This will hopefully be easy for you uber ultimate builders, I dont know what to ask for properly. I am after a hard hitting disarmer. i play on a pvp server the items are capped at +5 scrolls are really basic u cant buy true seeing or true strike spells. I would like a good disarmer build with stats for leveling please. throw me your best disarm builds going, if there is anything else you need to know about build please leave a message here. Thank you and good luck with this build. And thank you for taking time to read all of this _________________ You never know maybe one day i might be nice and kill you!
I think that a ftr(12)/wm(25)/wiz(3) focused on a large weapon (so str based) can get you good AB and, with the wiz levels, you can scribe true strike and cast it from scrolls. Or waste two feats and get still spell and auto-still I
Tell us if you can scribe scrolls. _________________ HEAD KNIGHT: Shh shh. We are now the Knights Who Say Ekke ekke ekke ptang zoo boing! RANDOM: Ni!
Edited By fernandooa on 07/19/05 06:28
This one is a disarmer, no more.
I doubt he would be any good for PvP: - No damage reduction - No high HP - His saves are crap (He would get mincemeated if he has to resist a dev. Critical.) - He is using a greatsword, so he will have low armor class although the tumble ranks. - He isn't focused on discipline, He is currently at 54 (with str bonus), not bad IMHO, but he could be better.
I made him for High AB, his AB with a mundane Greatsword is 52, not bad IMHO. He can also scribe true strike scrolls he should be able to cast.
He also has a decent devastating critical with a base DC of 42.
If you still want to play him you can switch to a scimitar, maximizing your critical range (and chances of dev-crit) and being able to use a shield (any more AC can help).
*Edit* Tried to make it more readable. Corrected some mistakes. _________________ HEAD KNIGHT: Shh shh. We are now the Knights Who Say Ekke ekke ekke ptang zoo boing! RANDOM: Ni!
Edited By fernandooa on 07/19/05 07:52
Thanks guys will try that out fernandooa _________________ You never know maybe one day i might be nice and kill you!
Good luck. I don't think he will work well on PvP, mostly because his crappy saves.
If you plan PvPing try getting as many fortitude save boosting gear as possible or you wont be able to survive a single devastating critical. Also a bit of damage reduction could be fine.
If disarm works like I think (Something like AB roll vs discipline skill) he would be able to disarm people better than most others, mostly because your AB is good for melee (Very good IMHO) and you are using a BIG weapon. And.. an unarmed enemy wont be able to dev. crit you (Unless he is a monk).
Tell us if it worked properly _________________ HEAD KNIGHT: Shh shh. We are now the Knights Who Say Ekke ekke ekke ptang zoo boing! RANDOM: Ni!
Edited By fernandooa on 07/19/05 21:28
Just as a minor note.. True Strike appears to work without the still spell stuff.. as does. uhhh displacement? shoot me if I'm wrong as per usual
Just as a minor note.. True Strike appears to work without the still spell stuff.. as does. uhhh displacement? shoot me if I'm wrong as per usual
-DaMouse
Right on both counts. True Strike and Displacement are both verbal only spells, and spells that don't have a somatic component are not susceptible to arcane spell failure from armor. Makes True Strike that much more useful for melee types with a caster level or two.
Steve
Edit: If anyone's interested, the verbal only spells are:
Amplify Balagarn's Iron Horn Blindness/Deafness Darkness Displacement Flare Greater Sanctuary Knock Light Mass Charm Mordenkainen's Disjunction Polymorph Self Power Word, Kill Power Word, Stun Time Stop True Strike Wail of the Banshee War Cry Word of Faith
Some nice spells in there .
Steve
Edited By Stravinsky00 on 07/19/05 23:51
OMFG!!! I CAN CAST LIGHT IN ARMOR!!! OMG!!!! WOO!
-DaMouse
It is a good thing to know that. It makes the character to be a bit more useful *grins* _________________ HEAD KNIGHT: Shh shh. We are now the Knights Who Say Ekke ekke ekke ptang zoo boing! RANDOM: Ni!
Heh, yeah, I debated only listing the "useful" spells, but I figured a full list is better.
Steve
I think the thing with the level 9 arcane spells suffering from no arcane spell failure is a bug, Ive reported this to bioware before.
Quote: Posted 07/20/05 18:03:07 (GMT) -- M1ke47
I think the thing with the level 9 arcane spells suffering from no arcane spell failure is a bug, Ive reported this to bioware before.
Do you mean that all 9th level spells are somehow avoiding spell failure, or that the 9th levels spells I listed before should not avoid spell failure? Because, if it's the latter, it's definitely not a bug. I don't see Mordenkainen's Disjunction in the SRD, but Power Word: Kill, Wail of the Banshee, and Time Stop are absolutely verbal only spells in DnD and thus not subject to armor based spell failure.
Steve
Ive tested this out with a lv 20 wizard 19/ ftr 1 wearing full plate and a tower shield, all the lv 9 spells can be cast with no chance of arcane spell failure from my experience (although the game was on patch 1.64 when i last tested this).
Ok, just tested it again, and it does seem to work properly, good spot Stravinsky, I guess I should stick to non casters
Edited By M1ke47 on 07/20/05 22:18
last i tested a bard/pm/rdd using full plate, displacement was affected by ASF... _________________ Be realistic...