Looked on the Seach Engine but did not see anything for the following.

21 Cleric / 9 COT / 10 Rogue

Requirments:
STR Based Build
(4) Attacks
Crippling Srike

Questions:
Dev Crit? pros vs cons
What lvl of cleric spells?


*Prob have to swap a lvl of rogue or cot to get crippling strike.

All help is appreciated. Is there a reason you wouldn't go 20/10/10?
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Cleric(20), Champion of Torm(10), Rogue(10)
Human, any non evil alignment

STR: 14 (26)
DEX: 10
CON: 14
WIS: 16 (20)
INT: 14
CHA: 8

Hitpoints: 440
Skillpoints: 293
Saving Throws (Fortitude/Will/Reflex): 29/29/27
Saving Throw bonuses: Spells: +9, Traps: +1, evasion
BAB: 26
AB (max, naked): 38 (melee), 27 (ranged)
AC (naked/mundane armor/shield only): 18/29
Spell Casting: Cleric(9)
Sneak attack: 5d6

Concentration 43(45), Disable Trap 31(35), Discipline 42(50), Open Lock 11(11), Search 31(33), Set Trap 31(33), Spellcraft 43(45), Tumble 30(30), UMD 31(30)


01: Rogue(1): Expertise, Knockdown
02: Rogue(2): {Evasion}
03: Cleric(1): Combat Casting, Domain Trickery, Domain Magic/Plant/Strenght/Travel/War
04: Cleric(2): STR+1, (STR=15)
05: Cleric(3)
06: Cleric(4): Extend Spell
07: Cleric(5)
08: Rogue(3): STR+1, {Uncanny Dodge I}, (STR=16)
09: Cleric(6): Weapon Focus
10: Rogue(4)
11: Champion of Torm(1)
12: Cleric(7): STR+1, Empower Spell, (STR=17)
13: Champion of Torm(2): Improved Knockdown
14: Rogue(5)
15: Champion of Torm(3): Improved Critical, {Smite Evil}
16: Champion of Torm(4): STR+1, Blind Fight, (STR=18)
17: Rogue(6)
18: Rogue(7): Toughness
19: Rogue(8)
20: Cleric(8): STR+1, (STR=19)
21: Cleric(9): Epic Weapon Focus
22: Cleric(10)
23: Rogue(9)
24: Champion of Torm(5): STR+1, Great Strength I, (STR=21)
25: Champion of Torm(6): Improved Combat Casting
26: Cleric(11)
27: Cleric(12): Great Strength II, (STR=22)
28: Rogue(10): WIS+1, Crippling Strike, (WIS=17)
29: Cleric(13)
30: Cleric(14): Great Strength III, (STR=23)
31: Champion of Torm(7)
32: Champion of Torm(8): WIS+1, Armor Skin, (WIS=18)
33: Cleric(15): Great Wisdom I, (WIS=19)
34: Cleric(16)
35: Cleric(17)
36: Cleric(18): STR+1, Great Wisdom II, (STR=24), (WIS=20)
37: Champion of Torm(9)
38: Cleric(19)
39: Champion of Torm(10): Great Strength IV, Epic Prowess, (STR=25)
40: Cleric(20): STR+1, (STR=26)

Take rogue 10 (and therefore crippling strike) later for +2 AC (tumble up to 40) or swap CoT 10 and its bonus feat for Rogue 11 and tumble/skills bump (and +1d6 sneak).
Domain trickery because of the sinergy with rogue and II, the second domain according to personal preference/environment, skill selection to be able to set/disable/find all deadly traps automatically with trickery domain power on. You have II and GS so you won't be needing hiding skills. Epic traps need the take 20 (outside of combat then).

You can easily buff up to the cap, depending from second domain selection many stats can get quite close to the cap too (with war domain STR/DEX/CON get +10 easily enough). If you get dispelled, recast you've got expertise and ICC. IE might be taken instead of IC, toughness if you feel you are gonna need it.

It should be a nice battle cleric. Hope you enjoy it.

Cheers,
Kail
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