Im after highest possible implosion dc spammer but what i need also is it to be a small race creation. im using this to beat a sorc on a server who has most immunities to stuff like dev and kd and most damages but he has a fort of 47 the last time i heard. His game plan is normally spam evards spell and pick u off with igms. I can get magic damage resist items so thats not a major problem and so if i get small race i can be immune to that aswell.
Also on server items aint to hot we have set items so +10 on all stats from the set i use but i can get potions to buff up more or the good old cleric can self buff . Also i would like a rogue lvl for max umd iff possible. Tx for reading this and i hope someone replies soon i need to lvl it lol.
Here you go: Click Here _________________ "With Europe liberated, the people of the world turned their attention to that old devil, the United States of America [...] We taught that monster of old the true meaning of freedom." Star Wreck
If he has a fort of 47 then implosion might not be the best option.
The formula for a spell DC is 10 + spell level + wis mod + Spell foci. Implosion gets an additional +3 for being Implosion.
The max possible ammount wis can be buffed to is: 18 (starting) + 10 (bonus ability points) + 10 (great wis) + 12 (Items/buffs). That's a total of 50, which gives a wis mod of 20.
So, with ESF evocation, the MAX DC for implosion is 10+9+3+20+6 = 48. With a fort save of 47, the sorc will need a 1 to fail vs your implode. So assuming you can weather the sorceorous storm of Mucho Destructo, you'll still need a LOT of slots (and some luck) to take him down with an implode.
Spell mantles will protect the sorc from implosions... at most you've got 1 shot if you catch the guy unaware.
I'd go with a mage build or an archer. Keep them small, of course. _________________ Heavy metal Or no metal at all Whimps and posers Leave the hall!
Spell mantles will protect the sorc from implosions... at most you've got 1 shot if you catch the guy unaware.
I'd go with a mage build or an archer. Keep them small, of course.
That rules out an archer then - you can't be an AA and small at the same time, and if he's immune to Criticals, that rules out a rogue archer. What about a STR based halfling paladin wielding a holy avenger two handed?
He can be a cleric archer with divine might/favor/etc, draco. _________________ "With Europe liberated, the people of the world turned their attention to that old devil, the United States of America [...] We taught that monster of old the true meaning of freedom." Star Wreck