Im looking for a good Cleric/Rogue/Monk build. I want him/her to be a good pick pocket. Great at moving in the shadows. Fights with a rapier. Great at disarming.

Cleric - Tricky/Animal are to good starting points.

Im not set to any of this, but just wanted to see whats out there.

Cleric has invis and Greater Sanctuary (6th lvl), both are good on the server I play on.

Levels? (As a possible starting point?)
Cleric -15
Monk -5
Rogue -20

Thx again CA.
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DLA
I was baptized with the Holy Spirit when I took Him by simple faith in the Word of God....

Edited By Counselor Architect on 01/28/06 13:52

Try these for starters:

Results from pulse cap's build searcher:
Rogue 10/Monk 12 /Cleric 18 by CrispyCritter
The Crippler /Rogue 13/Monk 12/Cleric 15 + by CrispyCritter
Dodgy Mcdodge /Cleric 26/Rogue 13/Monk 1 by DeathScytheDuo
The Divine Crippler /Rogue 13/Monk 9/Cleric 18 by Diesel,Vin Diesel
Zen Healer /Cleric 38/Rogue 1/Monk 1 by jedi1
Divine Caster Crook /Cleric 36/Monk 1/Rogue 3 by jjjhhhlll
The Evasive All-Seeing Phae /Cleric 35/Monk 2/Rogue 3 by Kyriani Agrivar
Vagabond Saint /Monk 20/Cleric 19/Rogue 1 by Xylophone
Rogue Disciple /Elven Rogue 13/Monk 12/Cleric 15 by Zyn248

...and if nothing tickles your fancy, why not make your own build
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Too long I have suffered the desert sands of time~
But as I drown in darkness it will release the sign~
My soul will leave this mortal coil of flesh and earthly life~
to fly into the mist of night, into the nightside eclipse~
- by Emperor Rogue 20 gives you just a few skill points, you'd better go with Cl 15/Rogue 19/ Monk 6 for free KD/IKD and monk's speed increase or even Cl 17/ Rogue 17/ Monk 6 for lvl 9 spells.

By the way you'll have an xp penalty with three base classes. With this kind of build I'd go dexer to take advantage of both WIS and DEX boni to AC, eventually getting epic dodge, which pairs up nicely with II. And since you are a monk why not dual wield kamas?

If you want a disarmer you are better off using a 2-hander than a rapier. As for the second domain I would advice war if going the dex route, for cat's grace and aura of vitality.

Here's a dual kama wielder I'm still working on, the lvling works out technically but it's still far from efficient IMO (f.e. one should take more cleric preepic for save boosting and increased playability but that means getting the xp penalty earlier). See if you like it and in case fix what doesn't work for you.

Rogue(19), Cleric(15), Monk(6)
Human, any lawful alignment

STR: 10
DEX: 16 (26)
CON: 12
WIS: 16 (18)
INT: 12
CHA: 8

Hitpoints: 322
Skillpoints: 316
Saving Throws (Fortitude/Will/Reflex): 23/26/31
Saving Throw bonuses: Spells: +8, Mind Effects: +2, Traps: +4
BAB: 25
AB (max, naked): 37 (melee), 34 (ranged)
AC (naked/mundane armor/shield only): 33/33
Spell Casting: Cleric(8)


Concentration 41(42), Disable Trap 33(36), Discipline 40(40), Hide 43(51), Search 22(23), Set Trap 25(35), Spellcraft 39(40), Tumble 40(48), UMD 31(30)

01: Rogue(1): Ambidexterity, Two-Weapon Fighting
02: Rogue(2): {Evasion}
03: Monk(1): Weapon Finesse, {Cleave, Improved Unarmed Strike, Stunning Fist}
04: Monk(2): DEX+1, {Deflect Arrows}, (DEX=17)
05: Cleric(1): Domain Trickery, Domain War
06: Cleric(2): Weapon Focus: Kama
07: Rogue(3): {Uncanny Dodge I}
08: Monk(3): DEX+1, (DEX=18)
09: Cleric(3): Extend Spell
10: Rogue(4)
11: Monk(4)
12: Cleric(4): DEX+1, Empower Spell, (DEX=19)
13: Rogue(5)
14: Rogue(6)
15: Rogue(7): Improved Two-Weapon Fighting
16: Rogue(8): DEX+1, (DEX=20)
17: Rogue(9)
18: Rogue(10): Improved Critical: Kama, Improved Evasion
19: Rogue(11)
20: Rogue(12): DEX+1, (DEX=21)
21: Rogue(13): Epic Weapon Focus: Kama, Crippling Strike
22: Monk(5)
23: Cleric(5)
24: Cleric(6): DEX+1, Armor Skin, (DEX=22)
25: Cleric(7) XP penalty (20%) starts here
26: Cleric(8)
27: Rogue(14): Epic Prowess
28: Cleric(9): DEX+1, (DEX=23)
29: Cleric(10)
30: Cleric(11): Great Wisdom I, (WIS=17)
31: Cleric(12)
32: Cleric(13): DEX+1, (DEX=24)
33: Cleric(14): Combat Casting
34: Rogue(15)
35: Rogue(16): Defensive Roll
36: Rogue(17): DEX+1, Great Wisdom II, (DEX=25), (WIS=18)
37: Rogue(18)
38: Cleric(15)
39: Monk(6): Improved Combat Casting, {Knockdown, Improved Knockdown}
40: Rogue(19): DEX+1, Epic Dodge, (DEX=26)


Cheers,
Kail
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Dilegua notte
Tramontate stelle
Tramontate stelle
All'alba vinceṛ
Vinceṛ
Vinceṛ I want to thx you both for your help. I going to look at what you have given me and see what I can put together. Im really look @ a Pick pocket build. A real theif build. One whop if needs to can simply disappear when they need to. hence the invis and Greater Sanctuary. I think I may have tried to do this build a while back and found theat there was a problem with Pick pocket feat? Well any how, thx again.

CA.
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DLA
I was baptized with the Holy Spirit when I took Him by simple faith in the Word of God.... Kail's build is nice. If you want something different, I would take the following into consideration:
1 - Stop monk levels at either 1 (just to get the Wis AC bump), 6 (to get IKD) or 9 (to get improved evasion). If you only take 1 take it near the end so the XP penalty doesn't hurt you for so long.
2 - If you want to avoid XP penalty, you need to balance either Monk and Rogue or Monk and Cleric. Possibilities would be Cleric 21/Monk 9/Rogue 10 (would let you pick up Epic Dodge), or Rogue 21/Monk 9/Cleric 10 (more sneak damge and skills, less spells). For the Cleric-heavy version you need a human, for the rogue version human or halfling will work.

Fewer than 9 monk levels is possible, but you won't be able to get Epic Dodge unless you make Rogue the primary class that way, in which case you don't get enough Cleric spellcasting to be worth it.

TM Slightly different than what you requested, but have you considered being a dex based Cleric/ Monk/ Shadowdancer? You lose out on Sneak Attack damage, an admittedly fairly big loss, but there is no XP penalty (for a human), and with 5 levels of SD and 9 levels of Monk, you can meet the prereqs for Epic Dodge while still keeping 26 Cleric levels. If you can find room for the spell penetration feats, this will put you over the cap for stock spell resistance, and your buffs will only be dispellable by Mord's disjunction. The only drawback (aside from no sneak damage) is that it might be too feat starved to include the two weapon fighting feats (not sure, haven't tried building it).

From an RP perspective, are you sure a lawful character would be doing any pickpocketing?
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There's always time to procrastinate.