I'm definitely in a higher magic setting right now, at least 5+, but looking at some +7 or +8 stuff too. No perma-haste, though, and some resistances here and there.

Any ideas on what build(s) will do well here?
Quote: Posted 04/15/09 22:32 (GMT) -- Esunasphere

I'm definitely in a higher magic setting right now, at least 5+, but looking at some +7 or +8 stuff too. No perma-haste, though, and some resistances here and there.
That is not a high magic world my friend. I played on a server that had +10 and that isnt even a high magic world.
Quote: 
Any ideas on what build(s) will do well here?

Can you imagine going to a doctor and saying "Doc, I hurt." and with NO other testing or questioning, the doc hands you a prescription. How good would that be?

dude, the only way people can help you is if you know what you like to play (people who ask this type of question generally have no ideas). In any world, CLERICS rule IF you can play them right, and from my experience, most cant. Wizards and sorcs are amazingly powerful where the HP of a world arent way over the top, BUT you have to be able to use a caster effectively. Melee characters are generally a safe bet anywhere (fighter, pal, ranger, etc) but you gotta like being a meat head (only one thing you can do is kill things). Bards are amazing anywhere for the PRC availabilities and skill set and one of the best feats in the game (yes, I said it). Rogues rule anywhere for pure damage possibility. Barbarians, well...

So, what do YOU like in a character? Range? melee? offensive casting? Defensive ability? Soloable? Party reliant? Feat reliant? Dexer? Strengther? dev crit? epic dodge or BOTH?

THEN, instead of asking again, take a look with the search engine in our guild for some possible combos (no levels just to see what is available). Then come back to us with ideas on what you find. THen we can point out the benefits/liabilities of your choices.

But,to save time, go with a 26cleric/4bard/ wither 10PM or 10 rdd. For my money, those combos are possibly the strongest out there. Then read my guide in our forum to understand how to mass kill with a cleric.
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Being hyperbolic is an integral part of Avado's being

Edited By avado on 04/15/09 23:09

Quote: by avado
Quote: Posted 04/15/09 22:32 (GMT) -- Esunasphere
I'm definitely in a higher magic setting right now, at least 5+, but looking at some +7 or +8 stuff too. No perma-haste, though, and some resistances here and there.
That is not a high magic world my friend. I played on a server that had +10 and that isnt even a high magic world.

Wait, wait, he said higher, that means, he was previously playing on a lower (+4 or less) server before, so that could mean he had a previous conversation with someone else around here, so it might not be our turn to be replying.

Quote: by avado
Can you imagine going to a doctor and saying "Doc, I hurt." and with NO other testing or questioning, the doc hands you a prescription. How good would that be?

Nice metaphor, I've got to use it.

I'm with avado, you need to give us more information, my build is a Druid 38 / Monk 2, I play that build almost everywhere, but you've got to be a versatile buffer, shifter, meleer, animal trainer and caster to take the most of it, obviously not everybody does. Cleric 20 / Monk 2 / Dwarven Defender 18 also rocks.
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Edited By Thaxll'ssyllia on 04/15/09 23:34

With higher magic items available the role of self buffing fades. Several class feats, immunities and high damage reductions become available on items.

Base AB can be increased by +26 from items. AC can be increased by +100 (20x5)!

In PvP it often ends with a "who can hit with a 20 roll, and will it do any damage"?

Dex based chars can generally have a higher AB and AC. A high AC, Epic dodge and perhaps Self Concealment will help them last longer. Weapons with lots of damage bonuses makes to some extent up for lack for brutish strength based damage. Mick, i agree. That is not the type of environment that he is talking about though. He said +6 is high. +6 is not high. YOu would be very hard pressed to find +6 with tons of junk on it, and if you do, there is something seriously wrong with the balance of that pw.

Yes, it is amazing when you get to some obscene magic that dexers become more valuable than even, dare i say, clerics... *faints*