Does anyone have a pure monk build? I might be willing to mix in 2 lvls or rogue or assasin. On the pw I play you have to take 3 lvls of rogue before you can take shadowdancer so can't go there. New to NWN so need to know starting and ending stats,best race,best feats.

Thank you Hi
...here you go...

Ultimate Monk (lvl 40) (Half-Orc) by..Torias

or..

Author....MsAnnThrope


Iconic Monk

The Iconic Monk has had rigorous training for many years in martial arts and self-discipline. His body, mind and spirit are finely tuned to a perfect harmony such that he is able to channel ki energy to knockdown his opponents, deliver quick death with his bare fists and shrug off most spells, diseases, poisons, and harmful mind-affecting effects. When he engages in combat, he moves with incredible dexterity and grace, and his speed when attacking and moving is legendary. He is also a mastery of stealth, able to hide and sneak behind his enemies and surprise them, and even keep himself concealed after attacking. When meditating, he can also mend his wounds and bandage his allies with monastic healing skills. He epitomizes perfect balance and mastery over one's spirit and soul.


Overview

Monk 40th

Race: Human
Alignment: Lawful Neutral


Starting Stats

Str: 14
Dex: 16
Con: 14
Int: 10
Wis: 14
Cha: 8


Final Stats

Str: 14
Dex: 32
Con: 14
Int: 10
Wis: 14
Cha: 8


Features

- Immunity to mind-sffecting spells: Perfect Self
- Immunity to disease: Purity of Body
- Immunity to poison: Diamond Body
- 150% faster moving speed: Monk Speed
- 6 attacks per round: Flurry of Blows
- Damage resistance +1/20: Perfect Self
- Spell resistance of 54: Diamond Soul
- Unlimited times per day: Improved Knockdown
- 40 times per day: Stunning Fist
- Once per day: Quivering Palm
- Improved Evasion: Shrug off damaging spells
- Deflect Arrows: Flick away at least one arrow per round
- Permanet 20% concealment: Self-Concealment
- Twice a day 50% concealment: Empty Body
- Ki Strike +3: Cut through damage reduction
- Wholeness of Body: Once per day heals 80 hitpoints


Final Saving Throws

Fortitude 26
Reflex 34
Will 26


Final Skillpoints

Discipline: 43
Hide: 43
Move Silently: 43
Tumble: 43
Heal: 43


Feats Progression

Level 1: Luck of Heroes, Strong Soul
Level 3: Weapon Finesse
Level 6: Weapon Focus: Unarmed Strike
Level 9: Power Attack
Level 12: Great Cleave
Level 15: Improved Critical: Unarmed Strike
Level 18: Blind Fight
Level 21: Great Dexterity I
Level 24: Great Dexterity II
Level 25: Armor Skin
Level 27: Great Dexterity III
Level 30: Great Dexterity IV, Improved Spell Resistance I
Level 33: Great Dexterity V
Level 35: Improved Spell Resistance II
Level 36: Self Concealment I
Level 39: Great Dexterity VI
Level 40: Self Concealment II


Other Feats to Consider

Zen Archery
Great Wisdom
Blinding Speed
Dodge
Toughness


Skillpoint and Stat Distribution

Level 1: Discipline 4, Hide 4, Move Silently 4, Heal 4, Tumble 4
Level 2: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 3: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 4: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1, Dexterity +1
Level 5: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 6: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 7: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 8: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1, Dexterity +1
Level 9: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 10: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 11: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 12: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1, Dexterity +1
Level 13: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 14: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 15: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 16: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1, Dexterity +1
Level 17: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 18: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 19: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 20: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1, Dexterity +1
Level 21: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 22: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 23: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 24: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1, Dexterity +1
Level 25: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 26: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 27: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 28: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1, Dexterity +1
Level 29: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 30: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 31: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 32: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1, Dexterity +1
Level 33: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 34: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 35: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 36: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1, Dexterity +1
Level 37: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 38: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 39: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1
Level 40: Discipline 1, Hide 1, Move Silently 1, Heal 1, Tumble 1, Dexterity +1


AB, AC and Damage

AB
37/34/31/28/25 1d20+2 (19-20 / x2)

AC
40 Naked

Maximum HP
400


Equipment and Magic Items

The Iconic Monk usually wears simple and comfortable monk robes, using only his deadly fists as weapons and his own diamond-like body as armor. However, he would not be opposed to specifically designed monk gloves that add to his attack power, damage and efficiency, such as Gloves of the Yellow Rose +5 or Gloves of the Hin Fist +5. He also would benefit from magically enhanced equipment for monks, such as Robes of the Dark Moon, Robes of the Shining Hand +5, and Boots of the Sun Soul +5. Protective gear such as Amulet of Natural Armor, Ring of Protection, Greater Belt of Guiding Light and Ring of Power as well as items that grant dexterity, wisdom, strength and constitution would further make him more dangerous. An item that grants permanent haste would make him veritably the fastest creature one might encounter, and allows him to make even more attacks with his fists.
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I wish you well.

griphook

Edited By griphook on 03/11/05 01:17

Nice builds, thanks. I'm partial to the Iconic monk build-are strong sould and luck of heroes more important than dodge and mobility?

Do you get circle kick free?

Which build do you prefer? You don't get circle kick free. Don't bother taking it as a feat though, it doesn't work correctly. As it stands now, when circle kick is activated, you unlock from the opponent you are currently fighting, and then waste another round getting locked back on him. Very annoying stuff.

The main differences are that the Ultimate Monk is more offensive minded and the Iconic Monk is more defensive minded, I guess it comes down to whichever style you are most comfortable with.
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If everyone is thinking alike, then someone is failing to think. Which do i prefer ?
can,t say never played a pure monk
why not build both, in a training mod...

The Halls Of Advanced Training

and see which "you" prefer.
griphook