Looking for a build with crazy hit points that still womps tail in a fight? Any ideas? Plus 20 items on this server.

Edited By Mirrordonis on 05/23/06 00:03

Freakin' Fighter 6 / CoT 6 / Dwarven Defender 28 with EDR should have at least 600 HP and the rest on STR for AB/damage should stand decently.

Sorry, but I don't think I get very well your request, you're just asking for HP? Barbarian 10 / Dwarven Defender 30 with all CON gets the max if I'm correct (or at least pretty near with the max DR). I'm thinking it would depend on whether you value DR more than a few extra HP's. If you want the DR to back you up you could take the 3 feats for a total of 9/- through feats (I think) where you could have gone with 3 Epic Toughness feats instead.

Take your pick.
Quote: Posted 05/23/06 02:00:59 (GMT) -- Thaxll'ssyllia

Sorry, but I don't think I get very well your request, you're just asking for HP? Barbarian 10 / Dwarven Defender 30 with all CON gets the max if I'm correct (or at least pretty near with the max DR).

He'd get 1059 HP with Epic Toughness I. That's (20 +6) / 2 * 40 Con +12 * 40 Base HP +20 Epic Toughness I +40 Toughness = 1060 HP.

A Barbarian 20/Fighter 16/CoT 4 would be able to get (20 +6) / 2 * 40 Con +12 * 20 +10 * 20 Base HP +200 Epic Toughness X +40 Toughness = 1200, with EWS to boot. Less DR, obviously. You could get a couple of points more by dropping CoT 4 for four Barbarian levels, to have 1208 HP, but you'd lose EWS. Or keep the CoT leves but drop EWS for EDR2. 1200 would be 1440 with maxed CON.
_________________
Quote: Posted 04/26/06 12:05:52 (GMT) -- Ithacan

[...]Harper Scout, the only class so powerful it's capped at five.
[...]

Edited By FinneousPJ on 05/23/06 12:48

Check out some of the Dragon Shape builds. They typically have HP in the ~1000 range, plus AC's in the 80's (assuming a level of Monk thrown in), and an AB in the 50's (or up to 70's for the Jormungandr build). Plus DR of 40/+6.

TM Cool thanks. Damage resist is not at all important as items on the server can be forged to have dmg Risist and dmg reduction.

Also I didnt see a build in the search engin showing the build write-up for Barbarian 20/ Fighter 16/ COT 4. Care to post it?

If your interested the reasoning behind all this is that there is a subrace on the server I play that gets a +6 to Con that is not a skin (but hard points) and items that add 12 to con. I was trying to get a build with hit points that reaches almost 2000!

Edited By Mirrordonis on 05/23/06 21:00

it should be noted that barbarian 10 dd 30 will require an alignment sihft from neutral over to chaotic. just incase that is a restriction on your server.

-cs Can you give detailed information about the server(such as restrictions) and what custom classes(if any) and races are there in the server.

Anuis
_________________
- Epic Character Builders Guild

- Life is but a dream...

- I know more than I am letting on...

-I think, Therefore I am. No real restrictions. This server even has an npc that will change your alignment for you and a forge that pretty much lets you enchant anything on to anything (make a weapon +20, Add 2d12 magic dmg, +10 ac, Haste, Vamp regen +12, you name it on all items). No custom Classes that I know of. Subraces include the following

<cÿ><> UNDEAD <></c>


<cÿÿ>Lich</c>
Races that Qualify: Human, Elf or Half-Elf
Class Restriction: Wizard or Sorcerer
Alignment Restriction: Evil
Properties:
Intelligence +2
Wisdom +2
Charisma +2
Damage Reduction: +1 Soak 15 Damage
Turn Resistance +4
Cold 100% Immunity Bonus
Electrical 100% Immunity Bonus
Bonus Feats:
Level 5: Immunity: : Disease
Level 10: Immunity: : Poison
Level 15: Immunity: : Paralysis
Level 20: Immunity: : Level/Ability Drain
Level 25: Immunity: : Mind-Affecting Spells
Level 30: Immunity: : Death Magic
Level 35: Immunity: : Sneak Attack
Level 40: Immunity: : Critical Hits
Special Abilities:
Cast Spell: Destruction (13) 1 Use/Day
Cast Spell: Vampiric Touch (5) 1 Use/Day
Spell Resistance:
10 + 1/2 Per Level.
Appearance: Lich
Light Sensitive. Takes 4 Divine Damage while in Sunlight.

<cÿÿ>Vampire</c>
Races that Qualify: Human, Elf or Half-Elf
Alignment Restriction: Evil
Properties:
Charisma -2
Divine 100% Damage Vulnerability
Darkvision
Decreased Saving Throws: Divine -5
Regeneration +1
Bonus Feats:
Level 5: Immunity: : Paralysis
Level 10: Immunity: : Poison
Regeneration increases by +1
Level 15: Immunity: : Disease
Level 20: Immunity: : Death Magic
Level 25: Immunity: : Level/Ability Drain
Level 30: Immunity: : Mind-Affecting Spells
Regeneration increases by +1
Level 35: Immunity: : Sneak Attack
Level 40: Immunity: : Critical Hits
Regeneration increases by +1
Special Abilities:
Cast Spell: Vampiric Touch (5) 1 Use/Day
Appearance: Changes to Vampire by Night.
Special Features:

At Night time:
Strength increases by +6,
Dexterity increases by +4,
Constitution increases by +4,
Charisma increases by +2,
AC increases by +4
AB increases by +10.
Light Sensitive. Takes 2 Divine Damage while in Sunlight.


<cÿ>HUMANS</c>

<cÿÿ>Aasimar</c>
Alignment Restriction: Good
Properties:
Strength -1
Dexterity -1
Constitution -1
Intelligence -1
Charisma +2
Wisdom +2
Acid Resist 5 / -
Cold Resist 5 / -
Electrical Resist 5 / -
Darkvision
Saving Throw Bonus: Universal +2
Listen +2
Spot +2
Special Abilities:
Cast Spell: Light (5) 1 Use/Per Day

<cÿÿ>Tiefling</c>
Alignment Restriction: Evil
Properties:
Dexterity +2
Intelligence +2
Wisdom -2
Charisma -2
Acid Resist 5 / -
Cold Resist 5 / -
Electrical Resist 5 / -
Darkvision
Saving Throw Bonus: Universal +2
Bluff +2
Hide +2
Special Abilities:
Cast Spell: Darkness (3) 1 Use/Per Day

<cÿÿ>Air-Genasi</c>
Properties:
Dexterity +2
Intelligence +2
Charisma -2
Wisdom -2
Darkvision

<cÿÿ>Earth-Genasi</c>
Properties:
Constitution +2
Strength +2
Charisma -2
Wisdom -2
Darkvision

<cÿÿ>Fire-Genasi</c>
Properties:
Intelligence +2
Wisdom -2
Darkvision

<cÿÿ>Water-Genasi</c>
Properties:
Constitution +2
Charisma -2
Immunity: Specific Spell Drown
Darkvision

<cÿÿ>Illithid</c>
Alignment Restriction: Lawful Evil
Class Restriction: Monk, Sorcerer or Wizard Only.
Properties:
Wisdom +2
Charisma +2
Intelligence +6
Constitution -4
Dexterity -3
Strength -3
Darkvision
Immunity: Mind-Affecting Spells
Appearance: Illithid
Special Abilities:
Cast Spell: Charm Monster (10) 1 Use/Day
Cast Spell: Charm Person (10) 1 Use/Day
Spell Resistance:
25 + 1 Per Level.
Light Sensitive.

<cÿÿ>Succubus</c>
Alignment Restriction: Evil
Properties:
Strength -2
Dexterity -2
Constitution -2
Intelligence +2
Charisma +4

<cÿÿ>Minotaur</c>
Alignment Restriction: Evil
Properties:
Constitution +2
Strength +4
Charisma -2
Intelligence -4
Darkvision
Special Restrictions:
Cannot use Tiny Weapons. (Daggers, Slings, Shuriken, Kukris or Darts)

<cÿÿ>Gargoyle </c>
Alignment Restriction: Evil
Properties:
Constitution +4
Dexterity +2
Strength +2
Charasima -4
Intelligence -4
Bonus Feat:
Darkvision

<cÿÿ>Rakshasa </c>
Alignment Restriction: Evil
Properties:
Charisma +2
Dexterity -2
Darkvision
Spell Resistance:27+1 Per Level

<cÿÿ>Lizardfolk</c>
Properties:
Constitution +1
Strength +1
Intelligence -1
Wisdom -1

<cÿÿ>Werewolf </c>
Alignment Restriction: Evil
Properties
Strength +2
Dexterity +2
Constitution +2
Charsima -4
Wisdom -2

<cÿÿ>Beholder</c>
Properties:
Constitution +2
Intellegence -2
Wisdom -2
Charisma +2
Bonus feat:
Iron Will
Spell resistance:
+1 per level (max 40)
Special restrictions:
Cannot use large weapons

<cÿÿ>Celestial-Avenger</c>
Alignment restriction: Good
Properties:
Strength +4
Constitution -2
Intellegence +2
Wisdom -2
Charisma -2
Bonus feat:
Power Attack


<cÿ><> DWARFS <></c>

<cÿÿ>Dwarf-Artic</c>
Properties:
Strength +4
Dexterity -2
Charisma -2
Cold 100% Immunity Bonus
Hide +4

<cÿÿ>Dwarf-Duergar</c>
Properties:
Dexterity +4
Strength -1
Intelligence -1
Charisma -2
Immunity: : Paralysis
Immunity: : Poison
Immunity: Specific Spell Phantasmal Killer
Immunity: Specific Spell Weird
Special Abilities:
Cast Spell: Invisibility (3) 1 Use Per/Day
Light Sensitive

<cÿÿ>Dwarf-Wild</c>
Properties:
Bonus Feat: Use Poison
Fire Resist 5 / -
Saving Throw Bonus: Disease +4
Saving Throw Bonus: Poison +1
Hide +4

<cÿÿ>Azer</c>
Properties:
Dexterity +2
Strength +2
Charisma -4
Cold 50% Damage Vulnerability
Fire 100% Immunity Bonus
Darkvision
Appearance: Azer
Spell Resistance:
13 + 1 Per Level.
Light Sensitive.


<cÿ><> ELFS <></c>

<cÿÿ>Elf-Aquatic</c>
Properties:
Constitution +2
Dexterity +2
Strength -2
Intelligence -2
Immunity: Specific Spell Drown

<cÿÿ>Elf-Avariel</c>

Properties:
Dexterity +2
Intelligence +2
Wisdom +2
Strength -4
Constitution -2
Spot +2

<cÿÿ>Elf-Wild</c>
Properties:
Dexterity +4
Intelligence -2
Charisma -2

<cÿÿ>Elf-Wood</c>
Properties:
Strength +4
Charisma -2
Intelligence -2

<cÿÿ>Drow</c>
Alignment Restriction: Evil
Properties:
Charisma +2
Intelligence +2
Wisdom +2
Strength -4
Constitution -2
Darkvision
Saving Throw Bonus: Specific: Will +2
Hide +2
Move Silently +2
Special Abilities:
Cast Spell: Darkness (3) 1 Use Per Day
Cast Spell: Light (5) 1 Use Per Day
Spell Resistance:
10 + 1 Per Level.
Light Sensitive.

<cÿÿ>Drider</c>
Alignment Restriction: Evil
Properties:
Charisma -3
Intelligence -2
Dexterity +2
Strength +3
Dark Vision

<cÿÿ>Troglodyte</c>
Alignment restriction: Neutral
Properties:
Dexterity -4
Constitution +2
Intellegence -2
Wisdom +2
Charisma +2
Bonus feat:
Combat casting
Spell resistance:
+1 SR increases to 20 max
Special restrictions:
Cannot use large weapons


<cÿ><> HALF-ELFS <></c>

<cÿÿ>Half-Drow</c>
Properties:
Intelligence -2
Wisdom +4
Charisma -2
Darkvision

<cÿÿ>Air-Touched</c>
Properties:
Dexterity +2
Intelligence +2
Strength -2
Wisdom -2
AC Bonus vs. Alignment Group: Lawful +2
Damage Vulnerability to Magical 25%
Immunity to Cold 10%
Immunity to Electrical 10%

<cÿÿ>Shadow</c>
Properties:
Strength -4
Wisdom +2
Intelligence +2
Charisma -2
Constitution -2
Dexterity +4
AC Bonus vs. Alignment Group: Good +1
Positive Energy 25% Damage Vulnerability
Darkvision
Negative Energy 10% Immunity Bonus


<cÿ><> HALFLINGS <></c>

<cÿÿ>Deep</c>
Properties:
Strength +2
Dexterity -1
Constitution +2
Intelligence +2
Wisdom -1
Charisma -2
Darkvision
Search +2

<cÿÿ>Ghostwise</c>
Properties:
Strength -1
Dexterity +4
Constitution -1

<cÿÿ>Bugbear</c>
Properties:
Constitution +2
Strength +4
Charisma -4
Dexterity -2
Armor Proficiency (light)
Shield Proficiency
Weapon Proficiency (simple)
Darkvision
Appearance: Bugbear
Light Sensitive.

<cÿÿ>Goblin</c>
Properties:
Darkvision
Dexterity +4
Charisma -4
Appearance: Goblin

<cÿÿ>Pixie</c>
Alignment Restriction: Neutral
Class Restriction: Bard, Rogue, Sorcerer or Wizard.
Properties:
Charisma +4
Intelligence +4
Constitution -4
Strength -4
Bonus Feat:Dodge
Damage Reduction: +20 Soak 5 Damage
Darkvision
Appearance: Pixie
Special Abilities:
Cast Spell: Confusion (10) 1 Use/Day
Cast Spell: Entangle (5) 1 Use/Day
Cast Spell: Invisibility (3) 1 Use/Day
Cast Spell: Lesser Dispel (5) 1 Use/Day
Cast Spell: Polymorph Self (7) 1 Use/Day
Spell Resistance:
15 + 1 Per Level.
Special Restrictions:
Can only use Tiny Weapons. (Daggers, Slings, Shuriken, Kukris or Darts)
Can only wear clothing armour.
Cannot use a shield.

<cÿ><> HALF-ORCS <></c>

<cÿÿ>Ogre</c>
Alignment Restriction: Non-Lawful
Properties:
Constitution +6
Strength +6
Charisma -4
Intelligence -4
Wisdom -4
Hide -8
Move Silently -5
Armor Proficiency (light)
Armor Proficiency (medium)
Shield Proficiency
Weapon Proficiency (martial)
Weapon Proficiency (simple)
Darkvision
Appearance: Ogre
Special Restrictions:
Cannot use Tiny Weapons. (Daggers, Slings, Shuriken, Kukris or Darts)

<cÿÿ>Troll</c>
Properties:
Constitution +4
Strength +4
Charisma -4
Intelligence -4
Darkvision
Regeneration +3
Hide -8
Move Silently -5
Appearance: Troll
Special Restrictions:
Cannot use Tiny Weapons. (Daggers, Slings, Shuriken, Kukris or Darts)

<cÿÿ>Orc </c>
Alignment Restriction: Evil
Properties:
Constitution +2
Strength +1
Intelligence -1
Charisma -2
Darkvision

<cÿÿ>Greyrender</c>
Alignment Restriction: Neutral
Properties:
Strength +4
Dexterity - 4
Constitution +4
Intelligence -4
Bonus Feat:
Great Cleave
Special Restrictions:
Cannot use Tiny Weapons (Daggers, Slings, Shuriken, Kukris or Darts)
Movement speed is decreased

<cÿÿ>Ettin</c>
Alignment Restriction: Chaotic Evil
Properties
Strength +6
Dexterity -2
Constitution +2
Intelligence -2
Wisdom -2
Charisma -2
Listen +10
Spot +10
Darkvision
Bonus Feats:
Alertness
Ambidexterity
Power Attack
Two-Weapon Fighting
Cannot Equip Tiny Weapons (Daggers, Slings, Shuriken, Kukris or Darts)


<cÿ><> GNOMES <></c>

<cÿÿ>Svirfneblin </c>
Properties:
Dexterity +2
Wisdom +2
Charisma -4
Saving Throw Bonus: Universal +2
Search +2
Bonus Feat: Dodge
Darkvision
Special Abilities:
Cast Spell: Blindness/Deafness (3) 1 Use/Day
Spell Resistance:
10 + 1 Per Level.
Light Sensitive.

<cÿÿ>Tinker</c>
Properties:
Intelligence +2
Wisdom -2
Appraise +2
Craft Armor +4
Craft Trap +4
Craft Weapon +4
Disable Trap +2
Open Lock +2
Set Trap +2
Use Magic Device +4

<cÿÿ>Kobold</c>
Properties
Strength -2
Dexterity -2
Constitution +4
Wisdom -2
Intelligence -2
Charisma +4
Bonus Feats
Spell Penetration
Spell Resistance
1 up to 30 max SR


<cÿÿ>Iron-Golem</c>
Races that Qualify: Dwarf or Gnome
Alignment Restrictions: True Neutral
Properties:
Strength +4
Dexterity -1
Constitution +4
Intelligence -4
Wisdom -1
Charisma -4
Damage Reduction: +20 Soak 5 Damage
Damage Vulnerability: Electrical 50% Damage
Darkvision
Bonus Feats:
Level 5: Immunity: : Poison
Level 10: Immunity: : Disease
Level 15: Immunity: : Paralysis
Level 20: Immunity: : Level/Ability Drain
Level 25: Immunity: : Mind-Affecting Spells
Level 30: Immunity: : Sneak Attack
Level 35: Immunity: : Critical Hits
Level 40: Immunity: : Death Magic
Damage Reduction: +20 Soak 30 Damage


Also of major note, All bonuses are considered hard points and feats not soft for the purposes of anything relative. Which is realy cool when you want to get dev crit at level 23 hehe.

Edited By Mirrordonis on 05/24/06 03:46

For the Barbarian 20/Fighter 16/CoT 4 (or Barbarian 20/Fighter 10/CoT 10, whatever you like), start with the maximum Constitution and whatever else you want. Take 20 Barbarian levels pre-epic, then CoT/Fighter. On all your general feats except the last, pick Great Constitution. The last should be Epic Toughness. Spend all your bonus feats on Epic Toughnesses, save the two you'll be using for EWF/EP. I think I said EWS in the previous post but for your high magic world I don't it makes a difference anyway. That's it, really. In the end, you should have Base CON +10 +6 (e.g. 26 for a standard Dwarf) CON and Epic Toughness X. And EWF/EP That's a alot of HP he's gonna get
_________________
Quote: Posted 04/26/06 12:05:52 (GMT) -- Ithacan

[...]Harper Scout, the only class so powerful it's capped at five.
[...]

TM Dragon Builds dont play very well from what I understand on servers where super epic magic items are very common and the leveling process is difficult during low levels while other chars have epic gear.
Quote: Posted 05/24/06 18:53:58 (GMT) -- Mirrordonis

TM Dragon Builds dont play very well from what I understand on servers where super epic magic items are very common and the leveling process is difficult during low levels while other chars have epic gear.

With the right build leveling ain't gonna be a problem, true that dragon builds aren't suited for high magic environments.

Cheers,
Kail
_________________
Wait for me Dragon, we'll meet in the sky
By fire and magic, I'm sworn
Hell is calling, we cannot be denied
Fly to the blackness of the Storm

We must die to be reborn! I had just ment that no matter what items you have on a spellcaster (epic items), still wont match up to a meleer with instant weapon dmg (from epic weapons; becuase your spells are not really effected by items (other then saves).
Quote: Posted 05/23/06 12:47:07 (GMT) -- FinneousPJ

Quote: Posted 05/23/06 02:00:59 (GMT) -- Thaxll'ssyllia

Sorry, but I don't think I get very well your request, you're just asking for HP? Barbarian 10 / Dwarven Defender 30 with all CON gets the max if I'm correct (or at least pretty near with the max DR).

He'd get 1059 HP with Epic Toughness I. That's (20 +6) / 2 * 40 Con +12 * 40 Base HP +20 Epic Toughness I +40 Toughness = 1060 HP.

A Barbarian 20/Fighter 16/CoT 4 would be able to get (20 +6) / 2 * 40 Con +12 * 20 +10 * 20 Base HP +200 Epic Toughness X +40 Toughness = 1200, with EWS to boot. Less DR, obviously. You could get a couple of points more by dropping CoT 4 for four Barbarian levels, to have 1208 HP, but you'd lose EWS. Or keep the CoT leves but drop EWS for EDR2. 1200 would be 1440 with maxed CON.

Most HP has the Barbarian(29)/Fighter(10)/Ranger(1), race Dwarf or Gnome, starting with CON 20, rasing CON 10x and taking 6 Great CON feats, Toughness and all the 10 Epic Toughness feats. HP are 1218. Not much else besides hitpoints but in a high magic world perhaps you can put everything else on items .
_________________
Character Build Calculator(works with Excel, Open Office) 2.83: updated to NWN 1.69. In my opinion... pure barbarian classes(includes all barbarian type classes, dwarven defender, etc), is the best way to go, considering that they have the highest HP gains.

I wish the server did have that custom classes that I was thinking of since I did a build that you probably could use.

The one I did has all epic damage reduction, devastating criticals(could be replaced with either great strength or constitution)... immunity to cold, among few other things.

I will post it at some point when I get chance to. It will be posted in PrC Epic Character Builds forum.

Anuis
_________________
- Epic Character Builders Guild

- Life is but a dream...

- I know more than I am letting on...

-I think, Therefore I am.