Hi All,

I have been trying to build a pure paladin, I have checked the search engine and found "GhostNWN" build, it is a str build but was looking more for a Smitter type. The server I run on "Neversummer 4" grants greater abilities to pure class types. Any assistance would be appreciated.

S. How about something like this:

Paladin(40), Human

STR: 14 (18)
DEX: 8
CON: 14
WIS: 14
INT: 10
CHA: 16 (25)

Hitpoints: 480
Skillpoints: 129
Saving Throws (Fortitude/Will/Reflex): 31/25/22
Saving Throw bonuses:
BAB: 30
AB (max, naked): 38 (melee), 30 (ranged)
AC (naked/mundane armor/shield only): 13/24
Spell Casting: Paladin(4)
Alignment Changes: 0

Discipline 43(47), Taunt 43(50), Tumble 20(19), 4 left over.

01: Paladin(1): Weapon Focus, Knockdown
02: Paladin(2): {Smite Evil}
03: Paladin(3): Power Attack
04: Paladin(4): CHA+1, (CHA=17)
05: Paladin(5)
06: Paladin(6): Divine Might
07: Paladin(7)
08: Paladin(8): CHA+1, (CHA=18)
09: Paladin(9): Divine Shield
10: Paladin(10)
11: Paladin(11)
12: Paladin(12): CHA+1, Extend Spell, (CHA=19)
13: Paladin(13)
14: Paladin(14)
15: Paladin(15): Blind Fight
16: Paladin(16): CHA+1, (CHA=20)
17: Paladin(17)
18: Paladin(18): Extra Smiting
19: Paladin(19)
20: Paladin(20): CHA+1, (CHA=21)
21: Paladin(21): Great Charisma I, (CHA=22)
22: Paladin(22)
23: Paladin(23): Epic Weapon Focus
24: Paladin(24): CHA+1, Great Charisma II, (CHA=24)
25: Paladin(25)
26: Paladin(26): Epic Prowess
27: Paladin(27): Great Charisma III, (CHA=25)
28: Paladin(28): STR+1, (STR=15)
29: Paladin(29): Great Smite I
30: Paladin(30): Great Smite II
31: Paladin(31)
32: Paladin(32): STR+1, Great Smite III, (STR=16)
33: Paladin(33): Great Smite IV
34: Paladin(34)
35: Paladin(35): Great Smite V
36: Paladin(36): STR+1, Great Smite VI, (STR=17)
37: Paladin(37)
38: Paladin(38): Great Smite VII
39: Paladin(39): Great Smite VIII
40: Paladin(40): STR+1, (STR=18)

Obviously, this guy could really benefit from a few levels of something like Fighter or HS (one level of HS and 4 levels of fighter would let him pick up 3 more feats, which could be 1 more Great Cha and WS/EWS), but since you want to keep him pure you don't have the room. You could drop a few Great Smites to make room for things like Armor Skin, one more Great Cha to get Cha to 26, etc.

His main weakness is low AB. AC will be okay when use DS, and damage will be okay when he uses DM and his pall buffs, but it AB will always be on the low side except on smites (38 AB isn't terrible, but I like my fighter types to be in the 40's).

Also note that if your server supports subraces, Aasimar would really help this guy (+2 to Cha and Wis).

TM One suggestion - if the server doesn't have perma-haste items, consider going with the Str-build.

While playing a monk build through a module, I picked up a Cha-based pally henchman. Most battle went something like this:

My character runs in and starts attacking (8 unarmed sttacks per round, str-based for high damage).
Henchie uses Divine Shield.
Henchie casts extended Divine Favor.
Henchie uses Divine Might.
Henchie casts Holy Sword.
Henchie runs over to help me pick up the loot from all the dead enemies.

If you are hasted, you can self-buff decently in 2 rounds. Unhasted, you will spend so much time buffing that either the battle will be won by your henchmen or party members before you join in, or you will get hammered by something before you are done buffing. And an unhasted Cha-based pally is fairly weak except for smites.

TM Just went and looked at your server rules. I see that Aasimar is supported there, and what the pure Pally bonuses are (specifically, double duration on DM/DS, +1 to AB per 5 cha bonus on DM, HS bonus increases up to +10 by level 40, plus a few others).

Given those, I would modify the build as follows:

Paladin(40), Human (Aasimar)

STR: 13 (14)
DEX: 8
CON: 14
WIS: 14
INT: 10
CHA: 19 (28)

Hitpoints: 480
Skillpoints: 129
Saving Throws (Fortitude/Will/Reflex): 33/27/24
Saving Throw bonuses:
BAB: 30
AB (max, naked): 36 (melee), 30 (ranged)
AC (naked/mundane armor/shield only): 15/26
Discipline 43(45), Taunt 43(52), Tumble 20(19)

01: Paladin(1): Knockdown, Weapon Focus
02: Paladin(2): {Smite Evil}
03: Paladin(3): Power Attack
04: Paladin(4): CHA+1, (CHA=20)
05: Paladin(5)
06: Paladin(6): Divine Might
07: Paladin(7)
08: Paladin(8): CHA+1, (CHA=21)
09: Paladin(9): Divine Shield
10: Paladin(10)
11: Paladin(11)
12: Paladin(12): CHA+1, Extend Spell, (CHA=22)
13: Paladin(13)
14: Paladin(14)
15: Paladin(15): Blind Fight
16: Paladin(16): CHA+1, (CHA=23)
17: Paladin(17)
18: Paladin(18): Extra Smiting
19: Paladin(19)
20: Paladin(20): CHA+1, (CHA=24)
21: Paladin(21): Epic Weapon Focus
22: Paladin(22)
23: Paladin(23): Epic Prowess
24: Paladin(24): CHA+1, Great Smite I, (CHA=25)
25: Paladin(25)
26: Paladin(26): Great Smite II
27: Paladin(27): Great Smite III
28: Paladin(28): STR+1, (STR=14)
29: Paladin(29): Great Smite IV
30: Paladin(30): Great Smite V
31: Paladin(31)
32: Paladin(32): CHA+1, Great Smite VI, (CHA=26)
33: Paladin(33): Great Smite VII
34: Paladin(34)
35: Paladin(35): Great Smite VIII
36: Paladin(36): CHA+1, Great Smite IX, (CHA=27)
37: Paladin(37)
38: Paladin(38): Great Smite X
39: Paladin(39): Armor Skin
40: Paladin(40): CHA+1, (CHA=28)

You could drop a couple of Great Smites for more Great Cha if you want to hit Cha 30. I stopped at 28 because you can self-buff it by 9, needing only 3 from items to hit the cap, and with a 40 Cha you have +15 Cha bonus, giving you a nice +3 to AB from Epic DM. I don't think you can reach +20, so not much point in increasing it further.

AB is still sort of mediocre, and he's still very buff-dependent, but the buffs are quite good. Too bad there's no way to extend HS, but at least you get 40 rounds out of it, and 30 from DM/DS when fully buffed, so you can afford to "pre-buff" when you think a battle is coming instead of losing the first few rounds.

Note that the pure Fighter bonuses are even better than the pure Pally's on your server....

TM Tattoed Monk, first off - thanks very much for the build, and yep you are correct the pure fighter is much better. I am also trying to build one on paper to see how it looks. I do not know how you do it but you guys make building them seem soo easy, so with that said if you have a pure fighter build also.

Thanks again S. Download the Character Build Creator. It's an excel spreadsheet with all of the class abilities, feats, etc., in it. You select abilities, classes, skills and feats, and it calculates AC, AB, saves, spellcasting, etc., and puts it into a nice output format (the builds I posted above are cut and paste directly from the Output sheet).

Search for CBC on the nwvault.ign.com, and download the latest version. It does not support subraces like Aasimar, but you can either add them yourself, or just add 2 to the relevant abilities.

TM I'd be really tempted to do an Earth Genasi pure fighter build on that server. +7 natural AC plus nice DR from Earth Genasi (not to mention +2 to Str and Con), +5 to AB, AC and regen and an extra attack per round that stacks with Haste from pure fighter. Take WF/EWF/WS/EWS in 3 weapons - say Rapier (for piercing damage and high crit range), Katana or Bastard Sword (for slashing damage) and Heavy Flail (for blunt damage and a 2-handed option). Only take IC/OC/DC for the Rapier. Use the rapier for anything crit-susceptible, the katana for crit-immune and blunt resistant, and the flail for crit-immune and slash resitant or high-DR. For feats, take KD/IKD, Disarm/Imp Disarm, PA/Cleave/Gr. Cleave, Epic Prowess and Armor Skin, and use all of the general epic feats for Gr. Str. You could get Str up to 36.

You could pick different weapons, just be sure to have all 3 damage types available and 1 with high crit range for Dev Crit. You should get your AB into the 50's, and have plenty of damage output. AC is pretty good despite cross-classing Tumble thanks to the Earth Genasi bonus and the +5 pure fighter bonus.

TM Something like this:

Fighter(40), Human (Earth Genasi)

STR: 19 (36)
DEX: 12
CON: 16
WIS: 8
INT: 13
CHA: 8

Hitpoints: 560
Skillpoints: 172
Saving Throws (Fortitude/Will/Reflex): 25/16/20
BAB: 30
AB (max, naked): 47 (melee) (add +5 for pure fighter bonus), 32 (ranged)
AC (naked/mundane armor/shield only): 17/28 (add +5 for pure fighter bonus, +7 for Earth Genasi bonus)

Craft Weapon 43(44) (or any other skill you want), Discipline 43(55), Heal 43(42), Tumble 20(21), 3 left over. I took the craft weapon since crafting seems to be encouraged on the server, but you could take something like Lore instead.

L01: F(1): Knockdown, Luck of Heros*, Weapon Focus: Rapier
L02: F(2): Weapon Proficiency Exotic*
L03: F(3): Blind Fight
L04: F(4): STR+1, Weapon Focus: Bastard Sword, (STR=18)
L05: F(5)
L06: F(6): Weapon Focus: Heavy Flail, Weapon Specialization: Rapier*
L07: F(7)
L08: F(8): STR+1, Weapon Specialization: Bastard Sword, (STR=19)
L09: F(9): Improved Critical: Rapier
L10: F(10): Weapon Specialization: Heavy Flail
L11: F(11)
L12: F(12): STR+1, Disarm, Improved Knockdown, (STR=20)
L13: F(13)
L14: F(14): Improved Disarm
L15: F(15): Lightning Reflexes*
L16: F(16): STR+1, Power Attack, (STR=21)
L17: F(17)
L18: F(18): Toughness, Cleave
L19: F(19)
L20: F(20): STR+1, Great Cleave, (STR=22)
L21: F(21): Great Strength I, (STR=23)
L22: F(22): Epic Weapon Focus: Rapier
L23: F(23)
L24: F(24): STR+1, Great Strength II, Overwhelming Critical: Rapier, (STR=25)
L25: F(25)
L26: F(26): Devastating Critical: Rapier
L27: F(27): Great Strength III, (STR=26)
L28: F(28): STR+1, Epic Weapon Focus: Heavy Flail, (STR=27)
L29: F(29)
L30: F(30): Great Strength IV, Epic Weapon Specialization: Heavy Flail, (STR=28)
L31: F(31)
L32: F(32): STR+1, Epic Weapon Focus: Bastard Sword, (STR=29)
L33: F(33): Great Strength V, (STR=30)
L34: F(34): Epic Weapon Specialization: Bastard Sword
L35: F(35)
L36: F(36): STR+1, Great Strength VI, Epic Prowess, (STR=32)
L37: F(37)
L38: F(38): Armor Skin
L39: F(39): Great Strength VII, (STR=33)
L40: F(40): STR+1, Epic Weapon Specialization: Rapier*, (STR=34)
* = optional feat choice

The weapon choices are optional - you could pick any three weapons, just cover the 3 damage types, have a 2-handed option, and a high crit range option. I took Exotic Weaps so he could use anything in the game, but you could drop it. Luck of Heroes and Lightning Reflexes are for save bonuses. You could replace them with something else if you wanted. I skipped the ITWF option since Earth Genasi have a -2 Dex penalty which makes it difficult to get, and being Str-based he gets a nice damage bonus from going 2-handed without losing any AB. You could also skip WS/EWS on the rapier since it gets Dev Crit. And you could obviously take the WF/WS/EWF/EWS in whatever order you wanted. I set it up to get Dev Crit on the Rapier ASAP, but the order isn't important otherwise.

Lots of flexibility with all those feats. You could obviously drop to just 2 weapons and free up quite a few for the full set of save boosters if you wanted to make him a bit more resistant to spells.

TM
Quote: Posted 01/02/09 20:10 (GMT) -- Tattoed Monk

Download the Character Build Creator. It's an excel spreadsheet with all of the class abilities, feats, etc., in it. You select abilities, classes, skills and feats, and it calculates AC, AB, saves, spellcasting, etc., and puts it into a nice output format (the builds I posted above are cut and paste directly from the Output sheet).

Search for CBC on the nwvault.ign.com, and download the latest version. It does not support subraces like Aasimar, but you can either add them yourself, or just add 2 to the relevant abilities.

TM

Hey man,

I downloaded the CBC latest version, but when I was playing around with it, I couldn't find the Weapon Proficiency feats where they were supposed to be (after weapon focus). Are they under other names or something? Thanks.

BTW: You could get a warhammer for bludgeoning damage and use a halberd for both piercing and slashing damage (and why not Dev. Crit.), thus dropping to two weapons at almost no loss (except for a shorter threat range), and freeing some feat slots to get his saves pumped up. I personally would prioritize will because if you fail a will save, the outcome is much worse than if you fail a reflex save, since it's mostly traps and area damage spells, and as a fighter, you have high enough HP. Failing a hold person save VS a pure sorcerer is a scary thought

* on a side note CBC stands for Character Build Calculator, you are the creator

Take it EZ!

Edited By Maximillian Kane on 01/03/09 11:17

Quote: BTW: You could get a warhammer for bludgeoning damage and use a halberd for both piercing and slashing damage (and why not Dev. Crit.)

Warhammer is fine, but not halberd. When a weapon has 2 damage types, it is resisted by both resistance types (in other words, the halberd is resisted by both 50% slashing resistance and 50% piercing resistance). You want a weapon that does each type alone, so you can use it on things resistant to the ones it DOESN'T do. Also, there is no point to putting Dev Crit on the 2-handed weapon - you want to use Dev Crit on crit-susceptible enemies, who will die from the crit long before they die from the extra damage. You also want it on a high crit-threat range weapon so it triggers more often.

Quote: I downloaded the CBC latest version, but when I was playing around with it, I couldn't find the Weapon Proficiency feats where they were supposed to be (after weapon focus). Are they under other names or something?...* on a side note CBC stands for Character Build Calculator, you are the creator

I'm flattered, but Kamiryn created it, not me. I have version 2.80, the proficiencies are where they should be in that one. I don't know if something got messed up in a later version.

TM
Quote: Posted 01/03/09 14:31 (GMT) -- Tattoed Monk


Quote: I downloaded the CBC latest version, but when I was playing around with it, I couldn't find the Weapon Proficiency feats where they were supposed to be (after weapon focus). Are they under other names or something?...* on a side note CBC stands for Character Build Calculator, you are the creator

I'm flattered, but Kamiryn created it, not me. I have version 2.80, the proficiencies are where they should be in that one. I don't know if something got messed up in a later version.

TM

They are there, but I had the same problem finding them.. just make 5 or 6 "double"-takes and you'll find them.

Also on Neversummer 4 Dev Crit is banned.
Quote: Posted 01/03/09 14:31 (GMT) -- Tattoed Monk
Warhammer is fine, but not halberd. When a weapon has 2 damage types, it is resisted by both resistance types (in other words, the halberd is resisted by both 50% slashing resistance and 50% piercing resistance). You want a weapon that does each type alone, so you can use it on things resistant to the ones it DOESN'T do.
Dual damage type weapons rise up! You are gimped no longer!

Yah. 1.69 finally fixed this. When using a dual damage type weapon comes across damage resistance, the lower one is now used, as it should be. So, if you're using a halberd, and run across someone w/ slashing resistance, tough cookie for them. Yes, we really do need some builds that take into account the changes of 1.69. Halberd wielders, PDKs. Oh, and all those 16 druid lvl dragons can go poof now.
Quote: Also on Neversummer 4 Dev Crit is banned.

Then drop that feat. Not much else to take but Epic Toughness.

I didn't realize they had fixed dual-damage in 1.69. In that case, you could go with Halberd for your 2-hander if you want.

If you drop to 2 weapons, you open up some pre-epic feats for save boosters. In epic, though, you are using all of the general feats for Great Str, so freeing up feats doesn't help that much. About the only new things you can take are more Epic Toughness or Superior Initiative (if you add Imp Initiative pre-epic), unless you drop 2 Great Str.

TM Tattoed Monk thanks again. I did download the char builder excelent helper, I also went through and did a fighter - lol no where as good as this one. Thanks again.

S.