First off helo to everyone. I have been using this guild for a while for tips and ideas but never posted. I know that you all we be able to help me with this one, here is what I am trying to do.
This character has some rp issues that I am really trying to stick to...
Has to be human(Mom an Pops are )
Lawful evil
I am trying to make a ftr/PM/Whichever that uses a doubleaxe (I know, but a big enemy of said parents inspired it) that has dev, in my server dev requires wf/ewf/ws/ews so I need the fighter levels... and he needs to be crit immune.
If there is no good way to do this I might just sacrifice dev. crit and go with Barb. as this could be really fun to play and rp...
Appreciate any help I can get, other than a shrink, can't afford one.
There are plenty of good ways to do this it is actually much like a PC I was playing for a while. Great fun too
Try this; just a basic start; and it probably needs a bit of tweaking still:
Discipline 43(52) Spellcraft 42(45) Tumble 20(22) 133 points left for your choices.
01: Fighter(1): Toughness, Weapon Proficiency Exotic, Weapon Focus: Double Axe 02: Fighter(2): Power Attack 03: Fighter(3): Two-Weapon Fighting 04: Fighter(4): STR+1, Weapon specialization: Double Axe, (STR=17) 05: Fighter(5) 06: Fighter(6): Ambidexterity, Cleave 07: Wizard(1): {Scribe Scroll} 08: Wizard(2): STR+1, (STR=18) 09: Wizard(3): Extend Spell 10: Fighter(7) 11: Fighter(8): Improved Two-weapon Fighting 12: Fighter(9): STR+1, Still Spell, (STR=19) 13: Fighter(10): Knockdown 14: Fighter(11) 15: Fighter(12): Improved Knockdown, Disarm 16: Fighter(13): STR+1, (STR=20) 17: Fighter(14): Improved Disarm 18: Fighter(15): Great Cleave 19: Fighter(16): Improved Critical: Double Axe 20: Fighter(17): STR+1, (STR=21) 21: Pale Master(1): Epic Weapon focus: Double Axe 22: Pale Master(2) 23: Pale Master(3): {Darkvision} 24: Fighter(18): STR+1, Great Strength I, Epic Weapon Specialization: Double Axe, (STR=23) 25: Pale Master(4) 26: Pale Master(5) 27: Pale Master(6): Overwhelming Critical: Double Axe 28: Pale Master(7): STR+1, (STR=24) 29: Pale Master(8) 30: Pale Master(9): Great Strength II, (STR=25) 31: Pale Master(10) 32: Wizard(4): STR+1, (STR=26) 33: Wizard(5): Devastating Critical: Double Axe, Great Intelligence I, (INT=17) 34: Pale Master(11) 35: Pale Master(12) 36: Pale Master(13): STR+1, Armor Skin, (STR=27) 37: Pale Master(14) 38: Pale Master(15) 39: Pale Master(16): Epic Spell: Epic Warding, Epic Spell: Epic Mage Armor 40: Fighter(19): STR+1, (STR=28) _________________ -4SakN "never kiss a girl whose brothers have knife scars." "never gamble without knowing a back way out." -Robert Jordan
Might want to try and sneak Blind Fighting in there somewhere. It's to darn useful to pass up.
Great, great, I knew I would get help here.. this is a good way to start *runs off to test snd tweak*;)
Anyone have suggestions/improvements?
Thanks again!
Why take the two-weapon fighting feats if you are using a double axe. You could easily fit in blind fight and 2 others if you took those out _________________ Willwoms is the most super, amazing, fabulous, marvellous, exciting, dangerous and lethal dex sneak in Life vs Death.Well will be eventually. *slits your throat*.
Quote: Posted 07/31/07 17:37 (GMT) -- Bromium
Might want to try and sneak Blind Fighting in there somewhere. It's to darn useful to pass up.
I had it in there originally; I must have missed it when I tweaked
you absolutely want Blind fight in there for a melee. Even though this guy will be able to make full use of True Sight; blind fight will still have many uses for ya
You could likely give up Great Cleave easiest; as it will have little use at higher levels anyway unless you get a couple lucky crits in a row...
Quote: Posted 07/31/07 17:48 (GMT) -- Willwoms
Why take the two-weapon fighting feats if you are using a double axe. You could easily fit in blind fight and 2 others if you took those out
Because double weapons count as dual wielding so not having those feats would incure penalties to his attack.
Quote: A Double ended weapon such as a two-bladed sword or a dire mace counts as a light weapon when dealing with the off-hand, allowing it to be wielded with the minimal penalties.
Have a look Here for more _________________ -4SakN "never kiss a girl whose brothers have knife scars." "never gamble without knowing a back way out." -Robert Jordan
Edited By 4SakN on 07/31/07 17:59
Great Cleave is needed for Dev Crit.
Gah! I knew I had it in there for a reason! _________________ -4SakN "never kiss a girl whose brothers have knife scars." "never gamble without knowing a back way out." -Robert Jordan
I'd drop Imp KD for Blind Fight. _________________ It's rogue, dammit, ROGUE!!!
perfect, this really helps a lot... now to be greedy a bit.... this is mostly PvM persistant... any way to get epic mage armor earlier than 39?
You can get EMA as early as level 27; it is just up to you how much of your AB you want to sacrifice and how late you want dev crit
Just remember to take your PM level 16 on a natural feat level so that you can double up on the Epic spells. Also; if you push your PM levels lower in the build I would suggest taking a 6th wizard level just after PM 16 (or closer to 40 if you prefer; to max out Spellcraft) and finish up at fighter 18 instead of 19. The last wizard level will let you select two more spells on level-up and utilize those higher level spellslots for any critical fills. _________________ -4SakN "never kiss a girl whose brothers have knife scars." "never gamble without knowing a back way out." -Robert Jordan
Edited By 4SakN on 07/31/07 21:46
Bah, found a problem... at 21 you have PM and EWF: doubleaxe, a fighter only feat on my server, I probably did not mention that, sorry That is the reason fighter is required to get dev crit....
Just switch it with your level 24 Great Strength feat then. That is a fighter level; and great strength can be taken at level 21. _________________ -4SakN
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