critical bonus, and with the massive critical property on a weapon."
found here but I think you were on the right track as I believe dev. crit. over rides thundering but I was unable to find any solid intel.

Is the wiki incorrect?
_________________
Spirit, It is the hero's strength, the mother's resilience, and the poor man's armor. It cannot be broken, and it cannot be taken away. This I must believe. ~ Drizzt Do'Urden

Edited By sbtedarknight on 07/03/07 23:17

Weird, I thought Overwealming critical didn't stack with massive damage bonuses. If it does, that's awesome. I should really go test that, though it looks like someone already did:

http://www.nwnwiki.org/Talk:Overwhelming_Critical