Working on a Build for a friend in our group who wishes to play a Healer but one that is difficult to hit. I thought a Cleric/Monk/CoT would be a No-Brainer, but was wondering if something like this were a viable alternative. I've looked around and didn't see anything like this, so wanted to check in here with you all. I've got several issues, as you'll discover when you read below. Haven't determined final Saves or Skills yet.
Cleric17/CoT10/SD13 Phantom Prelate Race: Human
Str10 Int14 Wis16(20) Dex16(32) Con10 Chr8
1Cleric, Dodge, Mobility, Domain: Trickery and Healing 2Cleric 3Cleric, Weapon Finesse 4Cleric, Dex 17 5Cleric 6Cleric, Maximize Spell 7Cleric 8Cleric, Dex18 9Cleric, Weapon Focus: Light Hammer 10Cleric 11Cleric 12Cleric, Dex19, Expertise 13Cleric 14Cleric 15Cleric, Quicken (Combat Casting?) 16CoT, Dex20 17Shadowdancer 18Shadowdancer, Improved Expertise 19Shadowdancer 20Shadowdancer,Dex 21 21CoT, Great Wisdom I, Great Dex I 22SD 23SD 24SD, Great Dex II, Dex24 25SD 26SD 27SD, Great Dex III 28SD, Dex26 29SD 30CoT, Great Dex IV 31CoT, Great Wis II 32CoT, Dex28 33CoT, Armor Skin, Great Wis III 34CoT 35Cleric 36CoT, Great Dex V, Great Wis IV, Dex 30 37CoT 38CoT, Improved Combat Casting (auto-quicken?) 39Shadowdancer, Epic Dodge, Great Dex VI 40Cleric, Dex 32
AB: 37 Naked AC w/Shield=36 Hit Points: 340 Max Spells
The point of this build is not AB or high attack routine. It is not a solo character, but is designed for Party play of 4 or more. It was to make a creature that was slippery, hard to hit, and be able to slip into any battle his party is engaged in and keep everyone healed and buffed. Casting his Maximized and Empowered Healing spells, he should be able to keep everybody alive, and with his Epic Dodge, High AC, his Trickery Domain and Hide in Plain Sight, he will be a difficult opponent to target. By no means is he designed for offense, but he still maintains a decent AB and can quickly Buff himself if necessary.
My problem is, with all the defensive capabilities provided by Shadowdancer, are the Combat Casting Feats going to make a difference? If they do, would it be any better than Quicken Feats? Or would it be wiser to drop both lines of thought and, instead, stop with a 30 Dex, and instead take Great Wisdom V, raise it one more at 40 to 22 for an extra 6th level spell slot, and then still have another feats that I could sink into a meta magic spell? _________________ Got Hommlet? World of Greyhawk Action Server (with 1/2 price ales on Mondays!)