This character build was made with 10 attacks per round combined with the darkfire spell in mind. Played in a mid magic persistant world with no permenent immunuties. Dual kamas were choosen, for max attack per round, and the fact that a monk can't set his hands on fire or give gloves a +5 enchantment. This build did well, for PvM. Haven't tried PvP. I know there are 4 other builds on the build search with the same classes, but 2 with high WM and other 2 with Str build. Insperation from a "man chicken" build, but with darkfire and divine favor replacing damage from high str. Ended up with this build. I am a stranger to level 40 power builds, and I'm sure that this needs a lot of tweaking. Please tell me what you think about this build and how to improve it.

Race: Human
Alignment: Lawful Good (or any Lawful)

Starting

Str 10
Dex 16
Con 14
Wis 14
Int 14
Cha 8


Leveling

1 Monk(1) Dodge, Mobility
2 Cleric(1)
3 Cleric(2) Weapon Finesse
4 Cleric(3) Dex+1(17)
5 Cleric(4)
6 Cleric(5) Weapon Focus: Kama
7 Monk(2)
8 Cleric(6) Wis+1(15)
9 Cleric(7) Expertise
10 Cleric(8)
11 Cleric(9)
12 Monk(3) Wis+1(16) Spring Attack
13 Cleric(10)
14 Cleric(11)
15 Cleric(12) Whirlwind Attack
16 WM(1) DEX+1(18)
17 Monk(4)
18 WM(2) Ambidexterity
19 WM(3)
20 WM(4) Wis+1(17)

21 WM(5) Two Weapon Fighting
22 Cleric(13)
23 WM(6)
24 WM(7) Wis+1(18), Improved Two Weapon Fighting
25 Cleric(14)
26 Cleric(15)
27 Monk(5) Extend Spell
28 Cleric(16) WIS+1(19)
29 Cleric(17)
30 Cleric(18) Epic Weapon Focus: Kama
31 Cleric(19)
32 Cleric(20) Dex+1(19)
33 Cleric(21) Improved Critical: Kama
34 Cleric(22)
35 Cleric(23) Great Wis (20)
36 Cleric(24) Dex+1(20) Blind Fight
37 Monk(6)
38 Cleric(25)
39 Cleric(26) Great DEX I (21) Armor Skin
40 Cleric(27) Dex+1(22)


Ending

Str 10
Dex 22
Con 14
Wis 20
Int 14
Cha 8


Skills
Concentrate 43 (For casting Harm in combat)
Disable Trap 1 (Useful)
Disipline 40 (Combat oriented skill)
Intimidate 4 (Weapon Master prequisite)
Listen 20 (For "seeing through walls")
Lore 15 (Used often)
Open Lock 1 (Useful)
Persuade 20 (RP skill)
Spellcraft 43 (Saving throw)
Tumble 40 (AC bonus)

Total 233 points

HP Max: 414
Monk 6d8
Cleric 27d8
WM 7d10
Con +2*40


AC:32
wearing woodsman outfit and unbuffed
10 base,
6 from Dex,
5 from Wis,
1 from Monk,
8 from Tumble,
2 Armor Skin,



AB with 2 normal kamas,
34/31/28/25/22/19
34/31



End Saves

Fort 25
Reflex 28
Will 28
additional +8 vs spells from spellcraft


Advantages:
-10 attack per round with Lv20 Darkfire, Lv15 Divine Favor.
Even higher damage output when server provides element damage weapons.
-Buffs, immunities, SR 39.
-Immune to Greater Dispelling
-Improved Invisibility
-Save money by buffing to +5 weapon, armor and deflection.
-Harm used with buffed up AB.
-Mass Heal for the undead.
-Divine Power and Aura of vitality will raise Str to 22.
-Extended round/level spells last for 54 rounds.
-Level 9 spells, many spells per level.
-Trickery domain with Dex build for doors, chests, and 14 Int for skills and traps.
-While Ultravision allow me to see inside his Darkness spell, the on-hit visual effect of Divine Favor lights up the area just fine for me to see.
-Stacking blade barriers and extended blade barriers can stop an advancing army dead. (I don't think blade barrier gets capped.)

Disadvantages:
-High level Mordenkainen's disjunction can strip most buffs.
-What do I do with the level 9 spells? Implosion with DC 27 maybe.
-Buffing without perm-haste takes a long, long time.
-Short war domain powers. Bring a potion of eagle's splendor.
-Not going to send undead fleeing in terror. Crushes skeleton mobs just fine though. 2 TurnUndead/day.


I am also trying to make an alternitive for a level 22 server. Maybe simpily skipping every WM required feat and take CoT instead; or not take the third class and go monk/cleric all the wat to level 22. Hmmmm, hard to say... you take what, 3 epic feats? too much pre-epics taken on epics due to the WM.

I'd hardly say it's a good option to take WM 7 here, WM makes you lose much more than what you gain, it's 5 feats, which you don't have to spare and the benefits aren't so big, the critical power and range are not so important when your AB is so low. Your AC is not such a big deal either, since you have to go without heavy armor due to monk.

I don't really like it...

I'd strip up all WM and its feats, probably add Fighter (lots of feats and EWS) or Ranger (Improved Two Weapon Fighting automatic at level 9) instead, and mostly pre-epic in decent amounts for BAB... because I don't trust Divine Power's duration and it counts against the +20 cap.
Quote: Posted 05/26/06 14:17:33 (GMT) -- ffflash

Disadvantages:
-High level Mordenkainen's disjunction can strip most buffs.

Oh, it's always like that...
_________________
Quote: Posted 04/26/06 12:05:52 (GMT) -- Ithacan

[...]Harper Scout, the only class so powerful it's capped at five.
[...]

I have to agree with Thaxll'ssyllia, the WeaponMaster is killing this build. I did a quick re-hash using CoT and you can see the results below. A +2 gain to the AB by using Epic feats for Great Dex and also a Wisdom score of 22 (good for saves and AC and +1 on your Spell DC's). I also traded some Intelligence for Strength.

I would still be wary of this build, as it has no Uncanny Dodge with such a high Dex score. It's not unmanageable, per se, but anything leaving you flat-footed, would tear you up.

However, if you took the Cleric domain War or Animal, you would be able to cast an Empowered Cats grace (+3 Dex modifier). Add that to an Empowered Owls Wisdom (+3 Wisdom Modifier) for a nice +6 AC boost.

The naked AB isn't very good, but Divine Favor and Greater Magic Weapon will help a bit.

Anyway, just a suggestion....

Str 14
Dex 16 (26)
Con 14
Wis 14 (22)
Int 10
Cha 8


Leveling

1 Monk(1) Two Weapon Fighting
2 Cleric(1)
3 Cleric(2) Weapon Finesse
4 Cleric(3) Dex+1(17)
5 Cleric(4)
6 Cleric(5) Ambidexterity
7 Monk(2)
8 Cleric(6) Wis+1(15)
9 Cleric(7) Weapon Focus: Kama
10 Cleric(8)
11 Cleric(9)
12 Monk(3) Wis+1(16) Empower Spell
13 Cleric(10)
14 Cleric(11)
15 Cleric(12) Improved Two Weapon Fighting
16 CoT (1) DEX+1(18)
17 Monk(4)
18 CoT (2) Blind Fight*, Improved Critical: Kama
19 CoT (3)
20 CoT (4) Extend Spell*, Wis+1(17)

21 CoT (5) Great Dexterity I
22 Cleric(13)
23 CoT (6) Epic Weapon Focus: Kama*
24 CoT (7) Wis+1(18), Great Dexterity II
25 CoT (8) Great Wisdom I*
26 Cleric(14)
27 Monk(5) Epic Prowess
28 Cleric(15) WIS+1(20)
29 Cleric(16)
30 Cleric(17) Great Dexterity III
31 Cleric(18)
32 Cleric(19) Dex+1(22)
33 Cleric(20) Great Dexterity IV
34 Cleric(21)
35 Cleric(22)
36 Cleric(23) Dex+1(25) Great Dexterity VI, Great Wisdom II
37 Monk(6)
38 Cleric(24)
39 Cleric(25) Great Dexterity III, Armor Skin
40 Cleric(26) Wis+1(22)

*Bonus CoT Spell

AB 36 - [BAB 26 + Dex 8 + WF 1 + EWF 2 + EP 1 - 2WF 2]
AC 35 - [Base 10 + Dex 8 + Tumble 8 + Monk 1 + Wis 6 + Armor Skin 2]