Original build, based on this build
True Death Hunter(Human)

True Death Hunter build.... this build is made to maximize the smite evil within reasonable limits.

Charisma Based Character

Name: True Death Hunter

Gender: Male
Race: Illithid
Class: Paladin
Alignment: Lawful Good
Abilities: Strength 15[+2] 17[+3]
Dexterity 8 [-1] 12[+1]
Constitution 14[+2] 16[+3]
Wisdom 12[+1] 18[+4]
Intelligence 10[+0] 18[+4]
Charisma 16[+3] 22[+6]

Discipline +4
Lore +4
Persuade +4
Taunt +4

Feats Selection(s):
Weapon Proficiency (exotic)

In Game Stats at lvl. 1:
AC: 14
HP: 13/13

Main Weapon: Unarmed
Attack bonus: +4
Damage: 1-4 +3(Critical: 20 / x2)
Fortitude: 11
Reflex: 7
Will: 10
Base Attack: 1

lvl 2: Paladin

Discipline +1
Lore +1
Persuade +1
Taunt +1

lvl 3: Paladin
Power Attack

Discipline +1
Taunt +1

lvl 4: Paladin

Discipline +1
Taunt +1

lvl 5: Paladin

Discipline +1
Taunt +1

lvl 6: Paladin
Weapon Focus (Scythe)

Discipline +1
Taunt +1

lvl 7: Paladin

Discipline +1
Taunt +1

lvl 8: Fist of Raziel

Discipline +1

lvl 9: Champion of Torm
Extra Smiting

Discipline +1

lvl 10: Champion of Torm
Cleave

Discipline +1

lvl 11: Fist of Raziel

Discipline +1

lvl 12: Paladin
Extra Turning

Discipline +1
Taunt +5

lvl 13: Fist of Raziel

Discipline +1

lvl 14: Champion of Torm

Discipline +1

lvl 15: Fist of Raziel
Divine Might

Discipline +1

lvl 16: Champion of Torm
Improved Critical (Scythe)

Discipline +1

lvl 17: Champion of Torm

Discipline +1

lvl 18: Fist of Raziel
Divine Shield
Sanctify Martial Strike (Scythe)

Discipline +1

lvl 19: Fist of Raziel

Discipline +1

lvl 20: Fist of Raziel

Discipline +1

lvl 21: Champion of Torm
Divine Vengeance
Epic Weapon Focus (Scythe)

Discipline +1

lvl 22: Fist of Raziel

Discipline +1

lvl 23: Fist of Raziel

Discipline +1

lvl 24: Champion of Torm
Great Cleave

Discipline +1

lvl 25: Fist of Raziel

Discipline +1

lvl 26: Champion of Torm
Great Smiting I

Discipline +1

lvl 27: Fist of Raziel
Great Smiting II

Discipline +1

lvl 28: Fist of Raziel

Discipline +1

lvl 29: Fist of Raziel
Great Smiting III

Discipline +1

lvl 30: Champion of Torm
Great Smiting IV

Discipline +1

lvl 31: Champion of Torm
Great Smiting V

Discipline +1

lvl 32: Champion of Torm

Discipline +1

lvl 33: Champion of Torm
Great Smiting VI

Discipline +1

lvl 34: Champion of Torm

Discipline +1

lvl 35: Champion of Torm
Great Smiting VII

Discipline +1

lvl 36: Champion of Torm
Great Smiting VIII

Discipline +1

lvl 37: Champion of Torm

Discipline +1

lvl 38: Champion of Torm

Discipline +1

lvl 39: Paladin
Great Smiting IX

Concentration +42
Discipline +1
Taunt +27

lvl 40: Champion of Torm
Great Smiting X

Discipline +1
Lore + 38
Spot +43
Tumble +20

In Game Stats at lvl. 40:
AC: 18
HP: 520/520

Main Weapon: Unarmed
Attack bonus: +34/+29/+24/+19
Damage: 1-4 +4(Critical: 20 / x2)

Fortitude: 47
Reflex: 38
Will: 38
Base Attack: 30

With buffs
AC: 34
HP: 520/520

Main Weapon: Scythe
Attack bonus: +50/+45/+40/+35
Damage: 2-8 +7(Critical: 19-20 /x4)
+2d6 Divine Damage vs. Evil
+2d6 Divine Damage vs. Undead
+3 Sonic Damage
+5 Physical Damage
+7 Divine Damage
+2d6 Positive Energy Damage vs. Undead
+15 Divine Damage
Fortitude: 61
Reflex: 52
Will: 52

Spell Resistance: 16(plus the innate spell resistance of 25 I think)

Several stuff are increased, damage, charisma and so on. Plus you get immunity to several thing... you will see when you try this build out.

Leveling up Notes:
For all class, on every level up, you should get max of 13 HP.

Charisma Increments: 4, 8, 12, 16, 20, 24, 28, 32, 40
Strength Increments: 36

Skill Notes
Maximize Taunt skill on 9th Paladin level, which should be 42 + the Charisma modifier.
Maximize Concentration skill on 9th Paladin level, which should be 42 + Constitution modifier. This is only as bonus skill, normally you wouldn't have enough skill points to put some points in this.

Again... all skill points that are put into the final level are bonus, ie; maximized lore, spot and tumble.

Author's Notes:

With this character.... you can get 1800+ damage per smite evil. Also, the smites are not modified in any form, ie any ability boosted when testing for non-buffed smite.

What do you think?

Anuis
_________________
- Epic Character Builders Guild

- Life is but a dream...

- I know more than I am letting on...

-I think, Therefore I am.

Edited By Anuis on 12/14/04 03:13

A little bit of a one trick pony, but because almost every boss in NWN is Evil, it works quite well.

How well does it work through the level up progression? Obviously it won't ever have much trouble with evil bosses, but there is a point where its clearly weak?
_________________
Player Resource Consortium
Quote: Posted 12/14/04 03:27:53 (GMT) -- Stratovarius667

A little bit of a one trick pony, but because almost every boss in NWN is Evil, it works quite well.

How well does it work through the level up progression? Obviously it won't ever have much trouble with evil bosses, but there is a point where its clearly weak?

I haven't tested that... I believe it is weak up to 15th level... but I am not sure.

Anuis
_________________
- Epic Character Builders Guild

- Life is but a dream...

- I know more than I am letting on...

-I think, Therefore I am.

Edited By Anuis on 12/14/04 04:42

Illithid Paladin? Smells fishy (or squidy?).
Quote: Posted 12/15/04 13:50:33 (GMT) -- Mr_Raider

Illithid Paladin? Smells fishy (or squidy?).

Heheh. Just wanted to let everyone to know... this build has been throughly tested and it works effectively against all evil characters, including the major bosses.

Anuis
_________________
- Epic Character Builders Guild

- Life is but a dream...

- I know more than I am letting on...

-I think, Therefore I am. An idea of a player-run illithid, especially a paladin (when compared to this character, Drizzt is Mr. Ordinary) gives me creeps - ridiculously powerful subraces are of the reasons I will rather never use PRC.

But this build is still very nice.
Quote: Posted 12/15/04 19:16:12 (GMT) -- Tengudor_t

An idea of a player-run illithid, especially a paladin (when compared to this character, Drizzt is Mr. Ordinary) gives me creeps - ridiculously powerful subraces are of the reasons I will rather never use PRC.

But this build is still very nice.

The reason the subraces are powerful is due to not being balanced. They will not be balanced, but it is possible to balance them. As what Stratovarious said, it is up to the worlds to modify the way the character level up.

Anuis
_________________
- Epic Character Builders Guild

- Life is but a dream...

- I know more than I am letting on...

-I think, Therefore I am.
Quote: Posted 12/15/04 19:16:12 (GMT) -- Tengudor_t

An idea of a player-run illithid, especially a paladin (when compared to this character, Drizzt is Mr. Ordinary) gives me creeps - ridiculously powerful subraces are of the reasons I will rather never use PRC.

But this build is still very nice.

You can use the PRC without the subraces.

~ Lock.
_________________
"Life builds you up just to tear you down." - 3rd Strike
Quote: An idea of a player-run illithid, especially a paladin (when compared to this character, Drizzt is Mr. Ordinary) gives me creeps - ridiculously powerful subraces are of the reasons I will rather never use PRC.

Well, I agree some races/classes make little sense together from an RP perspective (anything goes from a munchkin perspective). And I am not overly fond of races that are so far out of whack with the rest of them, ability-wise.

But still. . . this is really a minor aspect of the PRC. Just ignore that aspect if you dont like it.
_________________
Normal kids play rock-paper-scissors.
Shifter kids play IronGolem-RustMonster-MindFlayer. . .