I've been playing such builds numerous times, and it's highly playable, It's often the build I use to go with on new servers, taking the Cleric 9/Fighter 1 to access level 5 spells, then take some levels in DwD after that getting to level 20 as Cleric12/Fighter1/DwD7. That's a PvM build used to scout out new servers. I've played a Cleric14/CoT4/DwD22 build on a server with bonus spellslot items once, but felt it became somewhat lacking. Sorry for all the blabbering so far, I'm just being me.

I'd like some discussion on this combo.
Server: No spell- or feat changes except no dev-crit.
Mid-magic server(Base upon +5 items, and +6 to stats)

I'd prefer it to be a melee-buffer build, but would look at caster-builds too, of course. Undispellable is nice, but not necessary. EDR is nice, but not necessary.

Race; use human, halfling, elf or whatever you want, as long as you can take Dwarven Defender.

Third class completely open, weird rp-choices are welcome too.


I'm thinking Monk here, could be nice especially for a WIS-build. Fighter and CoT are obvious choices. A tumble-Class also.

Ideally, high STR for AB, enough CON to get EDR (and enough feats. ) enough WIS to access the highest spell-level availible to the Cleric lvl you stop at. Oh yeah, I'm asking a lot. But that's ideally, none of that is necessary. I just want to see what you guys think is effective based on the request in bold.

I'm not gonna make any of my thoughts as of yet, since I want suggestions and builds not coloured by my thoughts.
_________________
We are sons of Odin, and the fire that we burn inside
is the legacy of warrior-kings who reign above in the sky
I will lead the charge, my sword into the wind
Sons of Odin fights to die and live again How about no third class at all? Here's my Divine Defender (Cleric 26 / Dwarven Defender 14).
_________________
"Never laugh in the face of a live dragon." - Bilbo Baggins Perhaps a Cleric 20/DD 10/CoT 10?



His strength doesn't really pick up until the end, but I figured that was better than getting EDR later on. As always season to taste


Cleric(20), Dwarven Defender(10), Champion of Torm(10)


Dwarf, Lawful Good/Neutral

Abilities:
STR: 14 (18)
DEX: 14
CON: 16 (22)
WIS: 14 (20)
INT: 14
CHA: 6

Vitals:
Hitpoints: 660
Skillpoints: 172
Saving Throws (Fortitude/Will/Reflex): 35/34/23
Saving Throw bonuses: Spells: +11, Traps: +1, Poison: +2
BAB: 27
AB: 35 (melee), 30 (ranged)
AC (naked/armor/shield): 18/28
Spell Casting: Cleric(9)

Skills:
Concentration 43(49)
Discipline 42(46)
Lore 4(8)
Spellcraft 43(45)
Tumble 20(22)


Level up:
01: Cleric(1): Toughness, Domain Earth, Domain Trickery
02: Cleric(2)
03: Cleric(3): Extend Spell
04: Cleric(4): WIS+1, (WIS=15)
05: Cleric(5)
06: Cleric(6): Blind Fight
07: Cleric(7)
08: Cleric(8): WIS+1, (WIS=16)
09: Cleric(9): Dodge
10: Cleric(10)
11: Dwarven Defender(1): {Defensive Stance}
12: Dwarven Defender(2): CON+1, Weapon Focus: Battleaxe, {Defensive Awareness I}, (CON=17)
13: Dwarven Defender(3)
14: Dwarven Defender(4)
15: Dwarven Defender(5): Power Attack*
16: Dwarven Defender(6): CON+1, (CON=18)
17: Dwarven Defender(7)
18: Dwarven Defender(8): Expertise*
19: Dwarven Defender(9)
20: Dwarven Defender(10): WIS+1, (WIS=17)
21: Cleric(11): Great Constitution I, (CON=19)
22: Champion of Torm(1)
23: Champion of Torm(2): Epic Weapon Focus: Battleaxe
24: Cleric(12): WIS+1, Great Constitution II, (CON=20), (WIS=18)
25: Cleric(13)
26: Cleric(14)
27: Cleric(15): Great Constitution III, (CON=21)
28: Cleric(16): WIS+1, (WIS=19)
29: Cleric(17)
30: Champion of Torm(3): Epic Damage Reduction I, {Smite Evil}
31: Champion of Torm(4): Epic Damage Reduction II
32: Champion of Torm(5): CON+1, (CON=22)
33: Champion of Torm(6): Epic Damage Reduction III, Great Wisdom I*, (WIS=20)
34: Cleric(18)
35: Cleric(19)
36: Champion of Torm(7): STR+1, Great Strength I, (STR=16)
37: Champion of Torm(8): Epic Prowess
38: Champion of Torm(9)
39: Champion of Torm(10): Great Strength II, Armor Skin*, (STR=17)
40: Cleric(20): STR+1, (STR=18)


* Feats can be changed for whatever you like.
_________________
-4SakN

The Moonshae Isles - Forgotten Realms
A Role Play, Low Magic world A quick note. I'm going to London in a few hours and have to pack some, but I'll be back in this thread after the weekend.

Stoneskin is damage Reduction and doesn't stack with DR from Barb, DwD or EDR. So once you pass 10 points in DR it does nothing.
_________________
We are sons of Odin, and the fire that we burn inside
is the legacy of warrior-kings who reign above in the sky
I will lead the charge, my sword into the wind
Sons of Odin fights to die and live again I meant the damage absorbing portion actually, not the DR; as in extending your combat ability by absorbing the first 100 points you would have taken.
_________________
-4SakN

The Moonshae Isles - Forgotten Realms
A Role Play, Low Magic world

Edited By 4SakN on 04/24/08 13:40

Please tell me these are for PvM. Not to offend, but it hurts my eyes to see no tumble class builds.

Also, your server lets races other than Dwarves become DWARVEN Defenders? Sounds kinda counter-intuitive, but stranger things have happened, I guess.

Anyhow, Cleric DD builds abound, as you're right, they are a good combination. They're all the better with a 3rd class that has TUMBLE, however.

23 Cleric 14 DwD 3 Rogue - Str or Dex. Fairly classic PvP build. I like Str based with Dwarven Waraxe, personally.

16 Cleric 6 Monk 18 DwD (or 20 6 14) - makes for an ok dual kama.

21 Cleric 14 DwD 5 Harper Scout - use the 2 HS feats for either Great Cha to boost Divine Shield/Might , or ESF in Concentration (to resist Taunts and AoO while casting) and Discipline. Plus, you get Tumble and Harper potions (neato!). Not a lot of feats to go around in pre-epic, though.

24 Cleric 14 DwD 2 Assassin (or 28 10 2) - Same as the rogue one above, for the most part, only more evil! Str or Dex.

20 Cleric 18 DwD 2 Shadowdancer (or 20 10 10 for Epic Dodge)- Dex based, Hips, handaxe, whip (!), or kukri works nice. Need high Int for enough MS, Hide, and Tumble to cross-class for Sdd.

Maybe one of those will work for you. Either way, DwD's are fun. Enjoy!
Quote: Posted 04/24/08 16:38 (GMT) -- Hiwatt

Also, your server lets races other than Dwarves become DWARVEN Defenders? Sounds kinda counter-intuitive, but stranger things have happened, I guess.

I used my Spot skill and think I've detected a hint of sarcasm in Grims post when it comes to available races to use.
Quote: Posted 04/24/08 17:44 (GMT) -- galelabriel

Quote: Posted 04/24/08 16:38 (GMT) -- Hiwatt

Also, your server lets races other than Dwarves become DWARVEN Defenders? Sounds kinda counter-intuitive, but stranger things have happened, I guess.

I used my Spot skill and think I've detected a hint of sarcasm in Grims post when it comes to available races to use.

Ah, ok. I usually max out Listen, personally. No wonder I didn't catch that If you're not worried about being dispelled, here's what occurs to me at first glance: CLC 18/DwD 18/FTR 4. I've not worked out a levelling scheme, but if you go with only 1 FTR level pre-epic, you'll end up with:

8 pre-epic feats: I'd take Extend Spell as one of them. Weapon Focus. Whatever else you fancy (Toughness and Dodge needed for DwD though).

11 epic feats (7 general, 2 FTR bonus feats, and 2 DwD bonus feats). Take 3 EDR feats, Armor Skin, and Epic Prowess (all can be taken as bonus feats, but one will have to be as a general feat). Epic Weapon Focus, and the remaining 5 as GRT STR/CON/WIS.

Stats are a bit tough:

STR 14 (add 6)
DEX 14
CON 18 (add 4)
INT 10
WIS 14 (add 5)
CHA 6


End with:

STR 20
DEX 14
CON 22
INT 10
WIS 19
CHA 6

Raise WIS only when needed to access the next level of spells. You can choose to raise STR early and delay the DR or raise CON early and delay the STR boost. I'd probably choose the latter, since you can augment STR/damage/AB with spells.

Use your meagre skill points for Discipline and cross-class Tumble.

You'll end with level 9 spells (lots of slots to be used for metamagicked buffs), 21/- DR, quite a lot of HPs, and even though your raw AB will be low, you can easily augment both AB and damage with your Cleric spells.
_________________
It's rogue, dammit, ROGUE!!!

Edited By Cinnabar Din on 04/24/08 19:49

Quote: Posted 04/24/08 12:55 (GMT) -- 4SakN

Perhaps a Cleric 20/DD 10/CoT 10?
[/snip]
* Feats can be changed for whatever you like.
How long did it take you put that level-up guide together? I've spent a few hours on a single Cleric/CoT/Rogue build, and I still don't have all of the calculations (AB, AC, etc). Are you using a program to do that? There's an excel program on the vault. I can't recall what it's called (Character Build Calculator?), but it's done by Kamiryn. That post looks similar to that program's output.

*edit* Yep, Character Build Calculator.
_________________
It's rogue, dammit, ROGUE!!!

Edited By Cinnabar Din on 04/24/08 21:07

I agree with Cin. If you using Dwarven Defender I usually like to have atleast 22 levels. Adding Cleric though means 18 levels as well. That leaves 4 levels to play with. Fighter, Rogue, Monk are all possibilties depending on if you want Skill dumps or WS/EWS and feats.
Quote: Posted 04/24/08 21:18 (GMT) -- galelabriel

I agree with Cin. If you using Dwarven Defender I usually like to have atleast 22 levels. Adding Cleric though means 18 levels as well. That leaves 4 levels to play with. Fighter, Rogue, Monk are all possibilties depending on if you want Skill dumps or WS/EWS and feats.

Not necessarily a done deal on the Cleric thing there, with requiring 18 levels. Sometimes 19 wis is just a bit too hard to fit into a melee build without serious sacrifices.

Maybe a Cleric 16 DwD 22 Assassin 2? No 9th level spells, and an easy dispel, but you can fit Dev in there pretty easy, and have Tumble and UMD, maybe even epic traps (out of combat) if you can fit in ESF and a late skill dump at level 39. End up with 54 set trap, assuming 1 point from Dex and 1 from Prayer, which is plenty for that.

And, if could only fit 16 Wis in there (which is likely, if you're looking to add Dev), take Healing and Animal domains, so your True Seeings are 3rd level, and Heals are 5th, and use UMD for Imp Invis scrolls. Dev? If you mean Dev Crit, Grimnir said no dev crit in his original post.
_________________
It's rogue, dammit, ROGUE!!! yeah, picking race on a Dwarven Defender is so difficult.

Well, I've toyed with the Dwarven Defender a lot, one of my favorite classes, I do believe I'm the guy with most DwD builds on the forum (darn, I need the builds searcher to get updated to show that), and this one's my strongest one by far: Lethal Kama (Cleric 20 / Dwarven Defender 18 / Monk 2) so I vouch for taking Monk.
_________________
"My name is Thaxll'ssyllia, but you simians may refer to me merely as "Sir", if you prefer a less... syllable intensive workout."

Edwin Odesseiron - Baldur's Gate II: Shadows of Amn

Edited By Thaxll'ssyllia on 04/25/08 02:15

Okay, here Iam, rocking like a hurricane.

Quote: Posted 04/24/08 13:40 (GMT) -- 4SakN

I meant the damage absorbing portion actually, not the DR; as in extending your combat ability by absorbing the first 100 points you would have taken.

I understood that, but what I was trying to say is that stoneskin does not absorb anything once your DR is higher than 10/- the only thing it does is make you look very gray. I've played plenty of DD's. Other than that, it's a fairly good build actually.

Quote: Posted 04/24/08 16:38 (GMT) -- Hiwatt

21 Cleric 14 DwD 5 Harper Scout - use the 2 HS feats for either Great Cha to boost Divine Shield/Might , or ESF in Concentration (to resist Taunts and AoO while casting) and Discipline. Plus, you get Tumble and Harper potions (neato!). Not a lot of feats to go around in pre-epic, though.

Well. Since a DwD/Cleric already needs CON, WIS, DEX and in this case STR, I wouldn't also put CHA in the soup. Especially since it costs a bunch being Dwarf! Your other combos are worth a closer look, thank you.
_________________
We are sons of Odin, and the fire that we burn inside
is the legacy of warrior-kings who reign above in the sky
I will lead the charge, my sword into the wind
Sons of Odin fights to die and live again
Quote: Posted 04/24/08 19:48 (GMT) -- Cinnabar Din

If you're not worried about being dispelled, here's what occurs to me at first glance: CLC 18/DwD 18/FTR 4. I've not worked out a levelling scheme, but if you go with only 1 FTR level pre-epic, you'll end up with:

.

Yeah, had one of those, made almost exactly like that. Except I wanted Concentration originally. If not needed, then lower starting INT to 10 and raise starting WIS or STR by 1 point to even out CON score to 22.

01: Fighter(1): Toughness, Weapon Focus: Warhammer
02: Cleric(1): Domain Trickery, Domain Healing
03: Cleric(2): Blind Fight
04: Cleric(3): DEX+1, (DEX=13)
05: Cleric(4)
06: Cleric(5): Dodge
07: Cleric(6)
08: Cleric(7): WIS+1, (WIS=15)
09: Cleric(8): Extend Spell
10: Dwarven Defender(1): {Defensive Stance}
11: Cleric(9)
12: Dwarven Defender(2): CON+1, Knockdown, {Defensive Awareness I}, (CON=19)
13: Dwarven Defender(3)
14: Dwarven Defender(4)
15: Dwarven Defender(5): Improved Critical: Warhammer
16: Dwarven Defender(6): CON+1, (CON=20)
17: Dwarven Defender(7)
18: Cleric(10): *Open feat, Empower for higher Bulls f.ex.
19: Cleric(11)
20: Cleric(12): CON+1, (CON=21)
21: Fighter(2): Great Strength I, Epic Weapon Focus: Warhammer, (STR=15)
22: Cleric(13)
23: Cleric(14)
24: Cleric(15): WIS+1, Great Strength II, (STR=16), (WIS=16)
25: Fighter(3)
26: Fighter(4): Armor Skin
27: Dwarven Defender(8): Great Strength III, (STR=17)
28: Dwarven Defender(9): WIS+1, (WIS=17)
29: Dwarven Defender(10)
30: Dwarven Defender(11): Great Strength IV, (STR=18)
31: Dwarven Defender(12)
32: Dwarven Defender(13): WIS+1, (WIS=18)
33: Dwarven Defender(14): Great Strength V, Epic Damage Reduction I, (STR=19)
34: Cleric(16)
35: Dwarven Defender(15)
36: Dwarven Defender(16): WIS+1, Epic Damage Reduction II, (WIS=19)
37: Dwarven Defender(17)
38: Cleric(17)
39: Cleric(18): Epic Prowess
40: Dwarven Defender(18): STR+1, Epic Damage Reduction III, (STR=20)

STR: 14 (20)
DEX: 12 (13)
CON: 18 (21)
WIS: 14 (19)
INT: 12
CHA: 6

Hitpoints: 640
Skillpoints: 129
Saving Throws (Fortitude/Will/Reflex): 30/27/17
Saving Throw bonuses: Spells: +2, Traps: +1, Poison: +2
BAB: 27
AB (max, naked): 36 (melee), 29 (ranged)
AC (naked/mundane armor/shield only): 17/28

Normal AC for a FP+Tower -4 for tumble, + 4 in stance.
AB 36 buffed to almost 70(69 with bulls+Stance, 70 with empowered Bulls.) when needed is okay right?.
Good damage buffed.
640 Hitpoints coupled with Def Stance +80 hp's, DR 21/- and improved Invis gives it a good stayer ability. DR comes late in my build, but is easily postponed by waiting for your AB instead, which is probably better.
_________________
We are sons of Odin, and the fire that we burn inside
is the legacy of warrior-kings who reign above in the sky
I will lead the charge, my sword into the wind
Sons of Odin fights to die and live again A take on a caster, in which I decided to add Monk, to get nice use of high WIS.

Didn't spend any effort on melee feats though.

Cleric(20), Monk(2), Dwarven Defender(18), Dwarf


01: Cleric(1): Toughness, Domain Trickery, Domain Magic
02: Cleric(2)
03: Cleric(3): Dodge
04: Cleric(4): CON+1, (CON=19)
05: Cleric(5)
06: Cleric(6): Extend Spell
07: Cleric(7)
08: Cleric(8): CON+1, (CON=20)
09: Cleric(9): Spell Focus: Evocation
10: Cleric(10)
11: Dwarven Defender(1): {Defensive Stance}
12: Dwarven Defender(2): CON+1, Blind Fight, {Defensive Awareness I}, (CON=21)
13: Dwarven Defender(3)
14: Dwarven Defender(4)
15: Dwarven Defender(5): Empower Spell(or Maximise)
16: Dwarven Defender(6): WIS+1, (WIS=17)
17: Cleric(11)
18: Cleric(12): Greater Spell Focus: Evocation
19: Dwarven Defender(7)
20: Dwarven Defender(8): WIS+1, (WIS=18)
21: Dwarven Defender(9): Epic Damage Reduction I
22: Dwarven Defender(10)
23: Monk(1): {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
24: Dwarven Defender(11): WIS+1, Great Wisdom I, (WIS=20)
25: Dwarven Defender(12)
26: Dwarven Defender(13)
27: Dwarven Defender(14): Great Wisdom II, Epic Damage Reduction II, (WIS=21)
28: Dwarven Defender(15): WIS+1, (WIS=22)
29: Dwarven Defender(16)
30: Cleric(13): Great Wisdom III, (WIS=23)
31: Dwarven Defender(17)
32: Dwarven Defender(18): WIS+1, Epic Damage Reduction III, (WIS=24)
33: Cleric(14): Great Wisdom IV, (WIS=25)
34: Cleric(15)
35: Cleric(16)
36: Cleric(17): WIS+1, Great Wisdom V, (WIS=27)
37: Cleric(18)
38: Cleric(19)
39: Cleric(20): Epic Spell Focus: Evocation
40: Monk(2): WIS+1, {Deflect Arrows}, (WIS=28)

STR: 10
DEX: 14
CON: 18 (21)
WIS: 16 (28)
INT: 10
CHA: 6

Hitpoints: 632
Skillpoints: 90
Saving Throws (Fortitude/Will/Reflex): 29/33/18
Saving Throw bonuses: Spells: +2, Traps: +1, Poison: +2
BAB: 27
AB (max, naked): 27 (melee), 29 (ranged)
AC (naked/mundane armor/shield only): 29/30
Spell Casting: Cleric(9)
6-9-8-8-8-8-6-6-6-6


Concentration 43(48)
Tumble 40(42)


Really good AC, especially buffed and with high Wis+Dex from items and spells.
DC on Implosion=37 unbuffed, 43 Max. Otherwise there is spells from Magic domain to get by, mostly Ice Storm. Good party buffer.


No room for Discipline as is, but you can drop 2 points of STR for it. It will make pre-epic a bit more pain though. So it would be really swell if immune to KD items exist where one wants to play this. The AC combined with 632 hitpoints along with 21/- DR and ImpInvis should also here make you last a while. It will be a hard-to-kill build with decent spellpower, and even slightly buffed it can handle mobs and weaker enemies in melee quite decent. Or just put up a Blade barrier.

For a melee version with dual kamas, see Thaxs build
earlier in the thread. That one's a killer.

You can defend switching 4 DwDs for 4 Cleric, making you close to undispellable and raising your penetration to a needed level. You'll 'only' loose 3/- DR and 16 hitpoints in the process.

BF and Empower can maybe be switched pre-epic for Greater penetration also, giving you a penetration of 28, which is mostly sufficient.

This build got decent saves too.

*edit* Got 7 skillpoints to spare. 5 to spellcraft maybe, and perhaps cross-class a "trickery" skill.
_________________
We are sons of Odin, and the fire that we burn inside
is the legacy of warrior-kings who reign above in the sky
I will lead the charge, my sword into the wind
Sons of Odin fights to die and live again

Edited By Grimnir77 on 04/28/08 10:16

Quote: Posted 04/28/08 09:06 (GMT) -- Grimnir77

Okay, here Iam, rocking like a hurricane.

Quote: Posted 04/24/08 13:40 (GMT) -- 4SakN

I meant the damage absorbing portion actually, not the DR; as in extending your combat ability by absorbing the first 100 points you would have taken.

I understood that, but what I was trying to say is that stoneskin does not absorb anything once your DR is higher than 10/- the only thing it does is make you look very gray. I've played plenty of DD's. Other than that, it's a fairly good build actually.

Aah I get you. I did not know that actually; thanks for the info! I would certainly say take a different domain then, as that makes earth near useless; Probably Travel for haste is a good choice then. Adding +4 AC and 50% concealment would make it quite a strong warrior still.

Glad you liked the build. I am sure it could use a little tweaking but it is pretty solid overall
_________________
-4SakN

The Moonshae Isles - Forgotten Realms
A Role Play, Low Magic world

Edited By 4SakN on 04/28/08 12:35