Could some enterprising soul create a complete stat list for familiars? As a mage levels up, their familiars do to, every 5 levles seems to be the sweet spot for new abilities. I'd like to see a sticky made (much like the breakdown of the classes) made in this forum. Another thread could be made for Animal Companions.


Example of what would be nice:


(MADE UP NUMBERS since I don't know them)
Eyeball

str/int/dex/...

lvl 5: Cold Bolt 2/day, 2d4 cold, DC 14 vs reflex...
lvl 10: Stun Bolt 1/day, DC 14 fort save
etc...

stuff like that.


Alot of this information has to be extracted from the scripts, DC saves, #/day, etc...


So... does anyone feel up to it?
(I'm not proficiant enough with the scripts to know where to look.) I like the idea, heh, I use Druids often but I don't know exactly how the Animal Companion stats are, i.e. at the beggining the Bear is far stronger but with levels the Panther can beat it with the sneak attack, but I don't know the AB progression to compare, etc. etc. etc.

However, it is odd that you ask someone else to do just like that, I won't do it... hell that, but you could make a start-up with regular stats that don't need any scripting to get (AB, HP, AC, saves, immunities) and that way lessening the work of (in case someone does) the one that takes the job. You can't look at your familiar Eyeball and see the DC of his bolt attack.

You'd have to go into battle for that, and to be accurate, you'd have to attack with it at each of it's levels... if you relied only on the ingame visual stats.

OR

A person could look in the scripts and write down the stats. I don't know which script or I would have done so a long time ago.

I just think it would be handy for everyone if those types of stats are listed. I remember that pulse cap managed to pull out a complete and detailed list of PM summons. He's got both the skills and the means to do such an enterprise, you could try asking him.


Cheers,
Kail
_________________
Unto to the darkness
I commend my soul
Never shall I repent
Never shall I be saved

I'll go into the House of Death
Before my last breath
My enemies all shall die! Here's this for starters. If anyone fancies expanding on it, then feel free.

Familiar
A familiar is a small creature that is magically linked to its owner and is able to assist in combat or scouting. If the creature dies, the caster loses 1d6 hit points, but the familiar will be available to summon again the next day.

Bat
Race: Animal
Alignment: True Neutral
Skills: Listen
Special Abilities by Master Level

* Level 5 Damage Reduction 5/+1, Fear Gaze 1x/day
* Level 10 Damage Reduction 10/+1, Fear Gaze 2x/day
* Level 15 Fear Howl 1x/day
* Level 20 Fear Howl 2x/day

Eyeball
Race: Aberration
Alignment: Neutral Evil
Special Abilities by Master Level

* Level 1 Frost Ray
* Level 6 Negative Ray
* Level 12 Flame Ray
* Level 18 Mage Armor 1x/day
* Level 24 Bolt of Slow 1x/day
* Level 30 Bolt of Knockdown 1x/day
* Level 32 Flame Lash 1x/day
* Level 36 Bolt of Daze 1x/day
* Level 39 Fear Gaze, 1x/day

Faerie Dragon
Race: Dragon
Alignment: Chaotic Good
Skills: Hide, Move silently
Feats: Alertness, Improved evasion
Special Abilities by Master Level

* Level 5 Improved Invisibility 1x/day
* Level 10 Bolt, Confuse 2x/day
* Level 15 Improved Invisibility 2x/day
* Level 20 Bolt, Confuse 3x/day, Improved Invisibility 3x/day
Notes

* The familiar is bugged at 19th level where it only has 3 uses of Bolt, Confuse but no Improved Invisibility

Fire Mephit
Race: Outsider
Alignment: True Neutral
Skills: Hide, Listen, Move silently, Search, Spot
Special Abilities by Master Level

* Level 1 Damage Reduction 5/+1, Fire Bolt 1x/day
* Level 5 Fire Bolt 2x/day
* Level 10 Fire Bolt 3x/day
* Level 15 Fire Bolt 4x/day
* Level 20 Fire Bolt 5x/day

Hell Hound
Hell hounds are aggresive, fire breathing canines brought to the Prime Material plane from the depths of the Abyss to serve their evil masters.
Race: Outsider
Alignment: Lawful Evil
Skills: Hide, Listen, Move silently, Search, Spot
Special Abilities by Master Level

* Level 10 Cone of Fire 1x/day
* Level 20 Cone of Fire 2x/day

Ice Mephit
Race: Outsider
Alignment: True Neutral
Skills: Hide, Listen, Move silently, Search, Spot
Special Abilities by Master Level

* Level 1 Damage Reduction 5/+1, Cold Bolt 1x/day
* Level 5 Cold Bolt 2x/day
* Level 10 Cold Bolt 3x/day
* Level 15 Cold Bolt 4x/day
* Level 20 Cold Bolt 5x/day

Imp
Imps are small but insideous devils often bound to the service of sorcerers and wizards. They have a gleeful attraction to pranks, riddles, and bawdy jokes.
Race: Outsider
Alignment: Lawful Evil
Skills: Hide, Listen, Move silently, Search, Spot
Special Abilities by Master Level

* Level 1 Mild Poison Attack
* Level 5 Invisibility 1x/day
* Level 10 Moderate Poison Attack
* Level 15 Invisibility 2x/day
* Level 20 Deadly Poison Attack

Panther
Race: Animal
Class: Rogue
Alignment: True Neutral
Skills: Hide, Listen, Move silently, Search, Spot
Notes
Unlike the Pixie, the panther recieves 1d6 Sneak Attack at 1st level which increases as per normal Rogue Sneak Attack progression.

Pixie
Talented illusionists and irreverent pranksters, pixies make their homes in hollow trees and rocky grottoes deep within forests.
Race: Fey
Class: Rogue
Alignment: Neutral Good
Skills: Disable trap, Hide, Listen, Move silently, Open Lock, Search, Spot, Taunt
Feats: Skill Focus (Open Lock)
Notes
Despite being a Rogue, pixie familiars recieve a 1d6 Sneak Attack which does not increase.

Special Abilities by Master Level

* Level 5 Skill Focus (Disarm Trap), Invisibility 1x/day
* Level 10 Invisibility 2x/day
* Level 15 Invisibility 3x/day
* Level 20 Invisibility 4x/day

Pseudodragon
Race: Dragon
Alignment: Neutral Good
Skills: Hide, Move silently
Feats: Alertness, Improved evasion, Weapon Finesse
Special Abilities by Master Level

* Level 5 Cone of Fire 1x/day
* Level 10 Cone of Fire 2x/day
* Level 15 Cone of Fire 3x/day
* Level 20 Cone of Fire 5x/day

Raven
Race: Animal
Alignment: True Neutral
Skills: Hide, Listen, Move silently, Search, Spot, Taunt
Feats: Disarm, Skill Focus (Taunt), Toughness


Missing a lot of information, that I am also currently looking for:

Things such as Hit Dice, Saving Throw advancement, progression after 20th level (if this happens), DCs on all innate abilities, etc.

Edited By I...Samphus on 08/09/06 12:39