Looked on the Seach Engine but did not see anything for the following.
21 Cleric / 9 COT / 10 Rogue
Requirments: STR Based Build (4) Attacks Crippling Srike
Questions: Dev Crit? pros vs cons What lvl of cleric spells?
*Prob have to swap a lvl of rogue or cot to get crippling strike.
All help is appreciated.
Is there a reason you wouldn't go 20/10/10? _________________ Fanget av begravelsen pines vi av guds godhet ingen flammer, intet hat de hadde rett vi kom til Helvete...
~ Burzum - Hvis Lyset Tar Oss
See if you like this one:
Cleric(20), Champion of Torm(10), Rogue(10) Human, any non evil alignment
01: Rogue(1): Expertise, Knockdown 02: Rogue(2): {Evasion} 03: Cleric(1): Combat Casting, Domain Trickery, Domain Magic/Plant/Strenght/Travel/War 04: Cleric(2): STR+1, (STR=15) 05: Cleric(3) 06: Cleric(4): Extend Spell 07: Cleric(5) 08: Rogue(3): STR+1, {Uncanny Dodge I}, (STR=16) 09: Cleric(6): Weapon Focus 10: Rogue(4) 11: Champion of Torm(1) 12: Cleric(7): STR+1, Empower Spell, (STR=17) 13: Champion of Torm(2): Improved Knockdown 14: Rogue(5) 15: Champion of Torm(3): Improved Critical, {Smite Evil} 16: Champion of Torm(4): STR+1, Blind Fight, (STR=18) 17: Rogue(6) 18: Rogue(7): Toughness 19: Rogue(8) 20: Cleric(8): STR+1, (STR=19) 21: Cleric(9): Epic Weapon Focus 22: Cleric(10) 23: Rogue(9) 24: Champion of Torm(5): STR+1, Great Strength I, (STR=21) 25: Champion of Torm(6): Improved Combat Casting 26: Cleric(11) 27: Cleric(12): Great Strength II, (STR=22) 28: Rogue(10): WIS+1, Crippling Strike, (WIS=17) 29: Cleric(13) 30: Cleric(14): Great Strength III, (STR=23) 31: Champion of Torm(7) 32: Champion of Torm(8): WIS+1, Armor Skin, (WIS=18) 33: Cleric(15): Great Wisdom I, (WIS=19) 34: Cleric(16) 35: Cleric(17) 36: Cleric(18): STR+1, Great Wisdom II, (STR=24), (WIS=20) 37: Champion of Torm(9) 38: Cleric(19) 39: Champion of Torm(10): Great Strength IV, Epic Prowess, (STR=25) 40: Cleric(20): STR+1, (STR=26)
Take rogue 10 (and therefore crippling strike) later for +2 AC (tumble up to 40) or swap CoT 10 and its bonus feat for Rogue 11 and tumble/skills bump (and +1d6 sneak). Domain trickery because of the sinergy with rogue and II, the second domain according to personal preference/environment, skill selection to be able to set/disable/find all deadly traps automatically with trickery domain power on. You have II and GS so you won't be needing hiding skills. Epic traps need the take 20 (outside of combat then).
You can easily buff up to the cap, depending from second domain selection many stats can get quite close to the cap too (with war domain STR/DEX/CON get +10 easily enough). If you get dispelled, recast you've got expertise and ICC. IE might be taken instead of IC, toughness if you feel you are gonna need it.
It should be a nice battle cleric. Hope you enjoy it.
Cheers, Kail _________________ Dilegua notte Tramontate stelle Tramontate stelle All'alba vinceṛ Vinceṛ Vinceṛ