I found this using pulse caps, but the only problems i see with it is slightly less average ab and no spell penetration feats, worried that igms and other spells will require a mords to become efective which is one action too many in combat. I understand that it's a spell sword but having decent ab and spell pen would be nice.

The build is by yrtsns

Phase-Kill: Ranger 9 / SD 10 / Wizard 21

Race: Elf
Starting Stats (Ending Stats)
STR 10
DEX 18 (26)
CON 11 (12)
WIS 11
INT 16 (19)
CHA 8

1 Ranger-Weapon Finesse, Favored Enemy: (your choice, I prefer human)
2 Ranger-
3 Ranger-Dodge
4 Ranger-+1 Int
5 Ranger-Favored Enemy: (your choice, I prefer elf)
6 Ranger-Mobility
7 Ranger-
8 Ranger- +1 Int (dex hereafter)
9 Shadowdancer-Improved Critical: (your choice, I prefer rapier. If you wanted, you could go for longbow since you can’t use a shield anyways, and drop weapon finesse for point blank shot and blindfight for rapid shot. The only problem is you can’t do flame weapon, keen blade or greater magic weapon on a bow.)
10 Shadowdancer-
11 Shadowdancer-
12 Shadowdancer-Weapon Focus: (your choice, I prefer rapier.)
13 Shadowdancer-
14 Shadowdancer-
15 Shadowdancer-Toughness
16 Shadowdancer-
17 Wizard-
18 Wizard-Blind Fight
19 Wizard-
20 Wizard-
21 Wizard-Epic Weapon Focus: (your choice, I prefer rapier.), Great Int. I
22 Wizard-
23 Wizard-
24 Wizard-Epic Prowess
25 Wizard-
26 Wizard-Extend Spell
27 Wizard-Armor Skin
28 Wizard-
29 Wizard-
30 Wizard-Epic Fortitude
31 Wizard-Empower Spell
32 Wizard-
33 Wizard-Epic Will
34 Wizard-
35 Shadowdancer-
36 Shadowdancer-Epic Dodge
37 Wizard-
38 Wizard-Maximize Spell
39 Wizard-Epic Spell: Epic Mage Armor
40 Ranger-
You get a good number of skills, which I suggest using as follows (with 61 leftover):
35 Tumble
43 Hide
43 Move Silently
43 Concentration
43 Discipline
40 Spellcraft

Final stats:
HP: 316 [21*4 (wizard) + 9*8 (ranger) + 10*8 (shadowdancer) + 40 (con) + 40 (toughness)]
27 AC Naked, Unspelled
With a mundane rapier, AB (26 BAB): +38/+33/+28/+23, dmg: 1-6 (14-20 x2)
Fortitude: 23 (+8 against spells)
Reflex: 27 (+8 against spells, plus improved evasion)
Will: 24 (+8 against spells, plus slippery mind)


With shield, shadow shield, epic mage armor, flame weapon, greater magic weapon, improved invisibility, mind blank, haste and true seeing, as well as maximized bull’s strength, endurance and cat’s grace:

With all spells, a mundane robe and a mundane rapier, you get:
HP: 396
AC: 53
AB: 45/45/40/35/30 (41/41/41/36/36/31/26 if dual wielding rapiers)
Damage: 1-6+2(strength)+5(greater magic weapon)+11-14(flame weapon)
25 Fortitude
29 Reflex
24 Will
Immune:
Mind Spells
Necromancy Spells
Death Effects
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Where we belong, there's no one to hurt. It's someplace we can't be felt. Where we belong it's darker than space, a feeling that we all push down until we can't be found there is only ONE true spellsword..... CLERIC!

of course i am kidding. it would be nice if you post the link to the original posr. did you change the build?

keep in mind that regardless of what you end with, you will be lacking something. either ab or spell DC. in normal nwn (some call it vanilla) there is no other choice. there are alternatives, but that requires you movin to the dark side

so determine what is most important to you and work from there.
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Quote: Posted 06/28/06 00:22:49 (GMT) -- TyrTemplar

This post is for general information purposes only, and does not constitute a legal opinion or render any legal advice. It may not be relied on for any purpose, and gives rise to
WebShaman and/or Kail will tell you to use a MMM (Multi-classes Melee Mage). Wizard 35/Ranger 2/Assassin 3 is a build I have been messing around with.

If you are wanting to use Wizard or Sorcerer for your Spellsword (without the PRC) you pretty much have to sacrifice something, or we'd all be playing them. Well, for spellswords I think Paladin 7 / Sorcerer 23 / Red Dragon Disciple 10 is great. It gets high STR, saves and BAB somewhat decent, plus Sorcerer for spells, but it matures quite late.

Fighter instead of Paladin would make it easier on your feats to take Improved Two Weapon Fighting, and you could get Epic Weapon Specialization, but you'd lose some saves.

9 levels of Ranger is a good way to take Improved Two Weapon Fighting, but I believe Fighter and Paladin give you better benefits.
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"My name is Thaxll'ssyllia, but you simians may refer to me merely as "Sir", if you prefer a less... syllable intensive workout."

Edwin Odesseiron - Baldur's Gate II: Shadows of Amn the link, did no changes on it. i like the build cause it uses sd also which is also a plus for going in and out of enemys sight

Click Here

Quote: Posted 01/12/09 21:38 (GMT) -- avado

there is only ONE true spellsword..... CLERIC!

of course i am kidding. it would be nice if you post the link to the original posr. did you change the build?

keep in mind that regardless of what you end with, you will be lacking something. either ab or spell DC. in normal nwn (some call it vanilla) there is no other choice. there are alternatives, but that requires you movin to the dark side

so determine what is most important to you and work from there.

_________________
Where we belong, there's no one to hurt. It's someplace we can't be felt. Where we belong it's darker than space, a feeling that we all push down until we can't be found

Edited By AncientIceDragon on 01/12/09 23:29