Some specifics I'm looking for are:

Unarmed attacker
Moves in and out of combat area very quickly.
High PP DC.
Casts True Strike as a spell.
Has HIPS, or at least high ranks in hide/move silent

I was thinking about going monk/wiz/sd, but would like to get my AB high enough to do the job of disarming most builds. I could use a large melee weapon to improve the odds of disarm I suppose, but then there's the issue of picking up the weapon afterwards; something I don't always have time to do. If you read the high PP thread someone else started, you'll read my suggestion of a Druid/Monk/SD build based on Elder Air Elemental form.

An alternative would be Elder Earth Elemental form for a nice disarmer.

The Elder Earth Elemental is a "huge" size, so his weapon is concidered that size too. Since he is technically unarmed, the disarmed weapon of your opponent will go into your inventory. You will have Monk speed and AC, Druid Spells to buff yourself, SD to HIPS.

Base AB will be lower than a fighter tpe of course, but you will be able to self buff at least +47 ab @ lvl 40.

*shrug* worth a shot.
Quote: Posted 07/17/06 18:14:57 (GMT) -- Bromium

If you read the high PP thread someone else started, you'll read my suggestion of a Druid/Monk/SD build based on Elder Air Elemental form.

An alternative would be Elder Earth Elemental form for a nice disarmer.

The Elder Earth Elemental is a "huge" size, so his weapon is concidered that size too. Since he is technically unarmed, the disarmed weapon of your opponent will go into your inventory. You will have Monk speed and AC, Druid Spells to buff yourself, SD to HIPS.

Base AB will be lower than a fighter tpe of course, but you will be able to self buff at least +47 ab @ lvl 40.

*shrug* worth a shot.

Unarmed Disarm it's bugged, weapon size difference never comes into consideration. You always hit with the standard -4 penalty (for ID) no matter whether you are a small halfling monk disarming with your fists or a huge dragon disarming with your claws and no matter your enemy's weapon size.

Cheers
Kail
_________________
Looking for a realm of adventure? Check out World of Greyhawk, you won't regret it. Otherwise I would suggest Dragonshape.

But that bug sucks.
Quote: Posted 07/17/06 21:39:13 (GMT) -- Zoodleton

Otherwise I would suggest Dragonshape.

But that bug sucks.

I'm not so sure it would help. seems natural weapons counts as weapons smaller than the creature. Human hands in NwN is supposed to count as tiny weapons, so Dargonclaws would possibly be medium weapons anyhow. Not that it matters.
_________________
I see the fear you have inside, you can run but never hide.
I will hunt you down and tear you limb from limb.

I run the Pre-Epic Builders guild. Join and share your experience.
Quote: Posted 07/17/06 18:14:57 (GMT) -- Bromium

If you read the high PP thread someone else started, you'll read my suggestion of a Druid/Monk/SD build based on Elder Air Elemental form.

An alternative would be Elder Earth Elemental form for a nice disarmer.

The Elder Earth Elemental is a "huge" size, so his weapon is concidered that size too. Since he is technically unarmed, the disarmed weapon of your opponent will go into your inventory. You will have Monk speed and AC, Druid Spells to buff yourself, SD to HIPS.

Base AB will be lower than a fighter tpe of course, but you will be able to self buff at least +47 ab @ lvl 40.

*shrug* worth a shot.

I like the idea of this for KD purposes, but I don't think it would necessarily help disarm people. Still, I'd like to see your build someone if you wish to share it. Here's a build I think you'll like. I do. I play something simular to this on BoW. It's an Assasin Elder Earth Elemental. The AB isn't hot, but with proper armor and maxed Str spell it will help.

Note: Because you will be hunting in an Elemental form, you will only merge your armor properties. You will be SLOW in Earth Elemental Form, but strong as heck. 12d6 sneak attack with +13 STR damage bonus on your big old rock fists will knock some sense into anyone.

- I chose Dwarf for the +2 vs spells and the CON bonus.
- Assasin instead of Rogue because the assasin spell feats can be used while shifted.
- Epic Damage Reduction because you are slow and will need to soak some hits.
- Fire protection vs those enchanted flamed weapons.
- Acid protection so you can smack an acid shield mage.
- You could replace Acid for Cold in order to protect vs Rak ice storm better.
- 19 wis is all you need, I dumped the remaining points into INT so as to increase the Death Attack chance. You could put wis at 20 to get that +1 on will saves, but as an Elemental, you're immune to mind spells anyways.
- Dex is 13 because of Dodge/Mobility req.
- I like to hunt with an Elemental Swarm Spell on. Helps to get the foe to attack the Elemental first and you come in with the sneak attack.
- you could take another Druid lvl @38 in order to max Spellcraft for +4 saves vs spells, but that would take away 1d6 sneak and 1 DC on your Death attack.
- I suggest Wolf as your animal companion, they have a fear howl that will help.
- rearrange the stat powerups if this is a pure 40 build or if you are lvling up as you go. (taking Int early means more skill points).


Pros:
Lots of immunities
Nice sneak damage 12d6
damage resistance 9/-, 15/+3
Looks Cool
DC 32 Death Attack


Cons:
LOW AB
No Disc
SLOW


Druid(20), Assassin(19), Shadowdancer(1), Dwarf
Elder Earth Form
STR: 8 [30]
DEX: 13 [10]
CON: 17 (21) [22]
WIS: 16 (19)
INT: 14 (17)
CHA: 6


01: Dr(1): Dodge
02: Dr(2)
03: Dr(3): Mobility
04: Dr(4): CON+1, (CON=18)
05: Dr(5)
06: Dr(6): Extend Spell
07: Dr(7)
08: Dr(8): CON+1, (CON=19)
09: Dr(9): Maximize Spell
10: Dr(10)
11: Dr(11)
12: Dr(12): CON+1, Improved Critical: Unarmed, (CON=20)
13: Dr(13)
14: Dr(14)
15: Dr(15): Knockdown
16: Dr(16): CON+1, (CON=21)
17: Dr(17)
18: Dr(18): Improved Knockdown
19: Dr(19)
20: Dr(20): WIS+1, (WIS=17)
21: As(1): Epic Damage Reduction I
22: SD(1)
23: As(2)
24: As(3): WIS+1, Epic Damage Reduction II, (WIS=18)
25: As(4)
26: As(5)
27: As(6): Epic Damage Reduction III
28: As(7): WIS+1, (WIS=19)
29: As(8)
30: As(9): Epic Prowess
31: As(10)
32: As(11): INT+1, (INT=15)
33: As(12): Epic Energy Resistance: Fire I
34: As(13)
35: As(14): Epic Skill Focus: Hide
36: As(15): INT+1, Epic Energy Resistance: Acid I, (INT=16)
37: As(16)
38: As(17)
39: As(18): Improved Sneak Attack I, Improved Sneak Attack II
40: As(19): INT+1, (INT=17)


Hitpoints: 482
Skillpoints: 265
Saving Throws (Fortitude/Will/Reflex): 27/26/17
Saving Throw bonuses: Spells: +6, Traps: +2, Poison: +7, Fear: +2
BAB: 25
AB (max, naked): 25 (melee), 27 (ranged)
AC (naked/mundane armor/shield only): 19/27
Spell Casting: Druid(9)
Alignment Changes: 0


Hide 43(54), Move Silently 43(44), Search 43(46), Spellcraft 20(23), Spot 43(47), Tumble 40(41), UMD 17(15)

Edited By Bromium on 07/20/06 14:40