Folks, I have a conundrum I was hoping all you uber builders can help me out with.

I have a bloke on a server that seems to be unbeatable and I need some build advice to be able to beat this pumpkin-head into the ground.

She is a Cleric18/Ranger5/Rogue7 (30 is the max level we can achieve on this server)
Attributes:
S 8
D28
C13
I16
W20
Ch10

Feats:
Blindfight
Dual weld
Epic Skill focus: Discipline, Spot
Epic Toughness
Evasion
Extend Spell
Favored Enemies: Elves
Knockdown
Skill Affinity: Spot
Uncanny Dodge II
Weapon Finesse: Kukri
Weapon Focus: Kukri

Skills:
Concentration 35
Discipline 52
Hide 44
Move Silently 44
Open Lock 10
Pick pocket 10
Set Trap 10
Spellcraft 35
Spot 64
Tumble 39
UMD 12.

Her tactic is pretty much the same tactic every time – Appear from the shadows, knockdown, beat you silly with the dual welding kukris with sneak attack and crit damage. Rinse and repeat.

The limitations for the build: As I said, I can only go to 30th level. In addition, I need some cleric levels for the specific ‘group’ I need to be affiliated with. And lastly, I can’t be lawful. Oh, and I must take three levels in any class I choose.

The problem I have is I can’t see her until she is on top of me and when she is, the spam knockdown eventually wins and I am dead. Any class combinations, any help would be greatly appreciated.

DSC I'm not really an expert, but, if it is really only the knockdown spam and stealth that's getting to you, then I suggest either a monk with high wisdom, strength, spot or listen, and discipline or a high wisdom druid who focuses on shifting and spot or listen and discipline skills.

Just wait for a reply from the masters.
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(swings mace, hits, floating number six)

WAH?!?!? 6 DAMAGE?!?!?! THANKS A LOT, TEMPUS!!! As was asked in the other thread, what spells are changed, particularly True Seeing? true seeing is changed to rounds instead of turns and as stated earlier, I can't take a lawful build, thus no monk.

Imp Invis, and other select buff spells are reduced to rounds instead of turns. I was working on a cleric/WM or a cleric/ranger build to try and maximize the counters to knockdown and build up my discipline. But that is as far as I have gotten, just looking to spit ball here on some other type builds.

DSC Hmm. What's the rest timer?

Using a 27 sorcerer/3 cleric, armored with Divine Shield, and Extended True Seeings to last five and a half minutes each might work (2 or 1 cleric would be preferable, but I think you'd need 3, aye?).

Could go Unarmored as well, I can try to cook something up if you'd like. First, How did you get the build from the dude? LOL jk

If its crits that are hitting you, an OPTION could be cleric16/bard4/pm10. THat way you get crit immunity.

In this cae, i would suggest only 16 wisdom. WHAT! You arent building a pvm tank, you are attempting to do a pvp tank. What good are the higher cleric spells for that when you need AB! Go High str, maybe start with Halforc to get 18 to 20 str at the start.

Its a bit unusual, but it could work. What MM said, except may as well go sorc27/BG2/Cleric1 and get the saves... Might be a bit tough on the feats though. In any event, if you're lookin' to take out a specific build, sorc generally does the trick.
Quote: In addition, I need some cleric levels for the specific ‘group’ I need to be affiliated with. And lastly, I can’t be lawful. Oh, and I must take three levels in any class I choose.

While Blackguard would be better, that 3 class bit rules it out without dropping another 3 sorcerer levels. Considering the person he's worried about fighting, I'm guessing the extra feat (and lack of need to take Cleave) will probably be better. Str 14
Dex 8
Con 14
Wis 8
Int 10
Cha 18 (26)

Take the 3 cleric levels at any point pre-epic, basically, for better saves. Not sure what you have available for domains, but Animal for better Summoning might be nice. War for getting a free 2 damage reduction for a minute or two.

1 Silent Spell, Extend Spell
2
3 Spell Focus
4
5
6 Greater Spell Focus
7
8
9 Empower Spell
10
11
12 Maximize Spell
13
14
15 Power Attack
16
17
18 Divine Shield
19
20
21 Armor Skin
22
23
24 Autostill I
25
26 Autostill II
27 Autostill III
28
29 Epic Mage Armor
30 Great Charisma I

You can drop the Greater Spell Focus line for something else if you want, not too critical. Could pick up Toughness and/or better saves or something. Expertise/Improved Expertise would also be good, just drop 2 starting cha and slap them into Int (and slap the other 2 points elsewhere). However, this may be "disabled" on your server, so keep that in mind.

You'll basically be walking around constantly with Extended True Seeings up, which you'll want to recast every 5 minutes or so, more or less.

When you see this person, Time Stop and hit her with Empowered IGMS, Maximized if needed (but that means less Time Stops to abuse as needed). If you see her but it doesn't seem she's seen you and you don't have Time Stops available due to running out, make sure you get up Extended Mestil's Acid Sheaths and Extended Elemental Shields...that's 1d6 + 54 + 1d8 + 27 = 89 damage inflicted when she hits you.

Your hp will be...

4 * 27 + 3 * 8 = 132, 192 from con. Constitution buffs and/or Toughness will increase that.

Your AC will be...

10 base
11 dexterity (Cat's Grace)
22 full plate + tower shield
42 epic mage armor
44 armor skin
48 tumble
52 haste
63 Divine Shield

If you can get a +5 tower shield, then that's 68 AC.

Her AB (assuming she's smart) will be...

20 (BAB)
29 (base dex)
33 (assuming weapon focus, epic weapon focus, and epic prowess)
38 (+5 weapon from GMW)
53 (cleric buffs...which you should dispel with a Mord's (95% chance to any given buff))

Then add whatever dex bonuses she can get, which would be up to 59. So she's rolling (best case) 55 on Knockdown attempts versus an AC of 68 for you, or a 40% chance to hit...assuming she doesn't die before she reaches you...and assuming she didn't get that nice 15 cleric AB bonus wiped out with a Mord's. Pop Expertise or Improved Expertise (if available) and you're looking at her hitting on a 18+ or requiring a 20 to knock you down.

Edited By Magical Master on 11/15/09 03:14

ah crap! now you've done it! Given an Uber build, but the only problem is, its an exalted sorc (basically). Not many people can play a sorc well, so the thing really comes down to is, WHAT DO YOU PLAY? (melee or caster?) etc. While magic put up a fully detailed offering, if the OP doesnt understand sorcs, it is useless cuz it will still loose.

This ISNT a quick fix, unless you are a sorc master (then you would have tried that already and wouldnt need any help). Maybe follow magic around to learn the ropes of the build.
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Quote:  -- Posted by Kail Pendragon

Being hyperbolic is an integral part of Avado's being
Quote: Posted 11/15/09 04:20 (GMT) -- avado

ah crap! now you've done it! Given an Uber build, but the only problem is, its an exalted sorc (basically).

Except for the fact it has Divine Shield, doesn't have paladin saves, doesn't have discipline, doesn't have evasion, doesn't have class tumble, and only has two classes...it's exactly the same

If you mean it's a mostly pure sorcerer that is armored, sure.

I'm not trying to be a jerk here, just pointing out that pointing at every armored caster and saying "Exalted Sorcerer" doesn't make too much sense.

Quote: 
Not many people can play a sorc well, so the thing really comes down to is, WHAT DO YOU PLAY? (melee or caster?) etc. While magic put up a fully detailed offering, if the OP doesnt understand sorcs, it is useless cuz it will still loose.

True.

Quote: 
This ISNT a quick fix, unless you are a sorc master (then you would have tried that already and wouldnt need any help). Maybe follow magic around to learn the ropes of the build.

Aye, Sorcerer is probably one of the hardest to play. Easy to get a rough hang of it, but difficult to master.

A cleric/fighter (only a few fighter levels for discipline, basically) could also work if you know how to play clerics well. If that interests you, you could check Avado's guide. Some of his specifics don't apply in your situation (like the Boss Killer won't really matter) but a lot of the other principles hold.

One thing I didn't mention...unless Bigby 6 (Forceful Hand) has been changed, just hit the cleric with that (unless the cleric has knockdown immunity, which since you can't get it, I'm assuming doesn't exist).

Edited By Magical Master on 11/15/09 04:49

Thansk folks, you gave me a lot to think about. I will start doing my homework and develop a build equilivant to my skills in playing.

You are correct, I have not played a sorcerer but have always wanted to. My main PC's have been clerics. I will start working on some possible builds.

Thanks again, you have all put me on square one, at least I know where to go at this point.

DSC Ah, my bad. Conveniently forgot the three level rule. Might still be worth it though. Sorc24/BG3/cleric3? Dispellability shouldn't be much of an issue. Spell duration may be, but a few more rounds aint the end of the world. Feats are tight, but it can be done. I dunno. It's a toss up. Wasn't thinking dispellability as much as dispelling the enemy cleric with Mord's. Changes it from a 95% chance to a 80% chance. Cleric will be crying either way, though, so no big deal.

But yeah, if playing Evil ain't an issue and you're concerned about saves at least a decent amount of the time, it would be a good option. Unless dragon shapes been nerfed below sea level, a dragon shape build might be good.

Say, 18 druid/6cleric/6CoT?
I'd say animal domain and some other domain (maybe war to justify CoT).

Spot with 42 buffed wisdom, 29 ranks is already 45. You should see her every time.

AC self buffed wouldn't be bad: 55 (no gear) (10 base +20 dodge bonus
+13 dex modifier -2 huge size +5 barskin+2cats grace+2Shield of Faith+3c/c tumble, 2 magic vestment on gear)

AB should be ok, 51 AB//49 after 2 turns(+19 str modifier +6 enhancement bonus -2 huge size,4 strength bonus (min bulls+AoV+rage), 19BAB, 1 Epic Prowess, 2 divine favour, 1 bless, 1 aid)
With IKD she should be constantly on the floor.

Saves should be decent with CoT levels.
You ignore her sneak attacks.
You have 29ranks+22strmod+8size=59 discipline, so on average hardish to KD. Your DR is 40/+6, so you should be hard to damage.
You might have True Seeing, which would help.
HP would be nice, 790 max HP.
Also, if you can take stunning fist preepic, a DC 41 stunning fist 6 times per day should hurt. Damage of 2d6+25+2 (divine favour) is nothing to frown on either. Ideally get a little bit of charisma to 'nova' with divine wrath and war domain powers to around 60 AB.

Say, 18 wisdom, 14 intelligence, 14 charisma, elf race? Fight fire with fire?

Epic Dodge and HiPS could be something to aim for, an Elf with his detection abilities to top it off. Several ways to do this and still have killing power. I like the dragonShape suggestion though, seem to be a really good way to counter the other guy.
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