Errr, too many kama monks out there. Requesting for an unarmed monk with decent AB(40+ish) and with decent spell resistance with the mind immunity.

Kinda thinking of Monk/Fighter/SD but you can provide whatever suits you. Monk 27/Sorc 3/RDD 10 STR based unarmed monk or somesuch:


Monk(27), Sorcerer(3), Red Dragon Disciple(10)
Human, any lawful


ABILITIES (ending)
STR: 14 (36)
DEX: 12
CON: 14 (16)
WIS: 14
INT: 14 (16)
CHA: 10 (12)


BASE STATS
Hitpoints: 472
Skillpoints: 285

Saving Throws (Fortitude/Will/Reflex): 33/26/26
Saving Throw bonuses: Spells: +9, Mind Effects: +2, Poison: +1, Death: +1

BAB: 25
AB (max, naked): 42 (melee), 27 (ranged)
AC (naked): 32/32

Spell Casting: Sorcerer(1)


SKILLS
Concentration 37(40), Disable Trap 1(6), Discipline 42(55), Hide 43(44), Lore 8(11), Move Silently 43(44), Open Lock 1(2), Set Trap 13(14), Spellcraft 42(45), Tumble 40(41), no points leftover


LEVELING GUIDE
01: Monk(1): Luck of Heros, Strong Soul, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
02: Monk(2): {Deflect Arrows}
03: Monk(3): Weapon Focus: Unarmed
04: Monk(4): STR+1, (STR=15)
05: Monk(5)
06: Monk(6): Blind Fight, {Knockdown, Improved Knockdown}
07: Monk(7)
08: Monk(8): STR+1, (STR=16)
09: Monk(9): Great Fortitude, {Improved Evasion}
10: Monk(10)
11: Monk(11)
12: Monk(12): STR+1, Improved Critical: Unarmed, (STR=17)
13: Monk(13)
14: Monk(14)
15: Monk(15): Lightning Reflexes
16: Monk(16): STR+1, (STR=18)
17: Monk(17)
18: Monk(18): Toughness
19: Monk(19)
20: Monk(20): STR+1, (STR=19)
21: Sorcerer(1): Epic Weapon Focus: Unarmed
22: Red Dragon Disciple(1)
23: Red Dragon Disciple(2): (STR=21)
24: Red Dragon Disciple(3): STR+1, Epic Prowess, (STR=22)
25: Red Dragon Disciple(4): (STR=24)
26: Red Dragon Disciple(5)
27: Red Dragon Disciple(6): Epic Fortitude
28: Red Dragon Disciple(7): STR+1, (STR=25), (CON=16)
29: Red Dragon Disciple(8)
30: Red Dragon Disciple(9): Great Strength I, (STR=26), (INT=16)
31: Red Dragon Disciple(10): {Darkvision}, (STR=30), (CHA=12)
32: Sorcerer(2): STR+1, (STR=31)
33: Monk(21): Great Strength II, (STR=32)
34: Monk(22)
35: Monk(23)
36: Monk(24): STR+1, Great Strength III, (STR=34)
37: Monk(25): Armor Skin
38: Monk(26)
39: Sorcerer(3): Great Strength IV, (STR=35)
40: Monk(27): STR+1, (STR=36)
_________________
They can't stop us
Let them try
For Heavy Metal
We will die

Edited By Kail Pendragon on 08/08/08 20:04

Or maybe a Monk/FTR/SD:



Monk(33), Fighter(6), Shadowdancer(1)
Human, any lawful


ABILITIES (ending)
STR: 14 (28)
DEX: 14
CON: 14
WIS: 14
INT: 14
CHA: 8


BASE STATS
Hitpoints: 452
Skillpoints: 291

Saving Throws (Fortitude/Will/Reflex): 34/25/26
Saving Throw bonuses: Mind Effects: +2, Poison: +1, Death: +1

BAB: 26
AB (max, naked): 39 (melee), 29 (ranged)
AC (naked): 30


SKILLS
Concentration 43(45), Disable Trap 1(5), Discipline 43(52), Hide 43(45), Listen 41(43), Lore 8(10), Move Silently 43(45), Open Lock 1(3), Set Trap 13(15), Tumble 40(42), no points leftover


LEVELING GUIDE
01: Monk(1): Luck of Heros, Strong Soul, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
02: Fighter(1): Weapon Focus: Unarmed
03: Fighter(2): Toughness, Blind Fight
04: Fighter(3): STR+1, (STR=15)
05: Fighter(4): Weapon Specialization: Unarmed
06: Monk(2): Dodge, {Deflect Arrows}
07: Monk(3)
08: Monk(4): STR+1, (STR=16)
09: Monk(5): Mobility
10: Monk(6): {Knockdown, Improved Knockdown}
11: Monk(7)
12: Monk(8): STR+1, Improved Critical: Unarmed, (STR=17)
13: Monk(9): {Improved Evasion}
14: Monk(10)
15: Monk(11): Great Fortitude
16: Monk(12): STR+1, (STR=18)
17: Monk(13)
18: Monk(14): Lightning Reflexes
19: Monk(15)
20: Monk(16): STR+1, (STR=19)
21: Shadowdancer(1): Epic Weapon Focus: Unarmed, {Hide in Plain Sight}
22: Monk(17)
23: Monk(18)
24: Monk(19): STR+1, Epic Prowess, (STR=20)
25: Monk(20)
26: Fighter(5)
27: Fighter(6): Epic Fortitude, Epic Weapon Specialization: Unarmed
28: Monk(21): STR+1, (STR=21)
29: Monk(22)
30: Monk(23): Great Strength I, (STR=22)
31: Monk(24)
32: Monk(25): STR+1, Armor Skin, (STR=23)
33: Monk(26): Great Strength II, (STR=24)
34: Monk(27)
35: Monk(28)
36: Monk(29): STR+1, Great Strength III, (STR=26)
37: Monk(30): Improved Spell Resistance I
38: Monk(31)
39: Monk(32): Great Strength IV, (STR=27)
40: Monk(33): STR+1, (STR=28)


possibly start with STR 15, CON 12 (or DEX 12 or whatever) and change Epic Fortitude for one Great STR to reach 40 AB.
_________________
They can't stop us
Let them try
For Heavy Metal
We will die

Edited By Kail Pendragon on 08/08/08 20:05

How about this (my first posted Monk build in the guild):

Monk(30), Fighter(4), Champion of Torm(6), Dwarf

STR: 16 (32)
DEX: 14
CON: 16
WIS: 14
INT: 10
CHA: 6

Hitpoints: 500
Skillpoints: 152
Saving Throws (Fortitude/Will/Reflex): 31/27/30
BAB: 26
AB (max, naked): 41 (melee), 29 (ranged)
AC (naked/mundane armor/shield only): 30/32
Discipline 43(54), Tumble 40(42), 69 left over for whatever you want

01: M(1): Luck of Heros, M: (Cleave, Evasion, Improved Unarmed Strike, Stunning Fist)
02: M(2): M: (Deflect Arrows)
03: M(3): Weapon Focus: Unarmed
04: M(4): STR+1, (STR=17)
05: M(5)
06: M(6): Blind Fight, M: (Knockdown, Improved Knockdown)
07: M(7)
08: M(8): STR+1, (STR=18)
09: M(9): Toughness, M: (Improved Evasion)
10: M(10)
11: M(11)
12: M(12): STR+1, Improved Critical: Unarmed, (STR=19)
13: M(13)
14: M(14)
15: M(15): Weapon Focus: Kama
16: CT(1): STR+1, (STR=20)
17: M(16)
18: CT(2): Power Attack, Great Cleave
19: CT(3): CT: (Smite Evil)
20: CT(4): STR+1, Dodge*, (STR=21)
21: F(1): Great Strength I, Epic Weapon Focus: Unarmed, (STR=22)
22: F(2): Epic Prowess
23: F(3)
24: F(4): STR+1, Great Strength II, Weapon Specialization: Unarmed, (STR=24)
25: M(17)
26: CT(5)
27: M(18): Great Strength III, (STR=25)
28: CT(6): STR+1, Epic Weapon Specialization: Unarmed, (STR=26)
29: M(19)
30: M(20): Great Strength IV, (STR=27)
31: M(21)
32: M(22): STR+1, (STR=28)
33: M(23): Great Strength V, (STR=29)
34: M(24)
35: M(25): Improved Spell Resistance I
36: M(26): STR+1, Great Strength VI, (STR=31)
37: M(27)
38: M(28)
39: M(29): Armor Skin
40: M(30): STR+1, Improved Spell Resistance II, (STR=32)

You have 1 spare feat at level 20 - Dodge is not critical, you could take a save booster, Disarm, etc.

You can get Dev Crit fairly easily - either drop 2 Great Str for Overwhelming and Dev Crit, or trade 4 Monk levels for more CoT (gains saves, loses SR).

The nice thing about this build is it has some serious damage output.

TM
Quote: Posted 08/09/08 02:51 (GMT) -- Tattoed Monk

AC (naked/mundane armor/shield only): 30/32

TM

Don't you lose Wis Bonus to AC with a shield or armor equipped?
Quote: Posted 08/09/08 18:41 (GMT) -- DarkInfernoo

Quote: Posted 08/09/08 02:51 (GMT) -- Tattoed Monk

AC (naked/mundane armor/shield only): 30/32

TM

Don't you lose Wis Bonus to AC with a shield or armor equipped?
Yes you do and also the AC bonus every 5 monk lvls (and monk attack progression too) but you get the armor's and the shield's AC which amount to more than what you lose. Anyhow, that's just the standard output of the CBC.
_________________
They can't stop us
Let them try
For Heavy Metal
We will die By wearing heavy armor, you lose 6 from Monk AC, 2 from Wis, and 1 from dex (for a total of -9). You gain 8 from Heavy armor, and 3 from a tower shield, for a net gain of 2.

But I wasn't recommending it, it just automatically gets calculated by the CBC as Kail noted. The reason I don't recommend it isn't the AC, but that you also lose Monk speed, unarmed damage, attacks per round, and all the other monk abilities (SF, deflect arrows, etc.).

When playing a monk, don't forget to look for Wis buffs for extra AC - potions, items, etc. Buffing both Dex and Wis can make up for not being able to use a shield (someone in heavy armor doesn't get any benefit from buffing either Dex past 12 or Wis.

TM Another unarmed monk request. Pleesh dun hurt meh.

This time it's going to be more specific. It has to have respectable AB(40ish) and SR AND Blackguard levels with Epic Fiendish Servant. Here's the best I could do. The SR is "only" 30, but everything is what you asked for.

I could make a better Monk / Blackguard / Shadow Dancer with Epic Fiendish Servant, if I could make it a DEX-based kama monk. It would be stealthy with HiPS, better AC, Epic Dodge, and 2 more attacks per round, but a lower SR.

Dark Monk (Monk 20 / Blackguard 20)
Human, Lawful Evil
Playable 1 - 40, PvM

Abilities:
STR: 16 (32)
DEX: 14
CON: 10
WIS: 14
INT: 8
CHA: 14

Leveling Guide:
Human: (Quick to Master)
01: Monk(1): Toughness, Luck of Heroes, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
02: Monk(2): {Deflect Arrows}
03: Monk(3): Weapon Focus: Unarmed
04: Monk(4): STR+1, (STR=17)
05: Monk(5)
06: Monk(6): Blind Fight, {Knockdown, Improved Knockdown}
07: Monk(7)
08: Monk(8): STR+1, (STR=18)
09: Monk(9): Dodge, {Improved Evasion}
10: Monk(10)
11: Monk(11)
12: Monk(12): STR+1, Mobility, (STR=19)
13: Monk(13)
14: Monk(14)
15: Monk(15): Improved Critical: Unarmed
16: Blackguard(1): STR+1, (STR=20)
17: Monk(16)
18: Blackguard(2): Improved Initiative, {Smite Good}
19: Blackguard(3)
20: Blackguard(4): STR+1, (STR=21)
21: Blackguard(5): Epic Weapon Focus: Unarmed
22: Monk(17)
23: Blackguard(6)
24: Blackguard(7): STR+1, Great Strength I, (STR=23)
25: Blackguard(8)
26: Blackguard(9)
27: Monk(18): Great Strength II, (STR=24)
28: Blackguard(10): STR+1, (STR=25)
29: Blackguard(11)
30: Blackguard(12): Great Strength III, (STR=26)
31: Blackguard(13): Armor Skin
32: Monk(19): STR+1, (STR=27)
33: Blackguard(14): Great Strength IV, (STR=28)
34: Blackguard(15)
35: Blackguard(16): Epic Fiendish Servant
36: Blackguard(17): STR+1, Great Strength V, (STR=30)
37: Monk(20)
38: Blackguard(18)
39: Blackguard(19): Great Strength VI, Epic Prowess, (STR=31)
40: Blackguard(20): STR+1, (STR=32)

Stats:
Hitpoints: 400
Skillpoints: 132
Saving Throws (Fortitude/Will/Reflex): 27/26/26
Saving Throw bonuses: Spells: +4, Mind Effects: +2
BAB: 26
AB (max, naked): 41 (melee), 29 (ranged)
AC (naked/mundane armor/shield only): 28/32
Spell Casting:
Alignment Changes: 0

Skills:
Discipline 43(54), Heal 2(4), Hide 5(7), Spellcraft 21(20), Tumble 40(42)

01: Discipline(4), Hide(4), Spellcraft(2), Tumble(4)
02: Discipline(1), Hide(1), Tumble(1), Save(1)
03: Discipline(1), Spellcraft(1), Tumble(1), Save(1)
04: Discipline(1), Tumble(1), Save(3)
05: Discipline(1), Spellcraft(1), Tumble(1), Save(3)
06: Discipline(1), Tumble(1), Save(5)
07: Discipline(1), Spellcraft(1), Tumble(1), Save(5)
08: Discipline(1), Tumble(1), Save(7)
09: Discipline(1), Spellcraft(1), Tumble(1), Save(7)
10: Discipline(1), Tumble(1), Save(9)
11: Discipline(1), Spellcraft(1), Tumble(1), Save(9)
12: Discipline(1), Tumble(1), Save(11)
13: Discipline(1), Spellcraft(1), Tumble(1), Save(11)
14: Discipline(1), Tumble(1), Save(13)
15: Discipline(1), Spellcraft(1), Tumble(1), Save(13)
16: Discipline(1), Save(14)
17: Discipline(1), Spellcraft(1), Tumble(2), Save(13)
18: Discipline(1), Save(14)
19: Discipline(1), Spellcraft(1), Save(13)
20: Discipline(1), Save(14)
21: Discipline(1), Spellcraft(1), Save(13)
22: Discipline(1), Tumble(5), Save(11)
23: Discipline(1), Spellcraft(1), Save(10)
24: Discipline(1), Save(11)
25: Discipline(1), Spellcraft(1), Save(10)
26: Discipline(1), Save(11)
27: Discipline(1), Spellcraft(1), Tumble(5), Save(7)
28: Discipline(1), Save(8)
29: Discipline(1), Spellcraft(1), Save(7)
30: Discipline(1), Save(8)
31: Discipline(1), Spellcraft(1), Save(7)
32: Discipline(1), Tumble(5), Save(5)
33: Discipline(1), Spellcraft(1), Save(4)
34: Discipline(1), Save(5)
35: Discipline(1), Spellcraft(1), Save(4)
36: Discipline(1), Save(5)
37: Discipline(1), Heal(1), Spellcraft(1), Tumble(5)
38: Discipline(1), Save(1)
39: Discipline(1), Spellcraft(1)
40: Discipline(1), Heal(1)
_________________
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The NWN Vault Curious though.

Why the 14 Cha and 8 Int? Mistype? Should have read the build more closely. Didn't notice the skill points.

Still, my question remains? Why make CHA 14?
Quote: Posted 08/30/08 15:02 (GMT) -- Aazuma
....Still, my question remains? Why make CHA 14?

+2 to saves from Blackguardness. Also more/improved undead turning. Gotta look pretty when guarding the black.