looking for someone to put together a 21ranger 16pally 3monk.

basic idea i have is to use 21 ranger for the free duelwield feats, pre epic bab and bane of enemys. 3 monk for the 10 attcks per round and monk speed/ac. 16pally for ab buffs and holy sword, divine shield for added ac. dex based to use robes keeping the monk ac/speed and duelwield from ranger. only draw back not having Uncanny Dodge on a dex based build.

this would be a pvp build using humans, dwarves, halfings as favored enemys, hoping it will have (with items and buffs) around 70ab and 80ac.. +12 ability gear is easy to get where i play so starting with a low cha shouldnt make divine shield useless.. max eb is +6, low damage per hit is not a problem since adding elemental damage to weapons (kamas in this case) is very easily done via a magic item forge. max of 2d12 damage per damage type and max of 4 types of damage. usually using one slot on a weapon for eb. eg. kamas used would have +6eb and a total of 6d12 of given damage types. i did check for any build with these lvls before posting this request,but came up with none I was bored out of my mind, so I wrapped this up:
Lawfull good, Elf
str: 13
Dex: 18 (30)
Con: 10
Wis: 12 (you'll need some wis+2 or more item for spells)
Int: 10
Cha: 13

All points into dex.

1-10 Ranger
WF: Kama, FE
Weapon finesse
FE
Power attack
Imp crit
FE
11-20: Paladin:
Toughness
Blind fight
Iron will
21-22: Monk
Epic Prowess
- Skilldump tumble
23-25 Paladin:
Armor Skin
26-36 Ranger:
EWF: Kama
Great dex, FE
Great dex
FE
Bane of Enemies
37-39 Paladin:
Divine Shield
40 Monk:
Max out tumble, discipline and listen, 11 points into something else.

Havent tested it, but it should be something like this:

AB: 30 BAB+10 dex+2EWF+1EP+1WF(+2 on FE)= 44AB (46 vs FE)
AC: 10 base+10 dex+1 wis+2 AS+8 tumble+1 Divine shield= 32 AC robed. (Can be boosted significantly with +12 items and other magic stuff)

Damage dealt: Str 1+1d6 kama(+(5+2d6) on FE)= 2-8 (9-26 vs FE)

HPs: 434 max
Saves:
fort 25
will 20
ref 27

Stunning fist DC: 31

Don't blame me for not following normal sheet rules and stuff, its late and its unofficial.

But seriously, I'd drop that divine shield nonsense for more wis and dex, and far more power overall.
Even with +12 cha you'll just get 7 AC for 7 rounds, thats a whooping 42 seconds for you! (not counting laggs)
Thinking of it, extra turning comes into mind, perhaps instead of iron will...

Anyways, this took way too long due to my all consuming torrent tracker, so now its back to study for me.

Enjoy this builds uselessness, and try to think of some decent way of tweaking it.

Me out.
Quote: Posted 11/13/07 20:17 (GMT) -- Cerolill

Wis: 12 (you'll need some wis+2 or more item for spells)
No, you need a base WIS score to cast spells of lvl (WIS -10). Gear won't do.
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