Greyhawk Pantheon

General

The pantheon and how follower/cleric/deity relations work in this realm are as close to 3rd Edition PnP D&D as could be accomplished. Please adhere to these rules if you expect to be able to level up as a cleric or worship at a church.

Some deities may have more than two domains. In most cases, you can pick any two from their list.

Here are the rules you must follow to be a cleric:

  1. You must set your deity. If you did not do this during character creation, visit the Altar of Worship in the server entrance.
  2. You must spell the deity as it is shown.
  3. You must choose from the specified domains.
  4. You must adhere to the race and alignment restrictions.

The pantheon listed below is incorporated into the game. You should chose from one of these gods if you choose a god. You may choose not to have a god; however, this may affect game play, and you will not be able to advance as a cleric on Oerth.

We created a Deity Search App to simplify the process of finding a deity appropriate to the character based on race, alignment, and domains for clerics.

The Greyhawk Pantheon

Avoreen

The Defender, the Fiery Guardian of the Home, is the nearest thing to a halfling war god. He is a god of stern defense and aggressive watchfulness, who is always preparing for incursions into halfling lands and making ready to repulse hostile creatures at the first sign of trouble. Arvoreen has cultivated good relations with most of the good and neutral deities, particularly of the dwarven, elven, gnome, and human pantheons. He is the patron god of halfling fighters and fighter/rogues. His favored weapons are two shortswords. His domains are Law, Protection, Good and War.

To serve as a cleric of Avoreen, you must be a Halfling, be any good or lawful/neutral alignment, and choose from the Good, Law, Protection, and War domains.

Bahamut

Bahamut is the King of Good Dragons. He is lawful good. Bahamut is revered in many locales. Though all good dragons pay homage to Bahamut, gold, silver, and brass dragons hold him in particularly high regard. Even evil dragons respect him for his wisdom and power. Bahamut is stern and disapproving of evil and brooks no excuses for evil acts. He is one of the most compassionate beings in the multiverse with limiteless empathy for the downtrodden, dispossessed, and the helpless. He urges his followers to promote the cause of good, but to allow beings to fight their own battles as much as they can. He is typcially worshiped by dragons, but others who honor his dogma may serve. His domains are Air, Good, Luck, and Protection. Favored weapon is the claw.

To serve as a cleric of Bahamut, you must be lawul good or neutral good and choose from the Air, Good, Luck, and Protection domains.

Beory

Beory is the god of the Oerth, nature and rain. She is a neutral god and is primarily worshipped by druids and those that rely on the earth for a living. Domains are animal, earth and plant. Favored weapon is the sickle.

To serve as a cleric of Beory, you must be neutral and choose from the Animal, Earth, and Plant domains.

Boccob

Boccob is the god of magic. He is a Neutral god. Boccob is a very distant deity who promotes no special agenda in the world of mortals. His titles include the Uncaring, Lord of All Magics, and the Archmage of the Deities. He is typically worshiped by wizards, sorcerers, and sages. Boccob's domains are Knowledge, Magic, and Trickery. Favored weapon is the quarterstaff.

To serve as a cleric of Boccob, you must be chaotic neutral, lawful neutral, true neutral, neutral evil, or neutral good and choose from the Knowledge, Magic, and Trickery domains. You cannot be a dwarf or half-orc.

Clanggedin Silverbeard

Clanggedin is the dwarf deity of battle. He is also known as The Father of Battle, Lord of the Twin Axes, the Giantkiller, the Goblinbane, the Wyrmslayer, and the Rock of Battle. Clanggedin's realm is named Mount Clanggedin after himself, located on the plane of Arcadia. Clanggedin's priests wear silver war helms and chain mail. In battle his priests wear dwarven plate armor. He is worshipped before and during battle, and weapons are sacrificed to him in honor. The dwarven waraxe is his favored weapon.

To serve as a cleric of Clangeddin, you must be a lawful, neutral or chaotic good dwarf and choose from the Good, Law, Strength, and War domains.

Corellon Larethian

Corellon is the god of the elves. He is chaotic good. Corellon is the governor of all things esteemed among elves. His nemesis is Gruumsh, and it is due to Corellon's battle skills that Gruumsh is called "One-Eye." He is known as the Creator of the Elves, the Protector, Protector and Preserver of Life, and Ruler of ALL Elves. Elves, half-elves, and bards worship him. His domains include Chaos, Good, Protection, and War. Favored weapon is the longsword.

To serve as a cleric of Corellon, you must be a chaotic good, chaotic neutral, or neutral good elf or half-elf and choose from the Chaos, Good, Protection, and War domains.

Ehlonna

Ehlonna is the goddess of the woodlands. She is neutral good. She is called Ehlonna of the Forests. Ehlonna watches over all good people who live in the forest, love the woodlands, or make their livelihood there. She is favored by elves, gnomes, half-elves, halflings, and brownies. She is also worshiped by rangers and some druids. Her domains include Animal, Plant, Good, and Sun. Favored weapon is the longsword.

To serve as a cleric of Ehlonna, you must be chaotic good, neutral good, or lawful good and choose from the Animal, Good, Plant, and Sun domains. You cannot be a dwarf or half-orc.

Erythnul

Erythnul is the god of slaughter. He is Choatic Evil. Erythnul is called the Many due to the various forms he takes including: that of a barbarian, gnoll, bugbear, ogre, and troll. He delights in panic and slaughter. His domains include Chaos, Evil, Trickery, and War. Favored weapon is the morningstar.

To serve as a cleric of Erythnul, you must be a chaotic neutral, neutral evil, or chaotic evil human, dwarf, or half-orc and choose from the Chaos, Evil, Trickery, and War domains.

Fharlanghn

Fharlanghn is the god of the roads. He is Neutral. He is called Dweller on the Horizon. His shrines are common on well used roads. Bards and other wandering adventurers and merchants favor him. His domains include Luck, Protection, and Travel. Favored weapon is the quarterstaff.

To serve as a cleric of Fharlanghn, you must be chaotic neutral, lawful neutral, true neutral, neutral evil, or neutral good and choose from the Luck, Protection, and Travel domains. You cannot be a dwarf.

Garl Glittergold

Garl Glittergold is the god of the Gnomes. He is Netural Good in nature. He is known as the Joker, the Watchful Protector, the Priceless Gem, and the Sparkling Wit. Garl Glittergold discovered the gnomes and led them into the world. He governs humor, wit, gemcutting, and jewelrymaking. He is also renowned for the jokes and pranks he pulls on the other deities. His domains are Good, Protection, and Trickery. His favored weapon is the battleaxe.

To serve as a cleric of Garl Glittergold, you must be a chaotic good, neutral good, or lawful good gnome and choose from the Good, Protection, and Trickery domains.

Gruumsh

Gruumsh is the god of orcs. He is chaotic evil. He is known as One-Eye and He-Who-Never-Sleeps. He expects his followers to be strong, to cull the weak from their numbers, and to take all territory that Gruumsh thinks is rightfully theirs. His greatest hatred is for Corellon Larethian, Moradin, and their followers. His domains are Chaos, Evil, Strength, and War. Favored weapon is spear.

To serve as a cleric of Gruumsh, you must be a chaotic neutral, chaotic evil, or neutral evil half-orc or human and choose from the Chaos, Evil, Strength, and War domains.

Heironeous

Heironeous is the god of valor. He is lawful good. His title is the Invincible. He promotes justice, valor, chivalry, and honor. He is worshiped by paladins, good fighters, and good monks. His domains are Good, Law, and War. Favored weapon is the longsword.

To serve as a cleric of Heironeous, you must be lawful good, neutral good, or lawful neutral and choose from the domains Good, Law, and War. You cannot be a dwarf, gnome, or halfling.

Hextor

Hextor is the god of tyranny. He is lawful evil. He is known as the Champion of Evil, Herald of heck, and Scourge of Battle. Hextor is the sixarmed god of war, conflict, and destruction. He is worshiped by evil fighters and monks. He sends his followers to commit evils and overthrow the followers of Heironeous, his half brother, when they are found. His domains are Destruction, Evil, Law, and War. Favored weapon is the flail.

To serve as a cleric of Hextor, you must be lawful evil, lawful neutral, or neutral evil and choose from the Destruction, Evil, Law, and War domains.

Iuz

Iuz&mdashThe Evil, the Old, Old Wicked—is the chaotic evil demigod of deceit, pain, oppression and evil. He is the cambion child of the demon prince Graz'zt and Iggwilv, the so-called "Witch Queen of Perrenland." He is an ally, and sometimes lover, of Zuggtmoy, Demon Queen of Fungi, who keeps his soul amulet safe in her layer of the Abyss. Clerics of Iuz are commonly known as Liars or Oppressors among the faithful. These titles are accepted as the honor it is intended to be; the twisted culture that Iuz cultivates considers these words to be flattering. Often they are multi-classed wizards or fighters. Iuz's clergy believe in the survival of the fittest, and so battle one another as often as they battle the enemies of their lord. They travel the Flanaess in disguise, seeking powerful magic and captured creatures of great good (or simply their skulls) as trophies to prove their worthiness. They adopt inconspicuous garb outside the Empire of Iuz, but among the faithful they dress in rusty black or white streaked with rust-red stains of blood. Some adorn their robes with bones. Most learn to use greatswords, though whips and flails are greatly approved of for their ability to inflict pain.

Clergy of Iuz must be chaotic evil, and be human, half-elf, half-orc, dwarf, or elf (Drow). You may choose from the Evil, Chaos, and Trickery domains.

Kord

Kord is the god of strength. He is chaotic good. He is known as the Brawler. Kord is patron of athletes. His worshipers include good fighters, barbarians, and rogues. His domains are Chaos, Good, Luck, and Strength. Favored weapon is the greatsword.

To serve as a cleric of Kord, you must be lawful good, neutral good, or chaotic good and choose from the domains Chaos, Good, Luck, and Strength. You cannot be an elf, gnome, or halfling.

Lolth

Lolth is the Spider Goddess. She is chaotic evil. She is known also as the Queen of the Drow and the Queen of the Demonweb Pits. Lolth is the matron goddess of the drow. Her worshipers include any and all drow. Her domains are Chaos, Destruction, Evil, and Trickery. Her favored weapon is the whip.

Drow worship their mother goddess Lolth. She is chaotic evil and grants her clerics the domain powers of Chaos, Evil, Destruction and Trickery. Only female drow can serve as clerics.

Mayaheine

Mayaheine is the Shieldmaiden. She is lawful good. She originally was a paladin of Pelor, but has reached deity status herself and is rising in popularity. She is the goddess of valor, protection and justice. Paladins and guards are often amongst her worshippers. Her favored weapon is a bastard sword used with one hand and a shield in the other. She is also known for her skill with a longbow.

To serve as a cleric of Mayaheine, you must be either lawful good or neutral good and choose from the Good, Law, Protection, and War domains.

Moradin

Moradin is the god of dwarves. He is lawful good. Moradin is also known as the Soul Forger, Dwarffather, the All-Father, and the Creator. His domains are Earth, Good, Law, and Protection. Favored weapon is the warhammer.

To serve as a cleric of Moradin, you must be a lawful good, lawful neutral, or neutral good dwarf and choose from the Earth, Good, Law, and Protection domains.

Nerull

Nerull is the god of death. Nerull is neutral evil. He is known as the Reaper, the Foe of All Good, Hater of Life, Bringer of Darkness, King of All Gloom, and Reaper of Flesh. He is the patron of those who seek the greatest evil for their own enjoyment or gain. His worshipers include evil necromancers, rogues, and he is often depicted as an almost skeletal figure cloaked and bearing a scythe. His domains are Death, Evil, and Trickery. Favored weapon is the scythe.

To serve as a cleric of Nerull, you must be a neutral evil, chaotic evil, or lawful evil human, elf, or half-elf. To advance in his service, you must choose from the Death, Evil, and Trickery domains.

Obad-Hai

Obad-Hai is the god of nature. He is neutral. Also known as Shalm, Obad-Hai rules nature and wilderness. He is friend to all who live in harmony with the natural world. Barbarians, rangers, and druids sometimes worship him. HIs domains are Air, Animal, Earth, Fire, Plant, and Water. He is a rival of Ehlonna. Favored weapon is the quarterstaff.

To serve as a cleric of Obad-Hai, you must be chaotic neutral, lawful neutral, true neutral, neutral evil, or neutral good. To advance in his service, you must choose from the Air, Animal, Earth, Fire, Plant, and Water domains. You cannot be a half-orc.

Olidammara

Olidammara is the god of rogues. He is chaotic neutral. His tiles is the Laughing Rogue. He delights in wine, women, and song. There are very few temples to Olidammara as his worshipers often remember him by raising a drink to his name instead. Rogues and bards are typically his worshipers. His domains include Chaos, Luck, and Trickery. Favored weapon is the rapier.

To serve as a cleric of Olidammara, you must be chaotic neutral, chaotic good, or chaotic evil and choose from the Chaos, Luck, Protection, and Trickery domains. You cannot be a dwarf or half-orc.

Pelor

Pelor is the god of the sun. He is neutral good. His title is the Shining One. Pelor is the creator of many good things and a supporter of those in need. Pelor is an adversary of all evil. He is the most commonly worshiped deity among humans. Rangers and bards are found among his worshipers as well. His domains are Good, Healing, Strength, and Sun. Favored weapon is the mace.

To serve as a cleric of Pelor, you must be chaotic good, neutral good, or lawful good and choose from the Good, Healing, Strength, and Sun domains. You cannot be a dwarf, halfling or gnome.

Pholtus

Pholtus is the god of unyielding law and order. He is lawful good. His title is the Provider of the One True Path. Pholtus is an adversary of all chaos and provides protection to the natural order including the sun and moon. His worshipers are human and often seen as zealots by other religions. His domains are Good, Knowledge, Law, and Sun. Favored weapon is the quarterstaff.

To serve as a cleric of Pholtus, you must be a lawful good or lawful neutral human or half-elf and choose from the Good, Knowledge, Law, and Sun domains.

Pyremius

Pyremius is the god of fire, poison and murder. Pyremius teaches that destruction by fire is the destiny of the world, and that those who are foolish enough to be poisoned or otherwise murdered by stealth deserve their fate. Pyremius urges his followers to burn those who threaten them, and to murder those who keep them from getting what they want. Pyremius is very popular in the lands ruled by the Scarlet Brotherhood, as well as among assassins and pyromaniacs. His domains are Fire, Destruction and Evil. Favored weapon is the longsword.

To serve as a cleric of Pyremius, you must be neutral evil and choose from the Destruction, Evil, and Fire domains.

Ralishaz

Ralishaz is the god of chaos, destruction, plagues, and ill luck. He is chaotic neutral. His title is the Bringer of Misfortune. Ralishaz is rarely worshipped, but many people pay occasional homage to him to avoid plagues and droughts. His domains are Chaos, Destruction, Luck, and Trickery. His favored weapon is the mace.

To serve as a cleric of Ralishaz, you must be chaotic good, chaotic neutral, or chaotic evil and choose from the Chaos, Destruction, Luck, and Trickery domains.

Rao

Rao is the god of peace, reason and serenity. He is lawful good. His title is the Peaceful One. Rao is often seen as a comforter and a peacemaker and is friend to those who would seek a solution through discussion rather than arms. Monks are found among his worshipers as well. His domains are Good, Knowledge, and Law. He has no favored weapon.

To serve as a cleric of Rao, you must be lawful good, lawful neutral, or neutral good and choose from the Good, Healing, Knowledge, and Law domains.

Sehanine Moonbow

Sehanine Moonbow is the Elven goddess of the Moons. The Lady of Dreams actively opposes the nefarious schemes of the Spider Queen and the other drow powers. She is said to be the wife of Corellon Larethian. Her domains include Travel and Trickery. Her preferred weapon is the Moonstaff (quarterstaff). Her symbol is a full moon topped by a crescent-shaped haze.

To serve as a cleric of Sehanine Moonbow, you must be a chaotic good or chaotic neutral elf or half-elf and choose from the Knowledge, Travel, and Trickery domains.

Sotillion

Sotillion is the goddess of summer, the south wind, ease and comfort. She is chaotic good. Her title is the Summer Queen. She is often worshipped by high society. The occasional adventurer will worship her as some believe that to truly enjoy the good life, one has to undergo hardships. Her domains are Air, Good, Healing, and Plant. Favored weapon is the net.

To serve as a cleric of Sotillion, you must be chaotic good or chaotic neutral and choose from the Air, Good, Healing, and Plant domains.

St. Cuthbert

St. Cuthbert is the god of retribution. He is lawful neutral. He is known as St. Cuthbert of the Cudgel. He exacts revenge and just punishment on those who transgress the law. Since evil creatures most often violate the law, he favors those of good a bit more than those of evil. His domains are Destruction, Law, Protection, and Strength. Favored weapon is the mace.

To serve as a cleric of St. Cuthbert, you must be a lawful good or lawful neutral human, elf, or half-elf and choose from the Destruction, Law, Protection, and Strength domains.

Tiamat

Tiamat is the Queen of Evil Dragons. She is lawful evil. Like Bahamut, her rival, Tiamat is revered in many locales. Those who most typically worship her are the green and blue dragons. She urges her followers to spread evil, destroy good, and propagating evil dragons. She is a villain that works from the shadows, her presence often felt but seldom seen. Her following is even smaller than that of Bahamut, and the few shrines she does have are usually found in gloomy caverns. Her domains are Destruction, Evil, Law, and Trickery. Favored weapon is the claw.

To serve as a cleric of Tiamat, you must be lawful evil or neutral evil and choose from the Destruction, Evil, Law, and Trickery domains.

Tritherion

Tritherion is the god of individuality, liberty, retribution, and self-defense. His holy symbol is the Rune of Pursuit, which resembles the triskelion. His domains are Animal (he's the The Summoner), War, Good and Chaos. Trithereon is depicted as a young man with red-gold hair, tall and well-built, wearing a chainmail shirt with clothes of blue or violet. He is armed with three magic weapons: a sword named Freedom's Tongue; a spear called Krelestro, the Harbinger of Doom; and a scepter known as the Baton of Retribution. Trithereon often appears with three summoned animals which serve him without question: Nemoud the Hound, Harrus the Falcon, and Carolk the Sea Lizard. Trithereon is a foe of evil and oppression. His love of freedom sometimes causes him to come into conflict with other good deities, such as Pholtus and Heironeous. Bralm hates Trithereon for his promotion of individualism. He is a strong ally of the quasi-deity Krovis, and he is allied with Kurell and Pelor as well. Trithereon is pleased with Lydia's philosophy of individual empowerment through learning. Trithereon's dogma is described as follows:
"All deserve life and the ability to choose their own place in the world, and those who would place others in shackles or control them with oppressive laws must be toppled. Train the common folk to defend themselves and their property should another wish to take their freedoms. If you are wronged, you have the right to exact vengeance yourself, especially if none will help you."

To serve as a cleric of Tritherion, you must be chaotic good and choose from the Animal, Chaos, Good, and War domains.

Wee Jas

Wee Jas is the goddess of death and magic. She is lawful neutral. Her titles are Witch Goddess, Ruby Sorceress, Stern Lady, and Death's Guardian. She is a demanding goddess who expects obedience from her followers. There are few temples to Wee Jas, but many powerful sorcerers and wizards are among here followers. Her domains are Death, Law, and Magic. Favored weapon is the dagger.

To serve as a cleric of Wee Jas, you must be a lawful neutral, lawful evil, or lawful good human, elf, or half-elf and choose from the Death, Law, and Magic domains.

Yondalla

Yondalla is the goddess of halflings. She is lawful good. Her titles include the Protector and Provider, the Nurturing Matriarch, and the Blessed One. Her followers hope to lead a safe, prosperous life. Her domains are Good, Law, and Protection. Favored weapon is the short sword.

To serve as a cleric of Yondalla, you must be a lawful good, lawful neutral, or neutral good halfling and choose from the Good, Law, and Protection domains.