The Leader of the Pack (Druid 16/Werewolf 5/Shifter 19)

I like Druid/Shifters but I don’t like adding Monk to the mix. To me Druids and Monks have pretty divergent worldviews and philosophies. Just my opinion.
Anyhow looking through the various new options the PRC gives me I hit upon the idea of adding Werewolf and Intuitive Attack to a Druid/Shifter. When building it I realised he could take Wolf, Dire Wolf or Manwolf form himself, take a Wolf or Dire Wolf companion, use Wolf Empathy to summon a Wolf, use Summon Creature III to add another Dire Wolf, and maybe pick up another wolf with Animal Empathy. Thus was born the Leader of the Pack. Probably one of my sillier ideas but …

Race: Human
Sex: Male (well he’s obviously an Alpha Male)
Alignment: Neutral (change to Neutral Good ASAP after taking the last level of Werewolf)

STR 10
DEX 10
CON 14
INT 16
WIS 16/32*
CHA 08
*+10 from Ability increases, +4 from GRT WIS feats and +2 from Lycanthrope

1-5: Druid (1-5) – Blind-fight (1), True Lycanthrope (1), Extend Spell (3)
6-10: Werewolf (1-5) – Practiced Spellcaster (Druid), Iron Will (6)*, Skill Affinity: Spot (6)*, Wolf Empathy (7)*, WF: Creature (8)*, Alertness (9)*, Knockdown (9)*, Improved Knockdown (9), WS: Creature (10)*
11-18: Shifter (1-8) – Intuitive Attack (12), IC: Unarmed (15), Empower Spell (18)
19-20: Druid (6-7)
21-29: Shifter (9-17) – GRT WIS I (21), Undead Shape (24), GRT WIS II (25)#, GRT WIS III (27), Outsider Shape (28)#
30-32: Druid (8-10) – Armour Skin (30)
33: Shifter (18) – Construct Shape (33)
34-39: Druid (11-16) – Epic Prowess (36), GRT WIS IV (39)
40: Shifter (19) – Dragon Shape (40)#
*Gets this from Werewolf. Also gets +2 Natural Armour and DR: silver/10.

Skill Points = 334
Animal Empathy 43
Concentration 43
Disable Trap 1
Discipline 21
Hide 43
Listen 43
Lore 8
Move Silently 13
Open Lock 1
Search 13
Spellcraft 42
Tumble 20

Spells
8th level (3): Premonition, Summon Creature VIII
7th level (5): Heal, True Seeing*, Creeping Doom*, Aura of Vitality*
6th level (5): Greater Dispelling, Greater Stoneskin, Energy Buffer*, Regenerate*, Crumble#, Energy Immunity
5th level (6): Death Ward, Spell Resistance*, Awaken, Ice Storm#, Owl’s Insight, Panacea
4th level (6): Freedom of Movement*
3rd level (8): Protection from Elements, Summon Creature III, Quillfire, Greater Magic Fang*
2nd level (8): Barkskin, Bull’s Strength#, One with the Land
1st level (8): Ultravision, Camouflage*
Cantrips (6): Cure Minor Wounds, Resistance*, Virtue
*Extended if possible
#Empowered if possible
The exact mix will depend on how many allies you need to buff up

AC (Chainmail and Tower Shield): 26
Hit Points (Maxed): 400
AB (Sickle): +38/+33/+28/+23
Damage: 1-6 (Crit 19-20/x2)
Fort: 24
Refl: 22
Will: 31
BAB: 26

Pros
All the Shifter shapes and all the Druid shapes up to Elemental
Excellent choice of buffing spells and Empowered Ice Storms in Rakshasa shape
Werewolf and Intuitive Attack make her unarmed and Drider shapes more effective, how much depends on the shape (least effect on Dragon)
Better at fighting in human form than most Shifters which can be helpful when facing very high DR foes
Up to 5 wolves at 7th level makes for a pretty impressive pack

Cons
Although spell DC is ok only has 20 caster levels (4 from Practiced Spellcaster) so will have trouble with Spell Resistance
Mediocre Fort and Refl saves
Animal Companion and Wolf Empathy summons (especially the latter) are a bit weak at higher levels, although with some buff spells they are still useful meat-shields
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Teaching men a lesson in combat etiquette.