Edited By 4SakN on 11/14/06 15:18
My thoughts were similar in a few test builds I roughed out.Quote: Posted 11/14/06 15:58 (GMT) -- he-hate-me
Why? Courteous Magocracy, Luck of Heros... This could open up a few feats. In my case Id like to add another school to necromancy. Personal preference in my case abjuration, or conjuration (Im a huge fan of gasses acid fog, stink cloud, plus web, grease, evards, my favorite spells in the game) schools big time.
I was thinking all stat bonuses into CHA. I want DC as high as possible. I usually go so far as to buff it with Charisma spell (maximized/or emp), and obviously items. This gives me 30 CHA with only Great Cha II. I havent built it out in a builder yet, but hopefully a 26/4/10 build this frees up another feat (where you took great cha 3).
Edited By he-hate-me on 11/14/06 16:24
Spell penetration goes against a target's Spell resistance; Your Spell's DC is for a targets Saving throws.Quote: Posted 11/14/06 16:43 (GMT) -- 4SakN
Spell penetration goes against a target's Spell resistance; Your Spell's DC is for a targets Saving throws.
Basically, SR hits first; so if you can't penetrate the target's SR, your spell will not effect them (even if it is a no save spell).
Once you pass a creature's SR, then your spell's DC comes into effect
Edited By he-hate-me on 11/14/06 17:11
I see, ok let me see if I get these all rightEdited By 4SakN on 11/14/06 17:27
Thats awesome, perfect. Got it.