Hello,

First time posting. Thank you for any help in advance.
First off id like to say the server I play on the majority of the mobs are have higher AC and AB in the upper areas. The highest weapons you can get are +10s but the server also has a forging system which allows you to add stats ac etc. Though armor you get isnt the highest AC you can get from others servers. Enough rambling onto the topic at hand.

I would like to create a charictor that has Epic dodge, SC 5 and a really good AB. Id prefer a dual wield but would sacrifice the ability to in order to fufill the other prereqs Id like to have. I was thinking of perhaps utilizing FE's to help boost my AB vs. other monsters.

Again thank you for any help.

Edited By Luzaf on 10/24/09 03:04

Are there any minimum levels per class or multiclassing restrictions in general? And you're sure you want SV5 instead of just getting Improved Invisibility from a wand or something? I came to the conclusion that SC 5 is better due to it working vs. true seing mobs such as boss's and im certain that most have. There are no class level restrictions.
Quote: Posted 10/24/09 04:20 (GMT) -- Luzaf

I came to the conclusion that SC 5 is better due to it working vs. true seing mobs such as boss's and im certain that most have. There are no class level restrictions.

Improved Invisibility also works versus things with True Seeing, just so ya know.

Any specific race? Stealthy Blade of Doom: Rogue 19 / Weapon Master 19 / Fighter 2 . It has no dual wield but it can be worked in. WS/EWS can be worked in too by foregoing 2+ WM lvls (and hence 1 AB). Both are detailed inside.

Anyhow, if wands of Improved Invisibility are easily available (possibly crafted from a party memeber) I suggest giving up on SCV.
_________________
They can't stop us
Let them try
For Heavy Metal
We will die

Edited By Kail Pendragon on 10/24/09 10:07

I didnt realize, I feel dumb now lol. No race specific. I can get scrolls of improved invis all day long.

Cant really rely on sneaks for dmg either most monsters are crit immune about 90%.

Edited By Luzaf on 10/24/09 13:46

Well, I wouldn't say SCV is useless because scrolls or wands of improved invisibility are easily dispellable, last for only so long, and have to be replaced constantly. SCV is always active and unable to be dispelled. And if some glitch is discovered in the not so distant future where concealment bonuses stack under certain conditions, then I wouldn't want to miss out on the ability to become mathematically impossible to hit with a small buff.
_________________
I smite thee with all of the power of Tempus!

(swings mace, hits, floating number six)

WAH?!?!? 6 DAMAGE?!?!?! THANKS A LOT, TEMPUS!!! Yes, Imp Invis doesn't make SCV useless, but it does make it absolutely nowhere near worth the investment. Let's see... permanent concealment for a huge stat investment (which you may be making anyways...), and five epic feats, vs. spending some gold on dispellable, perhaps not so long lasting concealment. Five epic feats, vs. gold... And all that for a mere 25% concealment vs what counts (thanks to BF). A wand of Impr Invis grants a fast recast (wands activate faster than scroll or potions) in case of dispels and besides if wands are available one can use wand summons buffed with wand buffs to drain dispels from enemy critters (of course this won't work in PvP). Me, when I go for SCV I do it because I choose to for theme reasons, not because I consider it the optimal choice. The cost/benefit ratio ain't really good.
_________________
They can't stop us
Let them try
For Heavy Metal
We will die
Quote: Posted 10/25/09 01:20 (GMT) -- Kail Pendragon

And all that for a mere 25% concealment vs what counts (thanks to BF). A wand of Impr Invis grants a fast recast (wands activate faster than scroll or potions) in case of dispels and besides if wands are available one can use wand summons buffed with wand buffs to drain dispels from enemy critters (of course this won't work in PvP). Me, when I go for SCV I do it because I choose to for theme reasons, not because I consider it the optimal choice. The cost/benefit ratio ain't really good.

However if the OP's server uses improved invisible (INVISIBILITY_TYPE_IMPROVED) instead of the normal invisibility + 50% concealment for the improved invisibility spell, then SCV is much more worthwhile.

Edited By WhiZard on 10/25/09 03:15

Quote: Posted 10/25/09 03:14 (GMT) -- WhiZard

However if the OP's server uses improved invisible (INVISIBILITY_TYPE_IMPROVED) instead of the normal invisibility + 50% concealment for the improved invisibility spell, then SCV is much more worthwhile.
Yes, and if the OP's server grants DR of 50/- for SC V... I'm just saying, lots of things can change the value. Unless we're given a change to the server, seems irrelevant.

Quote: Posted 10/25/09 01:20 (GMT) -- Kail Pendragon
The cost/benefit ratio ain't really good.
Strong understatement. Epic Toughness X (or V, for that matter) might be the only worse multi-epic feat investment I can think of. I guess a fighter/RDD could take all GRT WIS, or something else ridiculous, but that's hardly the point. Cost/benefit of SCV is ridiculous, though, I suppose it's better than the cost/benefit of SC I-IV...
Quote: Posted 10/24/09 18:33 (GMT) -- dschelb

Well, I wouldn't say SCV is useless because scrolls or wands of improved invisibility are easily dispellable, last for only so long, and have to be replaced constantly. SCV is always active and unable to be dispelled. And if some glitch is discovered in the not so distant future where concealment bonuses stack under certain conditions, then I wouldn't want to miss out on the ability to become mathematically impossible to hit with a small buff.

just so you are aware, one of the guys that responded to you figured out a glitch to make a defender arcane archer. Just so we are clear on how freaky that is, defender MUST be a dwarf and AA MUST be an elf! I hope his family can forgive you for suggesting that such a thing such as game play invincibility (NOT dm granted) is possible! IF it IS something you have figured out, then you are the best! If it is some fantasy... all i can say is, i hope the gods take it easy on you for wasting their time

Either way, the mere suggestion should rank right up there with the mystical "secret" ECB build! Koodos to you!
Quote: Posted 10/25/09 05:20 (GMT) -- avado

just so you are aware, one of the guys that responded to you figured out a glitch to make a defender arcane archer. Just so we are clear on how freaky that is, defender MUST be a dwarf and AA MUST be an elf! I hope his family can forgive you for suggesting that such a thing such as game play invincibility (NOT dm granted) is possible! IF it IS something you have figured out, then you are the best! If it is some fantasy... all i can say is, i hope the gods take it easy on you for wasting their time

Either way, the mere suggestion should rank right up there with the mystical "secret" ECB build! Koodos to you!

Well, at least I rank high on some scale, even if it is understandablly along the lines of "greatest bull$#!t ever".
Quote: Posted 10/25/09 04:15 (GMT) -- onion eater

Quote: Posted 10/25/09 03:14 (GMT) -- WhiZard

However if the OP's server uses improved invisible (INVISIBILITY_TYPE_IMPROVED) instead of the normal invisibility + 50% concealment for the improved invisibility spell, then SCV is much more worthwhile.
Yes, and if the OP's server grants DR of 50/- for SC V... I'm just saying, lots of things can change the value. Unless we're given a change to the server, seems irrelevant.

The reason I mentioned that is that the OP previously said that improved invisibility does not protect against true-seers.
Quote: by Luzaf
First off id like to say the server I play on the majority of the mobs are have higher AC and AB in the upper areas.

First off it's obvious that upper areas mobs get higher stats, and you didn't write any numbers whatsoever, so the problem here is your informative statement gives us no real information about what kind of enemies you're fighting. And the thing about AC isn't as high as other servers is also not useful information.

I'd like to know why your requisites are "Epic Dodge and 50% Concealment", it's specific, which is a good thing in a request, but you can take Epic Dodge on your own and Improved Invisibility from items as stated, so there's not much else to work there. We could suggest builds from Sorcerer / Shadowdancer to Fighter / Weapon Master / Rogue, which are completely different builds to make and play. You want a meleer? Take Fighter in. A party guy? Take Cleric. A tank? take Pale Master. A caster? Take Sorcerer. An all-around build? Take Bard. A shifter? Take Druid. A ranger? Take Arcane Archer. Epic Dodge is not such a big restriction to narrow down builds. I know you said dual-wield in there, which means melee, but I don't think it's a well-thought request, dual-wield works fine for high AB builds or high critical range builds, so other than the Weapon Master one, I'd say dual-wield is not recommendable given you're already spending a bit in attaining Epic Dodge, so a lot of other choices should be considered.
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"My name is Thaxll'ssyllia, but you simians may refer to me merely as "Sir", if you prefer a less... syllable intensive workout."

Edwin Odesseiron - Baldur's Gate II: Shadows of Amn
Quote: Posted 10/25/09 17:20 (GMT) -- Thaxll'ssyllia
...dual-wield works fine for high AB builds or high critical range builds...
Dual wield works fine for any build qualifying for it and with enough available feats (or 9+ ranger levels). It's not about crits, it's not about high AB. No matter the AB, dual wielding (with all the feats) grants a higher damage output compared to single wielding and almost on par with a 2-hander in STR builds. The drawback is the reduced AC, but nothing prevents from equipping a shield when necessary.
_________________
They can't stop us
Let them try
For Heavy Metal
We will die If improved invisibility has been altered, you might want to try this build

Edited By WhiZard on 10/25/09 19:32

I do apologize this was not a well thought out request on my part at all. I was wanting a char. that in the current inviroment I am in actually hit the mobs and be able to survive. Ab buffed of 70 is about all I can find that does constant damage. I have a archer class but I would prefer to have a melee. we cant help if we dont know the environment. I find that sometimes, there are people at pw's that know the server and can help you easier if you post on the server forums. Other than that, when things are hard to hit, you know my choice.... read my guide if you dont know what i mean!
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Quote: Posted 06/23/04 21:16 (GMT) -- Anuis

Suolucider, Blitz 04, avado, Quisition, Boourns, ... welcome to the guild! Anuis


Makes me feel OOLD!!
Quote: Posted 10/26/09 01:51 (GMT) -- Luzaf

I do apologize this was not a well thought out request on my part at all. I was wanting a char. that in the current inviroment I am in actually hit the mobs and be able to survive. Ab buffed of 70 is about all I can find that does constant damage. I have a archer class but I would prefer to have a melee.

If you want epic dodge on top of that and you are in a high magic environment you are likely looking at a fighter/SD/WM or a fighter/rogue/WM (the former can't UMD, the latter can't Hide in Plain Sight). Do not get Self concealment, but go heavy on WM levels.

Here is an option Fighter 5/Rogue 13/WM 22.

Pre-epic (Fighter 4 Rogue 6 WM 10)
Weapon Focus: Rapier
Dodge
Mobility
Spring attack
Expertise
Whirlwind Attack
Blind Fight
Improved Crit: Rapier
Toughness
Weapon Specialization (Rapier)

Epic
Great Dex IV
Epic Dodge
Epic Weapon Focus (Rapier)
Epic Weapon Specialization (Rapier)
Armor Skin
Epic Prowess
Blinding Speed or Improved Whirlwind Attack
Epic Skill Focus: Discipline

Given a starting dex of 20 (halfling) you get a final dex of 34.

Without any buffs from UMD you have an AB of 28(BAB) + 8(Weapon Foci including WM superior foci) + 12(Dex) + 1(Epic Prowess) + 1 (Size) = 50 (just 6 short of the unbuffed max of Fighter/WM/HS, 7 short if you include the outdoors Fighter/WM/Druid). With scrolls and weapon properties your AB will be much higher. Hmmm... There is an error in the above. Halflings can't finesse rapiers. Therefore switch the weapon to mace, dagger, or kukri (exotic prof needed). I like that idea! What level progression would you suggest to maximize feats and BAB? Halfling (Any alignment)

Str 8
Dex 20 (34)
Con 14
Int 14
Wis 8
Cha 8


1. Rogue(1) Dodge
2. Rogue (2) {Uncanny Dodge secures Dex}
3. Fighter (1) Mobility, Weapon Focus (Mace)
4. Fighter (2) Spring Attack, Dex +1 (21)
5. Fighter (3)
6. Fighter (4) Weapon Specialization (Mace), Expertise
7. Rogue (3)
8. Rogue (4) Dex +1 (22)
9. Rogue (5) Whirlwind Attack
10. WM (1) Weapon of Choice: Mace
11. WM (2)
12. WM (3) Blind Fight, Dex +1 (23)
13. WM (4)
14. WM (5)
15. WM (6) Toughness
16. WM (7) {Full pre-epic WOC upgraded} Dex +1 (24)
17. Rogue (6)
18. WM (8) Improved Critical (Mace)
19. WM (9)
20. WM (10) Dex +1 (25)
21. WM (11) Epic Skill Focus: Discipline
22. Rogue (7)
23. WM (12)
24. WM (13) Epic Weapon Focus (Mace), Great Dex I, Dex +1 (27)
25. WM (14)
26. Rogue(8)
27. Fighter (5) Epic Weapon Specialization (Mace)
28. Rogue(9) Dex +1 (28)
29. WM (15)
30. WM (16) Blinding Speed (or IWA), Great Dex II (29)
31. WM (17)
32. Rogue(10) Improved Evasion, Dex+1 (30)
33. WM (18) Great Dex III (31)
34. WM (19) Epic Prowess
35. Rogue (11)
36. Rogue (12) Great Dex IV, Dex +1 (33)
37. WM (20)
38. WM (21)
39. Rogue (13) Defensive Roll, Epic Dodge
40. WM (22) Armor Skin, Dex+1 (34)


Skill points 264
Essentials:
Discipline 43 ranks
Tumble 40 ranks
Spell craft 18 ranks (all cross-classed giving +4 vs. spells to saves with current int modifier)
UMD Anywhere from 41 to 43 ranks
Intimidate: 4 ranks (Needed for WM)

After that you choose your style for investing

--


Here you go. The epic dodge is late as a consequence of taking exactly 13 Rogue levels. If you want it earlier, and don't care for a decrease in AB and a loss of a WM bonus feat simply take another rogue so that rogue 13 can occur earlier, with a late rogue level to give tumble and UMD drops.

The pre-epic Fighter 4/Rogue 6/WM 10 is optimal save-wise (Pre-epic Base Save: +13 Reflex, +9 Fortitude, +6 Will). Shifting more rogue levels pre-epic may make it more playable at lower levels, but will diminish the end result. Thank you very much, gonna go test this build out now