The goal here is to have a dual-kama-wielding fighter that can dish out a lot of damage and critical hits quickly, and take a lot of damage in return. The choice of dwarf was mainly for the CON boost and special race features.

Skill points are a little lacking, but the only skills that I think matter for this build are Disc. and Tumble. The AC is low for a tank, but that's what happens with a monk with low WIS.

My level progression was kind of arbitrary - I can't really justify much except the max-AB class levels pre-epic and the Monk tumble dumps. You can see I just went every-other-one later on.

I stopped at WM(7) because I didn't see much that was good after ki-critical. I went to Monk(12) for the SR bonus, but maybe I should've stopped at Monk(9) and taken more Fighter levels....

Comments?


Dwarf
Fighter(21), WM(7), Monk(12)
any Lawful

PvM
Playable 1-40
No XP Penalties


Abilities:

STR: 16 (26)
DEX: 14 (16)
CON: 16
WIS: 10
INT: 14
CHA: 6


Stats:

Hitpoints: 556
Skillpoints: 202
Saving Throws (F/W/R): 26/19/24
Saving Throw bonuses: Spells: +2, Mind Effects: +2, Poison: +2
BAB: 29
AB (max, naked): 42 (melee), 33 (ranged)
AC (naked/mundane armor/shield only): 25/32


Skills:

Discipline 43(61)
Heal 40(40)
Intimidate 4(2)
Lore 11(15)
Persuade 15(13)
Search 21(23)
Tumble 43(46)


Lvl Progression:

01: Monk(1): Two-Weapon Fighting, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
02: Fighter(1): Weapon Focus: Kama
03: Fighter(2): Blind Fight, Power Attack
04: Fighter(3): DEX+1, (DEX=15)
05: Fighter(4): Ambidexterity
06: Fighter(5): Toughness
07: Fighter(6): Weapon Specialization: Kama
08: Fighter(7): STR+1, (STR=17)
09: Fighter(8): Dodge, Great Cleave
10: Monk(2): {Deflect Arrows}
11: Fighter(9)
12: Fighter(10): STR+1, Improved Critical: Kama, Improved Two-Weapon Fighting, (STR=18)
13: Fighter(11)
14: Fighter(12): Mobility
15: Monk(3): Spring Attack
16: Fighter(13): STR+1, (STR=19)
17: Fighter(14): Expertise
18: Fighter(15): Whirlwind Attack
19: WM(1): Weapon of Choice: Kama
20: Monk(4): STR+1, (STR=20)
21: WM(2): Great Strength I, (STR=21)
22: Monk(5)
23: Fighter(16): Epic Weapon Focus: Kama
24: WM(3): STR+1, Great Strength II, (STR=23)
25: Monk(6): {Knockdown, Improved Knockdown}
26: Fighter(17)
27: WM(4): Overwhelming Critical: Kama
28: Monk(7): STR+1, (STR=24)
29: Fighter(18): Epic Weapon Specialization: Kama
30: WM(5): Armor Skin
31: Monk(8)
32: Fighter(19): STR+1, (STR=25)
33: WM(6): Devastating Critical: Kama
34: Monk(9): {Improved Evasion}
35: Fighter(20): Epic Prowess
36: WM(7): STR+1, Epic Toughness I, (STR=26)
37: Monk(10)
38: Monk(11)
39: Fighter(21): Epic Skill Focus: Discipline
40: Monk(12): DEX+1, (DEX=16)


Feats taken (in order):

TWF
WF: Kama
BF
Power Attack
Ambidexterity
Toughness
WS: Kama
Dodge
Great Cleave
Imp. Crit: Kama
ITWF
Mobility
Spring Attack
Expertise
Whirlwind Attack
Great STR I
Epic WF: Kama
Great STR II
Over. Crit: Kama
Epic WS: Kama
Armor Skin
Dev. Crit: Kama
EP
Epic Tough I
Epic SF: Disc

Edited By Mac_Biodiesel on 04/28/08 21:21

What about something like this, instead:


Monk(7), Fighter(8), Weapon Master(25)
Human, any lawful

ABILITIES (ending)
STR: 14 (28)
DEX: 15 (16)
CON: 12
WIS: 14
INT: 14
CHA: 8

BASIC STATS
Hitpoints: 426
Skillpoints: 235
Saving Throws (Fortitude/Will/Reflex): 23/25/26
Saving Throw bonuses: Spells: +4, Mind Effects: +2
BAB: 29
AB (max, naked): 48 (melee), 33 (ranged)
AC (naked/mundane armor/shield only): 26/32

SKILLS
Discipline 43(52), Hide 43(46), Intimidate 4(3), Move Silently 43(46), Spellcraft 18(20), Tumble 40(43), 22 points leftover


LEVELING GUIDE
01: Monk(1): Ambidexterity, Two-Weapon Fighting, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
02: Fighter(1): Weapon Focus: Kama
03: Fighter(2): Dodge, Mobility
04: Fighter(3): STR+1, (STR=15)
05: Fighter(4): Weapon Specialization: Kama
06: Fighter(5): Spring Attack
07: Fighter(6): Expertise
08: Monk(2): STR+1, {Deflect Arrows}, (STR=16)
09: Monk(3): Whirlwind Attack
10: Weapon Master(1): Weapon of Choice: Kama
11: Weapon Master(2)
12: Weapon Master(3): STR+1, Improved Two-Weapon Fighting, (STR=17)
13: Weapon Master(4)
14: Weapon Master(5)
15: Weapon Master(6): Improved Critical: Kama
16: Weapon Master(7): STR+1, (STR=18)
17: Monk(4)
18: Weapon Master(8): Power Attack
19: Weapon Master(9)
20: Weapon Master(10): STR+1, (STR=19)
21: Monk(5): Great Cleave
22: Monk(6): {Knockdown, Improved Knockdown}
23: Weapon Master(11)
24: Weapon Master(12): STR+1, Great Strength I, (STR=21)
25: Weapon Master(13): Epic Weapon Focus: Kama
26: Weapon Master(14)
27: Weapon Master(15): Great Strength II, (STR=22)
28: Weapon Master(16): STR+1, Overwhelming Critical: Kama, (STR=23)
29: Weapon Master(17)
30: Fighter(7): Great Strength III, (STR=24)
31: Weapon Master(18)
32: Weapon Master(19): STR+1, Devastating Critical: Kama, (STR=25)
33: Weapon Master(20): Great Dexterity I, (DEX=16)
34: Weapon Master(21)
35: Weapon Master(22): Armor Skin
36: Fighter(8): STR+1, Epic Will, Epic Weapon Specialization: Kama, (STR=26)
37: Weapon Master(23)
38: Weapon Master(24)
39: Weapon Master(25): Great Strength IV, Epic Prowess, (STR=27)
40: Monk(7): STR+1, (STR=28)


AC is slightly better although HPs took the hit. The AB is significantly better. Which means you'll hit and crit much more often. STR i shigher so you have a higher Dev Crit DC too (and Dev Crit comes 1 lvl earlier too )

Saves are ok and I don't feel you need IE, especially if you get (as you should) some DEX gear for your AC. Epic Will is easily swappable for toughness or Epic Fortitude or ESF: Discipline. EWS comes late, but you are a STR build so it's not that big of a hit. You could get it earlier at the cost of later Ov Crit and Dev Crit.

You can go Dwarf too at the cost of 1 preepic feat, which will have to be taken epic (you could postpone ITWF not to delay Ov Crit and Dev Crit) and 43 skillpoints.



Regarding your build, what makes Monk 12 palatable is not the useless SR (22 is just pityful) but the extra speed dump. If you don't care about that, go Monk 10 so that you retain the extra AC.

About WMs beyond 7 lvls: bonus feats together with +1 AB every 3 lvls. Higher AB = more crits = more Fort saves or die for your enemies or anyhow more hits hence more dmg delivered.
_________________
They can't stop us
Let them try
For Heavy Metal
We will die

Edited By Kail Pendragon on 04/29/08 00:04

I, too, came up with an alternative build, but mine is closer to your original build. Then I come to post it and find that Kail beat me to it. Well, I went through the trouble to make it, so I posting it anyway, although I like Kail's better. My goal was to improve it as much as I could, while changing as little as I could.

I moved your Monk levels to give better-timed Tumble skill dumps. Dopping Toughness, moving 2 Fighter levels to epic, adding a Fighter level, and dropping Epic Toughness and ESF: Discipline allows me to add 4 more STR. My version gives you your WM 7 benefits earlier, and an 8th daily use of Ki Damage (better than ending on a useless odd level of Fighter). You could choose an 11th level of Monk instead, for +2 skill points, -2 health, and immunity to poison. I chose Spellcraft over Search to get +4 to saves against spells, adding to the +2 from Dwarf to make it +6 against spells.

Another Dual-Kama Build (Monk 10 / Fighter 22 / Weapon Master 8)
Dwarf, Any Lawful
PvM, Playable 1 - 40

Abilities:
STR: 16 (30)
DEX: 14 (16)
CON: 16
WIS: 10
INT: 14
CHA: 6

Leveling Guide:
Dwarf: (Darkvision, Defensive Training vs. Giants, Stonecunning, Hardiness vs. Poison, Hardiness vs. Spells, Offensive Training vs. Goblinoids, Offensive Training vs. Orcs, Skill Affinity: Lore)
01: Monk(1): Two-Weapon Fighting, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
02: Fighter(1): Weapon Focus: Kama
03: Fighter(2): Blind Fight, Power Attack
04: Fighter(3): DEX+1, (DEX=15)
05: Fighter(4): Ambidexterity
06: Fighter(5): Weapon Specialization: Kama
07: Monk(2): {Deflect Arrows}
08: Fighter(6): STR+1, Dodge, (STR=17)
09: Fighter(7): Improved Critical: Kama
10: Fighter(8): Improved Two-Weapon Fighting
11: Fighter(9)
12: Monk(3): STR+1, Mobility, (STR=18)
13: Fighter(10): Spring Attack
14: Fighter(11)
15: Fighter(12): Expertise, Whirlwind Attack
16: Fighter(13): STR+1, (STR=19)
17: Monk(4)
18: Weapon Master(1): Great Cleave, Weapon of Choice: Kama
19: Weapon Master(2)
20: Weapon Master(3): STR+1, (STR=20)
21: Fighter(14): Great Strength I, Epic Weapon Focus: Kama, (STR=21)
22: Monk(5)
23: Fighter(15)
24: Fighter(16): STR+1, Great Strength II, Epic Weapon Specialization: Kama, (STR=23)
25: Weapon Master(4)
26: Weapon Master(5)
27: Monk(6): Overwhelming Critical: Kama, {Knockdown, Improved Knockdown}
28: Weapon Master(6): STR+1, (STR=24)
29: Weapon Master(7)
30: Fighter(17): Great Strength III, (STR=25)
31: Fighter(18): Devastating Critical: Kama
32: Monk(7): STR+1, (STR=26)
33: Fighter(19): Great Strength IV, (STR=27)
34: Fighter(20): Armor Skin
35: Fighter(21)
36: Fighter(22): STR+1, Great Strength V, Epic Prowess, (STR=29)
37: Monk(8)
38: Monk(9): {Improved Evasion}
39: Monk(10): Great Strength VI, (STR=30)
40: Weapon Master(8): DEX+1, (DEX=16)

Stats:
Hitpoints: 500
Skillpoints: 198
Saving Throws (Fortitude/Will/Reflex): 26/19/24
Saving Throw bonuses: Spells: +6, Mind Effects: +2, Poison: +2
BAB: 29
AB (max, naked): 44 (melee), 33 (ranged)
AC (naked/mundane armor/shield only): 25/32
Spell Casting:
Alignment Changes: 0

Skills:
Discipline 43(53), Heal 40(40), Intimidate 6(4), Lore 12(16), Persuade 17(15), Spellcraft 18(20), Tumble 40(43)

01: Discipline(4), Heal(4), Intimidate(1), Lore(2), Persuade(4), Spellcraft(2), Tumble(4)
02: Discipline(1), Heal(1), Intimidate(1)
03: Discipline(1), Heal(1), Spellcraft(1)
04: Discipline(1), Heal(1), Save(2)
05: Discipline(1), Heal(1), Spellcraft(1), Save(2)
06: Discipline(1), Heal(1), Save(4)
07: Discipline(1), Heal(1), Spellcraft(1), Tumble(6)
08: Discipline(1), Heal(1), Intimidate(1)
09: Discipline(1), Heal(1), Spellcraft(1)
10: Discipline(1), Save(3)
11: Discipline(1), Spellcraft(1), Save(4)
12: Discipline(1), Persuade(3), Tumble(5), Save(1)
13: Discipline(1), Heal(1), Spellcraft(1), Save(1)
14: Discipline(1), Heal(1), Intimidate(1), Save(1)
15: Discipline(1), Spellcraft(1), Save(2)
16: Discipline(1), Save(5)
17: Discipline(1), Lore(3), Spellcraft(1), Tumble(5)
18: Discipline(1), Heal(1), Intimidate(2)
19: Discipline(1), Heal(1), Spellcraft(1)
20: Discipline(1), Heal(1), Save(2)
21: Discipline(1), Spellcraft(1), Save(3)
22: Discipline(1), Persuade(3), Tumble(5)
23: Discipline(1), Heal(1), Spellcraft(1)
24: Discipline(1), Heal(1), Save(2)
25: Discipline(1), Spellcraft(1), Save(3)
26: Discipline(1), Save(6)
27: Discipline(1), Persuade(4), Spellcraft(1), Tumble(5)
28: Discipline(1), Heal(1), Lore(2)
29: Discipline(1), Heal(1), Spellcraft(1)
30: Discipline(1), Heal(1), Lore(1), Save(1)
31: Discipline(1), Heal(1), Spellcraft(1), Save(1)
32: Discipline(1), Heal(1), Tumble(5)
33: Discipline(1), Heal(1), Spellcraft(1)
34: Discipline(1), Heal(1), Lore(2)
35: Discipline(1), Heal(1), Save(2)
36: Discipline(1), Heal(1), Save(4)
37: Discipline(1), Heal(1), Persuade(3), Tumble(5)
38: Discipline(1), Heal(5)
39: Discipline(1), Heal(3), Lore(2)
40: Discipline(1), Heal(3)
_________________
Great Research Tools:
NWNWiki
NWN Epic Character Build Search Engine
The NWN Vault

Edited By Empyre65 on 04/29/08 00:28

Quote: Posted 04/29/08 00:27 (GMT) -- Empyre65

I, too, came up with an alternative build, but mine is closer to your original build. Then I come to post it and find that Kail beat me to it. Well, I went through the trouble to make it, so I posting it anyway, although I like Kail's better. My goal was to improve it as much as I could, while changing as little as I could.
The only reason I beated you is because I already had this build in my stables. I was too lazy to do something like you did, ie improving the original build while staying close to it, so I just went with my old kama master
_________________
They can't stop us
Let them try
For Heavy Metal
We will die In a Dev crit world I wouldn't use any of those.

A CoT beats a fighter build hands down in those settings, as higher FORT save trumps 6 damage anytime.

Problem is the prereq of 7 BAB.

Let's just see how it turns out then:

Monk(11), Champion of Torm(10), Weapon Master(19), Human

STR: 14 (28)
DEX: 15 (16)
CON: 12
WIS: 14
INT: 14
CHA: 8

01: Monk(1): Dodge, Mobility, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
02: Monk(2): {Deflect Arrows}
03: Monk(3): Weapon Focus: Kama
04: Monk(4): STR+1, (STR=15)
05: Monk(5)
06: Monk(6): Spring Attack, {Knockdown, Improved Knockdown}
07: Monk(7)
08: Monk(8): STR+1, (STR=16)
09: Monk(9): Expertise, {Improved Evasion}
10: Monk(10)
11: Champion of Torm(1)
12: Champion of Torm(2): STR+1, Two-Weapon Fighting, Whirlwind Attack, (STR=17)
13: Weapon Master(1): Weapon of Choice: Kama
14: Weapon Master(2)
15: Weapon Master(3): Ambidexterity
16: Weapon Master(4): STR+1, (STR=18)
17: Weapon Master(5)
18: Weapon Master(6): Improved Two-Weapon Fighting
19: Champion of Torm(3): {Smite Evil}
20: Champion of Torm(4): STR+1, Improved Critical: Kama, (STR=19)
21: Weapon Master(7): Power Attack
22: Champion of Torm(5)
23: Champion of Torm(6): Great Cleave
24: Weapon Master(8): STR+1, Great Strength I, (STR=21)
25: Weapon Master(9)
26: Weapon Master(10)
27: Weapon Master(11): Great Strength II, (STR=22)
28: Weapon Master(12): STR+1, (STR=23)
29: Weapon Master(13): Epic Weapon Focus: Kama
30: Champion of Torm(7): Great Strength III, (STR=24)
31: Champion of Torm(8): Overwhelming Critical: Kama
32: Weapon Master(14): STR+1, (STR=25)
33: Weapon Master(15): Great Strength IV, (STR=26)
34: Weapon Master(16): Devastating Critical: Kama
35: Weapon Master(17)
36: Weapon Master(18): STR+1, Great Strength V, (STR=28)
37: Monk(11)
38: Weapon Master(19): Epic Prowess
39: Champion of Torm(9): Epic Fortitude
40: Champion of Torm(10): DEX+1, Armor Skin, (DEX=16)

Hitpoints: 418

Saving Throws (Fortitude/Will/Reflex): 33/27/34
Saving Throw bonuses: Spells: +4, Mind Effects: +2
BAB: 27
AB (max, naked): 44 (melee), 31 (ranged)
AC (naked/mundane armor/shield only): 27/30

Skillpoints: 243
Discipline 43(52)
Hide 40(43)
Intimidate 4(3)
Move Silently 40(43)
Spellcraft 18(20)
Tumble 40(43)

36 leftover.
_________________
We are sons of Odin, and the fire that we burn inside
is the legacy of warrior-kings who reign above in the sky
I will lead the charge, my sword into the wind
Sons of Odin fights to die and live again

Edited By Grimnir77 on 04/29/08 08:01

Differences:

________|--AB--|--AC--|-Fort-|
Grim----|--44--|--30--|--33--|
Kail----|--48--|--26--|--23--|
Empyre--|--44--|--25--|--26--|
Mac_B---|--42--|--25--|--26--|

Well, the CoT build didn't turn out too bad, at least not at lvl 40. Though it gets Dev Crit around the same time as the others, it is the least playable of all for quite a while. It's also the only build without EWS.
On the plus side it has way better FORT save(actually, all saves) and better AC, and not to speak of better speed. Dev crit DC for them is 39 I think. 45 with maxed Strength.
_________________
We are sons of Odin, and the fire that we burn inside
is the legacy of warrior-kings who reign above in the sky
I will lead the charge, my sword into the wind
Sons of Odin fights to die and live again Interesting stuff, thanks! Why the investment into Hide and Move Silently, though?
Quote: Posted 04/29/08 13:17 (GMT) -- Grimnir77

Differences:

________|--AB--|--AC--|-Fort-|
Grim----|--44--|--30--|--33--|
Kail----|--48--|--26--|--23--|
Empyre--|--44--|--25--|--26--|
Mac_B---|--42--|--25--|--26--|
Mind me, I really like you CoT version, but your AC should be 27 (naked) to compare it to the others

Also, my build's Fort save can be improved at the expense of Will by swapping Epic Will with Epic Fortitude and get a 27 Fort save (and 21 Will). The CoT has the best saves of course and that's not something to be considered lightly.
_________________
They can't stop us
Let them try
For Heavy Metal
We will die
Quote: Posted 04/29/08 15:37 (GMT) -- Mac_Biodiesel

Interesting stuff, thanks! Why the investment into Hide and Move Silently, though?

Well. Before I took it I had 112 skillpoints left, and although that usually isn't a problem for me, I had no skilled classes this time. This build won't be wearing heavy armour at all, and monk11 helps even your sneaking speed so it might help you catch opponents unaware. Not everyone has detection skills. Also, with your speed, you can corner sneak quite easily. You'll be easily detected by those who can, but non-elves out of search mode might still have trouble to do it fast enough. If you have better places to put it, then do so.

Imagine a monk from nowhere suddenly starts to send Dev Crit messages én massé flying over your head.
_________________
We are sons of Odin, and the fire that we burn inside
is the legacy of warrior-kings who reign above in the sky
I will lead the charge, my sword into the wind
Sons of Odin fights to die and live again
Quote: Posted 04/29/08 15:37 (GMT) -- Mac_Biodiesel

Interesting stuff, thanks! Why the investment into Hide and Move Silently, though?
So you can stealth on them and catch them flatfooted (bye bye dodge, tumble and possibly dex AC too) which will enhance your possibility to score a crit... or a hit for the matter.
_________________
They can't stop us
Let them try
For Heavy Metal
We will die
Quote: Posted 04/29/08 15:58 (GMT) -- Kail Pendragon
Mind me, I really like you CoT version, but your AC should be 27 (naked) to compare it to the others


Damn, I was wondering how it could have so much better AC, because I couldn't quite see why. now I do. I read wrong.

Quote: Posted 04/29/08 15:58 (GMT) -- Kail Pendragon
Also, my build's Fort save can be improved at the expense of Will by swapping Epic Will with Epic Fortitude and get a 27 Fort save (and 21 Will). The CoT has the best saves of course and that's not something to be considered lightly.
In a dev-crit place I'd definetly do that, since I can't imagine these guys to have any kind of über AC and they can't switch to shield either. Then in dev vs dev it's a matter of whose save can outlast the other ones. A good will save is good to have. But for a meleer in this setting, I'd say Fort is better.
_________________
We are sons of Odin, and the fire that we burn inside
is the legacy of warrior-kings who reign above in the sky
I will lead the charge, my sword into the wind
Sons of Odin fights to die and live again