I made this character because I wanted to make a plain fighter and see what I could do with all the feats. He's a melee character, Str based with a one hander and shield. My wish list was: Good AB and damage, with decent dev. crit. DC Adaptability with different fighter moves (knockdown, disarm, expertise, PA) and different damage types (blunt backup weapon). I also wanted to improve the saves of the plain fighter type, especially the low will and reflex saves.
I decided not to go pure fighter, but rather take 10 lvls of Champion of Torm before going epic. That gives better reflex saves and a sacred defence +5 to all saves. It’s still basically a fighter build as the other divine class feats are of no importance with his low Cha. I chose dwarf because of the high Con and the class bonuses to saves.
Race: Dwarf
Alignment: Any neutral or good
Attributes: STR 17 -> 32 DEX 10 CON 18 WIS 8 INT 13 CHA 6
Final level distribution: Fighter 30 Champion of Torm 10
Feats: Level 1: Luck of Heroes, Weapon Proficiency Exotic Level 2: Weapon Focus (Dwarven Waraxe) Level 3: Iron Will Level 4: Weapon Specialization (Dwarven Waraxe) Level 6: Power Attack, Cleave Level 8: Blind Fight Level 9: Toughness Level 10: Knockdown Level 12: Weapon Focus (Warhammer), Weapon Specialization (Warhammer) Level 14: Improved Knockdown Level 15: Improved Critical (Dwarven Waraxe) Level 16: Expertise Level 18: Disarm, Improved Disarm Level 20: Great Cleave Level 21: Great Strength I Level 22: Epic Weapon Focus (Dwarven Waraxe) Level 24: Great Strength II, Overwhelming Critical (Dwarven Waraxe) Level 26: Devastating Critical (Dwarven Waraxe) Level 27: Epic Will Level 28: Epic Weapon Specialization (Dwarven Waraxe) Level 30: Epic Reflexes, Epic Prowess Level 32: Armor Skin Level 33: Great Strength III Level 34: Epic Weapon Focus (Warhammer) Level 36: Great Strength IV, Epic Weapon Specialization (Warhammer) Level 38: Improved Expertise Level 39: Great Strength V Level 40: Improved Power Attack
Hit points: 600 (maxed every level)
Final saves: Fortitude 32 Reflex 30 Will 27 Add +6 to saves against spells (+4 from spellcraft, +2 racial bonus) and +2 to saves against poison (racial bonus)
AB and damage: Dwarven Waraxe: 45/40/35/30, 1d10 + 17 (19-20/x3), O. Crit: 2d6, Dev. Crit. DC 41 Warhammer: 45/40/35/30, 1d8 + 17 (x3) Add +5 or +10 to damage with PA or IPA
AC: With full plate and tower shield: 27 (With +5 items, +2 Dex, Boots of Speed and Improved Expertise: 62)
I want the community to evaluate this build and welcome any constructive comments and suggestions. _________________ I generally avoid temptation, unless I can't resist it...
With a starting Con of 18, it seems a waste not to take it up to 21 or 22, drop 3 existing epic feats and take all three epic damage reduction feats.
IMO drop a few of your feats and take a few DD levels. It will bring you more than 30 levels of pure fighter.
Having a high DR in addition to DevCrit is what you might be looking for _________________ Inactive for a while
Thanks for the feedback so far.
Quote: Posted 06/20/05 16:51:02 (GMT) -- M1ke47
With a starting Con of 18, it seems a waste not to take it up to 21 or 22, drop 3 existing epic feats and take all three epic damage reduction feats.
I made a build like that, with damage reduction III. It costs AB, damage and 3 feats. I took Con up to 22 and got better fort. saves and HP as well.
Quote: Posted 06/20/05 19:52:11 (GMT) -- GhostNWN
IMO drop a few of your feats and take a few DD levels. It will bring you more than 30 levels of pure fighter.
Having a high DR in addition to DevCrit is what you might be looking for
I think there are many 3rd classes that can add something unique to a fighter build like this and make it stronger in different ways. It usually comes at a price. But class feats or skills you don't get from fighter levels can of course improve the build. DD can be one option, just like you suggest.
The idea of this build was to see what could be made with all the feats a fighter gets. I allowed myself to take CoT because it has the same amount of fighter feats up to lvl 10. So it doesn't change the main idea of the build and still improves it. _________________ I generally avoid temptation, unless I can't resist it...
Edited By Mick Dagger on 06/20/05 21:36
I can think of a couple of things you could do right off the bat.
One is change the dwarven waraxe for a weapon with a better critical threat range, e.g. long sword or scimitar. You're taking devastating critical with that weapon , so a 17-20 or 15-20 threat range might serve you better than 19-20. If you were a weapon master I would probably suggest you stay with waraxe, but, without the extended threat range, you are probably better off with a different primary weapon. This will also free up a feat for you, I suggest great fortitude.
Also switch two CoT levels to epic levels, increase your INT to 14 and drop your DEX to 9. You can use a potion of cat's grace to get your DEX to 12, you can use the extra skill points to max out your spot skill. Your saves will also stay the same since the fighter's reflex save increases at 12.
Try to take an epic fortitude. If you take great fortitude and epic fortitude you can increase your fortitude saves to 38. This will help you against devastating critical attacks. _________________ Two wrongs don't make a right but three lefts do.
I can think of a couple of things you could do right off the bat.
One is change the dwarven waraxe for a weapon with a better critical threat range, e.g. long sword or scimitar. You're taking devastating critical with that weapon , so a 17-20 or 15-20 threat range might serve you better than 19-20. If you were a weapon master I would probably suggest you stay with waraxe, but, without the extended threat range, you are probably better off with a different primary weapon. This will also free up a feat for you, I suggest great fortitude.
You make two good points here. My original idea was to use a bastard sword. It has better critical threat range, but the multiplier isn't as good. When I chose dwarven waraxe I went for the big damage hits. It can be better when facing high damage reduction/resistance. Against high AC opponents the benefit of a high critical threat range is smaller, but against low AC opponents it is better. I thought of using a martial weapon instead of an exotic. I chose exotic because of the slightly better damage, but maybe it's not worth it.
Quote: Also switch two CoT levels to epic levels, increase your INT to 14 and drop your DEX to 9. You can use a potion of cat's grace to get your DEX to 12, you can use the extra skill points to max out your spot skill. Your saves will also stay the same since the fighter's reflex save increases at 12.
Two excellent ideas!
Quote: Try to take an epic fortitude. If you take great fortitude and epic fortitude you can increase your fortitude saves to 38. This will help you against devastating critical attacks.
Hmm... interesting. It will cost 1 AB, 1 damage and 1 DC on the dev. crit. because epic fortitude takes a regular feat and I lose 1 great strength. But the improved fortitude save will make a big difference against most dev. crit. opponents. If I accept that cost, I might as well start out with STR 16, freeing 3 ability buy points for INT, DEX or WIS, ending up with STR 30 and Great strength IV. I will have to take the epic feats in a slightly different order, but it shouldn't cause any serious problems. _________________ I generally avoid temptation, unless I can't resist it...
Here's a remake of the build based on some of the ideas you gave me. I haven't tested the new build yet, but think I've got it right.
I still welcome feedback!
Race: Dwarf
Alignment: Any neutral or good
Attributes: STR 16 -> 30 DEX 10 CON 18 WIS 10 INT 14 CHA 6
Leveling guide: Levels 1-12 Fighter Levels 13-20 Champion of Torm Levels 21-38 Fighter Levels 39-40 Champion of Torm
Final level distribution: Fighter 30 Champion of Torm 10
Feats: Level 1: Luck of Heroes, Power Attack Level 2: Cleave Level 3: Iron Will Level 4: Weapon Focus (Longsword) Level 6: Great Fortitude, Weapon Specialization (Longsword) Level 8: Blind Fight Level 9: Toughness Level 10: Knockdown Level 12: Weapon Focus (Warhammer), Weapon Specialization (Warhammer) Level 14: Improved Knockdown Level 15: Improved Critical (Longsword) Level 16: Expertise Level 18: Disarm, Improved Disarm Level 20: Great Cleave Level 21: Great Strength I Level 22: Epic Weapon Focus (Longsword) Level 24: Great Strength II, Overwhelming Critical (Longsword) Level 26: Epic Weapon Specialization (Longsword) Level 27: Great Strength III Level 28: Devastating Critical (Longsword) Level 30: Epic Will, Epic Prowess Level 32: Armor Skin Level 33: Epic Fortitude Level 34: Epic Weapon Focus (Warhammer) Level 36: Epic Reflexes, Epic Weapon Specialization (Warhammer) Level 38: Improved Expertise Level 39: Great Strength IV Level 40: Improved Power Attack
Hit points: 600 (maxed every level)
Final saves: Fortitude 38 Reflex 30 Will 28 Add +6 to saves against spells (+4 from spellcraft, +2 racial bonus) and +2 to saves against poison (racial bonus)
AB and damage: Longsword: 44/39/34/29, 1d8 + 16 (17-20/x2), O. Crit: 1d6, Dev. Crit. DC 40 Warhammer: 44/39/34/29, 1d8 + 16 (x3) Add +5 or +10 to damage with PA or IPA
AC: With full plate and tower shield: 27 (With +5 items, +2 Dex, Boots of Speed and Improved Expertise: 62)
Skillpoints: Discipline 43 Tumble 20 (x classed) Spellcraft 19 (x classed) Spot 43 Left 8 _________________ I generally avoid temptation, unless I can't resist it...
Edited By Mick Dagger on 06/22/05 13:44
With INT 14 the correct spellcraft rank is 18 (not 19). That frees 2 skillpoints. I take fighter feats as general feats at lvl 12, 15 and 18. So it is possible to take both lightning reflexes and also skillfocus spellcraft, together with 20 spellcraft ranks to get +5 to saves vs spells from spellcraft, thus improving the saves further. But the only fighter feat I think I can skip now without compromising the general idea of the build is IPA. _________________ I generally avoid temptation, unless I can't resist it...