First off helo to everyone. I have been using this guild for a while for tips and ideas but never posted. I know that you all we be able to help me with this one, here is what I am trying to do.

This character has some rp issues that I am really trying to stick to...

Has to be human(Mom an Pops are )

Lawful evil

I am trying to make a ftr/PM/Whichever that uses a doubleaxe (I know, but a big enemy of said parents inspired it) that has dev, in my server dev requires wf/ewf/ws/ews so I need the fighter levels... and he needs to be crit immune.


If there is no good way to do this I might just sacrifice dev. crit and go with Barb. as this could be really fun to play and rp...


Appreciate any help I can get, other than a shrink, can't afford one. There are plenty of good ways to do this it is actually much like a PC I was playing for a while. Great fun too

Try this; just a basic start; and it probably needs a bit of tweaking still:

Fighter(19), Wizard(5), Pale Master(16)

Human; Any non-good

STR: 16 (28)
DEX: 15
CON: 10
WIS: 8
INT: 16 (17)
CHA: 8

Hitpoints: 369
Skillpoints: 258
Saving Throws (Fortitude/Will/Reflex): 21/17/18
Saving Throw bonuses: Spells: +9
BAB: 28
AB: 40 (melee), 30 (ranged)
AC (naked/ armor/shield): 28/38
Spell Casting: Wizard(7)

Discipline 43(52)
Spellcraft 42(45)
Tumble 20(22)
133 points left for your choices.

01: Fighter(1): Toughness, Weapon Proficiency Exotic, Weapon Focus: Double Axe
02: Fighter(2): Power Attack
03: Fighter(3): Two-Weapon Fighting
04: Fighter(4): STR+1, Weapon specialization: Double Axe, (STR=17)
05: Fighter(5)
06: Fighter(6): Ambidexterity, Cleave
07: Wizard(1): {Scribe Scroll}
08: Wizard(2): STR+1, (STR=18)
09: Wizard(3): Extend Spell
10: Fighter(7)
11: Fighter(8): Improved Two-weapon Fighting
12: Fighter(9): STR+1, Still Spell, (STR=19)
13: Fighter(10): Knockdown
14: Fighter(11)
15: Fighter(12): Improved Knockdown, Disarm
16: Fighter(13): STR+1, (STR=20)
17: Fighter(14): Improved Disarm
18: Fighter(15): Great Cleave
19: Fighter(16): Improved Critical: Double Axe
20: Fighter(17): STR+1, (STR=21)
21: Pale Master(1): Epic Weapon focus: Double Axe
22: Pale Master(2)
23: Pale Master(3): {Darkvision}
24: Fighter(18): STR+1, Great Strength I, Epic Weapon Specialization: Double Axe, (STR=23)
25: Pale Master(4)
26: Pale Master(5)
27: Pale Master(6): Overwhelming Critical: Double Axe
28: Pale Master(7): STR+1, (STR=24)
29: Pale Master(8)
30: Pale Master(9): Great Strength II, (STR=25)
31: Pale Master(10)
32: Wizard(4): STR+1, (STR=26)
33: Wizard(5): Devastating Critical: Double Axe, Great Intelligence I, (INT=17)
34: Pale Master(11)
35: Pale Master(12)
36: Pale Master(13): STR+1, Armor Skin, (STR=27)
37: Pale Master(14)
38: Pale Master(15)
39: Pale Master(16): Epic Spell: Epic Warding, Epic Spell: Epic Mage Armor
40: Fighter(19): STR+1, (STR=28)
_________________
-4SakN
"never kiss a girl whose brothers have knife scars."
"never gamble without knowing a back way out."

-Robert Jordan Might want to try and sneak Blind Fighting in there somewhere. It's to darn useful to pass up. Great, great, I knew I would get help here.. this is a good way to start *runs off to test snd tweak*;)



Anyone have suggestions/improvements?


Thanks again! Why take the two-weapon fighting feats if you are using a double axe. You could easily fit in blind fight and 2 others if you took those out
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Willwoms is the most super, amazing, fabulous, marvellous, exciting, dangerous and lethal dex sneak in Life vs Death.Well will be eventually. *slits your throat*.
Quote: Posted 07/31/07 17:37 (GMT) -- Bromium

Might want to try and sneak Blind Fighting in there somewhere. It's to darn useful to pass up.

I had it in there originally; I must have missed it when I tweaked

you absolutely want Blind fight in there for a melee. Even though this guy will be able to make full use of True Sight; blind fight will still have many uses for ya

You could likely give up Great Cleave easiest; as it will have little use at higher levels anyway unless you get a couple lucky crits in a row...

Quote: Posted 07/31/07 17:48 (GMT) -- Willwoms

Why take the two-weapon fighting feats if you are using a double axe. You could easily fit in blind fight and 2 others if you took those out

Because double weapons count as dual wielding so not having those feats would incure penalties to his attack.

Quote: 
A Double ended weapon such as a two-bladed sword or a dire mace counts as a light weapon when dealing with the off-hand, allowing it to be wielded with the minimal penalties.

Have a look Here for more
_________________
-4SakN
"never kiss a girl whose brothers have knife scars."
"never gamble without knowing a back way out."

-Robert Jordan

Edited By 4SakN on 07/31/07 17:59

Great Cleave is needed for Dev Crit. Gah! I knew I had it in there for a reason!
_________________
-4SakN
"never kiss a girl whose brothers have knife scars."
"never gamble without knowing a back way out."

-Robert Jordan I'd drop Imp KD for Blind Fight.
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It's rogue, dammit, ROGUE!!! perfect, this really helps a lot... now to be greedy a bit.... this is mostly PvM persistant... any way to get epic mage armor earlier than 39? You can get EMA as early as level 27; it is just up to you how much of your AB you want to sacrifice and how late you want dev crit

Just remember to take your PM level 16 on a natural feat level so that you can double up on the Epic spells. Also; if you push your PM levels lower in the build I would suggest taking a 6th wizard level just after PM 16 (or closer to 40 if you prefer; to max out Spellcraft) and finish up at fighter 18 instead of 19. The last wizard level will let you select two more spells on level-up and utilize those higher level spellslots for any critical fills.
_________________
-4SakN
"never kiss a girl whose brothers have knife scars."
"never gamble without knowing a back way out."

-Robert Jordan

Edited By 4SakN on 07/31/07 21:46

Bah, found a problem... at 21 you have PM and EWF: doubleaxe, a fighter only feat on my server, I probably did not mention that, sorry That is the reason fighter is required to get dev crit.... Just switch it with your level 24 Great Strength feat then. That is a fighter level; and great strength can be taken at level 21.
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-4SakN

The Moonshae Isles - Forgotten Realms
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