this a build that i postet some time ago but i never got any comments that i could use and i still need advice in how to put him better togehter. AC bab and saves are not listet because i have not testet this build yet. so i hope somebody can help put them on him. so if anyone want to help me feel free to do it i would appresiate it greatly.

Lizard Whipmaster
Race: Human
Ends As: Druid 5 / Shifter 17 / Fighter 18
Starting Stats:
STR 16 (25)
DEX 8
CON 18 (21)
INT 12
WIS 8
CHA 8

Level Progression
1. Fighter. Luck of Heroes, Wf, Exotic : [Whip].
2. Fighter. Power attack.
3. Fighter. Cleave.
4. Fighter. CON+1. Greater Cleave.
5. Fighter.
6. Fighter. Weapon Specialization: [Whip], Toughness.
7. Fighter.
8. Fighter. CON+1. Improved Critical: [Whip].
9. Fighter. Iron Will.
10. Fighter. Blind Fight.
11. Fighter.
12. Druid. CON+1. Alertness.
13. Druid.
14. Druid.
15. Druid. Lighting Reflex.
16. Druid. STR+1. (Spellcraft 19)
17. Shifter.
18. Shifter. Great Fortitude.
19. Shifter.
20. Shifter. STR+1.
21. Shifter. Armor Skin.
22. Shifter.
23. Shifter.
24. Shifter. STR+1. Great Strength I.
25. Shifter.
26. Shifter.
27. Shifter. Great Strength II.
28. Shifter. STR+1.
29. Shifter. Epic Energy Resistance: Fire.
30. Shifter. Epic Prowess.
31. Shifter.
32. Shifter. STR+1. Epic Energy Resistance: Cold.
33. Fighter. Epic Damage Reduction I (3/-), Epic Damage Reduction II (6/-).
34. Fighter.
35. Fighter. Epic Damage Reduction III (9/-).
36. Fighter. STR+1. Epic Weapon Focus: [Whip].
37. Fighter. Epic Weapon Specialization: [Whip].
38. Fighter.
39. Shifter. Overhelming Critical: [Whip].(Hide 21, Tumble 21, Move silently 21).
40. Fighter. END+1. Devastating Critical: [Whip]. (Discipline 32, Heal 17).
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When my imps a sleeping im out Hunting Rabbits. Just signing off for the night, so I may or may not post more later.

But off the top of my head you're missing Weapon Focus: Whip in there, as a prereq. for Weapon Specialization: Whip. Set Con to 20, Str to 26, uneven numbers don't do anything (discounting carrying capacity). Iron Will, Altertness, and Great Fort can be changed for other feats.

EDIT: Whoops, wrote Weapon Focus twice...

Edited By VladTheInstaller on 05/01/06 14:14

He has WF at first level.
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Got Hommlet? World of Greyhawk Action Server
(with 1/2 price ales on Mondays!)

Ariel, Ookla, RIDE! Alertness cannot be switched for other feats: it's a prereq for the Shifter class.
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Where I'm playing now: World of Greyhawk. shifter comes in a little late, no?
Quote: Posted 05/01/06 14:10:32 (GMT) -- VladTheInstaller
Set Con to 20, Str to 26, uneven numbers don't do anything (discounting carrying capacity).

His Lizard form will overide his STR, so keeping it at 25 is A-OK since it will turn into 21 in Lizzard form anyway. Con will not be overwritten, so boosting that up is preffered.


His LOW Wisdom will mean that he won't get any spells in Human form, unless he wears Wis items before resting and swaps them out after buffing.

I'd take 2 EER Fire vs one fire and one cold. Flamed weapons do between 10 and 20+ fire more often that <10 damage. If cold protection is needed, then jewlery or armor could do the trick.
Quote: Posted 05/01/06 21:05:58 (GMT) -- Bromium

...

His LOW Wisdom will mean that he won't get any spells in Human form, unless he wears Wis items before resting and swaps them out after buffing.

...

Only natural WIS counts for accessing a specific lvl of spellcasting Phew, I reall must have been out of it. Why would he want to push Str past 20 if he intends to fight as the Lizard (which sets his Str to 21 apparently)? Maybe putting those extra point sinto Wisdom for the spells would be useful? *sigh*

So many good builders around here, and you need a bad one to point this out?

25 STR is prereq for DEV crit, which he takes at lvl 40.

21 CON is prereq for Epic Damage Reduction.

Normally I would agree that ending on unevens is useless, but in this case it's because of prereqs.
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Dragonlance ROH is back, better than before! and I spend a little time here WoG so after reading this, some of you say that epic damage reduction is a wast of feats because it reaaly ain't that good after all. so i could start with a lower con and put that into wis and then raise str and wis instead of con and take some other feats than damage reduction, so any suggestions in what feats that would be an options to take the place of damage reduction.
thx for the help so far
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When my imps a sleeping im out Hunting Rabbits. I'd personally go for bumping str to 25 to get dev crit then go to max possible con since it's the only physical stat not wasted in lizard form..

-DaMouse so you advice me to take greater con instead of Damage reduction to boost his hp, sounds like an idear. so switch edr 1,2,3 with greater con, no dr but more life.
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When my imps a sleeping im out Hunting Rabbits. so i tried to put some of the things togehter and i came up with this

Lizard Whipmaster
Race: Human
Ends As: Druid 5 / Shifter 17 / Fighter 18
Starting Stats:
STR 16 (25)
DEX 8
CON 18 (21)
INT 12
WIS 8
CHA 8

Level Progression
1. Fighter. Luck of Heroes, Wf, Exotic : [Whip].
2. Fighter. Power attack.
3. Fighter. Cleave.
4. Fighter. CON+1. Greater Cleave.
5. Fighter.
6. Fighter. Weapon Specialization: [Whip], Toughness.
7. Fighter.
8. Fighter. CON+1. Improved Critical: [Whip].
9. Fighter. Iron Will.
10. Fighter. Blind Fight.
11. Fighter.
12. Druid. CON+1. Alertness.
13. Druid.
14. Druid.
15. Druid. Lighting Reflex.
16. Druid. STR+1. (Spellcraft 19)
17. Shifter.
18. Shifter. Great Fortitude.
19. Shifter.
20. Shifter. STR+1.
21. Shifter. Armor Skin.
22. Shifter.
23. Shifter.
24. Shifter. STR+1. Great Strength I.
25. Shifter.
26. Shifter.
27. Shifter. Great Strength II.
28. Shifter. STR+1.
29. Shifter. Epic Energy Resistance: Fire.
30. Shifter. Epic Prowess.
31. Shifter.
32. Shifter. STR+1. Epic Energy Resistance: Fire.
33. Fighter. Great CON I,II
34. Fighter.
35. Fighter. Great CON III
36. Fighter. STR+1. Epic Weapon Focus: [Whip].
37. Fighter. Epic Weapon Specialization: [Whip].
38. Fighter.
39. Shifter. Overhelming Critical: [Whip].(Hide 21, Tumble 21, Move silently 21).
40. Fighter. END+1. Devastating Critical: [Whip]. (Discipline 32, Heal 17).

dont know how muc con he gets with 3 feats of greater con hehe. but this is what i got out of your comments.
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When my imps a sleeping im out Hunting Rabbits. Regarding the Epic Damage Reduction, the Epic Lizardfolk Whipmaster is granted DR 15/ +5, which does not stack with Epic Damage Reduction. Taking Energy resistance to Acid, however, would stack (I think), because the DR is 15/-. Not sure that you would really need more than the 15/-, though.
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There's always time to procrastinate. so i could remove the two eer for perhabs kd and ikd or more great con?
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When my imps a sleeping im out Hunting Rabbits. I threw this together pretty quickly. It doesn't get Devastating Critical, but it does get Dragon Shape (Dragons are just lizardmen that grew too big to carry their whips anymore, aren't they? ). Still focused on the whip because I assume you'll be using that as your dominant form, but you can always shift to dragon whenever someone makes you really angry . RP it as kind of a Lizardfolk version of The Hulk.

This version also has a much better AC than the original version, and a lot of monk bonii, though the AB and damage is a bit lower (no fighter levels). I didn't test it in a leveler, so there may still need to be some tweaking to be done if I made any mistakes, and some of the stats I listed may be incorrect, but the concept is sound, I believe.

Druid 5/ Monk 18/ Shifter 17
Race: Human
Alignment: Any Lawful

Starting/ Ending:
Str 8
Dex 10
Con 14
Wis 18/ 34
Int 14
Cha 8

Leveling

1 Druid (1): Toughness, Luck of Heroes
2 Monk (1):
3 Druid (2): Lightning Reflexes
4 Druid (3): +1 wis (19)
5 Druid (4):
6 Druid (5): Alertness
7 Monk (2):
8 Shifter (1): +1 wis (20)
9 Shifter (2): Blindfight
10 Shifter (3):
11 Shifter (4):
12 Monk (3): +1 wis (21), Exotic Weapon Proficiency
13 Shifter (5):
14 Shifter (6):
15 Shifter (7): Weapon Focus (Whip)
16 Shifter (8): +1 wis (22)
17 Monk (4):
18 Shifter (9): Improved Critical (Whip)
19 Shifter (10):
20 Druid (6): +1 wis (23)
21 Shifter (11): Great Wis I (24)
22 Shifter (12):
23 Shifter (13):*Great Wis II (25)
24 Shifter (14): +1 wis (26), Great Wis III (27)
25 Shifter (15):
26 Shifter (16):*Great Wis IV (28)
27 Shifter (17): Great Wis V (29)
28 Shifter (18): +1 wis (30)
29 Shifter (19): *Dragon Shape
30 Monk (5): Epic Weapon Focus (Whip)
31 Monk (6):
32 Monk (7): +1 wis (31)
33 Monk (8): Epic Prowess
34 Monk (9):
35 Monk (10):
36 Monk (11): +1 wis (32), Armor Skin
37 Monk (12):
38 Monk (13):
39 Monk (14): Great Wis VI (33)
40 Monk (15): +1 wis (34)

*Epic Shifter bonus feat

Skills (301 total):
Animal Empathy: 23
Discipline: 43
Heal: 43
Hide: 43
Move Silently: 43
Listen: 43
Spellcraft: 23 (25)
Tumble: 40


Max HP: 440 (+75 in Epic Lizardfolk form)
Average HP (no rerolls): 366 (+75 in Epic Lizardfolk form)
AC (in Epic Lizardfolk form): 52
AB (in Epic Lizardfolk form): +44/ +39/ +34

Saves (+5 vs spells, +4 in Epic Lizardfolk form): Fort 29 Ref 26 Will 35
_________________
Never argue with an idiot. They will drag you down to their level, then beat you with experience.

Edited By koolthursday on 05/02/06 10:33

it looks good on paper and he get to use some druid spells have high ab, and he can use his fist and later his whip, and he is a SPEEDY LIZARD hehe much better than fighte version, think i gonna try him well he should be in epic build. so whats his build name Lizard on crack, lol hehe i like him. dev crit is okay but sometime really borring just my opinion. nice job
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When my imps a sleeping im out Hunting Rabbits. Just a note if you're still thinking about the FTR version: you cannot take GRT CON as a bonus feat. It's only available as a general epic feat.
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Where I'm playing now: World of Greyhawk. thx for the notice, well its hard to choose it good ab over good crit and i don't know what servers that have banned dev crit on thier server. Cin what skills would you suggest if i went fighter version?
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When my imps a sleeping im out Hunting Rabbits. Cinnabar said that grt con was not an options so back to my little cave to think and another dude can't remeber the name said eer fire and cold would not be applied on the damage reduction part but acid would so i sat then sqessed by big fat *** down and said to myself what should i do, hmm and i thought of this insted

Lizard Whipmaster
Race: Human
Ends As: Druid 5 / Shifter 17 / Fighter 18
Starting Stats:
STR 16 (25)
DEX 8
CON 18 (21)
INT 12
WIS 8
CHA 8

Level Progression
1. Fighter. Luck of Heroes, Wf, Exotic : [Whip].
2. Fighter. Power attack.
3. Fighter. Cleave.
4. Fighter. CON+1. Greater Cleave.
5. Fighter.
6. Fighter. Weapon Specialization: [Whip], Toughness.
7. Fighter.
8. Fighter. CON+1. Improved Critical: [Whip].
9. Fighter. Iron Will.
10. Fighter. Blind Fight.
11. Fighter.
12. Druid. CON+1. Alertness.
13. Druid.
14. Druid.
15. Druid. Lighting Reflex.
16. Druid. STR+1. (Spellcraft 19)
17. Shifter.
18. Shifter. Great Fortitude.
19. Shifter.
20. Shifter. STR+1.
21. Shifter. Armor Skin.
22. Shifter.
23. Shifter.
24. Shifter. STR+1. Great Strength I.
25. Shifter.
26. Shifter.
27. Shifter. Great Strength II.
28. Shifter. STR+1.
29. Shifter. Epic Energy Resistance: Acid.
30. Shifter. Epic Prowess.
31. Shifter.
32. Shifter. STR+1. Epic Energy Resistance: Acid.
33. Fighter. Knock down, Improved Knockdown
34. Fighter.
35. Fighter. Epic Toughness ( can i take this one here?)
36. Fighter. STR+1. Epic Weapon Focus: [Whip].
37. Fighter. Epic Weapon Specialization: [Whip].
38. Fighter.
39. Shifter. Overhelming Critical: [Whip].(Hide 21, Tumble 21, Move silently 21).
40. Fighter. END+1. Devastating Critical: [Whip]. (Discipline 32, Heal 17).

so hope thier are no flaws and hope i can take all the feats that are posted, over and out. It is much easier for me, and probably others as well, to find flaws or mistakes in a build if you post the class level as well as the character level on each line. So you have something that looks like this:

.
37. Fighter (16): Epic Weapon Specialization (Whip)
38. Fighter (17):
39. Shifter (17): Overhelming Critical (Whip)
.

Rather than this:
.
37. Fighter: Epic Weapon Specialization (Whip)
38. Fighter:
39. Shifter: Overhelming Critical (Whip)
.


Also, posting the skill points on the level lines can be cluttering. It's much easier to read your post if you post a skill summary at the end with possible distributions, or, if you aren't sure of the distributions, at the very least the total number of skill points available for use.

Thanks
_________________
There's always time to procrastinate.

Edited By koolthursday on 05/03/06 08:01

Lizard Whipmaster
Race: Human
Ends As: Druid 5 / Shifter 17 / Fighter 18
Starting Stats:
STR 16 (25)
DEX 8
CON 18 (21)
INT 12
WIS 8
CHA 8

Level Progression
1 Fighter (1) : Luck of Heroes, Wf, Exotic : [Whip].
2 Fighter (2) : Power attack.
3 Fighter (3) : Cleave.
4 Fighter (4) : CON+1. Greater Cleave.
5 Fighter (5) :
6 Fighter (6) : Weapon Specialization: [Whip], Toughness.
7 Fighter (7) :
8 Fighter (8) : CON+1. Improved Critical: [Whip].
9 Fighter (9) : Iron Will.
10 Fighter (10): Blind Fight.
11 Fighter (11):
12 Druid (1) : CON+1. Alertness.
13 Druid (2) :
14 Druid (3) :
15 Druid (4) : Lighting Reflex.
16 Druid (5) : STR+1.
17 Shifter (1) :
18 Shifter (2) : Great Fortitude.
19 Shifter (3) :
20 Shifter (4) : STR+1.
21 Shifter (5) : Armor Skin.
22 Shifter (6) :
23 Shifter (7) :
24 Shifter (8) : STR+1. Great Strength I.
25 Shifter (9) :
26 Shifter (10):
27 Shifter (11): Great Strength II.
28 Shifter (12): STR+1.
29 Shifter (13): Epic Energy Resistance: Acid.
30 Shifter (14): Epic Prowess.
31 Shifter (15):
32 Shifter (16): STR+1. Epic Energy Resistance: Acid.
33 Fighter (12): Knock down, Improved Knockdown
34 Fighter (13):
35 Fighter (14): Epic Toughness ( can i take this one here?)
36 Fighter (15): STR+1. Epic Weapon Focus: [Whip].
37 Fighter (16): Epic Weapon Specialization: [Whip].
38 Fighter (17):
39 Shifter (17): Overhelming Critical: [Whip]
40 Fighter (18): END+1. Devastating Critical: [Whip].

Skills
Spellcraft (must be 19 at lvl at druid level 5)
Hide 21 ( must be 21 at shifter lvl 17 )
Tumble 21 ( must be 21 at shifter lvl 17 )
Move siently 21 ( must be 21 at shifter lvl 17 )
Heal ( must be 17 at fighter lvl 18 )
Discipline (Must be 32 at Fighter lvl 18 )

is this better?
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When my imps a sleeping im out Hunting Rabbits. I don't see any mistakes, but don't take my word for it. Test it out in a leveler like the Novice to Epic Character Maker (do a search). It has an in game arena, so you can test the effectiveness of your builds at the same time.
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There's always time to procrastinate.
Quote: Posted 05/03/06 08:45:34 (GMT) -- Imp_lord
29 Shifter (13): Epic Energy Resistance: Acid.
32 Shifter (16): STR+1. Epic Energy Resistance: Acid.


Epic Lizzard has 15/- acid resistance to begin with. Your two feats are wasted since you'll only get 20/- resistance and not 35/- .

Perhaps you should take 2 fire instead of acid.
Quote: Posted 05/03/06 17:57:19 (GMT) -- Bromium

Quote: Posted 05/03/06 08:45:34 (GMT) -- Imp_lord
29 Shifter (13): Epic Energy Resistance: Acid.
32 Shifter (16): STR+1. Epic Energy Resistance: Acid.


Epic Lizzard has 15/- acid resistance to begin with. Your two feats are wasted since you'll only get 20/- resistance and not 35/- .

Perhaps you should take 2 fire instead of acid.

Are you sure? I think I've read that any DR of the form X/- will stack with any other DR of the form X/-, but I haven't tested, so I don't know for sure.
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There's always time to procrastinate. thx all for your support to the build i think it's time to test if he is a mean lizard or are faliur that creeps back to his hole, hopefull ill post the results later today or in the near future.

a wise Lizard ones said " to build a character takes time , to reach perfection takes ones life "

hehe

over and out.
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When my imps a sleeping im out Hunting Rabbits. Some takes on the build, the first version gets lvl 5 druid spells and can buff a little. I put in undead shape, cause you already meet the prerequisites and it comes in handy.

Fighter(14), Druid(9), Shifter(17)
Human, any neutral

STR: 17 (25)
DEX: 8
CON: 14 (18)
WIS: 14 (15)
INT: 13
CHA: 8

Hitpoints: 508
Skillpoints: 224
Saving Throws (Fortitude/Will/Reflex): 30/21/17
Saving Throw bonuses: Spells: +8, Fear: +2
BAB: 27
AB (max, naked): 38 (melee), 27 (ranged)
AC (naked/mundane armor/shield only): 15/26
Spell Casting: Druid(5)


SKILLS
Concentration 43(47), Discipline 43(50), Spellcraft 39(40), Tumble 20(19), 59 points leftover


LEVELING GUIDE
01: Fighter(1): Power Attack, Weapon Proficiency Exotic, Weapon Focus: Whip
02: Fighter(2): Cleave
03: Fighter(3): Knockdown
04: Fighter(4): STR+1, Weapon Specialization: Whip, (STR=18)
05: Fighter(5)
06: Fighter(6): Called Shot, Blind Fight
07: Fighter(7)
08: Fighter(8): STR+1, Improved Knockdown, (STR=19)
09: Druid(1): Extend Spell
10: Druid(2)
11: Druid(3)
12: Druid(4): STR+1, Alertness, (STR=20)
13: Druid(5)
14: Shifter(1)
15: Shifter(2): Improved Critical: Whip
16: Shifter(3): STR+1, (STR=21)
17: Shifter(4)
18: Druid(6): Great Cleave
19: Druid(7)
20: Druid(8): STR+1, (STR=22)
21: Fighter(9): Great Strength I, (STR=23)
22: Fighter(10): Overwhelming Critical: Whip
23: Shifter(5)
24: Fighter(11): STR+1, Great Strength II, (STR=25)
25: Fighter(12): Devastating Critical: Whip
26: Shifter(6)
27: Shifter(7): Epic Weapon Focus: Whip
28: Shifter(8): CON+1, (CON=15)
29: Shifter(9)
30: Fighter(13): Epic Weapon Specialization: Whip
31: Shifter(10)
32: Shifter(11): CON+1, (CON=16)
33: Shifter(12): Undead Shape
34: Shifter(13): Epic Energy Resistance: Fire I
35: Shifter(14)
36: Shifter(15): CON+1, Armor Skin, (CON=17)
37: Shifter(16): Epic Energy Resistance: Fire II
38: Shifter(17)
39: Druid(9): Great Wisdom I, (WIS=15)
40: Fighter(14): CON+1, Epic Prowess, (CON=18)


******************

Second version, stops at lvl 4 druid spells, but has higher reflex save.

Fighter(14), Druid(8), Shifter(18)
Human, any neutral

STR: 17 (25)
DEX: 8
CON: 14 (18)
WIS: 14
INT: 13
CHA: 8

Hitpoints: 508
Skillpoints: 224
Saving Throws (Fortitude/Will/Reflex): 29/21/22
Saving Throw bonuses: Spells: +8, Fear: +2
BAB: 27
AB (max, naked): 38 (melee), 27 (ranged)
AC (naked/mundane armor/shield only): 15/26
Spell Casting: Druid(4)


SKILLS
Concentration 43(47), Discipline 43(50), Spellcraft 39(40), Tumble 20(19), 59 points leftover


LEVELING GUIDE
01: Fighter(1): Power Attack, Weapon Proficiency Exotic, Weapon Focus: Whip
02: Fighter(2): Cleave
03: Fighter(3): Knockdown
04: Fighter(4): STR+1, Weapon Specialization: Whip, (STR=18)
05: Fighter(5)
06: Fighter(6): Called Shot, Blind Fight
07: Fighter(7)
08: Fighter(8): STR+1, Improved Knockdown, (STR=19)
09: Druid(1): Extend Spell
10: Druid(2)
11: Druid(3)
12: Druid(4): STR+1, Alertness, (STR=20)
13: Druid(5)
14: Shifter(1)
15: Shifter(2): Improved Critical: Whip
16: Shifter(3): STR+1, (STR=21)
17: Shifter(4)
18: Druid(6): Great Cleave
19: Druid(7)
20: Fighter(9): STR+1, (STR=22)
21: Shifter(5): Great Strength I, (STR=23)
22: Fighter(10): Overwhelming Critical: Whip
23: Shifter(6)
24: Fighter(11): STR+1, Great Strength II, (STR=25)
25: Fighter(12): Devastating Critical: Whip
26: Shifter(7)
27: Shifter(8): Epic Weapon Focus: Whip
28: Shifter(9): CON+1, (CON=15)
29: Shifter(10)
30: Fighter(13): Epic Weapon Specialization: Whip
31: Shifter(11)
32: Shifter(12): CON+1, (CON=16)
33: Shifter(13): Undead Shape, Epic Energy Resistance: Fire I
34: Shifter(14)
35: Shifter(15)
36: Shifter(16): CON+1, Armor Skin, Epic Energy Resistance: Fire II, (CON=17)
37: Shifter(17)
38: Shifter(18)
39: Druid(8): Epic Reflexes
40: Fighter(14): CON+1, Epic Prowess, (CON=18)


******************

Third version, gets only lvl 3 spells, still good for some buffing, more HP, better ref save.

Fighter(16), Druid(6), Shifter(18)
Human, any neutral

STR: 17 (25)
DEX: 8
CON: 14 (18)
WIS: 14
INT: 13
CHA: 8

Hitpoints: 552
Skillpoints: 220
Saving Throws (Fortitude/Will/Reflex): 29/20/21
Saving Throw bonuses: Spells: +8, Fear: +2
BAB: 27
AB (max, naked): 38 (melee), 27 (ranged)
AC (naked/mundane armor/shield only): 15/26
Spell Casting: Druid(3)


SKILLS
Concentration 43(47), Discipline 43(50), Spellcraft 39(40), Tumble 20(19), 55 points leftover


LEVELING GUIDE
01: Fighter(1): Power Attack, Weapon Proficiency Exotic, Weapon Focus: Whip
02: Fighter(2): Cleave
03: Fighter(3): Knockdown
04: Fighter(4): STR+1, Weapon Specialization: Whip, (STR=18)
05: Fighter(5)
06: Fighter(6): Called Shot, Blind Fight
07: Fighter(7)
08: Fighter(8): STR+1, Improved Knockdown, (STR=19)
09: Druid(1): Extend Spell
10: Druid(2)
11: Druid(3)
12: Druid(4): STR+1, Alertness, (STR=20)
13: Druid(5)
14: Shifter(1)
15: Shifter(2): Improved Critical: Whip
16: Shifter(3): STR+1, (STR=21)
17: Shifter(4)
18: Fighter(9): Toughness
19: Fighter(10): Great Cleave
20: Fighter(11): STR+1, (STR=22)
21: Shifter(5): Great Strength I, (STR=23)
22: Fighter(12): Overwhelming Critical: Whip
23: Shifter(6)
24: Fighter(13): STR+1, Great Strength II, (STR=25)
25: Fighter(14): Devastating Critical: Whip
26: Shifter(7)
27: Shifter(8): Epic Weapon Focus: Whip
28: Shifter(9): CON+1, (CON=15)
29: Shifter(10)
30: Fighter(15): Epic Weapon Specialization: Whip
31: Shifter(11)
32: Shifter(12): CON+1, (CON=16)
33: Shifter(13): Undead Shape, Epic Energy Resistance: Fire I
34: Shifter(14)
35: Shifter(15)
36: Shifter(16): CON+1, Armor Skin, Epic Energy Resistance: Fire II, (CON=17)
37: Shifter(17)
38: Shifter(18)
39: Druid(6): Epic Reflexes
40: Fighter(16): CON+1, Epic Prowess, (CON=18)


******************

Fourth version, gets earlier EWS and EP, to help AB and dmg output earlier. Gives up 18th Shifter lvl which increases DCs on many shifted forms abilities. A minor tweak.

Fighter(17), Druid(6), Shifter(17)
Human, any neutral

STR: 17 (25)
DEX: 8
CON: 14 (18)
WIS: 14
INT: 13
CHA: 8

Hitpoints: 554
Skillpoints: 218
Saving Throws (Fortitude/Will/Reflex): 29/20/21
Saving Throw bonuses: Spells: +8, Fear: +2
BAB: 27
AB (max, naked): 38 (melee), 27 (ranged)
AC (naked/mundane armor/shield only): 15/26
Spell Casting: Druid(3)


SKILLS
Concentration 43(47), Discipline 43(50), Spellcraft 39(40), Tumble 20(19), 53 points leftover


LEVELING GUIDE
01: Fighter(1): Power Attack, Weapon Proficiency Exotic, Weapon Focus: Whip
02: Fighter(2): Cleave
03: Fighter(3): Knockdown
04: Fighter(4): STR+1, Weapon Specialization: Whip, (STR=18)
05: Fighter(5)
06: Fighter(6): Called Shot, Blind Fight
07: Fighter(7)
08: Fighter(8): STR+1, Improved Knockdown, (STR=19)
09: Druid(1): Extend Spell
10: Druid(2)
11: Druid(3)
12: Druid(4): STR+1, Alertness, (STR=20)
13: Druid(5)
14: Shifter(1)
15: Shifter(2): Improved Critical: Whip
16: Shifter(3): STR+1, (STR=21)
17: Shifter(4)
18: Fighter(9): Toughness
19: Fighter(10): Great Cleave
20: Fighter(11): STR+1, (STR=22)
21: Shifter(5): Great Strength I, (STR=23)
22: Fighter(12): Overwhelming Critical: Whip
23: Shifter(6)
24: Fighter(13): STR+1, Great Strength II, (STR=25)
25: Fighter(14): Devastating Critical: Whip
26: Shifter(7)
27: Fighter(15): Epic Weapon Focus: Whip
28: Fighter(16): CON+1, Epic Weapon Specialization: Whip, (CON=15)
29: Shifter(8)
30: Shifter(9): Epic Prowess
31: Shifter(10)
32: Shifter(11): CON+1, (CON=16)
33: Shifter(12): Undead Shape
34: Shifter(13): Epic Energy Resistance: Fire I
35: Shifter(14)
36: Shifter(15): CON+1, Armor Skin, (CON=17)
37: Shifter(16): Epic Energy Resistance: Fire II
38: Shifter(17)
39: Druid(6): Epic Reflexes
40: Fighter(17): CON+1, (CON=18)



I gave all the versions the possibility to cast spells, buffs are always nice (and healing too helps a lot the finances at lower lvls ), raised INT to 13 for access to IKD, got the dev crit feats early on, maxed out spellcraft, put in called shot.

With a lucky bull's STR roll plus blood frenzy the AB in lizard form becomes 47, which is decent. Gear and potions (bless, aid) can improve it slightly further.


So, this is it Imp_lord. Lemme know what you like best.

Cheers,
Kail
_________________
To hear the sound of Freedom, many gave their lives
They fought for you and me
Those memories will always live inside us, and now it's our time to be free

Edited By Kail Pendragon on 05/10/06 14:19