Eternal Divine Monk-chin (aka “Super Glich”)

“You can’t spell ‘munchkin’ without ‘u’ [uber], ‘m-n-k’ and ‘i-c-h’ ”

Nymph, LG shifted to TN, shifted back to LG, CL 28 / M 2 / L10, Domains: War, Nobility

Stats: Base [Race + Mods +lich]
Str: 13 [ 13 ]
Dex: 14 [ 20 ]
Con: 11 [ 30 ]
Int: 8 [ 24 ]
Wis: 15 [ 38 ]
Cha: 15 [ 38 ]

AB Stack: BAB +25, +14 (+20 Max Wis) Intu Attack, Flurry –2 = +37 (+43 Max Wis)

Cleric AB buffs (25): Div Power +5, Div. Favor +5, Man o’ Egr. Might +4, Gr. Heroism (Nobility domain) +4, B-tide +2, Recitation +2, Bless +1, Aid +1, Prayer +1

Flurry AB: Base 62 (37+25); 68 Max Wis
UBAB: 64 Base; 70 Max Wis

Deadeye Sense (epic spell): (+20)
Flurry AB: 82 Base, 88 Max Wis
UBAB: 84 Base, 90 Max Wis

True-Strike (Item): (+20)
Flurry AB: 102 Base, 108 Max Wis
UBAB: 104 Base, 110 Max Wis

Misc. AB buff: Masochism (+X), enhancements (+Y) + Divine Inspiration (+3 vs. evil)

Damage stack: +1 Str (+7 Max) +14 Div Might (20 Max Cha) +5 Div Favor, +2 B-tide, +1 Prayer + Y enhancements = 23 (35 Max Str & Cha)

Naked max buff AC Stack: 10 +20 Epic Mage Armor (Armor) +14 (+20 Max) Unearthly Grace (Defl) +14 (+20 Max) Divine Shield (Shield) +14 Wis (+20 Max) +10 Imp. Expertise (Parry) +8 (Tumble) +5 Dex (+12 Max) +5 Natural Armor (Lich) +2 Natural Armor (Armor Skin) + 4 Mantle of Egr (luck) +4 Haste (item) = 110 (134 Max Dex, Wis, Cha). Add items for more AC insanity.

Naked no buff AC Stack: 10 + 14 Unearthly Grace (Defl) +14 Wis + 10 Imp. Expertise (Parry) +8 (Tumble) +5 Dex +5 Natural Armor (Lich) +2 Natural Armor (Armor Skin) = 68

Save stacks: +5 Conviction +4 Mantle-o’ +4 Gr. Heroism +1 Prayer + 1 Resistance (cantrip) = +15 buff
Fort: 23 (Base) +10 Con (+16 Max) +14 Cha (+20 Max) = 47 (59 Max Con & Cha) +15 = 62, 74
Flex: 18 (Base) +5 Dex (+11 Max) +14 Cha (+20 Max) = 37 (49 Max Dex & Cha) +15 = 52, 64
Will: 23 (Base) +14 Wis (+20 Max) +14 Cha (+20 Max) = 51 (63 Max Wis & Cha) +15 = 66, 78

Pro’s: Immune to nearly all spells/powers, practically unhittable (excl. touch) max AC (68 naked unbuffed / 134 Max buff w/ 1 Haste item,), extreme lich DR 30/+20, fey DR 10/ cold iron, 11 hp / round regen (9 Fast Heal +1 lich +1 Trans Vitality), very high saves, High AB at max buff (+25 total AB), 5 att / round UBAB, 6 / rnd Flurry, 7 / rnd hasted Flurry, 8 / round hasted Flurry + Div Power, +14 (+20 max) Div Might damage, med-high hp (680, 920 Max Con), 5 base epic spells, immune to cold, elec + Elem Immunity spell, DR 20 to acid, fire, sonic, 8+ Soul gems (DC 50 Fort v. Death, no SR! Evil align shift), L32 caster, lich touch when buffs are gone, Necro focus (lich), medium-high spell DC’s Spell Lev + 24 (30 Max Wis), major bonus spells, high Stunning Fist DC 44, 50 Max Wis, extended buffs, self-heal (Regen), Evasion + uber Flex save = 95% chance for no damage v. elem spells that affect lich, 95% chance to deflect 1 missile attack per round, unlimited Greater Undead summoning.

Cons: weak offense without buffs, no Dev-Crit, vulnerable to Smites (good) & KD (low Str mod), Div Might / Shield only last 14 (20 Max) rounds, only 2 stunning fists, Unearthly Grace save skin borked with lich mods & Cha items

Skill point “Saves” allows for quick re-rolls. Strictly level 40 build. Save Skills, except as noted.

1 Mo1: Power Attack
2 CL1
3 CL2:
4 CL3: Intuitive Attack
5 CL4: Mod 1: Wis [22]
6 CL5: +9 Conc, +9 Lore, +9 S-Craft, Prac-Caster
7 CL6
8 CL7: Mod 2: Wis [23]
9 CL8: Extend Spell
10 CL9
11 CL10
12 CL11: Mod 3: Wis [24], Div Might
13 CL12
14 CL13
15 CL14: Div Shield
16 CL15: Mod 4: Wis [25]
17 CL16
18 CL17: Craft Wondrous Item
19 CL18
20 CL19: Mod 5: Wis [26], shift alignment to True Neutral
21 Lich1: +15 Conc, +15 Lore, +15 S-Craft, Epic Spells, Int +2 [16], Cast Trans Vitality (ModCON 5) [18]
22 Lich2
23 Lich3: Wis +2 [28]
24 Lich4: Mod 6: Cha [24], Cha +2 [26], Con +12 [30], Expertise
25 Lich5: Int +1 [17], Wis +1 [29], Cha +1 [27]
26 Lich6: Int +1 [18], Wis +1 [30], Cha +1 [28]
27 Lich7: Int +2 [20], Wis +2 [32], Cha +2 [30], Imp. Expertise
28 Lich8: Mod 7: Cha [31], Int +1 [21], Wis +1 [33], Cha +1 [32]
29 Lich9: Int +1 [22], Wis +1 [34], Cha +1 [33]
30 Lich10: Int +2 [24], Wis +2 [36], Cha +2 [35], Armor Skin
31 CL20
32 CL21: Mod 8: Cha [36],
33 CL22: Fast Heal I
34 CL23: Gr. Wis I (bonus) [37]
35 CL24
36 CL25: Mod 9: Cha [37], Fast Heal II
37 CL26: Gr. Wis II (bonus) [38]
38 CL27
39 CL28: Fast Heal III, +18 S-Craft
40 Mo2: Mod 10: Cha [38], +19 Conc, +43 Disc, +19 Lore, +43 Tumble, + 18 Your choice, Shift alignment to LG

Conc: 43, Discipline: 43, Lore: 43, S-Craft: 42, Tumble: 43, +18 Your choice (recom: Taunt [Cha], Spot [Wis])

Notes:

1) Note that PRC blocks monk kama attacks from working with TWF chain.
2) Went LG to get Intuitive Attack (uses Wis v. Str to att). Focused on Wis (instead of Dex + Wep Finesse) due to lich mods.
3) To get more AB for ranged attacks, swap Zen Archery for Imp. Expertise
4) To avoid Smites, change Wis mods to Dex and switch IntuitiveAttack to Wep Finesse
5) LG vulnerable to smites – although very hard to hit
6) Max displayed AC is 126 – the 8 from Tumble is not included
7) Domain notes: A) Chose attack buff domains: War (Mantle o’ Egr Might), Nobility (Gr. Heroism) B) True Strike accessible thru Elf domain C) Plant domain gives access to Creeping Doom
8) 5 att / round UBAB, 6 / rnd Flurry: http://nwn.wikia.com/wiki/Flurry_of_blows , 7 / rnd hasted Flurry, 8 / round hasted Flurry + Div Power
9) Con must be modified by console (DebugMode=1, then ModCON 5, ModCON 12 at L24) to access Fast Heals
10) Used ModWIS, ModINT, ModCHA 10 for lich abilities – becoming a lich is a one way trip.
11) Unearthly Grace save skin borked with lich mods & Cha items. Used dm_modifysave command to add 19 to each save (adjusted Unearthly Grace Cha mod)
12) Make max buff save v. Maximized Undeath-to-Death by max ability Mind Thayer Necro 95% of the time. Lich vulnerable to Und-to-Death?
13) Download the Alignment changer: Click Here - Files
14) Copy extracted gn* files to the override directory
15) ~, then DebugMode=1; dm_spawnitem gnam_1; pick up the spawned item
16) DebugMode=0; Use NAM; if it doesn’t work, ~ dm_runscript gnam_1_manually

Enjoy.

Download .bic file here: Click Here I am not sure what to say! Looks good.

The thing I found with Intuitive attack is, it doesnt (or didnt) work like zen archry or wpn finesse. As I understood, bioware didnt leave an opening for bab changes like that outside of what they put in. This means your AB is +20 (wisdom AND all the junk, so just wisdom). The character sheet MAY read different, but from my experience, this is the way it worked.

Now, you DIDNT put which version of PRC you used, and i dont know if a fix for this was ever accomplished. It is also my understanding that as soon as you change alignement, you loose the align only feats! If you have any info on this, it would be great. All i know is we were always EXTREMELY disappointed by these feats simply cuz balance is impossible!

Oh, and its way too bad that no PW allows full prc! Lich would be crazy!
Quote: Posted 11/20/09 06:28 (GMT) -- avado

The thing I found with Intuitive attack is, it doesnt (or didnt) work like zen archry or wpn finesse. As I understood, bioware didnt leave an opening for bab changes like that outside of what they put in. This means your AB is +20 (wisdom AND all the junk, so just wisdom). The character sheet MAY read different, but from my experience, this is the way it worked.

Aye. Which means maximum AB is...

BAB + Feats + 20

even if the character sheet says higher.

In this case the maximum AB appears to be 45, as only BAB and the +20 magical enhancement cap factor in. (ON SOAPBOX) I try to ignore the Bioware (et. al.) nerfs - the uneven-ness / idiocy is too depressing. I figured the +20 cap was only PW / server bc it was too stupid to apply to single player OC / Xpansions. Explains why everyone goes for Shifter builds that use high Str forms. Don't know if PRC has a "logic" button to override B-ware junk. (OFF SOAPBOX)

"Looks good." Pun intended for a Max Cha build / race?

I try to create new & interesting combos, then post the .bic so no one has to waste time building a duplicate.

This one was the Nymph AC / Monk AC / Lich ability mod synergy. Hadn't seen the combo before and hadn't seen a higher PRC AC. The uber saves were just a bonus.

Pedigree was 3.3G Release candidate 3 [my full 3.3G release Char tester module got corrupted]. Used PRC Leto to max hp and change skills - Lich Int mods don't add skill points on the fly.

Intui Attack doesn't appear to be path dependent. If you disarm & re-arm the Kama's, the bonus will show for G align. Switched alignment from G to E, rested, disarmed, re-armed and the bonus was gone. Switched back to G, repeated and the bonus came back. PRC is awesome software, but align tracking is probably not worth the effort.

Lich on PW?! Heh Heh. I just dream this stuff up & push the limit(s), not advocating unleashing Sultans of Smack (Lich build w/epic spells) on mortal (non-Lich) builds. the +20 cap has always been apart of the game. Not sure why you would think its pw specific. There have been builds posted with WAY more ab showing than they get. The sheet ALWAYS lies!

Since it wasnt part of my pw, i never seriously looked at lich. The only class i did fuss over was Mystic Theuge... i still lie awake at night contemplating lv 9 arcane AND divine WITH dev crit and epic dodge.. anuis would add T Rage! LOL Impossible? most definitely! I would settle for lv 9 a & d with ONLY dev crit! Having 36 caster lvls or so in each would be alot of fun! Esp since you dont need feats for epic spells, though, epic spells are realy lv 10 spells, and become dispellable! (dont even get me started on that pos!).

All in all, glad to see that someone is keepin PRC alive If you have an arbitrary AB bonus cap, an intelligent system (aka not B-ware) would have it mathematically connected to the Max AC. If the cap prevents a max buffed melee char from hitting the Max AC possible, you've got the wrong effing cap! However, getting the correct cap, or even if there should be one, requires effort to stack out - something B-ware was unwilling or unable to do.

An AB cap only makes sense where Max AC is restricted (AC cap?); i.e. PW - where AC & ability bonus items can be controlled.

When I am on console, I can toolset +20 for multiple AC types (Dodge, Armor, Defl) and +12 to all abilities, so the Max AC is 95% unhittable with a cap. With no AC cap, there should be no AB cap - i.e. OC & Expansions.

In short, an AB cap ONLY makes sense where there is an AC cap - a PW with item restrictions.

Hardwiring into the base engine itself is indefensible. The +20 magical enhancement cap exists just like the +12 ability cap and the +20 save cap. And the +20 dodge AC cap. And the +50 skill cap. The highest possible AA build is about 60 mundane AB, or 86 max. A pure weapon master will hit around 80. That's with +12 str/dex and a +20 weapon.

The cap mainly exists to put a power limit on clerics as they can hit that +20 cap with just their spells.

The fact that the AB/AC system is horrible, especially since AC can scale up 5 times as fast as AB, is why properly balanced items is needed. Just because you *can* make an item in the toolset means nothing.

I can make myself immune to all damage besides Divine Might/Shield/Favor and give myself enough regen to mostly negate that with 2 level 40 legal items. Don't judge a game by what broken items can be made in the toolset

Edited By Magical Master on 11/21/09 17:24