The Arcane Archer

The Arcane Archer (AA) prestige class is one of my favourite classes. Thanks to the Enchant arrow feat, it can get the highest AB in the game. But it also allows characters with focus on the arcane caster part of the build to get a reasonable AB. This allows flexibility and a wide range of build concepts, making it a viable class option for many different character ideas.
Most AA’s are primarily archers with focus on ranged combat. But some are arcane casters with ranged physical attacks as an added option. The class can also be used to give characters that are primarily strength based melee fighters a better ranged AB.


Hit Die: d8
Proficiencies: Armor (Light, Medium), Shields, Weapons ( Martial,Simple)
Skill Points: 4 + INT Mod
Skills: Craft Armor, Craft Trap, Craft Weapon, Heal, Hide,Listen, Lore, Move Silently, Spot
Primary Saving Throw(s): Fortitude, Reflex
Primary Ability: Dexterity

Prestige class Requirements:
Base Attack Bonus: +6
Feats: Weapon Focus (Longbow or Shortbow), Point Blank Shot
Race: Elf or Half-elf
Spellcasting: Ability to cast arcane spells ( Bard, Sorcerer, Wizard)

Special Abilities & Feats:
Level 1 Enchant Arrow I
Level 2 Imbue Arrow
Level 3 Enchant Arrow II
Level 4 Seeker Arrow I
Level 5 Enchant Arrow III
Level 6 Seeker Arrow II
Level 7 Enchant Arrow IV
Level 8 Hail of Arrows
Level 9 Enchant Arrow V
Level 10 Arrow of Death
Level 11 Enchant Arrow VI
Level 13 Enchant Arrow VII
Level 15 Enchant Arrow VIII
Level 17 Enchant Arrow IX
Level 19 Enchant Arrow X
Level 21 Enchant Arrow XI
Level 23 Enchant Arrow XII
Level 25 Enchant Arrow XIII
Level 27 Enchant Arrow IV
Level 29 Enchant Arrow XV

Enchant Arrow I-XV
Type of Feat: Class
Prerequisite: Arcane Archer 1
Specifics: With this feat, every non-magical arrow the character nocks and lets fly gets a +1 enchantment bonus. The bonus only works for the Arcane Archer. For every 2 levels of Arcane Archer past 1st, the enchantment goes up by +1.
Use: Automatic

Imbue Arrow
Type of Feat: Class
Prerequisite: Arcane Archer 2
Specifics: The character gains the ability to summon a magical arrow and fire it at an enemy. If it hits, it explodes as a fireball spell, doing damage to everyone in the area of effect.
Use: Selected

Seeker Arrow I-II
Type of Feat: Class
Prerequisite: Arcane Archer 4
Specifics: The character gains the ability to launch an arrow 1x/day that cannot miss its target. At 6th level this ability can be used 2x/day. This arrow is magically created at the moment the character uses this ability.
Use: Selected

Hail of Arrows
Type of Feat: Class
Prerequisite: Arcane Archer 8
Specifics: In lieu of a regular attack, 1x/day the character can fire an arrow at each and every target within range, to a maximum of 1 target for every Arcane Archer level he has.
Use: Selected

Arrow of Death
Type of Feat: Class
Prerequisite: Arcane Archer 10
Specifics: At 10th level, the character can enchant an arrow 1x/day that forces a target, if damaged by the arrow, to make a Fortitude save or be slain.
Use: Combat


Epic Arcane Archer
Hit Die: d8
Skill Points: 4 + INT Mod
Bonus Feats: at level 14, 18, 22, 26, 30
Epic Bonus Feats: Devastating Critical (longbow, shortbow), Epic Prowess, Epic Reflexes, Epic Toughness, Epic Weapon Focus (longbow, shortbow), Great Dexterity, Improved Combat Casting, Overwhelming Critical (longbow, shortbow)

What race to choose

Elf
Pros: Racial Dex bonus, racial weapon proficiency bows, keen senses, slightly better skill bonuses
Cons: Racial Con penalty, multiclass xp penalties (only wizard as favoured class)

Half elf
Pros: No xp penalty when multiclassing basic classes (favoured class - any)
Cons: No proficiency with bows – you can’t take the required weapon focus feat to qualify for AA before you have learnt to use bows.

The different caster classes

Wizard
Wizard has Int as primary ability. This stat has extra synergy with skills. Higher Int gives you bonus to several skills and extra skillpoints to play with. If you want high Int in the first place to be able to get more and better skills, then wizard may be a good option as caster class.
Wizards can learn far more spells than sorcerers. This is especially important at low levels, when the sorcerer’s selection is very limited. This is often the case for multiclassed casters like the AA. Wizards also get access to the spells one level earlier. Wizards get metamagical bonus feats, and scribe scroll as free feat at first level.
Wizards follow the lowest AB progression table. This can become a problem if you take many levels of wizard before lvl 20. Wizards get a Familiar that is strong early on, but will be too weak for combat in a high level multiclassed build. The familiar can have useful skills, like the pixie, and it can be fun to use as part of roleplay.

Specialist wizard
You can’t learn or cast spells from the opposite school. You get one more spell slot at each spell level. Illusion is often preferred here since few AAs will be any successful as enchanters.

Sorcerer
You have Cha as primary ability. It doesn’t give you much synergy, unless you want to add divine, Cha based feats to the mix. The sorcerer has a very limited number of known spells, especially at low levels, which is often the case with AA builds. But the spells you know, you can cast repeatedly. So if you don’t need many spells, and want to cast them often, this may be for you.
Sorcerers can qualify for the RDD prestige class which can be useful in some AA builds.
Sorcerers follow the lowest AB progression table. This can become a problem if you take many levels of sorcerer before lvl 20. Sorcerers get a Familiar that is strong early on, but will be too weak for combat in a high level multiclassed build. The familiar can have useful skills, like the pixie, and it can be fun to use as part of roleplay.

Bard
The bard’s spellcasting has Cha as primary ability. There is not much synergy here, unless you multiclass with divine classes that use Cha based feats.
Bard has a better AB progression than wizard and sorcerer. As a pure single class, bard will qualify much earlier for AA, because of the AB requirement. A Bard/AA can have BAB +17, and 4 attacks per round at lvl 20 whereas a pure sorcerer/AA or wizard/AA can get no more than BAB +14 and 3 attacks per round. This gives the bard builds greater flexibility when deciding what third class to take (if any) and when to add it.
There is a greater chance that the caster class becomes a substantial part of the build if you choose bard (I counted the listed builds), so the spellcasting abilities become important. Many of the bard spells are good for “fighter mages”
Bard has a fine selection of class skills that fits many different build types.
The Bard Song can be useful, also for an archer.
Bard can qualify for the RDD prestige class which can be useful in some AA builds.

What the stats do for the archer

Dexterity gives both higher AB and AC. In other words, it makes it is easier for you to hit others and harder for others to hit you. Most archers want as high Dex as possible. You will need Uncanny Dodge to get the best effect of the Dex based AC. Dex gives bonus to skills like Hide, Move Silently and Tumble. It also gives bonus to reflex saves. A high Dex can give access to epic feats like Blinding Speed and Epic Dodge.
Strength improves the damage you do with mighty bows. In some builds it can be used to qualify for epic feats like Devastating Critical.
Wisdom can be used to determine the AB of ranged attacks if you take the Zen Archery feat. This can give synergy in monk builds,where Wis gives extra AC, and in Cleric or Druid builds, where Wis is the primary ability for divine spellcasting. Wis gives bonus to the will saves and to the heal, listen and spot skills.
Charisma can be used with the Divine Might feat to add divine damage to your arrows. You will need a class with Turn Undead in the build. Cha is also important for bard and sorcerer spellcasting.
Intelligence is important for wizard spellcasting. It gives bonus to skills like lore, search and spellcraft and gives bonus skillpoints to spend at each level up.
Constitution gives a bonus to hitpoints, the concentration skill and the fortitude saves. It is more important for melee characters than for ranged attackers.

Multiclass options

AA can not be multiclassed with Shifter and Dwarven Defender.
I used pulse cap’s search engine to find the different AA builds listed in the “Indexed list of builds” (early jan 06).
Wizard/AA was multiclassed with Monk (14 listed builds), Rogue (9), Fighter (7), Cleric (7), Druid (2), Pale Master (1), Ranger (1) and Shadowdancer (1)
Sorcerer/AA was multiclassed with Paladin (3), RDD (1) and Cleric (1)
Bard/AA was multiclassed with RDD (7), Shadowdancer (6), Rogue (4), Cleric (3), Pale Master (3), Weapon Master (2), Paladin (2), Barbarian (2), Assassin (2), Fighter (2), Champion of Torm (1), Blackguard (1), Monk (1) and Harper Scout (1)
So as you can see every possible third class was represented in one way or the other

The ideas behind the different third classes
These are the ideas I saw used when I looked through the builds from the search
Barbarian – Uncanny Dodge for Dex builds, 10% faster movement, rage bonus to Str, Con and will, Terrifying rage
Cleric – Zen Archery, Divine Might/Shield, very good buffing spells, Zen Archery for ranged AB with Str for melee AB
Druid – Zen Archery coupled with Owls Insight spell for ranged attacks, Wild/Elemental/Dragon Shape for melee, good buffs, Animal Companion
Fighter – Feats, Weapon specialization, AA to improve ranged AB in Str based melee builds
Monk – Monk speed, bonus combat feats, 3 primary saving throws, evasion, skill selection, zen archer with Wis AC bonus
Paladin – Divine Might/Shield, save bonus from Cha, fearless
Ranger – Skills, Dual Wield, Favoured enemies, Ranger spells (Cat’s), Animal Companion
Rogue – Skills, UMD, Sneak attack, Traps (stun and shoot), Uncanny Dodge, Evasion, Epic Dodge, SC
Assassin – UMD, Uncanny Dodge, Death attack, Improved invisibility, Great Dex as epic bonus feat
Blackguard – Sneak attack, Divine Might, save bonus from Cha, Bull’s from special ability stacks with Bull’s from spell
Champion of Torm – Feats, improved saves, AA to improve ranged AB in Str based melee builds
Harper Scout – Cat’s from special ability stacks with Cat’s from spell
Pale Master – high AC, immune to critical hits, Epic spells
Red Dragon Disciple – bonus to stats, especially to Str for Mighty bows and Devastating critical, AA to improve ranged AB in Str based melee builds
Shadowdancer – HIPS, Uncanny Dodge, Evasion, Epic Dodge, SC, defensive shadow feats
Weapon Master – better melee AB and damage
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I generally avoid temptation, unless I can't resist it...

Edited By Mick Dagger on 01/18/06 15:18

Once again I used pulse cap’s search engine to find the different AA builds listed in the “Indexed list of builds” (june 06).

Wizard/AA, a total of 45 builds, was multiclassed with Monk (15 listed builds), Rogue (9), Cleric (8), Fighter (7), Druid (2), Ranger (2), Pale Master (1) and Shadowdancer (1)
Sorcerer/AA, a total of 5 builds, was multiclassed with Paladin (3), RDD (1) and Cleric (1)
Bard/AA, a total of 46 builds, was multiclassed with RDD (8), Shadowdancer (6), Pale Master (5), Rogue (4), Cleric (3), Fighter (3), Paladin (3), Weapon Master (2), Barbarian (2), Assassin (2), Champion of Torm (2), Blackguard (1), Monk (1), Harper Scout (1), Druid (1), Ranger (1) and "No 3rd class" (1)

pulse cap’s search engine
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I generally avoid temptation, unless I can't resist it...

Edited By Mick Dagger on 06/12/06 12:48

You wouldn't mind posting what determines the damage and save DC of the fireball arrow f.ex.? And the Save DC for the Death Arrow. I believe that last is a set DC, but I wouldn't know.... I'll delete my post after that. Imbue arrow
Damage: Fire, 10d6 + 1d6 for every 2 AA levels above 10
The arrow itself does piercing damage on the targeted creature
DC: 10 + AA level + Dexterity modifier. REFLEX save
The attack is a ranged touch attack: d20 + AA class level + BAB + Strenght modifier

Arrow of death
DC: 20. FORTITUDE save
The attack is a ranged touch attack: d20 + AA class level + BAB + Strenght modifier

Enchant arrow
Contrary to the description, this feat stacks with magical arrows.

Source: NWNWiki
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I generally avoid temptation, unless I can't resist it... An updated list of the different AA builds in the “Indexed list of builds” (jan 08).

Wizard/AA, a total of 51 builds.
Wizard/AA was multiclassed with Monk (16 listed builds), Rogue (12), Cleric (10), Fighter (7), Druid (2), Ranger (2), Pale Master (1) and Shadowdancer (1)

Sorcerer/AA, a total of 5 builds.
Sorcerer/AA was multiclassed with Paladin (3), RDD (1) and Cleric (1)

Bard/AA, a total of 54 builds.
Bard/AA was multiclassed with RDD (9), Fighter (6), Shadowdancer (6), Pale Master (5), Rogue (5), Cleric (4), Paladin (3), Barbarian (3), Weapon Master (2), Assassin (2), Champion of Torm (2), Ranger (2), Blackguard (1), Monk (1), Harper Scout (1), Druid (1) and "No 3rd class" (1)

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I generally avoid temptation, unless I can't resist it... Here is an updated link: pulse cap’s search engine
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I generally avoid temptation, unless I can't resist it...
Quote: Posted 05/16/08 13:29 (GMT) -- Mick Dagger

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