Used a pure wizard template and changed it i cant test it right now so any comments or improvements will be much apreciated!!

Elf (Wizard 40)

Alignment Any

Stats: Str 10, dex 14, con 14, Int 18, Wis 10, cha 10, put all points into Intelligence

Lvl Feats

1) Extend spell
3) Spell Penetration
5) Combat Casting
6) Spell Focus Necromancy
9) Craft wand
10) Maximize Spell
12) Quicken spell
15) Greater Spell Penetration, Spell Focus Evocation
18) Greater Spell Focus Necromancy
20) Greater Spell Focus Evocation
21) Greater Intelligence 1
23) Greater Intelligence 2
24) Epic Spell Focus Necromancy
26) Greater Intelligence 3
27) Greater Intelligence 4
29) Auto quicken 1
30) Auto quicken 2
32) Auto quicken 3
33) Epic Spell Penetration
35) Greater Intelligence 5
36) Greater Intelligence 6
38) Epic Spell Focus Evocation
39) Epic Spell: Warding
Quote: Posted 06/19/05 14:06:44 (GMT) -- darkfire_arrow01

Used a pure wizard template and changed it i cant test it right now so any comments or improvements will be much apreciated!!

Elf (Wizard 40)

Alignment Any

Stats: Str 10, dex 14, con 14, Int 18, Wis 10, cha 10, put all points into Intelligence

Lvl Feats

1) Extend spell
3) Spell Penetration
5) Combat Casting
6) Spell Focus Necromancy
9) Craft wand
10) Maximize Spell
12) Quicken spell
15) Greater Spell Penetration, Spell Focus Evocation
18) Greater Spell Focus Necromancy
20) Greater Spell Focus Evocation
21) Greater Intelligence 1
23) Greater Intelligence 2
24) Epic Spell Focus Necromancy
26) Greater Intelligence 3
27) Greater Intelligence 4
29) Auto quicken 1
30) Auto quicken 2
32) Auto quicken 3
33) Epic Spell Penetration
35) Greater Intelligence 5
36) Greater Intelligence 6
38) Epic Spell Focus Evocation
39) Epic Spell: Warding

First of all, use Human, not Elf, because you are not bringining your DEX above 14 and you also are pure. That gives you an extra feat at lvl1, extra spell points and allows you to raise CON higher.

Below points thus apply to your build as a human:

A few points:
drop CHA and WIS down to 8 and get CON 16 for that.
Wizards have Willpower as their strong save anyway and your spells immunize you against mind spells.

As a wizard, especially with extend spell, why do you bother going for quicken and autoquicken? Cast extended haste and you will be fine throughout the day.
Scratching that gives you 3 epic feats and 1 pre-epic feat.

Craft wands. Sounds nice, but not always useful. Personally I would scratch it. frees another feat.

Spell pen and grt/epic spell pen. Unless you are fighting subraces (drow) and PvP über monks, you will likely not need epic spell pen. maybe not even normal or greater. IMO i'd drop epic spellpen at least. Frees 1 epic feat.



Now, this would free up:
3 pre-epic feats
4 epic feats.

Hence for your 4 epic feats, you can take 4 more GRT INT and get +2 to your DC and quite a few more spells as well as more skill points etc.

For pre-epic, get Expertise and Improved expertise to give you an AC+10, also, blindfight can be useful IMO even as a wizard or alternatively take a Great Fortitude feat there.

Further, get Epic Warding earlier, even though you may lose a few skillpoints in exchange and maybe drop epic spell focus evocation for e.g. armorskin. That gives you +2 AC and doesn't affect your DC of spells much as you get 4 more INT total which balances that out. Further, Evocation does not really need foci IMO, but thats up to you.

If you also want to drop greater spellfocus evocation, you can take up empower spell.



Last but not least, a 40th level caster build is generally inferior to a 38th level caster build with 2 other class levels.
If i were you, take up a rogue and a monk level (at 38 and 40 respectively) for evasion, keeping DEX bonus on AC if flatfooted and places to invest your numerous skillpoints in as well as maxing out tumble/discipline etc.
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Inactive for a while this build was designed for rplaying as a drow which is why i took elf and 10 cha and wis craft wand will be useful for freeing up spell slots but dropping quicken i might do i was just taking that so i dont need to worry about being countered so if not taking that, an extra 1 pre epic and 3 epic feats spare any suggestions as for the pre epic feat??
Quote: Posted 06/19/05 17:56:40 (GMT) -- darkfire_arrow01

this build was designed for rplaying as a drow which is why i took elf and 10 cha and wis craft wand will be useful for freeing up spell slots but dropping quicken i might do i was just taking that so i dont need to worry about being countered so if not taking that, an extra 1 pre epic and 3 epic feats spare any suggestions as for the pre epic feat??

Suggestions, look in my post above

OK, so for RP purposes. Totally acceptable, but would hae made life easier if you had mentioned it right at the start.

Q/AQ won't make your spells uncounterable, its a feature that was not implemented AFAIK.
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Inactive for a while
Quote: Posted 06/19/05 22:25:10 (GMT) -- GhostNWN
Q/AQ won't make your spells uncounterable, its a feature that was not implemented AFAIK.

Yep, any caster with haste can still counter you.

Steve Grab silent spell, there are a lot of spells you may want to cast a level higher that can be silenced but not extended. Also, it's very embarrassing if your wizard gets killed because he got silenced and doesn't have a single spell he can use to remedy the situation (e.g. a silent gust of wind, dispel or greater sanctuary is always nice to have).

Also, after necromancy, evocation isn't a bad school to focus in. It's probably a better focus for a cleric, since most of their evocations have saves against being stunned or blinded, but the more enemies who fail their saves against your evocations the better. Illusion might be a good school to focus in as well. Wierd is no longer considered death magic, if I read the 1.66 patch notes correctly, so a high DC wierd can be a good mass killer. A good DC on phantasmal killer might be good as well.
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Two wrongs don't make a right but three lefts do. I also like to have my wizard specialize in Illusion. I don't mean spell focuses, I mean specializing in that school at character creation. Specializing in a school gives you an extra casting per day per spell level. Why Illusion? Well, all that really matters is the school that's in opposition to the school you choose, since you'll lose access to those spells. Specializing in Illusion makes you lose enchantment, which is honestly a very easy school to lose. There is little need for those spells. Specializing in necromancy, for example, would knock out divination, which is a bad idea (you lose spells like True Seeing and Premontion). In my opinion, Illusion is the best school to specialize in.

Steve
Quote: Posted 06/20/05 04:29:42 (GMT) -- Stravinsky00

I also like to have my wizard specialize in Illusion. I don't mean spell focuses, I mean specializing in that school at character creation. Specializing in a school gives you an extra casting per day per spell level. Why Illusion? Well, all that really matters is the school that's in opposition to the school you choose, since you'll lose access to those spells. Specializing in Illusion makes you lose enchantment, which is honestly a very easy school to lose. There is little need for those spells. Specializing in necromancy, for example, would knock out divination, which is a bad idea (you lose spells like True Seeing and Premontion). In my opinion, Illusion is the best school to specialize in.

Steve

I'll second that.
Most enemies you face will have mind immunity of one sort or the other (or freedom) so enchantment spells really are useless.

The only nice enchantment spell off the top of my head is Mass Haste, but then someone else can always take that over.

The second best school to loose imo is divination (necromancy school) because true seeing is generally widely available and you can still use wands of see invisibility or even scrolls of invisibility purge.
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Inactive for a while