I want a spellsword type build. I need high AC and a decent AB (30 or so should be fine). Preferably have cleric able to cast 7th level spells. I would like one that does NOT duel wield kama's or have any monk in it cause I am sick of that build. I was thinking something along the lines of a nasty little dwarf. Perhaps a fighter/WM/Cleric or something of the sort. I need to be able to solo most of the time.
Thanks
A Cleric's not a spellsword
Erm, well have you checked these?
Results from pulse cap's build searcher: Cleric Vagabond /Cleric 23/WM 16/Rogue 1 by aluka Nature’s Crusader /Fighter 10/Cleric 23/WM 7 + (Dev Crit Version) by Anglashell The Miserable Devastating Dwarf /Cleric 15/Fighter 6/WM 19 by avado The TS SECRET Divine Agent /Cleric 23/WM 7/SD 10 by avado Divine Weaponmaster /Fighter 12/Cleric 15/WM 13 by Diesel,Vin Diesel Nameless One II /Cleric 15/Monk 6/Weapon Master 19 by D O’Brien123 Bane Scythe /Ranger 21/Cleric 12/WM 7 by Dralik Galley Divine Wall /Cleric 11DwD 22/WM 7 by Drallimer The Blade Apostle /Cleric 21/Fighter 12/WM 7 by Eluvan Hannibal /Fighter 6/Cleric 15/WM 19 by Firestar Rogue Divine Kukri /Cleric 17/Fighter 16/WM 7 by Herbie Shimmer Infernal Scimitar Master /Cleric 11/WM 7/Blackguard 22 by Herbie Shimmer Spear Disciple /Cleric 23/Monk 10/WM 7 by jwlademann The Acolyte of Invisible Death(Monk10/Cleric23/WM7) by Lockindal Bone Breaker /Cleric 20/Fighter 4/WM 16 by Mithdradates Piercing The Heart /Cleric 19/Rogue 2/WM 19 by Separ Cleric12/BlackGuard20/WM 8 by Wildeyes _________________ "Ever notice how wizards think all life in the Realms dances on their hands and lasts from day to day only because they work constantly to keep us all alive? How do they think we survive when they're in the bathroom?"
~ Volo
Well let me rephrase my post. I just need a magic + melee build what ever you want to call it haha Those are some good builds you listed but I do not need Dev crit, I like the ranger cleric wm but it doesn't progress the cleric until epic levels!! On the server I play after you pass epic is it almost impossible to continue to play solo unless you have access to flame, imp invis, and other buffs. So I guess I should have been more specific in my request. My appoligies I am new to this forum. How about a Sorc type build what would you recomend?
Edited By drumnbassjunkie on 03/27/06 16:27
Mate, use the searcher! The link's in my post, the part where it says "results from pulse cap's build searcher" tjsp I'm trying to teach you fish by yourself instead of giving you food _________________ "Ever notice how wizards think all life in the Realms dances on their hands and lasts from day to day only because they work constantly to keep us all alive? How do they think we survive when they're in the bathroom?"
~ Volo
Haha I been using the searches and just can't find one that I like or that I have not used. Guess I am gonna have to actually cook my fish mate. I will start to make my own once I fix my damned comp. Thanks for the quick responses though I appreciate that my friend. I have been playin with a Cleric21/Fighter12/WM 7 seems to be workin so far I will post final results once I test it.
Also have a few questions; Does weapon finess on a dex build add points to damage modifier or is it just the AB? Whats the most attacks per round you can get? And final dumb question I have is in your opinion what is the best solo build for a duel wielding one that can support himself almost anywhere?
DEX only ever adds to AB.
4 with 16+ BAB at level 20, 6 dual-wielding. Monks are an exception, they can get 6 APR or 8 dual-wielding kamas.
The last question I cannot answer - there's no ultimate build - however I personally enjoy Bards. They can buff, sing, fight, whatever. Oh, and Rangers are cool!
Couple of me own builds: Stalker /Rogue 10/Ranger 21/Wizard 9 by FinneousPJ White Light /Bard 16/Paladin 4/CoT 20 by FinneousPJ (alignment shift required) Unholy Harper /Bard 16/Blackguard 19/Harper Scout 5 by FinneousPJ (same here) Paragon Of Vice /Bard 16/Blackguard 8/PM 16 by FinneousPJ Mighty Warrior of the North /Ranger 21/Paladin 15/HS 4 by FinneousPJ and one more which isn't on the search engine yet: Whisper of the Forest Ranger 21/Bard 14/Harper Scout 5
Shameless aren't I Look around. _________________ "Ever notice how wizards think all life in the Realms dances on their hands and lasts from day to day only because they work constantly to keep us all alive? How do they think we survive when they're in the bathroom?"
~ Volo
Edited By FinneousPJ on 03/27/06 17:49
Thanks Finn for your help!! I am thinking that a PM might be the way to go on this server, nice AC and some nice offense. I am gonna test the Paragon and grims deathless Paria. Again thanks for stuffin some of your wisdom in this young players brain.
This doesn't have the Crit range or raw AB of the Cleric-Weaponmasters builds, but I found it to be pretty effective for a low magic PW. The only downside are the silly wings.
Warpriest Of The Dragonlords /Cleric 22/Bard 8/RDD 10 Click Here
Shameless bit of advertising but if you're interested in a PM Cleric type.. then you could always try one of me own.
Priestess of the Damned Click Here
I should mention that the build is revised halfway down to remove all the Dev Crit criteria.
All Cleric levels taken pre-epic and thus fairly reliant on Divine Power.
You can tweak this to suit your world pretty easily without affecting the general playability of the build.
Oh thats nice Sampus thanks. Might be just what the doctor ordered
no problem. hope it's fun!
For low magic worlds, Always Wizards. Clerics will do nicely, since they can create lots of good in low magic. Bards, barbarians and shifters are all classes that do good in low-magic worlds. _________________ I see the fear you have inside, you can run but never hide. I will hunt you down and tear you limb from limb.
I run the Pre-Epic Builders guild. Join and share your experience.
I think a shifter + shadow dancer mix would be cool. If they didn't nerf HIPS on your server.
Undead are notorious for having week Fort saves, and I like to stone them up. After you make your statues, I tend to flame them up with whyrmling breath. No AB need.
HIPS, shift, stone stone stone, hips, re-shift, stone stone stone, wash rince repeat.
or HIPS, Manticore Spikes, hips, manticore spikes, etc...
Shifters have a bad BAB to begin with, so taking 1 lvl of SD pre-epic will be more usefull than loosing that one point of AB.
If you do decide to go shifter (my fav class) just remember not to take weapon focus unarmed since it won't help.
Take improved initiative instead.
You guys have been a big help and also have given me my first idea for my own build. I cannot say yet but it is in the works. I tried a few of these builds in a testing server and most are effective. I am currently running the Professional Rogue/Wiz/CoT with much success in my server which by the way is the best RP/PWG server around LaLaLand. I would reccomend that if you like a challenge that you go play there.
Oh but you wait and see this build is gonna be good and original. Hehe thanks again.
Rather than ask my question and dirty up someone else's post I figured I would do it here. At what point to your buffs become undispellable?? I have heard lots of talk about it and I do not know what makes this happen really. It is a certain DC vs spells or is it the caster level. I am really glad bioware made a good manual so you can referance these types of things haha.
Your spells are undispellable once you reach 25 caster levels.
The formula for dispelling is (this is with best case scenario using Grtr Dispel, which is the strongest of the Dispel line of spells)***:
(1d20 + 15) vs (Caster level of effect you're trying to dispel + 11).
The highest possible roll is a 20, so it's 35 vs (caster level +11).
So, 25 levels +11 = 36, which is higher than the Grtr Dispel can possibly score. Ergo, undispellable.
However, you can still be stripped with Mordenkainen's Disjunction.
***The actual formula of Dispels is 1d20 +1 per caster level (max +5 with Lesser Dispel, +10 with Dispel, and +15 with Grtr Dispel).
Mord's Disjunction also dispels and it's uncapped (so it's 1d20 + caster level, with no limit). Technically, this means you are never totally safe from being dispelled.
Hope that wasn't too confusing.
Check my sig for an awesome substitute for the manual. _________________ Grimoire
Cool thanks Cin, nice manual too. This is more complex than I had first thought. It may take me a while to make this build. Some of you guys must be professionals. *looks around* Damn