Well this is what i got so far...


Race Dwarf

Alignment Any

Base Attributes
STR 8
DEX 12
CON 18
INT 18
WIS 8
CHA 6






Attribute Bonuses
All go to INT

Feats
Level 1: Toughness
Level 3: Spell Focus (Enchantment)
Level 5: Spell Focus (Evocation)
Level 6: Empower Spell
Level 9: Silent Spell
Level 10: Greater Spell Focus (Evocation)
Level 12: Greater Spell Focus (Enchantment)
Level 15: Spell Penetration, Maximize Spell
Level 18: Greater Spell Penetration
Level 20: Extend Spell


What i wanted of this build is to have Good DC on spells and stuff... I want all my spells to be precise and hard hitting..

Does anyone advice or hints to make it better? Pick up at least 8; or better 10, Great Int Feats. Get Epic Spell Focus in one of your spell focus's.
Get Maximize Spell Feat as well; nothing like a max'd IGMS to slice a chunk of hp off a boss. Oh and here is a list of things that have been nerfed on my server...


LEVEL 1 SPELLS

Deafening Clang
(Abjuration. Pal 1)
Range: Touch (creature or item)
Effect: Melee weapon, gloves or ammunition gains an onHit deafening clang effect plus a sonic damage bonus based on casters alignment:
. . . . . . . . . Lafwul: 1d6 damage
. . . . . . . . . Neutral: 1d4 damage
. . . . . . . . . Chaotic: 1d6 damage
. . . . . . Otherwise behaves like Magic Weapon (level 1)
Duration: Very Long
Metamagic: Extend Spell doubles duration
Saving Throw: (for onHit effect) Fort negates deafness (DC: caster level + 10. Duration: caster level rounds)

Endure Elements
(Abjuration. Cle 1, Dru 1, Pal 1, Wiz/Sor 1)
Range: Touch (creature or object)
Effect: Resistance 8 versus Acid, Electricity, Fire, Cold and 4 versus Sonic energy types
Duration: Extremely Long
Metamagic: Extend Spell doubles duration

Mage Armor
(Conjuration. Bar 1, Wiz/Sor 1)
Range: Touch (creature or object)
Effect: Enhancement AC +1
. . . . . . Deflection AC +1
. . . . . . Dodge AC +1
. . . . . . Natural AC +1
. . . . . . Magic Resistance 4 (does not stack with Shield)
Duration: Long
Metamagic: Extend Spell doubles duration

Magic Fang
(Transmutation. Dru 1, Ran 1)
Range: Personal
Effect: Enchants the fangs of a creature with a +1 attack bonus and +1 slashing damage. This will beat +1 damage reduction of attacked foes
Duration: Medium
Metamagic: Extend Spell doubles duration

Magic Missile
(Evocation. Wiz/Sor 1)
Range: Long (creature)
Effect: Launches 4 missiles
. . . . . . Ranged Touch attack to hit the target for every missile (Critical: 20 / x2)
. . . . . . Every missile causes 2d4 magical damage on impact
. . . . . . Magical damage will only damage living and undead creatures
Duration: Instant
Metamagic: Empower Spell multiplies the damage of every missile by 1.5
. . . . . . Maximize Spell maximizes the results of the d4 rolls

Magic Weapon
(Transmutation. Bar 1, Cle 1, Pal 1, Wiz/Sor 1)
Range: Touch (creature or item)
Effect: Melee weapon, gloves or ammunition gains a +1 enhancement (does not stack with existing)
. . . . . . Stacks with one energy damage bonus enchantment spell
. . . . . . Order of enchantment if cast on creature: right hand, left hand, creature right, creature bash, arms, arrows, bolts, bullets
. . . . . . This will ignore already enchanted items and illegal targets
Duration: Very long
Metamagic: Extend Spell doubles duration

Shield
(Abjuration. Wiz/Sor 1)
Range: Personal
Effect: Deflection AC +4
. . . . . . Magic Resistance 6 (does not stack with Mage Armor)
Duration: Long
Metamagic: Extend Spell doubles duration








LEVEL 2 SPELLS

Dispel Magic, Lesser
(Abjuration. Bar 1, Cle 2, Dru 2, Wiz/Sor 2)
Range: Medium (creator/object, area [colossal] or AoE spell effect)
Effect: Like Dispel Magic (level 3), but capped at +5
Duration: Instant

Flame Weapon
(Evocation. Wiz/Sor 2)
Range: Touch (creature or item)
Effect: Melee weapon, gloves or ammunition gains a damage bonus based on casters alignment:
. . . . . . . . . Lafwul: Electricity damage
. . . . . . . . . Neutral: Fire damage
. . . . . . . . . Chaotic: Acid damage
. . . . . . . . . Good: 2d4 damage
. . . . . . . . . Neutral: 1d6 damage
. . . . . . . . . Evil: 2d4 damage
. . . . . . The most recently cast energy damage enchantment stays in effect
. . . . . . Stacks with Magic Weapon or Greater Magic Weapon
. . . . . . Order of enchantment if cast on creature: right hand, left hand, creature right, creature bash, arms, arrows, bolts, bullets
. . . . . . This will ignore already enchanted and illegal targets
Duration: Very long
Metamagic: Extend Spell doubles duration

Resist Elements
(Abjuration. Cle 2, Dru 2, Pal 2, Ran 1, Wiz/Sor 2)
Range: Touch (creature or object)
Effect: Resistance 16 versus Acid, Electricity, Fire, Cold and 8 versus Sonic energy types
Duration: Very long
Metamagic: Extend Spell doubles duration LEVEL 3 SPELLS

Blade Thirst
(Transmutation. Ran 3)
Range: Touch (creature or item)
Effect: Melee weapon or ammunition gains a +3 enhancement (does not stack with existing)
. . . Stacks with one energy damage bonus enchantment spell
. . . Order of enchantment if cast on creature: right hand, left hand, creature right, creature bash, arms, arrows, bolts, bullets
. . . This will ignore already enchanted items and illegal targets
Duration: Very long
Metamagic: Extend Spell doubles duration

Darkfire
(Evocation. Cle 3)
Range: Touch (creature or item)
Effect: Melee Weapon gains a damage bonus based on casters alignment:
. . . . . . . . . Good: Divine damage (holy)
. . . . . . . . . Neutral: [weapon-type] damage
. . . . . . . . . Evil: Divine damage (evil)
. . . . . . . . . Lawful: 1d6 damage
. . . . . . . . . Neutral: 1d4 damage
. . . . . . . . . Chaotic: 1d6 damage
. . . . . . The most recently cast energy damage enchantment stays in effect
. . . . . . Stacks with Magic Weapon or Greater Magic Weapon
. . . . . . Order of enchantment if cast on creature: right hand, left hand, creature right, creature bash, arms, arrows, bolts, bullets
. . . . . . This will ignore already enchanted and illegal targets
Duration: Very long
Metamagic: Extend Spell doubles duration

Dispel Magic
(Abjuration. Bar 3, Cle 3, Dru 4, Pal 3, Wiz/Sor 3)
Range: Medium (creator/object, area [colossal] or AoE spell effect)
Effect: Dispell check versus effect creator (1d20 + caster level vs. 10 + creator caster level). Capped at +10 caster level
. . . . . . Target: tries to dispel every spell on the target once
. . . . . . Area: tries to dispel every spell from strongest to weakest once, until one spell was dispelled
. . . . . . Area of Effect spell: 50% chance to remove the effect
Duration: Instant

Haste
(Transmutation. Bar 3, Wiz/Sor 3)
Range: Short (creature)
Effect: Attacks +1, AC (Dodge) +4, Reflex Saving Throw +4, Movement speed +50%
. . . . . . Cannot recast Haste on a target within one hour (unless resting)
Duration: Short
Metamagic: Extend Spell doubles duration

Keen Edge
(Evocation. Bar 3, Wiz/Sor 3)
Range: Short (creature or item)
Effect: Melee weapon, gloves or ammunition gains a cold damage bonus like Flame Weapon (level 2).
. . . . . . Additionally the item gains +1 to its normal damage bonus (bludgeoning, piercing or slashing)
Duration: Very long
Metamagic: Extend Spell doubles duration

Magic Fang, Greater
(Transmutation. Dru 3, Ran 3)
Range: Personal
Effect: Enchants the fangs of a creature with a +2 attack bonus and +2 slashing damage. This will beat +2 damage reduction of attacked foes
Duration: Medium
Metamagic: Extend Spell doubles duration

Magic Vestment
(Transmutation. Cle 3)
Range: Touch (creature or item)
Effect: Armour, Shield or Bracer gains a +2 enhancement (does not stack with existing)
. . . Order of enchantment if cast on creature: armour, shield, bracers
. . . This will ignore already enchanted items and illegal targets
Duration: Very long
Metamagic: Extend Spell doubles duration

Magic Weapon, Greater
(Transmutation. Bar 3, Cle 4, Pal 3, Wiz/Sor 3)
Range: Short (creature or item)
Effect: Like Magic Weapon (level 1) but with a +2 enhancement
Duration: Very long
Metamagic: Extend Spell doubles duration

Protection from Elements
(Abjuration. Cle 3, Dru 3, Pal 3, Ran 2, Wiz/Sor 3)
Range: Touch (creature or object)
Effect: Resistance 24 versus Acid, Electricity, Fire, Cold and 12 versus Sonic energy types
Duration: Long
Metamagic: Extend Spell doubles duration Holy Sword
(Evocation. Pal 4)
Range: Touch (creature or item)
Effect: Melee Weapon becomes a holy avenger (+5 enhancement and holy. Also dispells onHit)
. . . . . . Stacks with Magic Weapon or Greater Magic Weapon
. . . . . . Stacks with one energy damage bonus enchantment spell
Duration: Medium
Metamagic: Extend Spell doubles duration

(Isaacs) Lesser Missile Storm
(Evocation. Wiz/Sor 4)
Range: Long (creature or closest creature to chosen location)
Effect: Like Magic Missile (level 1), but launches 8 missiles
Duration: Instant
Metamagic: Empower Spell multiplies the damage of every missile by 1.5
. . . . . . . . . Maximize Spell maximizes the results of the d4 rolls

Phantasmal Killer
(Illusion. Wiz/Sor 4)
Designators: Mind-Affecting, Fear
Range: Medium (creature)
Effect: A standard level 4 Death Effect (positive) with the following exceptions:
. . . . . . . . . If Will save is passed the victim disbelieves the illusion. Nothing happens
. . . . . . . . . Otherwise victim has to make Fortitude save against a Death Effect as usual
. . . . . . . . . The Death Effect also ends when the victim is dying (from 0 to -9 HP)
. . . . . . . . . If that happens the victim then is stable (does not lose HP) and has a small chance every round to recoverl
Duration: Instant
Saving Throw: Will [Mind-Affecting] disbelieves damage. Fort [Death] partial
Spell Resistance: yes

Stoneskin
(Abjuration. Dru 4, Wiz/Sor 4)
Range: Touch (creature or object)
Effect: DR 10 / +3, Spell Failure 20% (your skin becomes solid, making speaking and gestures problematic)
Duration: Long or until 100 points of damage are absorbed (whatever happens first)
Metamagic: Extend Spell doubles duration and absorbed points LEVEL 5 SPELLS

Cloudkill
(Necromancy. Wiz/Sor 5)
Designators: Cloud, Poison
Range: Long (area [large])
Effect: An acid cloud which does 5d6 acid damage to everyone entering. It deals the same damage per round inside the cloud
. . . . . . . . . Every round one has to check for level 5 Death-like Effect (acid damage)(acid)[/size] with the following limitations:
. . . . . . . . . . . . - Only creatures up to level 5 are affected
. . . . . . . . . . . . - A victim which succesfully saved does not gain initial damage
. . . . . . . . . . . . - Death immunity does not help against this spell's Death-like Effect!
Duration: Very short
Saving Throw: Fort [Poison] negates the Death-like Effect
Spell Resistance: yes

Energy Buffer
(Abjuration. Bar 6, Dru 6, Wiz/Sor 5)
Range: Personal
Effect: Resistance 40 versus Acid, Electricity, Fire, Cold and 30 versus Sonic energy types
Duration: Long
Metamagic: Extend Spell doubles duration

Slay Living
(Necromancy. Cle 5, Dru 5)
Designators: Death, Negative
Range: Touch (creature)
Effect: A standard level 5 Death Effect (negative energy)
Duration: Instant
Saving Throw: Fort [Death] partial
Spell Resistance: yes

Spell Mantle, Lesser
(Abjuration. Wiz/Sor 5)
Range: Personal
Effect: Absorbs 1d8+6 spell levels of hostile spells cast upon the target.
Duration: Medium
Metamagic: Empower Spell multiplies the absorbed points by 1.5
. . . . . . . . . Extend Spell doubles duration
. . . . . . . . . Maximize Spell maximizes the result of the 1d8 LEVEL 6 SPELLS

Missing modified spells in list:
- Spell Breach, Greater


Bigby's Forceful Hand
(Evocation. Wiz/Sor 6)
Effect: Hand bullrushes target. The charged does a Discipline skill roll + Size Modifier + 1d20 versus the Spell Save DC + 1d20.
. . . If the attacker succeeds or beats the roll then the target is knocked of its feed.
. . . A knocked down target stays down for 1 round + 1 second per point the strength check failed. It is also dazed for that duration
Duration: instant
Metamagic: Extend Spell doubles duration of the daze and knockdown

Dispel Magic, Greater
(Abjuration. Bar 5, Cle 6, Dru 6, Wiz/Sor 6)
Range: Medium (creator/object, area [colossal] or AoE spell effect)
Effect: Like Dispel Magic (level 3), but capped at +15
Duration: Instant

Haste, Mass
(Enchantment. Bar 6, Wiz/Sor 6)
Range: Personal (area [large])
Effect: Like Haste (level 3), but affects all creatures in range
Duration: Short
Metamagic: Extend Spell doubles duration

(Isaacs) Greater Missile Storm
(Evocation. Wiz/Sor 4)
Range: Long (creature or closest creature to chosen location)
Effect: Like Magic Missile (level 1), but launches 12 missiles
Duration: Instant
Metamagic: Empower Spell multiplies the damage of every missile by 1.5
. . . . . . . . . Maximize Spell maximizes the results of the d4 rolls

Stoneskin, Greater
(Transmutation. Dru 6, Wiz/Sor 6)
Effect: DR 15 / +3, Spell Failure 10% (your skin becomes solid, making speaking and gestures problematic)
Duration: Long
. . . Absorbs 150 points
Metamagic: Extend Spell doubles duration and absorbed points LEVEL 7 SPELLS

Bigby's Grasping Hand
(Evocation. Wiz/Sor 7)
Effect: Giant hand with 40 HitPoints grapples target. Target is held immobile for duration of the spell or until the hand is destroyed (attack held person to destroy hand)
Duration: Very Short
Metamagic: Extend Spell doubles duration and HitPoints of the hand

Spell Mantle, Lesser
(Abjuration. Wiz/Sor 7)
Range: Personal
Effect: Absorbs 1d10+8 spell levels of hostile spells cast upon the target.
Duration: Medium
Metamagic: Empower Spell multiplies the absorbed points by 1.5
. . . . . . . . . Extend Spell doubles duration
. . . . . . . . . Maximize Spell maximizes the result of the 1d10 LEVEL 8 SPELLS

Premonition
(Divination. Dru 8, Wiz/Sor
Effect: DR 15 / +4
Duration: Long
. . . Absorbs 200 points
Metamagic: Extend Spell doubles duration and absorbed points Dispel Magic, (Mordenkainen's) Disjunction
(Abjuration. Wiz/Sor 9)
Range: Medium (creator/object, area [colossal] or AoE spell effect)
Effect: Like Dispel Magic (level 3), but not capped
. . . . . . Also acts like a Lesser Spell Breach (level 4) if used as Area effect, or a Greater Spell Breach (level 6) if used targeted
Duration: Instant

Spell Mantle, Lesser
(Abjuration. Wiz/Sor 9)
Range: Personal
Effect: Absorbs 1d12+10 spell levels of hostile spells cast upon the target.
Duration: Medium
Metamagic: Empower Spell multiplies the absorbed points by 1.5
. . . . . . . . . Extend Spell doubles duration
. . . . . . . . . Maximize Spell maximizes the result of the 1d12 Maybe one or two of them i forgot to head the topic of what spells but each topic is in a different spell lvl... You get what im trying to show ..


BtW sorry for it being so long couldnt find a way to shorten it up.. What kinda HP do the boss critters have?