[Note: This build is based off of a little thing someone mentioned on the PRC forum, but I can't remember their name]
The Shard is a pure archer, using the bard levels to buff itself. Having a massive dex gives it a decent AC and AB, although lower than a pure AA. What is its biggest advantage though is against lower AC enemies it can activate one of the Power Shot feats to add 5, 10, or 15 to damage at the cost of the same removed from AB. It can also max out UMD and Tumble, another nice benefit.
Stats (Ending)
Str 14
Dex 18 (32)
Con 10
Wis 8
Int 12
Cha 14
Level Progression
Bard 1 - Point Blank Shot
Bard 2
Bard 3 - Rapid Shot
Bard 4 - Dex +1
Bard 5
Bard 6 - WF: Longbow
Bard 7
Bard 8 - Dex +1
Arcane Archer 1 - Called Shot
Arcane Archer 2
Arcane Archer 3
Arcane Archer 4 - Dex +1, ICrit: Longbow
Arcane Archer 5
Arcane Archer 6
Arcane Archer 7 - Pinpoint Accuracy
Arcane Archer 8 - Dex +1
Arcane Archer 9
Arcane Archer 10 - Perfect Shot 1 (Must have 10 Craft Weapon at this point)
Peerless Archer 1
Peerless Archer 2 - Dex +1
Peerless Archer 3 - Killing Shot
Peerless Archer 4
Peerless Archer 5
Peerless Archer 6 - Dex +1, Perfect Shot 2
Peerless Archer 7
Peerless Archer 8
Peerless Archer 9 - Many Shot
Peerless Archer 10 - Dex +1
Arcane Archer 11
Arcane Archer 12 - Improved Many Shot
Arcane Archer 13
Arcane Archer 14 - Dex +1, EWF: Longbow
Arcane Archer 15 - Great Dex 1
Arcane Archer 16
Arcane Archer 17
Arcane Archer 18 - Dex +1, Great Dex 2, Great Dex 3
Arcane Archer 19
Bard 9
Bard 10 - Great Dex 4
Bard 11 - Dex +1
Skills:
Craft Weapon - 10 (Required for PA)
Discipline - 41
Perform - 18 (Level 11 Bardsong)
Spellcraft - 43
Tumble - 40
UMD - 43
Spells (Recommended):
Cat's Grace
Bull's Str
War Cry
Improved Invisibilty
Haste
Others to taste
Abilities:
4d6 Ranged Sneak Attack
Enchant Arrow 10
Archery Feats
Fletching 1-5
Power Shot 5/10/15
Bard 4th level spells
Bard Song level 11
Saves:
Fort - 22
Ref - 34
Will - 18
Spellcraft +8 vs Spells
AC: 29 Naked AB: 52/47/42/37 Non-magical Longbow HP (maxed): 318
Pros:
Playable from level 1
Good Ranged damage against Sneak Immune (Power Shot/Fletching)
5/6 Attacks a round (6 with haste)
Can use spells to get Immune Mind (Pro Evil/Good, Clarity)
Cons: (list) (*)Low HP (*)No Evasion to use with Ref save (*)Low Str, so mighty doesnt help much (items can get to 26 str). (/list)