Quote: Posted 11/07/09 18:37 (GMT) -- innic
-Server generally favors mages, and Acid Sheath is unnerfed. Melee characters are still common and useful.
-Hellball and Greater Ruin have been seriously beefed up.
Quote: Posted 11/07/09 20:21 (GMT) -- WhiZardQuote: Posted 11/07/09 18:37 (GMT) -- innic
-Server generally favors mages, and Acid Sheath is unnerfed. Melee characters are still common and useful.
-Hellball and Greater Ruin have been seriously beefed up.
Given these two, monks are at a serious disadvantage against the only things that they are good at (epic spells go through SR).
What type of items can you expect on this server (do you need improved ki strike 5 to damage anything). This also is important for whether you are going strength or dex based. Is devastating critical disabled? What are the restrictions of the server that result in it favoring mages.
You could try improved spell resistance V, but even there a pure mage without pentration feats can still have some spells go through.
Quote: Posted 11/08/09 02:00 (GMT) -- innic
Weapons and armor are +3 at best, from what I can tell, though I think Greater Magic Weapon can improve the most basic weapons to as much as +5 (but not for as long as the spell was designed to last). This means that getting through Stoneskin and Premonition will be a challenge since they have not changed, and, having played a pure wizard there, that is probably the biggest challenge for a melee opponent.
Edited By WhiZard on 11/08/09 03:37
I was thinking along whiz' line of thought. I was contemplating 10 rdd, but that means you need 4 sorc which is now only 16 monk... it doesnt make sense to do it that way, so ftr/monk is the way. The problem with that is that Improved Ki Strike 4 needs 21 wisdom and is an epic feat. Most characters are between 10 and 20 and Stoneskin is available quite early for a wizard. It's not impossible to break through the Stoneskin spells, but if the mage also has Acid Sheath going, then that means ranged combat. If I make a strength monk it will probably be difficult to get monk feats with wisdom requirements.Quote: Posted 11/08/09 04:53 (GMT) -- innic
I did forget to mention that there are ways to add non-physical damage to weapons, but 6 points is the most, they don't stack, and they are very expensive if they are permanent. Monk gloves and armor that were standard in NWN don't seem to exist in this module as far as I can tell, though.
Edited By WhiZard on 11/08/09 12:04
Quote: Posted 11/08/09 11:59 (GMT) -- WhiZardQuote: Posted 11/08/09 04:53 (GMT) -- innic
I did forget to mention that there are ways to add non-physical damage to weapons, but 6 points is the most, they don't stack, and they are very expensive if they are permanent. Monk gloves and armor that were standard in NWN don't seem to exist in this module as far as I can tell, though.
Assuming buffs like flame weapon and deafening clang also have restrictions it does seem that monks do have a niche in the unarmed department. You won't do as well with weapons as a bard/RDD/fighter (they have many valuable immunities even that you do not have).
What I was thinking was
Human Monk 30
Str 16 (18)
Dex 10
Con 10
Int 14
Wisdom 16 (21)
Cha 8
Take Zen archery for ranged, and fight primarily melee.
Even as few as four fighter levels pre-epic (with none epic will spew out another APR and grant weapon specialization:unarmed at the cost of four monk levels, having to take improved ki strike later, and a loss of one monk bonus feat.
Edited By jumjones on 11/12/09 04:19