What i wanted of this build is to have Good DC on spells and stuff... I want all my spells to be precise and hard hitting..
Does anyone advice or hints to make it better?
Pick up at least 8; or better 10, Great Int Feats. Get Epic Spell Focus in one of your spell focus's. Get Maximize Spell Feat as well; nothing like a max'd IGMS to slice a chunk of hp off a boss.
Oh and here is a list of things that have been nerfed on my server...
LEVEL 1 SPELLS
Deafening Clang (Abjuration. Pal 1) Range: Touch (creature or item) Effect: Melee weapon, gloves or ammunition gains an onHit deafening clang effect plus a sonic damage bonus based on casters alignment: . . . . . . . . . Lafwul: 1d6 damage . . . . . . . . . Neutral: 1d4 damage . . . . . . . . . Chaotic: 1d6 damage . . . . . . Otherwise behaves like Magic Weapon (level 1) Duration: Very Long Metamagic: Extend Spell doubles duration Saving Throw: (for onHit effect) Fort negates deafness (DC: caster level + 10. Duration: caster level rounds)
Endure Elements (Abjuration. Cle 1, Dru 1, Pal 1, Wiz/Sor 1) Range: Touch (creature or object) Effect: Resistance 8 versus Acid, Electricity, Fire, Cold and 4 versus Sonic energy types Duration: Extremely Long Metamagic: Extend Spell doubles duration
Mage Armor (Conjuration. Bar 1, Wiz/Sor 1) Range: Touch (creature or object) Effect: Enhancement AC +1 . . . . . . Deflection AC +1 . . . . . . Dodge AC +1 . . . . . . Natural AC +1 . . . . . . Magic Resistance 4 (does not stack with Shield) Duration: Long Metamagic: Extend Spell doubles duration
Magic Fang (Transmutation. Dru 1, Ran 1) Range: Personal Effect: Enchants the fangs of a creature with a +1 attack bonus and +1 slashing damage. This will beat +1 damage reduction of attacked foes Duration: Medium Metamagic: Extend Spell doubles duration
Magic Missile (Evocation. Wiz/Sor 1) Range: Long (creature) Effect: Launches 4 missiles . . . . . . Ranged Touch attack to hit the target for every missile (Critical: 20 / x2) . . . . . . Every missile causes 2d4 magical damage on impact . . . . . . Magical damage will only damage living and undead creatures Duration: Instant Metamagic: Empower Spell multiplies the damage of every missile by 1.5 . . . . . . Maximize Spell maximizes the results of the d4 rolls
Magic Weapon (Transmutation. Bar 1, Cle 1, Pal 1, Wiz/Sor 1) Range: Touch (creature or item) Effect: Melee weapon, gloves or ammunition gains a +1 enhancement (does not stack with existing) . . . . . . Stacks with one energy damage bonus enchantment spell . . . . . . Order of enchantment if cast on creature: right hand, left hand, creature right, creature bash, arms, arrows, bolts, bullets . . . . . . This will ignore already enchanted items and illegal targets Duration: Very long Metamagic: Extend Spell doubles duration
Shield (Abjuration. Wiz/Sor 1) Range: Personal Effect: Deflection AC +4 . . . . . . Magic Resistance 6 (does not stack with Mage Armor) Duration: Long Metamagic: Extend Spell doubles duration
LEVEL 2 SPELLS
Dispel Magic, Lesser (Abjuration. Bar 1, Cle 2, Dru 2, Wiz/Sor 2) Range: Medium (creator/object, area [colossal] or AoE spell effect) Effect: Like Dispel Magic (level 3), but capped at +5 Duration: Instant
Flame Weapon (Evocation. Wiz/Sor 2) Range: Touch (creature or item) Effect: Melee weapon, gloves or ammunition gains a damage bonus based on casters alignment: . . . . . . . . . Lafwul: Electricity damage . . . . . . . . . Neutral: Fire damage . . . . . . . . . Chaotic: Acid damage . . . . . . . . . Good: 2d4 damage . . . . . . . . . Neutral: 1d6 damage . . . . . . . . . Evil: 2d4 damage . . . . . . The most recently cast energy damage enchantment stays in effect . . . . . . Stacks with Magic Weapon or Greater Magic Weapon . . . . . . Order of enchantment if cast on creature: right hand, left hand, creature right, creature bash, arms, arrows, bolts, bullets . . . . . . This will ignore already enchanted and illegal targets Duration: Very long Metamagic: Extend Spell doubles duration
Resist Elements (Abjuration. Cle 2, Dru 2, Pal 2, Ran 1, Wiz/Sor 2) Range: Touch (creature or object) Effect: Resistance 16 versus Acid, Electricity, Fire, Cold and 8 versus Sonic energy types Duration: Very long Metamagic: Extend Spell doubles duration
LEVEL 3 SPELLS
Blade Thirst (Transmutation. Ran 3) Range: Touch (creature or item) Effect: Melee weapon or ammunition gains a +3 enhancement (does not stack with existing) . . . Stacks with one energy damage bonus enchantment spell . . . Order of enchantment if cast on creature: right hand, left hand, creature right, creature bash, arms, arrows, bolts, bullets . . . This will ignore already enchanted items and illegal targets Duration: Very long Metamagic: Extend Spell doubles duration
Darkfire (Evocation. Cle 3) Range: Touch (creature or item) Effect: Melee Weapon gains a damage bonus based on casters alignment: . . . . . . . . . Good: Divine damage (holy) . . . . . . . . . Neutral: [weapon-type] damage . . . . . . . . . Evil: Divine damage (evil) . . . . . . . . . Lawful: 1d6 damage . . . . . . . . . Neutral: 1d4 damage . . . . . . . . . Chaotic: 1d6 damage . . . . . . The most recently cast energy damage enchantment stays in effect . . . . . . Stacks with Magic Weapon or Greater Magic Weapon . . . . . . Order of enchantment if cast on creature: right hand, left hand, creature right, creature bash, arms, arrows, bolts, bullets . . . . . . This will ignore already enchanted and illegal targets Duration: Very long Metamagic: Extend Spell doubles duration
Dispel Magic (Abjuration. Bar 3, Cle 3, Dru 4, Pal 3, Wiz/Sor 3) Range: Medium (creator/object, area [colossal] or AoE spell effect) Effect: Dispell check versus effect creator (1d20 + caster level vs. 10 + creator caster level). Capped at +10 caster level . . . . . . Target: tries to dispel every spell on the target once . . . . . . Area: tries to dispel every spell from strongest to weakest once, until one spell was dispelled . . . . . . Area of Effect spell: 50% chance to remove the effect Duration: Instant
Haste (Transmutation. Bar 3, Wiz/Sor 3) Range: Short (creature) Effect: Attacks +1, AC (Dodge) +4, Reflex Saving Throw +4, Movement speed +50% . . . . . . Cannot recast Haste on a target within one hour (unless resting) Duration: Short Metamagic: Extend Spell doubles duration
Keen Edge (Evocation. Bar 3, Wiz/Sor 3) Range: Short (creature or item) Effect: Melee weapon, gloves or ammunition gains a cold damage bonus like Flame Weapon (level 2). . . . . . . Additionally the item gains +1 to its normal damage bonus (bludgeoning, piercing or slashing) Duration: Very long Metamagic: Extend Spell doubles duration
Magic Fang, Greater (Transmutation. Dru 3, Ran 3) Range: Personal Effect: Enchants the fangs of a creature with a +2 attack bonus and +2 slashing damage. This will beat +2 damage reduction of attacked foes Duration: Medium Metamagic: Extend Spell doubles duration
Magic Vestment (Transmutation. Cle 3) Range: Touch (creature or item) Effect: Armour, Shield or Bracer gains a +2 enhancement (does not stack with existing) . . . Order of enchantment if cast on creature: armour, shield, bracers . . . This will ignore already enchanted items and illegal targets Duration: Very long Metamagic: Extend Spell doubles duration
Magic Weapon, Greater (Transmutation. Bar 3, Cle 4, Pal 3, Wiz/Sor 3) Range: Short (creature or item) Effect: Like Magic Weapon (level 1) but with a +2 enhancement Duration: Very long Metamagic: Extend Spell doubles duration
Protection from Elements (Abjuration. Cle 3, Dru 3, Pal 3, Ran 2, Wiz/Sor 3) Range: Touch (creature or object) Effect: Resistance 24 versus Acid, Electricity, Fire, Cold and 12 versus Sonic energy types Duration: Long Metamagic: Extend Spell doubles duration
Holy Sword (Evocation. Pal 4) Range: Touch (creature or item) Effect: Melee Weapon becomes a holy avenger (+5 enhancement and holy. Also dispells onHit) . . . . . . Stacks with Magic Weapon or Greater Magic Weapon . . . . . . Stacks with one energy damage bonus enchantment spell Duration: Medium Metamagic: Extend Spell doubles duration
(Isaacs) Lesser Missile Storm (Evocation. Wiz/Sor 4) Range: Long (creature or closest creature to chosen location) Effect: Like Magic Missile (level 1), but launches 8 missiles Duration: Instant Metamagic: Empower Spell multiplies the damage of every missile by 1.5 . . . . . . . . . Maximize Spell maximizes the results of the d4 rolls
Phantasmal Killer (Illusion. Wiz/Sor 4) Designators: Mind-Affecting, Fear Range: Medium (creature) Effect: A standard level 4 Death Effect (positive) with the following exceptions: . . . . . . . . . If Will save is passed the victim disbelieves the illusion. Nothing happens . . . . . . . . . Otherwise victim has to make Fortitude save against a Death Effect as usual . . . . . . . . . The Death Effect also ends when the victim is dying (from 0 to -9 HP) . . . . . . . . . If that happens the victim then is stable (does not lose HP) and has a small chance every round to recoverl Duration: Instant Saving Throw: Will [Mind-Affecting] disbelieves damage. Fort [Death] partial Spell Resistance: yes
Stoneskin (Abjuration. Dru 4, Wiz/Sor 4) Range: Touch (creature or object) Effect: DR 10 / +3, Spell Failure 20% (your skin becomes solid, making speaking and gestures problematic) Duration: Long or until 100 points of damage are absorbed (whatever happens first) Metamagic: Extend Spell doubles duration and absorbed points
LEVEL 5 SPELLS
Cloudkill (Necromancy. Wiz/Sor 5) Designators: Cloud, Poison Range: Long (area [large]) Effect: An acid cloud which does 5d6 acid damage to everyone entering. It deals the same damage per round inside the cloud . . . . . . . . . Every round one has to check for level 5 Death-like Effect (acid damage)(acid)[/size] with the following limitations: . . . . . . . . . . . . - Only creatures up to level 5 are affected . . . . . . . . . . . . - A victim which succesfully saved does not gain initial damage . . . . . . . . . . . . - Death immunity does not help against this spell's Death-like Effect! Duration: Very short Saving Throw: Fort [Poison] negates the Death-like Effect Spell Resistance: yes
Energy Buffer (Abjuration. Bar 6, Dru 6, Wiz/Sor 5) Range: Personal Effect: Resistance 40 versus Acid, Electricity, Fire, Cold and 30 versus Sonic energy types Duration: Long Metamagic: Extend Spell doubles duration
Slay Living (Necromancy. Cle 5, Dru 5) Designators: Death, Negative Range: Touch (creature) Effect: A standard level 5 Death Effect (negative energy) Duration: Instant Saving Throw: Fort [Death] partial Spell Resistance: yes
Spell Mantle, Lesser (Abjuration. Wiz/Sor 5) Range: Personal Effect: Absorbs 1d8+6 spell levels of hostile spells cast upon the target. Duration: Medium Metamagic: Empower Spell multiplies the absorbed points by 1.5 . . . . . . . . . Extend Spell doubles duration . . . . . . . . . Maximize Spell maximizes the result of the 1d8
LEVEL 6 SPELLS
Missing modified spells in list: - Spell Breach, Greater
Bigby's Forceful Hand (Evocation. Wiz/Sor 6) Effect: Hand bullrushes target. The charged does a Discipline skill roll + Size Modifier + 1d20 versus the Spell Save DC + 1d20. . . . If the attacker succeeds or beats the roll then the target is knocked of its feed. . . . A knocked down target stays down for 1 round + 1 second per point the strength check failed. It is also dazed for that duration Duration: instant Metamagic: Extend Spell doubles duration of the daze and knockdown
Dispel Magic, Greater (Abjuration. Bar 5, Cle 6, Dru 6, Wiz/Sor 6) Range: Medium (creator/object, area [colossal] or AoE spell effect) Effect: Like Dispel Magic (level 3), but capped at +15 Duration: Instant
Haste, Mass (Enchantment. Bar 6, Wiz/Sor 6) Range: Personal (area [large]) Effect: Like Haste (level 3), but affects all creatures in range Duration: Short Metamagic: Extend Spell doubles duration
(Isaacs) Greater Missile Storm (Evocation. Wiz/Sor 4) Range: Long (creature or closest creature to chosen location) Effect: Like Magic Missile (level 1), but launches 12 missiles Duration: Instant Metamagic: Empower Spell multiplies the damage of every missile by 1.5 . . . . . . . . . Maximize Spell maximizes the results of the d4 rolls
Stoneskin, Greater (Transmutation. Dru 6, Wiz/Sor 6) Effect: DR 15 / +3, Spell Failure 10% (your skin becomes solid, making speaking and gestures problematic) Duration: Long . . . Absorbs 150 points Metamagic: Extend Spell doubles duration and absorbed points
LEVEL 7 SPELLS
Bigby's Grasping Hand (Evocation. Wiz/Sor 7) Effect: Giant hand with 40 HitPoints grapples target. Target is held immobile for duration of the spell or until the hand is destroyed (attack held person to destroy hand) Duration: Very Short Metamagic: Extend Spell doubles duration and HitPoints of the hand
Spell Mantle, Lesser (Abjuration. Wiz/Sor 7) Range: Personal Effect: Absorbs 1d10+8 spell levels of hostile spells cast upon the target. Duration: Medium Metamagic: Empower Spell multiplies the absorbed points by 1.5 . . . . . . . . . Extend Spell doubles duration . . . . . . . . . Maximize Spell maximizes the result of the 1d10
LEVEL 8 SPELLS
Premonition (Divination. Dru 8, Wiz/Sor Effect: DR 15 / +4 Duration: Long . . . Absorbs 200 points Metamagic: Extend Spell doubles duration and absorbed points
Dispel Magic, (Mordenkainen's) Disjunction (Abjuration. Wiz/Sor 9) Range: Medium (creator/object, area [colossal] or AoE spell effect) Effect: Like Dispel Magic (level 3), but not capped . . . . . . Also acts like a Lesser Spell Breach (level 4) if used as Area effect, or a Greater Spell Breach (level 6) if used targeted Duration: Instant
Spell Mantle, Lesser (Abjuration. Wiz/Sor 9) Range: Personal Effect: Absorbs 1d12+10 spell levels of hostile spells cast upon the target. Duration: Medium Metamagic: Empower Spell multiplies the absorbed points by 1.5 . . . . . . . . . Extend Spell doubles duration . . . . . . . . . Maximize Spell maximizes the result of the 1d12
Maybe one or two of them i forgot to head the topic of what spells but each topic is in a different spell lvl... You get what im trying to show ..
BtW sorry for it being so long couldnt find a way to shorten it up..
What kinda HP do the boss critters have?