Hi all!

I would like to build a monk with the following multiclass limitations:

Classes available are fighter, weapon master, shadow dancer and assassin. The character must have taken a minimum of 6 levels in each extra class by the time they reach level 40. Multiclassing will start on the 13th level, with a level of monk being taken every third level. If a tertiary level is taken then the second and third levels must never differ by more than double the amount of the lowest class.

...and was wondering if I could get some suggestions from the Masters. =]

Race, Alignment (except for being Lawful) don't matter and class mix doesn't matter (except as noted above). Stealther or Brick, doesn't matter.

Good luck, and Thanks, in advance! I have one, but I do not know how to just attach a file or a link. Can anyone help me?
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Be realistic... You have one as in a character file (.bic)? Or huh?
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Surely, without war there would be no loss - hence, no mourning, no grief, no pain, no misery... Wouldnt even try changing class with those restrictions. Just go straight old boring monk. Seems the builders want it that way anywho.. Stats:
Str 10
Dex 18( all stat increases go to dex)
Con 12
Wis 14
Int 14
cha 8

Pre-Epic feats are:
Dodge,toughness, Circle kick, expertise, imp expertise, mobility, Blind fight.
fighter bonus feats are: Wpn finesse, wpn focus, wpn spec.

Level up for pre-epic:
16monk/4fighter.

Epic feats are:
Great dex VI, Epic dodge.
Fighter bonus feats are:EWF, EWS, EP, Armor skin.

Epic class table:
7SD/8ftr/5monk.


This one has almost everything. Good dmg, great AC combined with E-dodge, concealment, speed, very decent AB for a monk, and can get 8 attacks on at one target. This almost outshines the need for kamas. I wouldn't use them, because I think it is alot more stylish to use hands. AND YOU HAVE RED EYES! My favorite bit ^^

This was originally taken from my previous build, Master of Evasion. Look him up. There are some pointers there as well.

Hope this helps you.
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Be realistic...

Edited By Kalmar_Oxin on 12/17/05 20:41

Let me just point out one thing regarding this. Don't take circle kick, it is bugged. I'll explain the ones I remember.

You target the enemy you want to take out first, you hit and perform a circle kick, your char picks a target out of range and just stands there flat-footed. If you click you start attacking next round. Two out of 8 attacks round 1. You hit your main enemy in round two and circle kicks, hits a new target, but you wanna take out your main enemy and clicks back to him. your char stands there the rest of the round until the new begins since you changed targets.
If you don't change back, your char will spend the rest of his flurry on his new targets, if you keep doing this you will change targets randomly once a round.....

It is not supposed to change your target, just deliver a free kick, but changes he does. I avoid that feat. I advice you to also. It is okay until you get more attacks, but that's it. Thanks everyone!

Kalmar_Oxin, your build is similar to what I came up with:

Monk 28/Fighter 6/Shadowdancer 6
Race: Human
Alignment: LN

Starting

Str: 10
Dex: 18
Con: 12
Wis: 14
Int: 10
Cha: 08


Leveling

1 Monk 1 - Dodge, Mobility
2 Monk 2
3 Monk 3 - Weapon Finesse
4 Monk 4 - +1 Dex
5 Monk 5
6 Monk 6 - Circle Kick (will reconsider based on Grimnir's post)
7 Monk 7
8 Monk 8 - +1 Dex
9 Monk 9 - WF: Unarmed
10 Monk 10
11 Monk 11
12 Monk 12 - Toughness, +1 Dex
13 Monk 13
14 Fighter 1 - Improved Critical: Unarmed
15 Shadowdancer 1 - Skill Focus: Hide
16 Monk 14 - +1 Dex
17 Fighter 2 - Blind Fight
18 Shadowdancer 2 - Skill Focus: Move Silently
19 Monk 15
20 Fighter 3 - +1 Dex
21 Shadowdancer 3 - Epic Weapon Focus: Unarmed
22 Monk 16
23 Fighter 4 - Weapon Specialization: Unarmed
24 Shadowdancer 4 - Great Dex I, +1 Dex
25 Monk 17
26 Fighter 5
27 Shadowdancer 5 - Epic Dodge
28 Monk 18 - +1 Dex
29 Ftr 6 - Epic Weapon Specialization: Unarmed
30 Shadowdancer 6 - Great Dex II
31 Monk 19
32 Monk 20 - +1 Dex
33 Monk 21 - Great Dex III
34 Monk 22
35 Monk 23
36 Monk 24 - Self Concealment I, +1 Dex
37 Monk 25 - Self Concealment II
38 Monk 26
39 Monk 27 - Self Concealment III
40 Monk 28 - +1 Dex



Ending

Str: 10
Dex: 31
Con: 12
Wis: 14
Int: 10
Cha: 08


Skills

All Maxed: Discipline, Hide, Listen, Move Silently, Tumble



HP: 333 (as rolled);
Max - 416 (228 from Monk, 60 from Fighter, 48 from SD, 40 from Con, 40 from Toughness)


AC: 35


AB: 38/35/32/29/26


Saves

Fort: 23
Reflex: 33
Will: 22

Plus a nifty 38 Spell Resistance


I know he needs tweaking. Any suggestions? And I apologize for the levelling scheme, but it seemed the best way to meet the multiclassing requirements.

Also, I'm almost sure the Self Concealment isn't needed since I've got Shadow Evade and Empty Body. What's the consensus on that?

Edited By shadowmancer- on 12/18/05 10:58

SC III isn't worth it in this build. Take Great DEX at lvl 36 to even your ending dex and gain 1 AB and Ac in it to. Take epic prowess and Armor skin for the other two SC feats. It gives you even 1 more AB and 2 AC, for a total of 2 AB and 3 AC. Not bad. I'd reconsider the skill foci, you can get something more useful there (save boosters, called shot, zen archery for example).
Empty body and shadow evade are short lived, SC is permanent and that's quite an advantage. I don't know how much SC III is worth the effort, I always try to go for at least SC IV.

Those leveling rules are awful, you could get EP and AS with the same BAB by moving fighter in epic Self concealment is not worth it at all due to the monk's feat empty body. That will last you a reasonable amount of time staying in 50 % concealment.

The circle kick was implemented because if you are smart enough, the bug isn't that big of a challenge. The point is to retarget your enemy after the circle kick has been shown on the screen. Then you recieve all your attacks. And if it is for duels, then the circle kick is a MUST. 1 extra attack is always worth to take.
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Be realistic...
Quote: Posted 12/19/05 13:34:38 (GMT) -- Kalmar_Oxin


The circle kick was implemented because if you are smart enough, the bug isn't that big of a challenge. The point is to retarget your enemy after the circle kick has been shown on the screen. Then you recieve all your attacks. And if it is for duels, then the circle kick is a MUST. 1 extra attack is always worth to take.

1.If you retarget when it shows, sorry. The rest of your attacks for the round is flushed.
2.How can you get the circle kick in a duel? It attacks a second enemy. By duel you mean 1 on 1, right? I've used it in the way I explained very effectively. It hasn't been bad for me to use the feat. You gain the extra attack on your target as well, if you have an entire screeen with only one opponent. This I have learned by using the feat. I have experienced the situations you talk about, but I can just retarget to gain all my attacks.
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Be realistic... Ok, here's another:

Monk 22/Assassin 12/Shadowdancer 6
Race: Elf
Alignment: LE

Starting

Str: 10
Dex: 18
Con: 12
Wis: 14
Int: 14
Cha: 08


Leveling

1 Monk 1 - Dodge
2 Monk 2
3 Monk 3 - Weapon Finesse
4 Monk 4 - +1 Dex
5 Monk 5
6 Monk 6 - Mbility
7 Monk 7
8 Monk 8 - +1 Dex
9 Monk 9 - WF: Unarmed
10 Monk 10
11 Monk 11
12 Monk 12 - Toughness, +1 Dex
13 Monk 13
14 Assassin 1
15 Shadowdancer 1 - Improved Critical: Unarmed
16 Monk 14 - +1 Dex
17 Assassin 2
18 Shadowdancer 2 - Expertise or Blind-fight (haven't decided)
19 Monk 15
20 Assassin 3 - +1 Dex
21 Shadowdancer 3 - Epic Weapon Focus: Unarmed
22 Monk 16
23 Assassin 4
24 Shadowdancer 4 - Great Dex I, +1 Dex
25 Monk 17
26 Assassin 5
27 Shadowdancer 5 - Epic Dodge
28 Monk 18 - +1 Dex
29 Assassin 6
30 Shadowdancer 6 - Great Dex II
31 Monk 19
32 Assassin 7 - +1 Dex
33 Assassin 8 - Epic Prowess
34 Monk 20
35 Assassin 9
36 Assassin 10 - Armor Skin, +1 Dex
37 Monk 21
38 Assassin 11
39 Assassin 12 - undecided maybe Epic Energy Resistance
40 Monk 22 - +1 Dex



Ending

Str: 10
Dex: 30
Con: 12
Wis: 14
Int: 10
Cha: 08


Skills

270 to spend
All Maxed: Discipline, Hide, Listen, Move Silently, Tumble some left over for Concentration, Open Locks, Disable Traps and maybe UMD (from Assassin levels)



HP: 376 ;
(176 from Monk, 72 from Assassin, 48 from SD, 40 from Con, 40 from Toughness)


AC: 32


AB: 38/35/32/29/26


Saves

Fort: 21
Reflex: 35
Will: 22


Much less feats for this guy but now he's got something to actually sneak around for - his Death Attack.

What do you think? I think I may just do a Monk/Fighter. Three classes with the restrictions listed seems too limiting.

So I'm considering pre-epic 12 Monk, then 4 Fighter then 4 Monk. Epic levels I need at least two more Fighter levels but I'm not really sure when to pop them in there. I want to get Wisdom to 19 so I can pump my Stunning Fist DC via Improved Stunning Fist which I figure to take on the Fighter levels (as well as Epic Weapon Specialization).

Does anybody have any advice on when those Fighter levels should come and how many would most advantageous? I'd like to get a good amount of Monk in there for the Spell Resistance.

Thanks, in advance, for any and all help! I am playing a build that meets the criteria and is very efficient: Monk 20, WM 7, Fighter 13. The character is strenght-based using a 2-handed weapon. He can sneak very well, has all the monk goodies and a not too shabby AB and damage (very nice crits ). His AC is the weaker point however; being built on the principle of killing the other bastard faster than he kills you!

I can post the details when I come back from work, but a few of them come up on the search engine.

Edited By Drallimer on 12/27/05 14:19

Why use a 2-handed weapon with a monk? Use kama's for a monk WM build, preferably dual-wielding. The level split sounds fine.

For simple monk/fighter builds, I like the str-based ones. I just posted a monk/fighter/CoT build on the epic character builders forum (the Temple Guardian), you could just replace the CoT levels with fighter levels (end at Monk 30/Fighter 10). There is an unarmed version and a kama version. The fighter/CoT levels let you use all of the general feats for Great Str, ending at 32 Str, but you could drop down to 6 fighter levels and still end up at Str 30 (or Str 32 but drop 2 of the other feats, your choice).

TM