The Vile Knight

Race : human
Starting stats: (Ending stats)

STR 18 (32)
DEX 13 (13)
CON 11 (11)
INT 14 (14)
WIS 8 (8)
CHA 8 (8)

Feats: Dodge, Mobility, Weapon focus(Longsword)



__Level 2_____________________
Class: Fighter
Hit points: 10

Skills:
Discipline: +1

Feats:
Expertise

__Level 3_____________________
Class: Fighter

Hit points: 10
Skills:
Discipline: +1

Feats:
Knockdown

__Level 4_____________________
Class: Fighter
Hit points: 10
Ability gain: Strength +1

Skills:
Discipline: +1

Feats:
Spring Attack

__Level 5_____________________
Class: Fighter
Hit points: 10

Skills:
Discipline: +1
Hide: +2
Move Silently: +2
Intimidate: +2

__Level 6_____________________
Class: Fighter
Hit points: 5

Skills:
Discipline: +1

Feats:
Weapon Specialization (longsword)
Whirlwind Attack

__Level 7_____________________
Class: Weapon Master
Hit points: 7

Skills:
Discipline: +1

Feats:
Ki Damage
Weapon of Choice (longsword)

__Level 8_____________________

Class: Weapon Master
Hit points: 8
Ability gain: Strength +1

Skills:
Discipline: +1
Hide: +1
Move Silently: +1

__Level 9_____________________
Class: Weapon Master
Hit points: 8

Skills:

Feats:
Improved Knockdown

__Level 10____________________
Class: Weapon Master
Hit points: 8

Skills:
Discipline: +2
Hide: +1
Move Silently: +1

__Level 11____________________
Class: Weapon Master
Hit points: 10

Skills:
Discipline: +1
Hide: +1
Move Silently: +1

Feats:
Increased Multiplier
Superior Weapon Focus

__Level 12____________________

Class: Weapon Master
Hit points: 8
Ability gain: Strength +1

Skills:

Feats:
Improved Critical (longsword)

__Level 13____________________

Class: Weapon Master
Hit points: 5

Skills:
Discipline: +2

Hide: +1
Move Silently: +1

Feats:
Ki Critical

__Level 14____________________

Class: Weapon Master
Hit points: 10

Skills:
Discipline: +1

__Level 15____________________

Class: Weapon Master
Hit points: 10

Skills:
Discipline: +1

Feats:
Blind-Fight

__Level 16____________________

Class: Weapon Master
Hit points: 10
Ability gain: Strength +1

Skills:
Discipline: +1

__Level 17____________________

Class: Assassin
Hit points: 5

Skills:
Hide: +2
Move Silently: +1
Use Magic Device: +20
Tumble: +20

Feats:
Death Attack (+1d6)
Use Poison

__Level 18____________________

Class: Assassin

Hit points: 5

Skills:
Hide: +3
Move Silently: +4

Feats:
Uncanny Dodge I
Poison Save I
Ghostly Visage
Power Attack

__Level 19____________________

Class: Assassin
Hit points: 5

Skills:
Hide: +3
Move Silently: +3

Feats:
Death Attack (+2d6)

__Level 20____________________

Class: Assassin
Hit points: 3
Ability gain: Strength +1

Skills:
Hide: +4
Move Silently: +4

Feats:
Poison Save II

__Level 21____________________

Class: Weapon Master
Hit points: 9

Skills:
Discipline: +5

Feats:
Epic Character
Epic Weapon Master
Great Strength I

__Level 22____________________

Class: Weapon Master
Hit points: 5

Skills:
Discipline: +1

__Level 23____________________

Class: Weapon Master
Hit points: 8

Skills:
Discipline: +1

Feats:
Epic Superior Weapon Focus
Epic Weapon Focus (longsword)

__Level 24____________________

Class: Weapon Master
Hit points: 5
Ability gain: Strength +1

Skills:
Discipline: +1

Feats:
Cleave



Class: Weapon Master
Hit points: 5

Skills:
Discipline: +1

__Level 26____________________

Class: Weapon Master
Hit points: 9

Skills:
Discipline: +1
Lore: +10

Feats:
Epic Prowess

__Level 27____________________

Class: Weapon Master
Hit points: 6

Skills:
Discipline: +1

Feats:
Great Cleave

__Level 28____________________

Class: Weapon Master
Hit points: 7
Ability gain: Strength +1

Skills:
Discipline: +1

__Level 29____________________

Class: Weapon Master
Hit points: 8

Skills:

Feats:
Overwhelming Critical (longsword)

__Level 30____________________

Class: Weapon Master
Hit points: 9

Skills:
Discipline: +2

Feats:
Great Strength II

__Level 31____________________

Class: Weapon Master
Hit points: 5

Skills:
Discipline: +1

__Level 32____________________

Class: Assassin
Hit points: 3
Ability gain: Strength +1

Skills:
Hide: +11
Move Silently: +11
Tumble: +15

Feats:
Uncanny Dodge II
Death Attack (+3d6)

Darkness

__Level 33____________________

Class: Weapon Master
Hit points: 5

Skills:
Discipline: +2

Feats:
Devastating Critical longsword (Won't work on server in mind)
Great Strength III

__Level 34____________________

Class: Weapon Master
Hit points: 6

Skills:
Discipline: +1

__Level 35____________________

Class: Weapon Master
Hit points: 8

Skills:
Discipline: +1

__Level 36____________________

Class: Fighter
Hit points: 5
Ability gain: Strength +1

Skills:
Discipline: +1

Feats:
Epic Weapon Specialization (longsword)

__Level 37____________________

Class: Weapon Master
Hit points: 9

Skills:
Discipline: +1

Feats:
Armor Skin

__Level 38____________________

Class: Weapon Master
Hit points: 5

Skills:
Discipline: +1

__Level 39____________________

Class: Assassin
Hit points: 3

Skills:
Hide: +11
Move Silently: +11
Tumble: +5

Feats:
Poison Save III
Great Strength IV

__Level 40____________________

Class: Weapon Master
Hit points: 8
Ability gain: Strength +1

Skills:
Discipline: +2
Lore: +6



This is for a high magic world, The low will save being something counterable through gear, or at least taking the loss of will save off. My first though is to take less Assassin pre-epic to get a higher BAB. And Dev crit is a banned feat, so I was thinking epic fire resistance(Lessen the effect of darkfire when used by enemies.)
_________________
~Nightfall

"If they live long enough get the opportunity to hit you back you are doing something wrong" ~The Justicar Hard to read outline but, more importantly, why don't you use rogue?

You'll get more skillpoints, UMD, sneaks (and just about everything the assassin will give you and Imp. Evasion and slippery mind to help with your will saves) and your death attack DC won't be high anyhow since you're taking mainly WM levels. Also, drop your starting STR to 16 and get your CON up since it's a melee build. That high STR you used your starting points to buy isn't worth the low HP and dying fast.
_________________
.:\_/:. Only those who have known darkness in
(OvO) their hearts will see the shadows in life...
(|__|)
.."..".. Assassin gets UMD and tumble as class skills, and a few innate spells that can be pretty useful (darkness, improved invisibility, even the humble ghostly visage).

I don't understand why you aren't using an assassin level late in the build to max UMD, or tumble for AC purposes. It's as much as +8 AC. Very worthwhile.

I also think that since you're a strength fighter with epic specialization and WM levels, you should switch to a weapon with better critical characteristics than the longsword. Scimitar or rapier, depending on if slashing or piercing is better in your environment. Going from a 1d8 to a 1d6 weapon only costs 1 point of average damage per hit, but the extra critical damage will more than make up for that.
_________________
Experience is the mother of good judgement; bad judgement is the father of experience. I guess, for him, it may be that longswords are more easily obtainable than Scims but otherwise, a Scim or Rapier would be much preferred.

Rogues get more skillpoints. They can also get Imp. Evasion and Slippery Mind which will help with will saves if there's no mind immunity items around.
_________________
.:\_/:. Only those who have known darkness in
(OvO) their hearts will see the shadows in life...
(|__|)
..".."..
Quote: Posted 10/29/05 12:10:14 (GMT) -- Jennalee

Hard to read outline but, more importantly, why don't you use rogue?

You'll get more skillpoints, UMD, sneaks (and just about everything the assassin will give you and Imp. Evasion and slippery mind to help with your will saves) and your death attack DC won't be high anyhow since you're taking mainly WM levels. Also, drop your starting STR to 16 and get your CON up since it's a melee build. That high STR you used your starting points to buy isn't worth the low HP and dying fast.

Reasoning is thusly:
1.) It's a high magic world, I will hit the +12 magical cap with both STR and INT once gear is on and its at or above level 30. While the Death attack DC wouldn't be great, I't be at bare minimum 10 + 8(6 int mod boost, 2 natural Mod) + 6 (Class level) totaling: DC 24. Nothing spectacualar, But rolling a 1 is still a *CENSORED*.

2.) As I said high magical world, in every sense, I'm picking up +20 hide and move from a cloak(He can effectively sneak in full plate). As I said STR, and INT will both hit teh magical cap, and I know CON will pick up at least a +4 magical modifier. While I didn't max roll his HP for testing purposes, I will when puch comes to shove but he hit 338 without max rolling.

Sitting down and looking at the divide, he turned out at lvl 6 Fighter, 6 Assassin, 28 Weapons Master.

Quote: Posted 10/29/05 14:12:10 (GMT) -- Xylophone

Assassin gets UMD and tumble as class skills, and a few innate spells that can be pretty useful (darkness, improved invisibility, even the humble ghostly visage).

I don't understand why you aren't using an assassin level late in the build to max UMD, or tumble for AC purposes. It's as much as +8 AC. Very worthwhile.

I also think that since you're a strength fighter with epic specialization and WM levels, you should switch to a weapon with better critical characteristics than the longsword. Scimitar or rapier, depending on if slashing or piercing is better in your environment. Going from a 1d8 to a 1d6 weapon only costs 1 point of average damage per hit, but the extra critical damage will more than make up for that.

Bingo on the demi-spell book. Invis, and imp invis (If I take him high enough) can really add some whallop to this concept and execution. Darkness... Fighting in side it causes -every- Attack to be considered a death attack (Minus the Suprise Paralyze bonus) effectively its a way to ensure sneak attacks.

As far as boosting tumble in late levels. That's easy, because I maxed it by the 5's As I went, so going form lvl 38 -> 39, his tumble went form 35 to 40.

Crit range... such a lovely topic... I've always prefered the longsword for teh simple reason that it is suppose to be the staple of your everyday average fighter. It's also the better choice simple put when it comes down to gear. I must seem like I'm writing off a lot of things that way, but its quite true, let's just say I have a sword that outdoes any Scimitar in the module. It was custom made and imported by a DM, there are no weapons with a damage yeild as high as the one I have. Side by side with my buddy the Bard/RDD/WM with a Scimitar; he was hitting an average of 230 crits, a high of 274. I was hitting 250-ish, high of 292.




I guess what I really oughta be asking, Is WM Vs Assassin. Where should I draw the line?
And is it worth it to loose the BAB by taking assassin Pre-epic?
_________________
~Nightfall

"Hard pressed on my right. My center is yielding. Impossible to maneuver. Situation excellent. I am attacking."
~Ferdinand Foch
At the Battle of the Marne Ah, well if you have a super longsword, that's that.

As for assassin vs WM... I'd go with WM since you're a strength build with specialization. You don't need sneak attack dice to butcher things, and the extremely pumped up AB you'll have in the end will let you fight with Power Attack on for more damage, or Expertise on for more defense, or to leverage Improved Knockdown and Called Shot heavily in your favor.

A build like 11 fighter/19 WM/10 assassin would net you +3 to your weapon of choice AB, 5d6 bonus damage from sneak attack, and plenty of fighter bonus feats while letting you do 10 fighter/10 WM to 20 for maximum BAB. You take the 11th fighter level at 24 for EWS.

Alternately you could do fighter 10/11 assassin/19 WM for 6d6 sneak attacks if you'd rather, at the cost of 1 point of BAB. 4 assassin 6 fighter 10 WM to 20.

Or fighter 8/WM 22/assassin 10. This would also be fighter 6 assassin 4 WM 10 to level 20, letting you get some assassin levels early. Then you make up the lost AB point with an extra WM epic weapon of choice bonus, and gain an epic WM bonus feat.

Lots of good options there, the first choice maximizes your combat feats (making it easy for you to pick up improved knockdown or called shot) and maintains your BAB, the second choice mixes a little extra sneak attack damage dice with early assassin, at the cost of a little AB. The third variant lets you take assassin early without sacrificing AB compared to the others, and trades a non-epic fighter feat for an epic WM feat.

I think it's very viable to go with option 2, since you'll have AB in abundance. But you'll also have damage in abundance, you don't really need the sneak attacks. I'd pick between 2 and 3 depending on the feats you want.
_________________
Experience is the mother of good judgement; bad judgement is the father of experience.
Quote: Posted 10/29/05 18:18:52 (GMT) -- Xylophone

Or fighter 8/WM 22/assassin 10. This would also be fighter 6 assassin 4 WM 10 to level 20, letting you get some assassin levels early. Then you make up the lost AB point with an extra WM epic weapon of choice bonus, and gain an epic WM bonus feat.

The third variant lets you take assassin early without sacrificing AB compared to the others, and trades a non-epic fighter feat for an epic WM feat.

so go 6 ftr, 10 WM, 4 AS, to hit 20,
Then Tack on 12WM, 2 FTR, 6 AS, to hit 40 I take it?

I don't suppose you have a work up on that handy?
I'm actually gonna go make my own I think so I hav a solid plan to look at.
_________________
Quote: You shouldn't be offended by this; by hacker standards, your respondent is showing you a rough kind of respect simply by not ignoring you.
Migrating Traps U: 10May08 I don't have a specific levelup for that build handy, no... just some brainstorming on options I'd take within your build specifications.

I'm actually not the biggest fan of strength weaponmasters... I feel the character ends up being too narrowly focused. Adding assassin for the spell like abilities and skill dump opportunities brings a lot to the build, I think. Maybe I'll try to make one up in detail when I have time later.
_________________
Experience is the mother of good judgement; bad judgement is the father of experience. I did a quick build based on Xylo's suggestions

Weapon Master 22/ Assassin 10/ Fighter 8

Dwarf, any evil

STR 16 (26)
CON 17 (22)
DEX 14
INT 14
WIS 8
CHA 6

HP: 640
SkP: 192
BAB: 29
AB: 46
AC (naked/plate and tower shield): 22/32

SAVES (vs spell)
For 25 (31)
Ref 25 (31)
Will 15 (21)

SKILLS
Intimidate 4(2)
Discipline 43(51)
Hide 8(10)
MS 8(10)
UMD 42(40)
Tumble 40(42)
Spellcraft 18(20)
11 points leftover



1 Fighter 1 Dodge, WF
2 Fighter 2 Mobility
3 Fighter 3 Expertise
4 Fighter 4 WS, STR (STR 17)
5 Fighter 5
6 Fighter 6 Spring Attack, Whirlwind Attack
7 W.Master 1
8 W.Master 2 STR (STR 18)
9 W.Master 3 IC
10 W.Master 4
11 W.Master 5
12 W.Master 6 KD, STR (STR 19)
13 W.Master 7
14 Assassin 1
15 Assassin 2 IKD
16 Assassin 3 STR (STR 20)
17 Assassin 4
18 W.Master 8 Toughness
19 W.Master 9
20 W.Master 10 STR (STR 21)
21 Fighter 7 EWF
22 Fighter 8 EWS
23 Assassin 5
24 Assassin 6 Great STR, STR (STR 23)
25 Assassin 7
26 Assassin 8
27 Assassin 9 Great STR (STR 24)
28 W.Master 11 CON (CON 18)
29 W.Master 12
30 W.Master 13 Great CON, Epic Prowess (CON 19)
31 W.Master 14
32 W.Master 15 CON (CON 20)
33 W.Master 16 Great STR, AS (STR 25)
34 W.Master 17
35 W.Master 18
36 W.Master 19 Great STR, EDR I, CON (CON 21, STR 26)
37 W.Master 20
38 W.Master 21
39 W.Master 22 EDR II, EDR III
40 Assassin 10 CON (CON 22)

Nothing special maybe, but looks usable. I went for EDR and higher CON for survivability and anyhow Dev Crit is switched off on your server.
Hope you enjoy it

Cheers,
Kail
_________________
Dilegua notte
Tramontate stelle
Tramontate stelle
All'alba vinceṛ
Vinceṛ
Vinceṛ Here's one i worked on last night (I've been working on one of this type for a while now) which I think you might like. It's a utility Rogue/Fighter/WM build, for comparison with the above.

BTW, 11 CON is NOTHING to write home about, especially on a melee character.

The Versatile Weaponmaster - Rogue 13/ Fighter 8/ WM 19

Race: Human
Alignment: any

Stats:

STR: 16(28)
DEX: 12(13)
CON: 16
INT: 14
WIS: 8
CHA: 8

01: Rogue(1): Blind Fight, Knockdown
02: Fighter(1): Weapon Focus: Longsword
03: Rogue(2): Expertise, Ro: (Evasion)
04: Fighter(2): DEX+1, Dodge, (DEX=13)
05: Fighter(3)
06: Fighter(4): Mobility, Spring Attack
07: Fighter(5)
08: Fighter(6): STR+1, Weapon Specialization: Longsword, (STR=17)
09: Rogue(3): Whirlwind Attack, Ro: (Uncanny Dodge I)
10: Weapon Master(1): Weapon of Choice: Longsword
11: Weapon Master(2)
12: Weapon Master(3): STR+1, Improved Critical: Longsword, (STR=18)
13: Weapon Master(4)
14: Weapon Master(5)
15: Weapon Master(6): Improved Knockdown
16: Weapon Master(7): STR+1, (STR=19)
17: Rogue(4)
18: Weapon Master(8): Toughness
19: Weapon Master(9)
20: Weapon Master(10): STR+1, (STR=20)

21: Fighter(7): Epic Weapon Focus: Longsword
22: Fighter(8): Epic Weapon Specialization: Longsword
23: Rogue(5)
24: Weapon Master(11): STR+1, Improved Expertise, (STR=21)
25: Weapon Master(12)
26: Weapon Master(13): Armor Skin
27: Rogue(6): Epic Will
28: Rogue(7): STR+1, (STR=22)
29: Weapon Master(14)
30: Rogue(8): Epic Fortitude
31: Rogue(9)
32: Rogue(10): STR+1, Improved Evasion, (STR=23)
33: Weapon Master(15): Great Strength I, (STR=24)
34: Weapon Master(16): Epic Prowess
35: Rogue(11)
36: Weapon Master(17): STR+1, Great Strength II, (STR=26)
37: Rogue(12)
38: Weapon Master(18)
39: Rogue(13): Great Strength III, Slippery Mind, (STR=27)
40: Weapon Master(19): STR+1, Epic Toughness I, (STR=28)

Max HP: 528
BAB: 29
AB (mundane longsword): 46
AC (naked/full plate + tower shield): 21/32

Saves:
Fort: 26
Ref: 24
Will: 19

+4 vs. Spells

Skills (311 skillpoints):
Discipline: 43(52)
Tumble: 40(41)
Spellcraft: 18(20) <-- +4 saves vs. spells
UMD: 41(40) <-- works in multiples of 5
Heal: 43(42)
Spot: 43(42)

Intimidate: 4

Search: 20(22) <-- find all non-epic traps
Disable Trap: 14(16) <-- disable all non-epic traps with take-20
Open Lock: 26(27)
Pick Pocket: 1(2) <-- lets you loot dead bodies

Gets decent HPs, a bucketload of skillpoints which can make you life a lot easier, Improved Evasion at level 32 and Slippery Mind later if you only get save boosters, no mind immunity which will make your life easier (otherwise take Crippling Strike to make your sneaks do some disabling -STR). I took Epic Will and Epid Fortitude because his saves are in the ***hole. I don't dig the whole sneak-in-plate thing but you easily have enough skillpoints to go around if you want to. You can access darkness etc through scrolls but you can just stand there, KD and whack away. With your decent AB, you should get a few through and you'll be able to land sneaks.

A good sneaky-type in plate build with style that you might want to look at is GD's His Infernal Mistress - Rogue 5, Fighter 10, BG 25
_________________
.:\_/:. Only those who have known darkness in
(OvO) their hearts will see the shadows in life...
(|__|)
..".."..

Edited By Jennalee on 10/30/05 00:44

Well I think I hit upon the winner for my situation. LEt me point out that unless your server admin give's your 4 free feat's at creation, and a signifigant stat boost(+8) You cannot pull it off otherwise.

Yes, This is an illegal build for 90% of the world. However, it will be highly effective for where I'll be playing. To give you an idea, what he'll turn out as on that server at level 40 is screenshotted from my test module and linked at the bottom.


__Level 1_____________________

Class: Fighter

Hit points: 10

Skills:
Discipline: +4
Hide: +2
Move Silently: +2
Intimidate: +2

Feats:
Armor Proficiency (heavy)
Armor Proficiency (light)
Armor Proficiency (medium)
Shield Proficiency
Weapon Proficiency (martial)
Weapon Proficiency (simple)
Quick To Master
Dodge
Mobility
Weapon Focus (longsword)
Power attack (Normally Non-legal, Bonus as perscribed through server's selections for "Reincarnating" a PC)
Cleave (Same As Above)
Knockdown (Same As Above)
Blindfighting (Same As Above)

__Level 2_____________________

Class: Fighter

Hit points: 10

Skills:
Discipline: +1

Feats:
Expertise

__Level 3_____________________

Class: Fighter

Hit points: 10

Skills:
Discipline: +1
Hide: +1
Move Silently: +1
Intimidate: +1

Feats:
Disarm

__Level 4_____________________

Class: Fighter

Hit points: 10

Ability gain: Strength +1

Skills:
Discipline: +1

Feats:
Spring Attack

__Level 5_____________________

Class: Fighter

Hit points: 10

Skills:
Discipline: +1
Hide: +1
Move Silently: +1
Intimidate: +1

__Level 6_____________________

Class: Fighter

Hit points: 10

Skills:
Discipline: +1

Feats:
Weapon Specialization (longsword)
Whirlwind Attack

__Level 7_____________________

Class: Weapon Master

Hit points: 10

Skills:
Discipline: +1

Feats:
Ki Damage
Weapon of Choice (longsword)

__Level 8_____________________

Class: Weapon Master

Hit points: 10

Ability gain: Strength +1

Skills:
Discipline: +1

__Level 9_____________________

Class: Weapon Master

Hit points: 10

Skills:
Discipline: +1
Hide: +2
Move Silently: +2

Feats:
Improved Critical (longsword)

__Level 10____________________

Class: Weapon Master

Hit points: 10

Skills:
Discipline: +1

__Level 11____________________

Class: Weapon Master

Hit points: 10

Skills:

Feats:
Increased Multiplier
Superior Weapon Focus

__Level 12____________________

Class: Weapon Master

Hit points: 10

Ability gain: Strength +1

Skills:
Discipline: +2

Feats:
Great Cleave

__Level 13____________________

Class: Weapon Master

Hit points: 10

Skills:
Discipline: +1
Hide: +2
Move Silently: +2

Feats:
Ki Critical

__Level 14____________________

Class: Weapon Master

Hit points: 10

Skills:
Discipline: +1

__Level 15____________________

Class: Weapon Master

Hit points: 10

Skills:
Discipline: +1

Feats:
Improved Knockdown

__Level 16____________________

Class: Weapon Master

Hit points: 10

Ability gain: Strength +1

Skills:
Discipline: +1

__Level 17____________________

Class: Assassin

Hit points: 6

Skills:
Hide: +12
Move Silently: +11
Tumble: +20

Feats:
Death Attack (+1d6)
Use Poison

__Level 18____________________

Class: Assassin

Hit points: 24(MAx)

Skills:
Hide: +1
Move Silently: +2

Feats:
Uncanny Dodge I
Poison Save I
Ghostly Visage
Toughness(+18HP, retroactive)

__Level 19____________________

Class: Assassin

Hit points: 7

Skills:
Hide: +1
Move Silently: +1

Feats:
Death Attack (+2d6)

__Level 20____________________

Class: Assassin

Hit points: 7

Ability gain: Strength +1

Skills:
Hide: +1
Move Silently: +1
Tumble: +3

Feats:
Poison Save II

__Level 21____________________

Class: Weapon Master

Hit points: 11

Skills:
Discipline: +5

Feats:
Epic Character
Epic Weapon Master
Great Strength I

__Level 22____________________

Class: Weapon Master

Hit points: 11

Skills:
Discipline: +1

__Level 23____________________

Class: Weapon Master

Hit points: 11

Skills:
Discipline: +1

Feats:
Epic Superior Weapon Focus
Epic Weapon Focus (longsword)

__Level 24____________________

Class: Fighter

Hit points: 11

Ability gain: Strength +1

Skills:
Discipline: +1

Feats:
Epic Weapon Specialization (longsword)

__Level 25____________________

Class: Weapon Master

Hit points: 11

Skills:
Discipline: +1

__Level 26____________________

Class: Weapon Master

Hit points: 11

Skills:
Discipline: +1

__Level 27____________________

Class: Assassin

Hit points: 7

Skills:
Hide: +7
Move Silently: +7
Tumble: +7

Feats:
Uncanny Dodge II
Death Attack (+3d6)
Darkness
Great Strength II

__Level 28____________________

Class: Weapon Master

Hit points: 11

Ability gain: Strength +1

Skills:
Discipline: +2

Feats:
Overwhelming Critical (longsword)

__Level 29____________________

Class: Weapon Master

Hit points: 11

Skills:
Discipline: +1

__Level 30____________________

Class: Fighter

Hit points: 11

Skills:
Discipline: +1

Feats:
Great Strength III
Improved Disarm

__Level 31____________________

Class: Weapon Master

Hit points: 11

Skills:
Discipline: +1

__Level 32____________________

Class: Assassin

Hit points: 7

Ability gain: Strength +1

Skills:
Hide: +5
Move Silently: +5
Tumble: +5

Feats:
Poison Save III

__Level 33____________________

Class: Weapon Master

Hit points: 11

Skills:
Discipline: +2

Feats:
Armor Skin
Great Strength IV

__Level 34____________________

Class: Weapon Master

Hit points: 11

Skills:
Discipline: +1

__Level 35____________________

Class: Assassin

Hit points: 7

Skills:
Hide: +3
Move Silently: +3

Feats:
Death Attack (+4d6)
Invisibility

__Level 36____________________

Class: Assassin

Hit points: 7

Ability gain: Strength +1

Skills:
Hide: +1
Move Silently: +1

Feats:
Poison Save IV
Great Strength V

__Level 37____________________

Class: Weapon Master

Hit points: 11

Skills:
Discipline: +3

__Level 38____________________

Class: Assassin

Hit points: 7

Skills:
Hide: +2
Move Silently: +2
Tumble: +5

Feats:
Death Attack (+5d6)
Improved Invisibility

__Level 39____________________

Class: Weapon Master

Hit points: 11

Skills:
Discipline: +2

Feats:
Epic Prowess
Great Strength VI

__Level 40____________________

Class: Assassin

Hit points: 7

Ability gain: Strength +1

Skills:
Hide: +2
Move Silently: +2
Open Lock: +3
Spellcraft: +20 (+4 Saves Vs Spells)

Feats:
Uncanny Dodge III
Poison Save V



Images:
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_________________
~Nightfall

"If they live long enough get the opportunity to hit you back you are doing something wrong" ~The Justicar Those items you can get are sickeningly strong lol... Where ya playing?
_________________
.:\_/:. Only those who have known darkness in
(OvO) their hearts will see the shadows in life...
(|__|)
.."..".. Man, you are a munchkin!!!
Quote: Posted 10/30/05 03:56:34 (GMT) -- Jennalee

Those items you can get are sickeningly strong lol... Where ya playing?

69.166.153.37:5121

It require's a custom hak however, and they just a day or two ago had some trouble with the webpage.

EDIT:

Found the stuff on the web, Only hak needed is the one on the very top of the list ATM. http://www.gameroom.com/rolkrossfire/haks.html
_________________
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
~George Orwell

Edited By ChaosInTwilight on 10/30/05 17:02