Edited By skzb on 03/12/07 23:27
Fighter 10/Bard 20/RDD 10. Take 4 fighter levels pre-epic. Max Taunt. Start Str at 16, put all points to Str, end at 40.Edited By Tattoed Monk on 03/13/07 00:50
My only question is if you are losing too much AB by taking so many bard levels pre-epic. Not to mention, are you losing an attack? Number of attacks can be pretty crucial.Edited By Tattoed Monk on 03/13/07 02:11
Quote: Why am I even bothering? The RP is good and my girl friend likes it there
In an extreme high magic world, I'd be surprised if no one have made items that let you cast lvl 10 Flame Weapon and lvl 20 Darkfire.Quote: Posted 03/13/07 03:31 (GMT) -- Thaxll'ssyllia
... but maybe you could deal more damage (at the cost of some AC) with a Ranger 21 / Sorcerer 9 / Red Dragon Disciple 10, that will give just as high a STR score, great for two handed weapons, Bane of Enemies adds 2d6+5 damage and Flame Weapon adds 1d4+9 damage...
Quote: Posted 03/13/07 15:28 (GMT) -- Kalmar_Oxin
It is a high magic server sp song does not affect AB.
Quote: Posted 03/13/07 13:17 (GMT) -- Mick DaggerIn an extreme high magic world, I'd be surprised if no one have made items that let you cast lvl 10 Flame Weapon and lvl 20 Darkfire.Quote: Posted 03/13/07 03:31 (GMT) -- Thaxll'ssyllia
... but maybe you could deal more damage (at the cost of some AC) with a Ranger 21 / Sorcerer 9 / Red Dragon Disciple 10, that will give just as high a STR score, great for two handed weapons, Bane of Enemies adds 2d6+5 damage and Flame Weapon adds 1d4+9 damage...
In that case I'd build a Ranger 29/Bard 1/RDD 10 for more FE's, 3 epic bonus feats and a bard lvl for the skilldump.
If you plan on playing all the lvls, I'd go Ranger 26/Bard 4/RDD 10 for a more gradual skill development.
Edited By Thaxll'ssyllia on 03/14/07 01:48
Not bad. Bard song bonuses are weaker, but he can dual-wield, which could be useful in high magic, especially if weapons have useful effects like True Seeing. You should also note that he gets +2 to AB vs. the Favored Enemies thanks to BoE.Yeah, but you misunderstand my point. You said that the RDD build would get higher AB than even a lvl 28 WM, which he don't. Can't match AC, skills etc, I agree, but he can match AB. In a high magic world, you should really make him a dexer Halfling too, and even beat the AB by two, and beat the AC too. No need for uncanny in such a world. A bard20/WM16/fighter4 should be good too, without doing any maths to check.Quote: Posted 03/14/07 00:27 (GMT) -- Tattoed Monk
I still favor the Bard/RDD build - more spells, immunities, RDD AC boost, more skillpoints, song AC bonus, song skill bonus, curse song skill penalties for enemies, etc. It's more than just the AB. Plus, if the challenge is to go str-based, then let's go all the way. You can't get much more str-based than a Ftr/Bard/RDD.
But if you want to post a str-based WM build, by all means put it up. They are certainly good builds, although a bit focused on crits, which he already said weren't useful due to immunities. If Dev Crit was useful, then a WM Scim or Kukri build would be ideal.
TM
It's more focused on defense over offense, but it could be a good way to go as long as Epic Warding is effective. If +20 weapons are available, or if they do most of their damage through elemental or divine damage, then it's not nearly as useful. If +20 is hard to find, then EW is quite good.Quote: Posted 03/14/07 02:41 (GMT) -- mantis3
Is there Critical Immunity items on this server? If not, I would think Palemaster would be a good choice. Something like, 20 Bard (for Lasting Inspiration), 4 Fighter (all pre-epic as EWS isn't a huge factor), 16 Palemaster (for Epic Warding + EMA).
The AB isn't huge, but with taunt/curse song and +20 weapons, you should have favorable AB, and plenty of AC.
Quote: Posted 03/14/07 19:10 (GMT) -- Grimnir77
Yeah, but you misunderstand my point. You said that the RDD build would get higher AB than even a lvl 28 WM, which he don't. Can't match AC, skills etc, I agree, but he can match AB. In a high magic world, you should really make him a dexer Halfling too, and even beat the AB by two, and beat the AC too. No need for uncanny in such a world. A bard20/WM16/fighter4 should be good too, without doing any maths to check.
Quote: Posted 03/14/07 19:26 (GMT) -- Tattoed Monk
I was thinking of Ftr/WM/Rogue (taunt isn't a class skill), but you are correct that a Ftr/WM/Bard with maxed Taunt could match the Ftr/Bard/RDD in AB. He is tighter on skillpoints, and still lacks the other advantages. Post the build and see how it compares overall. If crits were useful, I would probably favor the WM version. Without them, I think the RDD is better, but that's just my opinion.
TM
Edited By Grimnir77 on 03/16/07 23:53
Anyone still reading this topic?Quote: First, thanks again for the all the help. Tattoed Monk's build worked quite well, but I'm still looking for more. I'm no longer comitted to a strength build, but race is limited to human or half-elf, which cuts out a ton of good things (like all the uber Dwarf builds, for example).
Quote: So there it is. In essence, I guess what I'm looking for is someone who hits like an AA, but has AC like a monk, and can carry a shield. Impossible? Hell yeah. But I'm having fun trying.
Edited By Thaxll'ssyllia on 03/25/07 05:49
Quote: Posted 03/25/07 05:46 (GMT) -- Thaxll'ssylliaQuote: First, thanks again for the all the help. Tattoed Monk's build worked quite well, but I'm still looking for more. I'm no longer comitted to a strength build, but race is limited to human or half-elf, which cuts out a ton of good things (like all the uber Dwarf builds, for example).
They went too far... what wicked, insane mind thought of a world with no dwarves? Perhaps they were afraid of dwarves... yep, definitely that's the reason.
Edited By FinneousPJ on 03/26/07 12:41
Quote: Posted 03/13/07 17:20 (GMT) -- Tattoed MonkQuote: Posted 03/13/07 15:28 (GMT) -- Kalmar_Oxin
It is a high magic server sp song does not affect AB.
Only the +2 to AB from Song is lost if you already have +20. The -5 to enemy AC from curse song still effectively gives you +5, as does the -6 from Taunt, and the +4 from Str. That's still 15 of the 17.
TM
Quote: Posted 03/25/07 08:00 (GMT) -- FinneousPJ
For the STR based build I suggest you try the classic Bard 26/RDD 10/something 4, where something is either FTR or PAL depending on whether you can get +20 Dodge from items or not; it not, Divine Shield is goodness I used to play a on high magic server when HotU first came out, two or three years ago maybe (?), and while my naked AB was nothing spectacular (44 IIRC), the Bard (de)buffs, spells, scrolls etc. plus Divine Feats made me an untouchable killing machine - 'twas awesome Give it a go!
But then. I can't see you speficy if alignment changes are possible - are they?
10 STR
20 DEX
12 CON
14 INT
08 WIS
08 CHA
And yet, there's the build I already suggested once:
Elf: (Hardiness vs. Enchantments, Keen Sense, Low-light Vision, Skill Affinity: Listen, Skill Affinity: Search, Skill Affinity: Spot, Sleeplessness)
01: Rogue(1): Expertise
02: Rogue(2): {Evasion}
03: Rogue(3): Dodge, {Uncanny Dodge I}
04: Rogue(4): DEX+1, (DEX=21)
05: Fighter(1): Weapon Focus
06: Fighter(2): Mobility, Weapon Finesse
07: Rogue(5)
08: Rogue(6): DEX+1, (DEX=22)
09: Rogue(7): Spring Attack
10: Rogue(8)
11: Weapon Master(1): Weapon of Choice
12: Weapon Master(2): DEX+1, Whirlwind Attack, (DEX=23)
13: Weapon Master(3)
14: Weapon Master(4)
15: Weapon Master(5): Great Fortitude
16: Weapon Master(6): DEX+1, (DEX=24)
17: Weapon Master(7)
18: Weapon Master(8): Improved Expertise
19: Weapon Master(9)
20: Weapon Master(10): DEX+1, (DEX=25)
21: Rogue(9): Great Dexterity I, (DEX=26)
22: Rogue(10): Defensive Roll
23: Rogue(11)
24: Rogue(12): DEX+1, Great Dexterity II, (DEX=28)
25: Weapon Master(11)
26: Weapon Master(12)
27: Weapon Master(13): Great Dexterity III, Epic Weapon Focus, (DEX=29)
28: Weapon Master(14): DEX+1, Epic Weapon Focus, (DEX=30)
29: Weapon Master(15)
30: Weapon Master(16): Great Dexterity IV, Epic Prowess, (DEX=31)
31: Weapon Master(17): Epic Prowess
32: Weapon Master(18): DEX+1, (DEX=32)
33: Weapon Master(19): Great Dexterity V, Armor Skin, (DEX=33)
34: Weapon Master(20): Armor Skin
35: Weapon Master(21)
36: Weapon Master(22): DEX+1, Great Dexterity VI, Epic Toughness I, (DEX=35)
37: Weapon Master(23): Epic Toughness
38: Weapon Master(24)
39: Rogue(13): Epic Dodge, Improved Evasion
40: Weapon Master(25): DEX+1, Epic Toughness II, (DEX=36)
Untested but ought to work.
AB: 51 w/ WoC (77 max)
AC: 33 naked (139 max)
HP: 428 (668)
Epic Dodge
Edited By Tattoed Monk on 04/02/07 19:51
Quote: Posted 03/26/07 01:29 (GMT) -- Thaxll'ssylliaQuote: Posted 03/25/07 08:00 (GMT) -- FinneousPJ
For the STR based build I suggest you try the classic Bard 26/RDD 10/something 4, where something is either FTR or PAL depending on whether you can get +20 Dodge from items or not; it not, Divine Shield is goodness I used to play a on high magic server when HotU first came out, two or three years ago maybe (?), and while my naked AB was nothing spectacular (44 IIRC), the Bard (de)buffs, spells, scrolls etc. plus Divine Feats made me an untouchable killing machine - 'twas awesome Give it a go!
But then. I can't see you speficy if alignment changes are possible - are they?
10 STR
20 DEX
12 CON
14 INT
08 WIS
08 CHA
And yet, there's the build I already suggested once:
Elf: (Hardiness vs. Enchantments, Keen Sense, Low-light Vision, Skill Affinity: Listen, Skill Affinity: Search, Skill Affinity: Spot, Sleeplessness)
01: Rogue(1): Expertise
02: Rogue(2): {Evasion}
03: Rogue(3): Dodge, {Uncanny Dodge I}
04: Rogue(4): DEX+1, (DEX=21)
05: Fighter(1): Weapon Focus
06: Fighter(2): Mobility, Weapon Finesse
07: Rogue(5)
08: Rogue(6): DEX+1, (DEX=22)
09: Rogue(7): Spring Attack
10: Rogue(8)
11: Weapon Master(1): Weapon of Choice
12: Weapon Master(2): DEX+1, Whirlwind Attack, (DEX=23)
13: Weapon Master(3)
14: Weapon Master(4)
15: Weapon Master(5): Great Fortitude
16: Weapon Master(6): DEX+1, (DEX=24)
17: Weapon Master(7)
18: Weapon Master(8): Improved Expertise
19: Weapon Master(9)
20: Weapon Master(10): DEX+1, (DEX=25)
21: Rogue(9): Great Dexterity I, (DEX=26)
22: Rogue(10): Defensive Roll
23: Rogue(11)
24: Rogue(12): DEX+1, Great Dexterity II, (DEX=28)
25: Weapon Master(11)
26: Weapon Master(12)
27: Weapon Master(13): Great Dexterity III, Epic Weapon Focus, (DEX=29)
28: Weapon Master(14): DEX+1, Epic Weapon Focus, (DEX=30)
29: Weapon Master(15)
30: Weapon Master(16): Great Dexterity IV, Epic Prowess, (DEX=31)
31: Weapon Master(17): Epic Prowess
32: Weapon Master(18): DEX+1, (DEX=32)
33: Weapon Master(19): Great Dexterity V, Armor Skin, (DEX=33)
34: Weapon Master(20): Armor Skin
35: Weapon Master(21)
36: Weapon Master(22): DEX+1, Great Dexterity VI, Epic Toughness I, (DEX=35)
37: Weapon Master(23): Epic Toughness
38: Weapon Master(24)
39: Rogue(13): Epic Dodge, Improved Evasion
40: Weapon Master(25): DEX+1, Epic Toughness II, (DEX=36)
Untested but ought to work.
AB: 51 w/ WoC (77 max)
AC: 33 naked (139 max)
HP: 428 (668)
Epic Dodge
Whirwind Attack is a pre-requisite for Weapon Master, but just swap it with Weapon Finesse to make the build possible.
Nice Finn, there's a great example for a Rogue / Fighter / Weapon Master, good AB and AC with Epic Dodge, UMD and all, too bad sneaks won't work, but those 13 Rogue levels are needed for Epic Dodge, and I'm sure that alone will make a substantial difference.
Quote: Posted 04/03/07 10:27 (GMT) -- Kalmar_Oxin
(quote)Posted 03/26/07 01:29 (GMT) -- Thaxll'ssyllia
(quote)Posted 03/25/07 08:00 (GMT) -- FinneousPJ
06: Fighter(2): Mobility, Weapon Finesse
I mean no? What is this? Think, wpn finesse is a must for a dex melee build. Leave out Great Fort and the build is possible and "viable".