Skill Notes Maximize Taunt skill on 9th Paladin level, which should be 42 + the Charisma modifier. Maximize Concentration skill on 9th Paladin level, which should be 42 + Constitution modifier. This is only as bonus skill, normally you wouldn't have enough skill points to put some points in this.
Again... all skill points that are put into the final level are bonus, ie; maximized lore, spot and tumble.
Author's Notes:
With this character.... you can get 1800+ damage per smite evil. Also, the smites are not modified in any form, ie any ability boosted when testing for non-buffed smite.
What do you think?
Anuis _________________ - Epic Character Builders Guild
- Life is but a dream...
- I know more than I am letting on...
-I think, Therefore I am.
Edited By Anuis on 12/14/04 03:13
A little bit of a one trick pony, but because almost every boss in NWN is Evil, it works quite well.
How well does it work through the level up progression? Obviously it won't ever have much trouble with evil bosses, but there is a point where its clearly weak? _________________ Player Resource Consortium
A little bit of a one trick pony, but because almost every boss in NWN is Evil, it works quite well.
How well does it work through the level up progression? Obviously it won't ever have much trouble with evil bosses, but there is a point where its clearly weak?
I haven't tested that... I believe it is weak up to 15th level... but I am not sure.
Anuis _________________ - Epic Character Builders Guild
Heheh. Just wanted to let everyone to know... this build has been throughly tested and it works effectively against all evil characters, including the major bosses.
Anuis _________________ - Epic Character Builders Guild
- Life is but a dream...
- I know more than I am letting on...
-I think, Therefore I am.
An idea of a player-run illithid, especially a paladin (when compared to this character, Drizzt is Mr. Ordinary) gives me creeps - ridiculously powerful subraces are of the reasons I will rather never use PRC.
An idea of a player-run illithid, especially a paladin (when compared to this character, Drizzt is Mr. Ordinary) gives me creeps - ridiculously powerful subraces are of the reasons I will rather never use PRC.
But this build is still very nice.
The reason the subraces are powerful is due to not being balanced. They will not be balanced, but it is possible to balance them. As what Stratovarious said, it is up to the worlds to modify the way the character level up.
Anuis _________________ - Epic Character Builders Guild
An idea of a player-run illithid, especially a paladin (when compared to this character, Drizzt is Mr. Ordinary) gives me creeps - ridiculously powerful subraces are of the reasons I will rather never use PRC.
But this build is still very nice.
You can use the PRC without the subraces.
~ Lock. _________________ "Life builds you up just to tear you down." - 3rd Strike
Quote: An idea of a player-run illithid, especially a paladin (when compared to this character, Drizzt is Mr. Ordinary) gives me creeps - ridiculously powerful subraces are of the reasons I will rather never use PRC.
Well, I agree some races/classes make little sense together from an RP perspective (anything goes from a munchkin perspective). And I am not overly fond of races that are so far out of whack with the rest of them, ability-wise.
But still. . . this is really a minor aspect of the PRC. Just ignore that aspect if you dont like it. _________________ Normal kids play rock-paper-scissors. Shifter kids play IronGolem-RustMonster-MindFlayer. . .